Update move.ts (#1359)

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神龟 2024-05-25 18:43:42 +08:00 committed by GitHub
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@ -34,8 +34,8 @@ export const move: MoveTranslationEntries = {
scratch: { name: "抓", effect: "用堅硬且無比鋒利的爪子抓\n對手進行攻擊" },
viseGrip: { name: "夾住", effect: "將對手從兩側夾住,給予傷\n害" },
guillotine: {
name: "極落鉗",
effect: "用大鉗子或剪刀等夾斷對手\n進行攻擊。只要命中就會一\n擊昏厥",
name: "斷頭鉗",
effect: "用大鉗子或剪刀等夾斷對手\n進行攻擊。只要命中就會一\n擊瀕死",
},
razorWind: {
name: "旋風刀",
@ -45,7 +45,7 @@ export const move: MoveTranslationEntries = {
name: "劍舞",
effect: "激烈地跳起戰舞提高氣勢。\n大幅提高自己的攻擊",
},
cut: { name: "居合", effect: "用鐮刀或爪子等切斬對手進\n行攻擊" },
cut: { name: "居合", effect: "用鐮刀或爪子等切斬對手進\n行攻擊" },
gust: { name: "起風", effect: "用翅膀將颳起的狂風襲向對\n手進行攻擊" },
wingAttack: {
name: "翅膀攻擊",
@ -217,7 +217,7 @@ export const move: MoveTranslationEntries = {
effect: "一邊旋轉,一邊將尖喙刺入\n對手進行攻擊",
},
submission: {
name: "深淵翻滾",
name: "地獄翻滾",
effect: "將對手連同自己一起摔向地\n面進行攻擊。自己也會受到\n少許傷害",
},
lowKick: {
@ -305,7 +305,7 @@ export const move: MoveTranslationEntries = {
},
fissure: {
name: "地裂",
effect: "讓對手掉落於地裂的裂縫中\n進行攻擊。只要命中就會一\n擊昏厥",
effect: "讓對手掉落於地裂的裂縫中\n進行攻擊。只要命中就會一\n擊瀕死",
},
dig: { name: "挖洞", effect: "第1回合鑽入地底,第2回\n合攻擊對手" },
toxic: {
@ -421,8 +421,8 @@ export const move: MoveTranslationEntries = {
effect: "模仿對手使用的招式,自己\n也使用相同招式",
},
selfDestruct: {
name: "玉石俱碎",
effect: "引發爆炸,攻擊自己周圍所\n有的寶可夢。使用後陷入昏\n厥",
name: "自爆",
effect: "引發爆炸,攻擊自己周圍所\n有的寶可夢。使用後陷入瀕\n死",
},
eggBomb: { name: "炸蛋", effect: "向對手用力投擲大大的蛋進\n行攻擊" },
lick: {
@ -548,7 +548,7 @@ export const move: MoveTranslationEntries = {
},
explosion: {
name: "大爆炸",
effect: "引發大爆炸,攻擊自己周圍\n所有的寶可夢。使用後自己\n會陷入昏厥",
effect: "引發大爆炸,攻擊自己周圍\n所有的寶可夢。使用後自己\n會陷入瀕死",
},
furySwipes: {
name: "亂抓",
@ -563,15 +563,15 @@ export const move: MoveTranslationEntries = {
effect: "連續睡上2回合。回覆自己\n的全部以及治癒所有異\n常狀態",
},
rockSlide: {
name: "崩",
name: "崩",
effect: "將大岩石猛烈地撞向對手進\n行攻擊。有時會使對手畏縮",
},
hyperFang: {
name: "終結門牙",
name: "必殺門牙",
effect: "用鋒利的門牙牢牢地咬住對\n手進行攻擊。有時會使對手\n畏縮",
},
sharpen: {
name: "角化",
name: "角化",
effect: "增加身體的角,變得棱棱角\n角從而提高自己的攻擊",
},
conversion: {
@ -651,7 +651,7 @@ export const move: MoveTranslationEntries = {
effect: "將棉花般柔軟的孢子緊貼對\n手從而大幅降低對手的速\n度",
},
reversal: {
name: "絕處逢生",
name: "起死回生",
effect: "竭盡全力進行攻擊。自己的\n越少招式的威力越大",
},
spite: {
@ -671,7 +671,7 @@ export const move: MoveTranslationEntries = {
effect: "以迅雷不及掩耳之勢出拳。\n必定能夠先制攻擊",
},
scaryFace: {
name: "可怕面孔",
name: "鬼面",
effect: "用恐怖的表情瞪着對手,使\n其害怕從而大幅降低對手\n的速度",
},
feintAttack: {
@ -712,11 +712,11 @@ export const move: MoveTranslationEntries = {
},
destinyBond: {
name: "同命",
effect: "使出招式後,當受到對手攻\n擊陷入昏厥時,對手也會一\n同昏厥。連續使出則會失敗",
effect: "使出招式後,當受到對手攻\n擊陷入瀕死時,對手也會一\n同瀕死。連續使出則會失敗",
},
perishSong: {
name: "終焉之歌",
effect: "傾聽歌聲的寶可夢經過3回\n合陷入昏厥。替換後效果消\n失",
name: "滅亡之歌",
effect: "傾聽歌聲的寶可夢經過3回\n合陷入瀕死。替換後效果消\n失",
},
icyWind: {
name: "冰凍之風",
@ -922,7 +922,7 @@ export const move: MoveTranslationEntries = {
