[Balance] Adjust Relevant Abilities to Match Lures (#4231)
* [Balance] Adjust Relevant Abilities to Match Lures * Add Relevant Unit Tests
This commit is contained in:
parent
0518cfd9d6
commit
612dcc5f27
|
@ -1146,6 +1146,13 @@ export default class BattleScene extends SceneBase {
|
|||
}
|
||||
}
|
||||
|
||||
getDoubleBattleChance(newWaveIndex: number, playerField: PlayerPokemon[]) {
|
||||
const doubleChance = new Utils.IntegerHolder(newWaveIndex % 10 === 0 ? 32 : 8);
|
||||
this.applyModifiers(DoubleBattleChanceBoosterModifier, true, doubleChance);
|
||||
playerField.forEach(p => applyAbAttrs(DoubleBattleChanceAbAttr, p, null, false, doubleChance));
|
||||
return Math.max(doubleChance.value, 1);
|
||||
}
|
||||
|
||||
newBattle(waveIndex?: integer, battleType?: BattleType, trainerData?: TrainerData, double?: boolean, mysteryEncounterType?: MysteryEncounterType): Battle | null {
|
||||
const _startingWave = Overrides.STARTING_WAVE_OVERRIDE || startingWave;
|
||||
const newWaveIndex = waveIndex || ((this.currentBattle?.waveIndex || (_startingWave - 1)) + 1);
|
||||
|
@ -1229,10 +1236,7 @@ export default class BattleScene extends SceneBase {
|
|||
|
||||
if (double === undefined && newWaveIndex > 1) {
|
||||
if (newBattleType === BattleType.WILD && !this.gameMode.isWaveFinal(newWaveIndex)) {
|
||||
const doubleChance = new Utils.IntegerHolder(newWaveIndex % 10 === 0 ? 32 : 8);
|
||||
this.applyModifiers(DoubleBattleChanceBoosterModifier, true, doubleChance);
|
||||
playerField.forEach(p => applyAbAttrs(DoubleBattleChanceAbAttr, p, null, false, doubleChance));
|
||||
newDouble = !Utils.randSeedInt(doubleChance.value);
|
||||
newDouble = !Utils.randSeedInt(this.getDoubleBattleChance(newWaveIndex, playerField));
|
||||
} else if (newBattleType === BattleType.TRAINER) {
|
||||
newDouble = newTrainer?.variant === TrainerVariant.DOUBLE;
|
||||
}
|
||||
|
|
|
@ -165,14 +165,27 @@ export class BlockRecoilDamageAttr extends AbAttr {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attribute for abilities that increase the chance of a double battle
|
||||
* occurring.
|
||||
* @see apply
|
||||
*/
|
||||
export class DoubleBattleChanceAbAttr extends AbAttr {
|
||||
constructor() {
|
||||
super(false);
|
||||
}
|
||||
|
||||
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
|
||||
const doubleChance = (args[0] as Utils.IntegerHolder);
|
||||
doubleChance.value = Math.max(doubleChance.value / 2, 1);
|
||||
/**
|
||||
* Increases the chance of a double battle occurring
|
||||
* @param args [0] {@linkcode Utils.NumberHolder} for double battle chance
|
||||
* @returns true if the ability was applied
|
||||
*/
|
||||
apply(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _cancelled: Utils.BooleanHolder, args: any[]): boolean {
|
||||
const doubleBattleChance = args[0] as Utils.NumberHolder;
|
||||
// This is divided because the chance is generated as a number from 0 to doubleBattleChance.value using Utils.randSeedInt
|
||||
// A double battle will initiate if the generated number is 0
|
||||
doubleBattleChance.value = doubleBattleChance.value / 4;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -413,7 +413,7 @@ export class DoubleBattleChanceBoosterModifier extends LapsingPersistentModifier
|
|||
}
|
||||
|
||||
/**
|
||||
* Modifies the chance of a double battle occurring
|
||||
* Increases the chance of a double battle occurring
|
||||
* @param args [0] {@linkcode Utils.NumberHolder} for double battle chance
|
||||
* @returns true if the modifier was applied
|
||||
*/
|
||||
|
@ -421,7 +421,7 @@ export class DoubleBattleChanceBoosterModifier extends LapsingPersistentModifier
|
|||
const doubleBattleChance = args[0] as Utils.NumberHolder;
|
||||
// This is divided because the chance is generated as a number from 0 to doubleBattleChance.value using Utils.randSeedInt
|
||||
// A double battle will initiate if the generated number is 0
|
||||
