Merge branch 'beta' into evil-team-monogen

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Madmadness65 2024-11-03 21:51:14 -06:00 committed by GitHub
commit c4232bca12
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15 changed files with 459 additions and 395 deletions

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@ -13,6 +13,7 @@ import { Arena, ArenaBase } from "#app/field/arena";
import { GameData } from "#app/system/game-data"; import { GameData } from "#app/system/game-data";
import { addTextObject, getTextColor, TextStyle } from "#app/ui/text"; import { addTextObject, getTextColor, TextStyle } from "#app/ui/text";
import { allMoves } from "#app/data/move"; import { allMoves } from "#app/data/move";
import { MusicPreference } from "#app/system/settings/settings";
import { getDefaultModifierTypeForTier, getEnemyModifierTypesForWave, getLuckString, getLuckTextTint, getModifierPoolForType, getModifierType, getPartyLuckValue, ModifierPoolType, modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type"; import { getDefaultModifierTypeForTier, getEnemyModifierTypesForWave, getLuckString, getLuckTextTint, getModifierPoolForType, getModifierType, getPartyLuckValue, ModifierPoolType, modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import AbilityBar from "#app/ui/ability-bar"; import AbilityBar from "#app/ui/ability-bar";
import { allAbilities, applyAbAttrs, applyPostBattleInitAbAttrs, applyPostItemLostAbAttrs, BlockItemTheftAbAttr, DoubleBattleChanceAbAttr, PostBattleInitAbAttr, PostItemLostAbAttr } from "#app/data/ability"; import { allAbilities, applyAbAttrs, applyPostBattleInitAbAttrs, applyPostItemLostAbAttrs, BlockItemTheftAbAttr, DoubleBattleChanceAbAttr, PostBattleInitAbAttr, PostItemLostAbAttr } from "#app/data/ability";
@ -169,7 +170,7 @@ export default class BattleScene extends SceneBase {
public uiTheme: UiTheme = UiTheme.DEFAULT; public uiTheme: UiTheme = UiTheme.DEFAULT;
public windowType: integer = 0; public windowType: integer = 0;
public experimentalSprites: boolean = false; public experimentalSprites: boolean = false;
public musicPreference: integer = 0; public musicPreference: number = MusicPreference.MIXED;
public moveAnimations: boolean = true; public moveAnimations: boolean = true;
public expGainsSpeed: ExpGainsSpeed = ExpGainsSpeed.DEFAULT; public expGainsSpeed: ExpGainsSpeed = ExpGainsSpeed.DEFAULT;
public skipSeenDialogues: boolean = false; public skipSeenDialogues: boolean = false;
@ -2998,22 +2999,16 @@ export default class BattleScene extends SceneBase {
*/ */
getActiveKeys(): string[] { getActiveKeys(): string[] {
const keys: string[] = []; const keys: string[] = [];
const playerParty = this.getPlayerParty(); let activePokemon: (PlayerPokemon | EnemyPokemon)[] = this.getPlayerParty();
playerParty.forEach(p => { activePokemon = activePokemon.concat(this.getEnemyParty());
activePokemon.forEach((p) => {
keys.push(p.getSpriteKey(true)); keys.push(p.getSpriteKey(true));
if (p instanceof PlayerPokemon) {
keys.push(p.getBattleSpriteKey(true, true)); keys.push(p.getBattleSpriteKey(true, true));
keys.push("cry/" + p.species.getCryKey(p.formIndex));
if (p.fusionSpecies) {
keys.push("cry/" + p.fusionSpecies.getCryKey(p.fusionFormIndex));
} }
}); keys.push(p.species.getCryKey(p.formIndex));
// enemyParty has to be operated on separately from playerParty because playerPokemon =/= enemyPokemon
const enemyParty = this.getEnemyParty();
enemyParty.forEach(p => {
keys.push(p.getSpriteKey(true));
