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[Refactor] Remove obsolete comments in egg gacha and starter select UIs (#4542)
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@ -99,7 +99,7 @@ export default class EggGachaUiHandler extends MessageUiHandler {
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const gachaInfoContainer = this.scene.add.container(160, 46);
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const gachaInfoContainer = this.scene.add.container(160, 46);
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const currentLanguage = i18next.resolvedLanguage!; // TODO: is this bang correct?
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const currentLanguage = i18next.resolvedLanguage ?? "en";
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let gachaTextStyle = TextStyle.WINDOW_ALT;
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let gachaTextStyle = TextStyle.WINDOW_ALT;
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let gachaX = 4;
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let gachaX = 4;
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let gachaY = 0;
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let gachaY = 0;
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@ -217,7 +217,7 @@ export default class EggGachaUiHandler extends MessageUiHandler {
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{ multiplier: multiplierOne, description: `25 ${i18next.t("egg:pulls")}`, icon: getVoucherTypeIcon(VoucherType.GOLDEN) }
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{ multiplier: multiplierOne, description: `25 ${i18next.t("egg:pulls")}`, icon: getVoucherTypeIcon(VoucherType.GOLDEN) }
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];
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];
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const resolvedLanguage = i18next.resolvedLanguage ?? "en"; // TODO: is this bang correct?
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const resolvedLanguage = i18next.resolvedLanguage ?? "en";
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const pullOptionsText = pullOptions.map(option =>{
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const pullOptionsText = pullOptions.map(option =>{
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const desc = option.description.split(" ");
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const desc = option.description.split(" ");
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if (desc[0].length < 2) {
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if (desc[0].length < 2) {
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@ -358,8 +358,8 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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setup() {
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setup() {
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const ui = this.getUi();
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const ui = this.getUi();
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const currentLanguage = i18next.resolvedLanguage ?? "en"; // TODO: is this bang correct?
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const currentLanguage = i18next.resolvedLanguage ?? "en";
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const langSettingKey = Object.keys(languageSettings).find(lang => currentLanguage.includes(lang)) ?? "en"; // TODO: is this bang correct?
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const langSettingKey = Object.keys(languageSettings).find(lang => currentLanguage.includes(lang)) ?? "en";
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const textSettings = languageSettings[langSettingKey];
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const textSettings = languageSettings[langSettingKey];
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this.starterSelectContainer = this.scene.add.container(0, -this.scene.game.canvas.height / 6);
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this.starterSelectContainer = this.scene.add.container(0, -this.scene.game.canvas.height / 6);
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