Fix Shedinja PPused Share
Fixed having Shedinja share PP usage with the Ninjask it evolved from and vice versa. The solution was to make a deep copy of each move in the moveset array rather than copying the array itself.
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@ -2473,7 +2473,7 @@ export class PlayerPokemon extends Pokemon {
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if (newEvolution.condition.predicate(this)) {
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const newPokemon = this.scene.addPlayerPokemon(this.species, this.level, this.abilityIndex, this.formIndex, undefined, this.shiny, this.variant, this.ivs, this.nature);
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newPokemon.natureOverride = this.natureOverride;
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newPokemon.moveset = this.moveset.slice();
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newPokemon.moveset = this.copyMoveset();
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newPokemon.luck = this.luck;
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newPokemon.fusionSpecies = this.fusionSpecies;
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@ -2583,6 +2583,15 @@ export class PlayerPokemon extends Pokemon {
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this.updateFusionPalette();
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});
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}
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/** Returns a deep copy of this Pokemon's moveset array */
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copyMoveset(): PokemonMove[] {
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let newMoveset = [];
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this.moveset.forEach(move =>
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newMoveset.push(new PokemonMove(move.moveId, 0, move.ppUp, move.virtual)));
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return newMoveset;
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}
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}
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export class EnemyPokemon extends Pokemon {
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