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Update move.ts (#1359)
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@ -34,8 +34,8 @@ export const move: MoveTranslationEntries = {
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scratch: { name: "抓", effect: "用堅硬且無比鋒利的爪子抓\n對手進行攻擊" },
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viseGrip: { name: "夾住", effect: "將對手從兩側夾住,給予傷\n害" },
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guillotine: {
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name: "極落鉗",
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effect: "用大鉗子或剪刀等夾斷對手\n進行攻擊。只要命中就會一\n擊昏厥",
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name: "斷頭鉗",
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effect: "用大鉗子或剪刀等夾斷對手\n進行攻擊。只要命中就會一\n擊瀕死",
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},
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razorWind: {
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name: "旋風刀",
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@ -45,7 +45,7 @@ export const move: MoveTranslationEntries = {
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name: "劍舞",
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effect: "激烈地跳起戰舞提高氣勢。\n大幅提高自己的攻擊",
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},
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cut: { name: "居合劈", effect: "用鐮刀或爪子等切斬對手進\n行攻擊" },
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cut: { name: "居合斬", effect: "用鐮刀或爪子等切斬對手進\n行攻擊" },
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gust: { name: "起風", effect: "用翅膀將颳起的狂風襲向對\n手進行攻擊" },
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wingAttack: {
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name: "翅膀攻擊",
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@ -217,7 +217,7 @@ export const move: MoveTranslationEntries = {
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effect: "一邊旋轉,一邊將尖喙刺入\n對手進行攻擊",
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},
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submission: {
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name: "深淵翻滾",
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name: "地獄翻滾",
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effect: "將對手連同自己一起摔向地\n面進行攻擊。自己也會受到\n少許傷害",
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},
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lowKick: {
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@ -305,7 +305,7 @@ export const move: MoveTranslationEntries = {
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},
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fissure: {
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name: "地裂",
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effect: "讓對手掉落於地裂的裂縫中\n進行攻擊。只要命中就會一\n擊昏厥",
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effect: "讓對手掉落於地裂的裂縫中\n進行攻擊。只要命中就會一\n擊瀕死",
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},
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dig: { name: "挖洞", effect: "第1回合鑽入地底,第2回\n合攻擊對手" },
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toxic: {
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@ -421,8 +421,8 @@ export const move: MoveTranslationEntries = {
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effect: "模仿對手使用的招式,自己\n也使用相同招式",
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},
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selfDestruct: {
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name: "玉石俱碎",
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effect: "引發爆炸,攻擊自己周圍所\n有的寶可夢。使用後陷入昏\n厥",
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name: "自爆",
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effect: "引發爆炸,攻擊自己周圍所\n有的寶可夢。使用後陷入瀕\n死",
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},
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eggBomb: { name: "炸蛋", effect: "向對手用力投擲大大的蛋進\n行攻擊" },
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lick: {
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@ -548,7 +548,7 @@ export const move: MoveTranslationEntries = {
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},
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explosion: {
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name: "大爆炸",
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effect: "引發大爆炸,攻擊自己周圍\n所有的寶可夢。使用後自己\n會陷入昏厥",
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effect: "引發大爆炸,攻擊自己周圍\n所有的寶可夢。使用後自己\n會陷入瀕死",
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},
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furySwipes: {
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name: "亂抓",
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@ -563,15 +563,15 @@ export const move: MoveTranslationEntries = {
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effect: "連續睡上2回合。回覆自己\n的全部HP以及治癒所有異\n常狀態",
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},
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rockSlide: {
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name: "巖崩",
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name: "岩崩",
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effect: "將大岩石猛烈地撞向對手進\n行攻擊。有時會使對手畏縮",
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},
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hyperFang: {
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name: "終結門牙",
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name: "必殺門牙",
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effect: "用鋒利的門牙牢牢地咬住對\n手進行攻擊。有時會使對手\n畏縮",
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},
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sharpen: {
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name: "棱角化",
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name: "稜角化",
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effect: "增加身體的角,變得棱棱角\n角,從而提高自己的攻擊",
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},
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conversion: {
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@ -651,7 +651,7 @@ export const move: MoveTranslationEntries = {
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effect: "將棉花般柔軟的孢子緊貼對\n手,從而大幅降低對手的速\n度",