doubleBattleChance.value = Math.ceil(doubleBattleChance.value / 4);
|
||||
doubleBattleChance.value = doubleBattleChance.value / 4;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,59 @@
|
|||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
|
||||
|
||||
describe("Abilities - Arena Trap", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
const TIMEOUT = 20 * 1000;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset(Moves.SPLASH)
|
||||
.ability(Abilities.ARENA_TRAP)
|
||||
.enemySpecies(Species.RALTS)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.TELEPORT);
|
||||
});
|
||||
|
||||
// TODO: Enable test when Issue #935 is addressed
|
||||
it.todo("should not allow grounded Pokémon to flee", async () => {
|
||||
game.override.battleType("single");
|
||||
|
||||
await game.classicMode.startBattle();
|
||||
|
||||
const enemy = game.scene.getEnemyPokemon();
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(enemy).toBe(game.scene.getEnemyPokemon());
|
||||
}, TIMEOUT);
|
||||
|
||||
it("should guarantee double battle with any one LURE", async () => {
|
||||
game.override
|
||||
.startingModifier([
|
||||
{ name: "LURE" },
|
||||
])
|
||||
.startingWave(2);
|
||||
|
||||
await game.classicMode.startBattle();
|
||||
|
||||
expect(game.scene.getEnemyField().length).toBe(2);
|
||||
}, TIMEOUT);
|
||||
});
|
|
@ -0,0 +1,59 @@
|
|||
import { Stat } from "#app/enums/stat";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
|
||||
|
||||
describe("Abilities - Illuminate", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
const TIMEOUT = 20 * 1000;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset(Moves.SPLASH)
|
||||
.ability(Abilities.ILLUMINATE)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SAND_ATTACK);
|
||||
});
|
||||
|
||||
it("should prevent ACC stat stage from being lowered", async () => {
|
||||
game.override.battleType("single");
|
||||
|
||||
await game.classicMode.startBattle();
|
||||
|
||||
const player = game.scene.getPlayerPokemon()!;
|
||||
|
||||
expect(player.getStatStage(Stat.ACC)).toBe(0);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(player.getStatStage(Stat.ACC)).toBe(0);
|
||||
}, TIMEOUT);
|
||||
|
||||
it("should guarantee double battle with any one LURE", async () => {
|
||||
game.override
|
||||
.startingModifier([
|
||||
{ name: "LURE" },
|
||||
])
|
||||
.startingWave(2);
|
||||
|
||||
await game.classicMode.startBattle();
|
||||
|
||||
expect(game.scene.getEnemyField().length).toBe(2);
|
||||
}, TIMEOUT);
|
||||
});
|
|
@ -0,0 +1,68 @@
|
|||
import { BattlerIndex } from "#app/battle";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
|
||||
|
||||
describe("Abilities - No Guard", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
const TIMEOUT = 20 * 1000;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset(Moves.ZAP_CANNON)
|
||||
.ability(Abilities.NO_GUARD)
|
||||
.enemyLevel(200)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it("should make moves always hit regardless of move accuracy", async () => {
|
||||
game.override.battleType("single");
|
||||
|
||||
await game.classicMode.startBattle([
|
||||
Species.REGIELEKI
|
||||
]);
|
||||
|
||||
game.move.select(Moves.ZAP_CANNON);
|
||||
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
|
||||
const moveEffectPhase = game.scene.getCurrentPhase() as MoveEffectPhase;
|
||||
vi.spyOn(moveEffectPhase, "hitCheck");
|
||||
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
|
||||
expect(moveEffectPhase.hitCheck).toHaveReturnedWith(true);
|
||||
}, TIMEOUT);
|
||||
|
||||
it("should guarantee double battle with any one LURE", async () => {
|
||||
game.override
|
||||
.startingModifier([
|
||||
{ name: "LURE" },
|
||||
])
|
||||
.startingWave(2);
|
||||
|
||||
await game.classicMode.startBattle();
|
||||
|
||||
expect(game.scene.getEnemyField().length).toBe(2);
|
||||
}, TIMEOUT);
|
||||
});
|
Loading…
Reference in New Issue