keys.push("cry/" + p.species.getCryKey(p.formIndex));
if (p.fusionSpecies) { if (p.fusionSpecies) {
keys.push("cry/" + p.fusionSpecies.getCryKey(p.fusionFormIndex)); keys.push(p.fusionSpecies.getCryKey(p.fusionFormIndex));
} }
}); });
return keys; return keys;

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@ -6,11 +6,13 @@ import { GameMode } from "./game-mode";
import { MoneyMultiplierModifier, PokemonHeldItemModifier } from "./modifier/modifier"; import { MoneyMultiplierModifier, PokemonHeldItemModifier } from "./modifier/modifier";
import { PokeballType } from "./data/pokeball"; import { PokeballType } from "./data/pokeball";
import { trainerConfigs } from "#app/data/trainer-config"; import { trainerConfigs } from "#app/data/trainer-config";
import { SpeciesFormKey } from "#enums/species-form-key";
import Pokemon, { EnemyPokemon, PlayerPokemon, QueuedMove } from "#app/field/pokemon"; import Pokemon, { EnemyPokemon, PlayerPokemon, QueuedMove } from "#app/field/pokemon";
import { ArenaTagType } from "#enums/arena-tag-type"; import { ArenaTagType } from "#enums/arena-tag-type";
import { BattleSpec } from "#enums/battle-spec"; import { BattleSpec } from "#enums/battle-spec";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { PlayerGender } from "#enums/player-gender"; import { PlayerGender } from "#enums/player-gender";
import { MusicPreference } from "#app/system/settings/settings";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { TrainerType } from "#enums/trainer-type"; import { TrainerType } from "#enums/trainer-type";
import i18next from "#app/plugins/i18n"; import i18next from "#app/plugins/i18n";
@ -212,7 +214,6 @@ export default class Battle {
} }
getBgmOverride(scene: BattleScene): string | null { getBgmOverride(scene: BattleScene): string | null {
const battlers = this.enemyParty.slice(0, this.getBattlerCount());
if (this.isBattleMysteryEncounter() && this.mysteryEncounter?.encounterMode === MysteryEncounterMode.DEFAULT) { if (this.isBattleMysteryEncounter() && this.mysteryEncounter?.encounterMode === MysteryEncounterMode.DEFAULT) {
// Music is overridden for MEs during ME onInit() // Music is overridden for MEs during ME onInit()
// Should not use any BGM overrides before swapping from DEFAULT mode // Should not use any BGM overrides before swapping from DEFAULT mode
@ -221,7 +222,7 @@ export default class Battle {
if (!this.started && this.trainer?.config.encounterBgm && this.trainer?.getEncounterMessages()?.length) { if (!this.started && this.trainer?.config.encounterBgm && this.trainer?.getEncounterMessages()?.length) {
return `encounter_${this.trainer?.getEncounterBgm()}`; return `encounter_${this.trainer?.getEncounterBgm()}`;
} }
if (scene.musicPreference === 0) { if (scene.musicPreference === MusicPreference.CONSISTENT) {
return this.trainer?.getBattleBgm() ?? null; return this.trainer?.getBattleBgm() ?? null;
} else { } else {
return this.trainer?.getMixedBattleBgm() ?? null; return this.trainer?.getMixedBattleBgm() ?? null;
@ -229,143 +230,163 @@ export default class Battle {
} else if (this.gameMode.isClassic && this.waveIndex > 195 && this.battleSpec !== BattleSpec.FINAL_BOSS) { } else if (this.gameMode.isClassic && this.waveIndex > 195 && this.battleSpec !== BattleSpec.FINAL_BOSS) {
return "end_summit"; return "end_summit";
} }
for (const pokemon of battlers) { const wildOpponents = scene.getEnemyParty();
for (const pokemon of wildOpponents) {
if (this.battleSpec === BattleSpec.FINAL_BOSS) { if (this.battleSpec === BattleSpec.FINAL_BOSS) {
