[Hotfix] Fix status damage triggering before berry usage (#4732)

* Fix status damage triggering before berry usage

* Bump version number

* Revert "Bump version number"

This reverts commit 64b194f5a7.

* Bump version number for real this time
This commit is contained in:
innerthunder 2024-10-26 19:34:48 -07:00 committed by GitHub
parent 908784b011
commit 9a56f080db
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3 changed files with 4 additions and 4 deletions

4
package-lock.json generated
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@ -1,12 +1,12 @@
{
"name": "pokemon-rogue-battle",
"version": "1.1.0",
"version": "1.1.1",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "pokemon-rogue-battle",
"version": "1.1.0",
"version": "1.1.1",
"hasInstallScript": true,
"dependencies": {
"@material/material-color-utilities": "^0.2.7",

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@ -1,7 +1,7 @@
{
"name": "pokemon-rogue-battle",
"private": true,
"version": "1.1.0",
"version": "1.1.1",
"type": "module",
"scripts": {
"start": "vite",

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@ -205,11 +205,11 @@ export class TurnStartPhase extends FieldPhase {
}
this.scene.pushPhase(new WeatherEffectPhase(this.scene));
this.scene.pushPhase(new BerryPhase(this.scene));
/** Add a new phase to check who should be taking status damage */
this.scene.pushPhase(new CheckStatusEffectPhase(this.scene, moveOrder));
this.scene.pushPhase(new BerryPhase(this.scene));
this.scene.pushPhase(new TurnEndPhase(this.scene));
/**