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},
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reversal: {
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name: "絕處逢生",
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name: "起死回生",
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effect: "竭盡全力進行攻擊。自己的\nHP越少,招式的威力越大",
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},
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spite: {
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@ -671,7 +671,7 @@ export const move: MoveTranslationEntries = {
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effect: "以迅雷不及掩耳之勢出拳。\n必定能夠先制攻擊",
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},
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scaryFace: {
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name: "可怕面孔",
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name: "鬼面",
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effect: "用恐怖的表情瞪着對手,使\n其害怕,從而大幅降低對手\n的速度",
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},
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feintAttack: {
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@ -712,11 +712,11 @@ export const move: MoveTranslationEntries = {
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},
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destinyBond: {
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name: "同命",
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effect: "使出招式後,當受到對手攻\n擊陷入昏厥時,對手也會一\n同昏厥。連續使出則會失敗",
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effect: "使出招式後,當受到對手攻\n擊陷入瀕死時,對手也會一\n同瀕死。連續使出則會失敗",
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},
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perishSong: {
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name: "終焉之歌",
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effect: "傾聽歌聲的寶可夢經過3回\n合陷入昏厥。替換後效果消\n失",
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name: "滅亡之歌",
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effect: "傾聽歌聲的寶可夢經過3回\n合陷入瀕死。替換後效果消\n失",
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},
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icyWind: {
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name: "冰凍之風",
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@ -922,7 +922,7 @@ export const move: MoveTranslationEntries = {
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effect: "在使用招式2回合後,向對\n手發送一團念力進行攻擊",
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},
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rockSmash: {
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name: "碎巖",
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name: "碎岩",
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effect: "用拳頭進行攻擊。有時會降\n低對手的防禦",
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},
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whirlpool: {
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@ -970,7 +970,7 @@ export const move: MoveTranslationEntries = {
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effect: "吹捧對手,使其混亂。同時\n還會提高對手的特攻",
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},
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willOWisp: {
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name: "磷火",
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name: "鬼火",
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effect: "放出怪異的火焰,從而讓對\n手陷入灼傷狀態",
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},
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memento: {
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@ -1023,8 +1023,8 @@ export const move: MoveTranslationEntries = {
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effect: "向同伴緊急求助,從我方寶\n可夢已學會的招式中隨機使\n用1個",
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},
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ingrain: {
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name: "紮根",
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effect: "在大地上紮根,每回合回覆\n自己的HP。因爲紮根了,\n所以不能替換寶可夢",
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name: "扎根",
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effect: "在大地上扎根,每回合回覆\n自己的HP。因爲扎根了,\n所以不能替換寶可夢",
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},
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superpower: {
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name: "蠻力",
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@ -1201,8 +1201,8 @@ export const move: MoveTranslationEntries = {
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effect: "讓對手聽舒適的笛聲,從而\n陷入睡眠狀態",
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},
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tickle: {
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name: "撓癢",
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effect: "給對手撓癢,使其發笑,從\n而降低對手的攻擊和防禦",
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name: "搔癢",
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effect: "給對手搔癢,使其發笑,從\n而降低對手的攻擊和防禦",
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},
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cosmicPower: {
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name: "宇宙力量",
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@ -1222,16 +1222,16 @@ export const move: MoveTranslationEntries = {
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effect: "發出看不見的神奇力量進行\n攻擊。有時會使對手畏縮",
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},
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skyUppercut: {
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name: "沖天拳",
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name: "衝天拳",
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effect: "用衝向天空般高高的上勾拳\n頂起對手進行攻擊",
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},
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sandTomb: {
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name: "流沙深淵",
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name: "流沙地獄",
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effect: "將對手困在鋪天蓋地的沙暴\n中,在4~5回合內進行攻\n擊",
