implementing reviewed changes

This commit is contained in:
geeil-han 2024-11-12 05:18:12 +01:00
parent bed8a3b449
commit 9a3f479140

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@ -4992,15 +4992,15 @@ export class FreezeDryAttr extends VariableMoveTypeMultiplierAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const multiplier = args[0] as Utils.NumberHolder;
if (target.isOfType(Type.WATER) && multiplier.value !== 0) {
const multipleTypes = new Utils.BooleanHolder(target.getTypes().length > 1);
const multipleTypes = (target.getTypes().length > 1);
if (multipleTypes) {
const effectivenessAgainstTarget = new Utils.NumberHolder(getTypeDamageMultiplier(move.type, target.getTypes().filter(types => types !== Type.WATER)[0]));
const nonWaterType = target.getTypes().filter(type => type !== Type.WATER)[0];
const effectivenessAgainstTarget = new Utils.NumberHolder(getTypeDamageMultiplier(move.type, nonWaterType));
applyChallenges(user.scene.gameMode, ChallengeType.TYPE_EFFECTIVENESS, effectivenessAgainstTarget);
multiplier.value = effectivenessAgainstTarget.value;
multiplier.value *= 2;
multiplier.value = effectivenessAgainstTarget.value * 2;
return true;
}