Fix not passing trainer name when loading data

This commit is contained in:
Flashfyre 2024-03-26 21:21:27 -04:00
parent a33f54b7cb
commit c0b1724b1e
2 changed files with 2 additions and 1 deletions

View File

@ -13,6 +13,7 @@ export const splashMessages = [
'Broken Egg Moves!', 'Broken Egg Moves!',
'Mubstitute!', 'Mubstitute!',
'That\'s Crazy!', 'That\'s Crazy!',
'Orance Juice!',
'Questionable Balancing!', 'Questionable Balancing!',
'Sudden Difficulty Spikes!', 'Sudden Difficulty Spikes!',
'Based on an Unfinished Flash Game!', 'Based on an Unfinished Flash Game!',

View File

@ -19,6 +19,6 @@ export default class TrainerData {
} }
toTrainer(scene: BattleScene): Trainer { toTrainer(scene: BattleScene): Trainer {
return new Trainer(scene, this.trainerType, this.variant, this.partyTemplateIndex); return new Trainer(scene, this.trainerType, this.variant, this.partyTemplateIndex, this.name, this.partnerName);
} }
} }