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},
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sheerCold: {
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name: "絕對零度",
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effect: "給對手一擊昏厥。如果是冰\n屬性以外的寶可夢使用,就\n會難以打中",
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effect: "給對手一擊瀕死。如果是冰\n屬性以外的寶可夢使用,就\n會難以打中",
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},
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muddyWater: {
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name: "濁流",
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@ -1353,7 +1353,7 @@ export const move: MoveTranslationEntries = {
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},
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healingWish: {
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name: "治癒之願",
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effect: "雖然自己陷入昏厥,但可以\n治癒後備上場的寶可夢的異\n常狀態以及回覆HP",
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effect: "雖然自己陷入瀕死,但可以\n治癒後備上場的寶可夢的異\n常狀態以及回覆HP",
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},
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brine: {
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name: "鹽水",
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@ -1519,7 +1519,7 @@ export const move: MoveTranslationEntries = {
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effect: "將外殼堅硬的大種子,從上\n方砸下攻擊對手",
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},
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airSlash: {
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name: "空氣之刃",
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name: "空氣斬",
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effect: "用連天空也能劈開的空氣之\n刃進行攻擊。有時會使對手\n畏縮",
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},
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xScissor: {
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@ -1630,7 +1630,7 @@ export const move: MoveTranslationEntries = {
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effect: "將身體的光芒聚集在一點釋\n放出去。有時會降低對手的\n特防",
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},
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rockClimb: {
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name: "攀巖",
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name: "攀岩",
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effect: "發動猛撞攻擊,有時會使對\n手混亂。是寶可表的祕傳招\n式之一",
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},
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defog: {
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@ -1642,7 +1642,7 @@ export const move: MoveTranslationEntries = {
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effect: "製造出離奇的空間。在5回\n合內速度慢的寶可夢可以先\n行動",
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},
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dracoMeteor: {
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name: "流星羣",
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name: "流星群",
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effect: "從天空中向對手落下隕石。\n使用之後因爲反作用力,自\n己的特攻會大幅降低",
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},
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discharge: {
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@ -1690,7 +1690,7 @@ export const move: MoveTranslationEntries = {
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effect: "♂誘惑♀或♀誘惑♂,從而\n大幅降低對手的特攻",
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},
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stealthRock: {
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name: "隱形巖",
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name: "隱形岩",
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effect: "將無數岩石懸浮在對手的周\n圍,從而對替換出場的對手\n的寶可夢給予傷害",
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},
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grassKnot: {
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@ -1893,7 +1893,7 @@ export const move: MoveTranslationEntries = {
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effect: "用歌聲攻擊對手。大家一起\n輪唱便可以接連使出,威力\n也會提高",
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},
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echoedVoice: {
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name: "回聲",
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name: "迴聲",
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effect: "用回聲攻擊對手。如果每回\n合都有寶可夢接着使用該招\n式,威力就會提高",
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},
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chipAway: {
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@ -1945,7 +1945,7 @@ export const move: MoveTranslationEntries = {
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effect: "扔飛對手,強制拉後備寶可\n夢上場。如果對手爲野生寶\n可夢,戰鬥將直接結束",
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},
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incinerate: {
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name: "燒淨",
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name: "燒盡",
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effect: "用火焰攻擊對手。對手攜帶\n樹果等時,會燒掉,使其不\n能使用",
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},
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quash: {
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@ -1972,8 +1972,8 @@ export const move: MoveTranslationEntries = {
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effect: "當對手未攜帶道具時,能夠\n將自己攜帶的道具交給對手",
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},
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inferno: {
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name: "烈火深淵",
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effect: "用烈焰包裹住對手進行攻擊。\n讓對手陷入灼傷狀態",
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name: "煉獄",
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effect: "用猛烈的火焰包圍對手進行\n攻擊。讓對手陷入灼傷狀態",
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},
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waterPledge: {
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name: "水之誓約",
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