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Lower luck cap
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@ -1242,7 +1242,7 @@ export default class BattleScene extends SceneBase {
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})
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const luckValue = getPartyLuckValue(this.getParty());
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this.luckText.setText(getLuckString(luckValue));
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if (luckValue < 16)
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if (luckValue < 14)
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this.luckText.setTint(getLuckTextTint(luckValue));
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else
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this.luckText.setTint(0x83a55a, 0xee384a, 0x5271cd, 0x7b487b);
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@ -1519,14 +1519,14 @@ export class ModifierTypeOption {
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export function getPartyLuckValue(party: Pokemon[]): integer {
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return Phaser.Math.Clamp(party.map(p => p.isFainted() || !p.isShiny() ? 0 : !p.isFusion() || !p.shiny || !p.fusionShiny ? p.variant + 1 : (p.variant + 1) + (p.fusionVariant + 1))
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.reduce((total: integer, value: integer) => total += value, 0), 0, 16);
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.reduce((total: integer, value: integer) => total += value, 0), 0, 14);
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}
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export function getLuckString(luckValue: integer): string {
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return [ 'D', 'C', 'C+', 'B-', 'B', 'B+', 'A-', 'A', 'A+', 'A++', 'S', 'S+', 'S++', 'SS', 'SS+', 'SS++', 'SSS' ][luckValue];
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return [ 'D', 'C', 'C+', 'B-', 'B', 'B+', 'A-', 'A', 'A+', 'A++', 'S', 'S+', 'SS', 'SS+', 'SSS' ][luckValue];
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}
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export function getLuckTextTint(luckValue: integer): integer {
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const modifierTier = luckValue ? luckValue > 2 ? luckValue > 5 ? luckValue > 9 ? luckValue > 12 ? ModifierTier.LUXURY : ModifierTier.MASTER : ModifierTier.ROGUE : ModifierTier.ULTRA : ModifierTier.GREAT : ModifierTier.COMMON;
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const modifierTier = luckValue ? luckValue > 2 ? luckValue > 5 ? luckValue > 9 ? luckValue > 11 ? ModifierTier.LUXURY : ModifierTier.MASTER : ModifierTier.ROGUE : ModifierTier.ULTRA : ModifierTier.GREAT : ModifierTier.COMMON;
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return getModifierTierTextTint(modifierTier);
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}
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