[Bug] Removes firstHitOnly from AddArenaTagAttr to allow multi hit set up with Ceaseless Edge (#2727)
* Removes firstHitOnly from AddArenaTagAttr to allow multi hit set up with ceaseless edge * Creates initial test file with basic cases for ceaseless edge * Fixes ceaseless edge unit test and expands on case 3 * Adds truthy/falsy expectations prior to use
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@ -4218,7 +4218,7 @@ export class AddArenaTagAttr extends MoveEffectAttr {
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public selfSideTarget: boolean;
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constructor(tagType: ArenaTagType, turnCount?: integer, failOnOverlap: boolean = false, selfSideTarget: boolean = false) {
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super(true, MoveEffectTrigger.POST_APPLY, true);
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super(true, MoveEffectTrigger.POST_APPLY);
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this.tagType = tagType;
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this.turnCount = turnCount;
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@ -0,0 +1,135 @@
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import {afterEach, beforeAll, beforeEach, describe, expect, test, vi} from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import * as overrides from "#app/overrides";
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import {
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MoveEffectPhase,
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TurnEndPhase
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} from "#app/phases";
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import {getMovePosition} from "#app/test/utils/gameManagerUtils";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { ArenaTagType } from "#app/enums/arena-tag-type.js";
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import { allMoves } from "#app/data/move.js";
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import { ArenaTagSide, ArenaTrapTag } from "#app/data/arena-tag.js";
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const TIMEOUT = 20 * 1000;
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describe("Moves - Ceaseless Edge", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
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vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.CEASELESS_EDGE, Moves.SPLASH, Moves.ROAR ]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH,Moves.SPLASH,Moves.SPLASH,Moves.SPLASH]);
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vi.spyOn(allMoves[Moves.CEASELESS_EDGE], "accuracy", "get").mockReturnValue(100);
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});
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test(
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"move should hit and apply spikes",
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async () => {
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await game.startBattle([ Species.ILLUMISE ]);
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const leadPokemon = game.scene.getPlayerPokemon();
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expect(leadPokemon).toBeDefined();
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const enemyPokemon = game.scene.getEnemyPokemon();
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expect(enemyPokemon).toBeDefined();
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const enemyStartingHp = enemyPokemon.hp;
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game.doAttack(getMovePosition(game.scene, 0, Moves.CEASELESS_EDGE));
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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// Spikes should not have any layers before move effect is applied
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const tagBefore = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag;
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expect(tagBefore instanceof ArenaTrapTag).toBeFalsy();
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await game.phaseInterceptor.to(TurnEndPhase);
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const tagAfter = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag;
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expect(tagAfter instanceof ArenaTrapTag).toBeTruthy();
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expect(tagAfter.layers).toBe(1);
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expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
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}, TIMEOUT
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);
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test(
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"move should hit twice with multi lens and apply two layers of spikes",
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async () => {
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vi.spyOn(overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{name: "MULTI_LENS"}]);
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await game.startBattle([ Species.ILLUMISE ]);
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const leadPokemon = game.scene.getPlayerPokemon();
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expect(leadPokemon).toBeDefined();
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const enemyPokemon = game.scene.getEnemyPokemon();
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expect(enemyPokemon).toBeDefined();
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const enemyStartingHp = enemyPokemon.hp;
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game.doAttack(getMovePosition(game.scene, 0, Moves.CEASELESS_EDGE));
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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// Spikes should not have any layers before move effect is applied
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const tagBefore = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag;
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expect(tagBefore instanceof ArenaTrapTag).toBeFalsy();
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await game.phaseInterceptor.to(TurnEndPhase);
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const tagAfter = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag;
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expect(tagAfter instanceof ArenaTrapTag).toBeTruthy();
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expect(tagAfter.layers).toBe(2);
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expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
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}, TIMEOUT
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);
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test(
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"trainer - move should hit twice, apply two layers of spikes, force switch opponent - opponent takes damage",
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async () => {
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vi.spyOn(overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{name: "MULTI_LENS"}]);
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vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(0);
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await game.startBattle([ Species.SNORLAX, Species.MUNCHLAX ]);
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const leadPokemon = game.scene.getPlayerPokemon();
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expect(leadPokemon).toBeDefined();
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const enemyPokemon = game.scene.getEnemyPokemon();
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expect(enemyPokemon).toBeDefined();
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game.doAttack(getMovePosition(game.scene, 0, Moves.CEASELESS_EDGE));
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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// Spikes should not have any layers before move effect is applied
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const tagBefore = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag;
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expect(tagBefore instanceof ArenaTrapTag).toBeFalsy();
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await game.phaseInterceptor.to(TurnEndPhase, false);
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const tagAfter = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag;
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expect(tagAfter instanceof ArenaTrapTag).toBeTruthy();
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expect(tagAfter.layers).toBe(2);
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const hpBeforeSpikes = game.scene.currentBattle.enemyParty[1].hp;
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// Check HP of pokemon that WILL BE switched in (index 1)
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game.forceOpponentToSwitch();
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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await game.phaseInterceptor.to(TurnEndPhase, false);
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expect(game.scene.currentBattle.enemyParty[0].hp).toBeLessThan(hpBeforeSpikes);
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}, TIMEOUT
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);
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});
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