Nerf critical hit damage to 1.5x

This commit is contained in:
Flashfyre 2024-04-05 15:47:46 -04:00
parent 9e986390eb
commit 77e8ff3785

View File

@ -1132,7 +1132,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
const sourceAtk = new Utils.IntegerHolder(source.getBattleStat(isPhysical ? Stat.ATK : Stat.SPATK, this, null, isCritical));
const targetDef = new Utils.IntegerHolder(this.getBattleStat(isPhysical ? Stat.DEF : Stat.SPDEF, source, move, isCritical));
const criticalMultiplier = isCritical ? 2 : 1;
const criticalMultiplier = isCritical ? 1.5 : 1;
const screenMultiplier = new Utils.NumberHolder(1);
if (!isCritical) {
this.scene.arena.applyTagsForSide(WeakenMoveScreenTag, this.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, move.category, this.scene.currentBattle.double, screenMultiplier);
@ -1239,7 +1239,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.scene.queueMessage('It\'s super effective!');
break;
case HitResult.NOT_VERY_EFFECTIVE:
this.scene.queueMessage('It\'s not very effective!');
this.scene.queueMessage('It\'s not very effective');
break;
case HitResult.NO_EFFECT:
this.scene.queueMessage(`It doesn\'t affect ${this.name}!`);