effect: "在使用招式2回合後,向對\n手發送一團念力進行攻擊",
},
rockSmash: {
name: "碎",
name: "碎",
effect: "用拳頭進行攻擊。有時會降\n低對手的防禦",
},
whirlpool: {
@ -970,7 +970,7 @@ export const move: MoveTranslationEntries = {
effect: "吹捧對手,使其混亂。同時\n還會提高對手的特攻",
},
willOWisp: {
name: "火",
name: "火",
effect: "放出怪異的火焰,從而讓對\n手陷入灼傷狀態",
},
memento: {
@ -1023,8 +1023,8 @@ export const move: MoveTranslationEntries = {
effect: "向同伴緊急求助,從我方寶\n可夢已學會的招式中隨機使\n用個",
},
ingrain: {
name: "根",
effect: "在大地上紮根,每回合回覆\n自己的。因爲紮根了,\n所以不能替換寶可夢",
name: "根",
effect: "在大地上扎根,每回合回覆\n自己的。因爲扎根了,\n所以不能替換寶可夢",
},
superpower: {
name: "蠻力",
@ -1201,8 +1201,8 @@ export const move: MoveTranslationEntries = {
effect: "讓對手聽舒適的笛聲,從而\n陷入睡眠狀態",
},
tickle: {
name: "癢",
effect: "給對手癢,使其發笑,從\n而降低對手的攻擊和防禦",
name: "癢",
effect: "給對手癢,使其發笑,從\n而降低對手的攻擊和防禦",
},
cosmicPower: {
name: "宇宙力量",
@ -1222,16 +1222,16 @@ export const move: MoveTranslationEntries = {
effect: "發出看不見的神奇力量進行\n攻擊。有時會使對手畏縮",
},
skyUppercut: {
name: "天拳",
name: "天拳",
effect: "用衝向天空般高高的上勾拳\n頂起對手進行攻擊",
},
sandTomb: {
name: "流沙深淵",
name: "流沙地獄",
effect: "將對手困在鋪天蓋地的沙暴\n中回合內進行攻\n擊",
},
sheerCold: {
name: "絕對零度",
effect: "給對手一擊昏厥。如果是冰\n屬性以外的寶可夢使用就\n會難以打中",
effect: "給對手一擊瀕死。如果是冰\n屬性以外的寶可夢使用就\n會難以打中",
},
muddyWater: {
name: "濁流",
@ -1353,7 +1353,7 @@ export const move: MoveTranslationEntries = {
},
healingWish: {
name: "治癒之願",
effect: "雖然自己陷入昏厥,但可以\n治癒後備上場的寶可夢的異\n常狀態以及回覆",
effect: "雖然自己陷入瀕死,但可以\n治癒後備上場的寶可夢的異\n常狀態以及回覆",
},
brine: {
name: "鹽水",
@ -1519,7 +1519,7 @@ export const move: MoveTranslationEntries = {
effect: "將外殼堅硬的大種子,從上\n方砸下攻擊對手",
},
airSlash: {
name: "空氣之刃",
name: "空氣",
effect: "用連天空也能劈開的空氣之\n刃進行攻擊。有時會使對手\n畏縮",
},
xScissor: {
@ -1630,7 +1630,7 @@ export const move: MoveTranslationEntries = {
effect: "將身體的光芒聚集在一點釋\n放出去。有時會降低對手的\n特防",
},
rockClimb: {
name: "攀",
name: "攀",
effect: "發動猛撞攻擊,有時會使對\n手混亂。是寶可表的祕傳招\n式之一",
},
defog: {
@ -1642,7 +1642,7 @@ export const move: MoveTranslationEntries = {
effect: "製造出離奇的空間。在5回\n合內速度慢的寶可夢可以先\n行動",
},
dracoMeteor: {
name: "流星",
name: "流星",
effect: "從天空中向對手落下隕石。\n使用之後因爲反作用力自\n己的特攻會大幅降低",
},
discharge: {
@ -1690,7 +1690,7 @@ export const move: MoveTranslationEntries = {
effect: "♂誘惑♀或♀誘惑♂,從而\n大幅降低對手的特攻",
},
stealthRock: {
name: "隱形",
name: "隱形",
effect: "將無數岩石懸浮在對手的周\n圍從而對替換出場的對手\n的寶可夢給予傷害",
},
grassKnot: {
@ -1893,7 +1893,7 @@ export const move: MoveTranslationEntries = {
effect: "用歌聲攻擊對手。大家一起\n輪唱便可以接連使出威力\n也會提高",
},
echoedVoice: {
name: "聲",
name: "聲",
effect: "用回聲攻擊對手。如果每回\n合都有寶可夢接着使用該招\n式威力就會提高",
},
chipAway: {
@ -1945,7 +1945,7 @@ export const move: MoveTranslationEntries = {
effect: "扔飛對手,強制拉後備寶可\n夢上場。如果對手爲野生寶\n可夢戰鬥將直接結束",
},
incinerate: {
name: "燒",
name: "燒",
effect: "用火焰攻擊對手。對手攜帶\n樹果等時會燒掉使其不\n能使用",
},
quash: {
@ -1972,8 +1972,8 @@ export const move: MoveTranslationEntries = {
effect: "當對手未攜帶道具時,能夠\n將自己攜帶的道具交給對手",
},
inferno: {
name: "烈火深淵",
effect: "用烈焰包裹住對手進行攻擊。\n讓對手陷入灼傷狀態",
name: "煉獄",
effect: "用猛烈的火焰包圍對手進行\n攻擊。讓對手陷入灼傷狀態",
},
waterPledge: {
name: "水之誓約",