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Use weight 0 for modifiers when stack is maxed
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@ -27,6 +27,7 @@ type NewModifierFunc = (type: ModifierType, args: any[]) => Modifier;
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export class ModifierType {
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public id: string;
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public generatorId: string;
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public name: string;
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public description: string;
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public iconImage: string;
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@ -66,6 +67,7 @@ export class ModifierTypeGenerator extends ModifierType {
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generateType(party: Pokemon[], pregenArgs?: any[]) {
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const ret = this.genTypeFunc(party, pregenArgs);
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if (ret) {
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ret.generatorId = ret.id;
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ret.id = this.id;
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ret.setTier(this.tier);
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}
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@ -693,11 +695,9 @@ const modifierPool = {
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const thresholdPartyMemberCount = Math.min(party.filter(p => p.hp && p.getMoveset().filter(m => (m.getMove().pp - m.ppUsed) <= 5).length).length, 3);
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return thresholdPartyMemberCount;
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}),
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new WeightedModifierType(modifierTypes.MAP, (party: Pokemon[]) => {
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return !party[0].scene.findModifier(m => m instanceof Modifiers.MapModifier) ? 1 : 0;
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}),
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new WeightedModifierType(modifierTypes.MAP, 1),
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new WeightedModifierType(modifierTypes.TM_GREAT, 2),
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new WeightedModifierType(modifierTypes.EXP_SHARE, (party: Pokemon[]) => party.filter(p => p.level < maxExpLevel).length ? 1 : 0),
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new WeightedModifierType(modifierTypes.EXP_SHARE, 1),
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new WeightedModifierType(modifierTypes.BASE_STAT_BOOSTER, 3)
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].map(m => { m.setTier(ModifierTier.GREAT); return m; }),
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[ModifierTier.ULTRA]: [
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@ -714,10 +714,9 @@ const modifierPool = {
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new WeightedModifierType(modifierTypes.LEFTOVERS, 2),
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new WeightedModifierType(modifierTypes.SHELL_BELL, 2),
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new WeightedModifierType(modifierTypes.BERRY_POUCH, 3),
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new WeightedModifierType(modifierTypes.EXP_CHARM, (party: Pokemon[]) => party.filter(p => p.level < maxExpLevel).length ? 4 : 0),
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new WeightedModifierType(modifierTypes.OVAL_CHARM, (party: Pokemon[]) => party.filter(p => p.level < maxExpLevel).length ? 2 : 0),
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new WeightedModifierType(modifierTypes.EXP_BALANCE,
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(party: Pokemon[]) => party.filter(p => p.level < maxExpLevel).length && !party[0].scene.findModifier(m => m instanceof Modifiers.ExpBalanceModifier) ? 1 : 0)
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new WeightedModifierType(modifierTypes.EXP_CHARM, 4),
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new WeightedModifierType(modifierTypes.OVAL_CHARM, 2),
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new WeightedModifierType(modifierTypes.EXP_BALANCE, 1)
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].map(m => { m.setTier(ModifierTier.ULTRA); return m; }),
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[ModifierTier.MASTER]: [
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new WeightedModifierType(modifierTypes.MASTER_BALL, 3),
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@ -725,7 +724,7 @@ const modifierPool = {
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new WeightedModifierType(modifierTypes.MINI_BLACK_HOLE, (party: Pokemon[]) => party[0].scene.gameData.unlocks[Unlockables.MINI_BLACK_HOLE] ? 1 : 0)
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].map(m => { m.setTier(ModifierTier.MASTER); return m; }),
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[ModifierTier.LUXURY]: [
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new WeightedModifierType(modifierTypes.GOLDEN_EXP_CHARM, (party: Pokemon[]) => party.filter(p => p.level < maxExpLevel).length ? 1 : 0),
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new WeightedModifierType(modifierTypes.GOLDEN_EXP_CHARM, 1),
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new WeightedModifierType(modifierTypes.GOLDEN_POKEBALL, 1),
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new WeightedModifierType(modifierTypes.RARER_CANDY, 1)
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].map(m => { m.setTier(ModifierTier.LUXURY); return m; }),
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@ -769,9 +768,12 @@ export function regenerateModifierPoolThresholds(party: Pokemon[], player?: bool
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let i = 0;
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pool[t].reduce((total: integer, modifierType: WeightedModifierType) => {
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const weightedModifierType = modifierType as WeightedModifierType;
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const weight = weightedModifierType.weight instanceof Function
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? (weightedModifierType.weight as Function)(party)
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: weightedModifierType.weight as integer;
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const existingModifier = party[0].scene.findModifier(m => (m.type.generatorId || m.type.id) === weightedModifierType.modifierType.id);
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const weight = !existingModifier || existingModifier.stackCount < existingModifier.getMaxStackCount()
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? weightedModifierType.weight instanceof Function
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? (weightedModifierType.weight as Function)(party)
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: weightedModifierType.weight as integer
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: 0;
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if (weight)
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total += weight;
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else {
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@ -5,6 +5,7 @@ import { GeneratedPersistentModifierType, ModifierTypeGenerator, getModifierType
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export default class ModifierData {
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private player: boolean;
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private typeId: string;
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private typeGeneratorId: string;
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private typePregenArgs: any[];
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private args: any[];
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private stackCount: integer;
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@ -15,6 +16,7 @@ export default class ModifierData {
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const sourceModifier = source instanceof PersistentModifier ? source as PersistentModifier : null;
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this.player = player;
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this.typeId = sourceModifier ? sourceModifier.type.id : source.typeId;
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this.typeGeneratorId = sourceModifier ? sourceModifier.type.generatorId : source.typeGeneratorId;
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if (sourceModifier) {
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if ('getPregenArgs' in source.type)
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this.typePregenArgs = (source.type as GeneratedPersistentModifierType).getPregenArgs();
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@ -32,6 +34,7 @@ export default class ModifierData {
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let type = typeFunc();
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type.id = this.typeId;
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type.generatorId = this.typeGeneratorId;
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if (type instanceof ModifierTypeGenerator)
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type = (type as ModifierTypeGenerator).generateType(this.player ? scene.getParty() : scene.getEnemyParty(), this.typePregenArgs);
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