Add tests for Revival Blessing
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import { BattlerIndex } from "#app/battle";
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import { toDmgValue } from "#app/utils";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Revival Blessing", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.SPLASH, Moves.REVIVAL_BLESSING ])
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.ability(Abilities.BALL_FETCH)
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.NO_GUARD)
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.enemyMoveset([ Moves.SPLASH, Moves.FISSURE ])
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.enemyLevel(10);
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});
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it("should revive a player pokemon to half health", async () => {
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await game.classicMode.startBattle([ Species.FEEBAS, Species.MILOTIC ]);
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const feebas = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.FISSURE);
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game.doSelectPartyPokemon(1);
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await game.toNextTurn();
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expect(feebas.isFainted()).toBe(true);
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game.move.select(Moves.REVIVAL_BLESSING);
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await game.forceEnemyMove(Moves.SPLASH);
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game.doSelectPartyPokemon(1, "MoveEffectPhase");
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await game.toNextTurn();
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expect(feebas.isFainted()).toBe(false);
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expect(feebas.hp).toBe(toDmgValue(0.5 * feebas.getMaxHp()));
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});
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it("should revive a player pokemon to half health and send it back out if used in the same turn it fainted in doubles", async () => {
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game.override.battleType("double");
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await game.classicMode.startBattle([ Species.FEEBAS, Species.MILOTIC, Species.GYARADOS ]);
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const feebas = game.scene.getPlayerField()[0];
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game.move.select(Moves.SPLASH);
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game.move.select(Moves.REVIVAL_BLESSING, 1);
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await game.forceEnemyMove(Moves.FISSURE, BattlerIndex.PLAYER);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2 ]);
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await game.phaseInterceptor.to("MoveEndPhase");
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(feebas.isFainted()).toBe(true);
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game.doSelectPartyPokemon(0, "MoveEffectPhase");
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await game.toNextTurn();
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expect(feebas.isFainted()).toBe(false);
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expect(feebas.hp).toBe(toDmgValue(0.5 * feebas.getMaxHp()));
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expect(game.scene.getPlayerField()[0]).toBe(feebas);
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});
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});
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