[Hotfix] Fix status damage triggering before berry usage (#4732)
* Fix status damage triggering before berry usage
* Bump version number
* Revert "Bump version number"
This reverts commit 64b194f5a7
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* Bump version number for real this time
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908784b011
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9a56f080db
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@ -1,12 +1,12 @@
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{
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{
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"name": "pokemon-rogue-battle",
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"name": "pokemon-rogue-battle",
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"version": "1.1.0",
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"version": "1.1.1",
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"lockfileVersion": 3,
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"lockfileVersion": 3,
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"requires": true,
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"requires": true,
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"packages": {
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"packages": {
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"": {
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"": {
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"name": "pokemon-rogue-battle",
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"name": "pokemon-rogue-battle",
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"version": "1.1.0",
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"version": "1.1.1",
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"hasInstallScript": true,
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"hasInstallScript": true,
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"dependencies": {
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"dependencies": {
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"@material/material-color-utilities": "^0.2.7",
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"@material/material-color-utilities": "^0.2.7",
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@ -1,7 +1,7 @@
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{
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{
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"name": "pokemon-rogue-battle",
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"name": "pokemon-rogue-battle",
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"private": true,
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"private": true,
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"version": "1.1.0",
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"version": "1.1.1",
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"type": "module",
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"type": "module",
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"scripts": {
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"scripts": {
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"start": "vite",
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"start": "vite",
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@ -205,11 +205,11 @@ export class TurnStartPhase extends FieldPhase {
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}
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}
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this.scene.pushPhase(new WeatherEffectPhase(this.scene));
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this.scene.pushPhase(new WeatherEffectPhase(this.scene));
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this.scene.pushPhase(new BerryPhase(this.scene));
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/** Add a new phase to check who should be taking status damage */
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/** Add a new phase to check who should be taking status damage */
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this.scene.pushPhase(new CheckStatusEffectPhase(this.scene, moveOrder));
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this.scene.pushPhase(new CheckStatusEffectPhase(this.scene, moveOrder));
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this.scene.pushPhase(new BerryPhase(this.scene));
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this.scene.pushPhase(new TurnEndPhase(this.scene));
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this.scene.pushPhase(new TurnEndPhase(this.scene));
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/**
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/**
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