pokerogue/src/test/abilities/no_guard.test.ts
Amani H. 612dcc5f27
[Balance] Adjust Relevant Abilities to Match Lures (#4231)
* [Balance] Adjust Relevant Abilities to Match Lures

* Add Relevant Unit Tests
2024-09-21 21:40:47 -04:00

69 lines
1.9 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
describe("Abilities - No Guard", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const TIMEOUT = 20 * 1000;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset(Moves.ZAP_CANNON)
.ability(Abilities.NO_GUARD)
.enemyLevel(200)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should make moves always hit regardless of move accuracy", async () => {
game.override.battleType("single");
await game.classicMode.startBattle([
Species.REGIELEKI
]);
game.move.select(Moves.ZAP_CANNON);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to(MoveEffectPhase, false);
const moveEffectPhase = game.scene.getCurrentPhase() as MoveEffectPhase;
vi.spyOn(moveEffectPhase, "hitCheck");
await game.phaseInterceptor.to(MoveEndPhase);
expect(moveEffectPhase.hitCheck).toHaveReturnedWith(true);
}, TIMEOUT);
it("should guarantee double battle with any one LURE", async () => {
game.override
.startingModifier([
{ name: "LURE" },
])
.startingWave(2);
await game.classicMode.startBattle();
expect(game.scene.getEnemyField().length).toBe(2);
}, TIMEOUT);
});