if (pokemon.formIndex) { if (pokemon.species.getFormSpriteKey(pokemon.formIndex) === SpeciesFormKey.ETERNAMAX) {
return "battle_final"; return "battle_final";
} }
return "battle_final_encounter"; return "battle_final_encounter";
} }
if (pokemon.species.legendary || pokemon.species.subLegendary || pokemon.species.mythical) { if (pokemon.species.legendary || pokemon.species.subLegendary || pokemon.species.mythical) {
if (scene.musicPreference === 0) { if (scene.musicPreference === MusicPreference.CONSISTENT) {
if (pokemon.species.speciesId === Species.REGIROCK || pokemon.species.speciesId === Species.REGICE || pokemon.species.speciesId === Species.REGISTEEL || pokemon.species.speciesId === Species.REGIGIGAS || pokemon.species.speciesId === Species.REGIELEKI || pokemon.species.speciesId === Species.REGIDRAGO) { switch (pokemon.species.speciesId) {
case Species.REGIROCK:
case Species.REGICE:
case Species.REGISTEEL:
case Species.REGIGIGAS:
case Species.REGIDRAGO:
case Species.REGIELEKI:
return "battle_legendary_regis_g5"; return "battle_legendary_regis_g5";
} case Species.KYUREM:
if (pokemon.species.speciesId === Species.COBALION || pokemon.species.speciesId === Species.TERRAKION || pokemon.species.speciesId === Species.VIRIZION || pokemon.species.speciesId === Species.TORNADUS || pokemon.species.speciesId === Species.THUNDURUS || pokemon.species.speciesId === Species.LANDORUS || pokemon.species.speciesId === Species.KELDEO || pokemon.species.speciesId === Species.MELOETTA || pokemon.species.speciesId === Species.GENESECT) {
return "battle_legendary_unova";
}
if (pokemon.species.speciesId === Species.KYUREM) {
return "battle_legendary_kyurem"; return "battle_legendary_kyurem";
} default:
if (pokemon.species.legendary) { if (pokemon.species.legendary) {
return "battle_legendary_res_zek"; return "battle_legendary_res_zek";
} }
return "battle_legendary_unova"; return "battle_legendary_unova";
} else { }
if (pokemon.species.speciesId === Species.ARTICUNO || pokemon.species.speciesId === Species.ZAPDOS || pokemon.species.speciesId === Species.MOLTRES || pokemon.species.speciesId === Species.MEWTWO || pokemon.species.speciesId === Species.MEW) { } else if (scene.musicPreference === MusicPreference.MIXED) {
switch (pokemon.species.speciesId) {
case Species.ARTICUNO:
case Species.ZAPDOS:
case Species.MOLTRES:
case Species.MEWTWO:
case Species.MEW:
return "battle_legendary_kanto"; return "battle_legendary_kanto";
} case Species.RAIKOU:
if (pokemon.species.speciesId === Species.RAIKOU) {
return "battle_legendary_raikou"; return "battle_legendary_raikou";
} case Species.ENTEI:
if (pokemon.species.speciesId === Species.ENTEI) {
return "battle_legendary_entei"; return "battle_legendary_entei";
} case Species.SUICUNE:
if (pokemon.species.speciesId === Species.SUICUNE) {
return "battle_legendary_suicune"; return "battle_legendary_suicune";
} case Species.LUGIA:
if (pokemon.species.speciesId === Species.LUGIA) {
return "battle_legendary_lugia"; return "battle_legendary_lugia";
} case Species.HO_OH:
if (pokemon.species.speciesId === Species.HO_OH) {
return "battle_legendary_ho_oh"; return "battle_legendary_ho_oh";
} case Species.REGIROCK:
if (pokemon.species.speciesId === Species.REGIROCK || pokemon.species.speciesId === Species.REGICE || pokemon.species.speciesId === Species.REGISTEEL || pokemon.species.speciesId === Species.REGIGIGAS || pokemon.species.speciesId === Species.REGIELEKI || pokemon.species.speciesId === Species.REGIDRAGO) { case Species.REGICE:
case Species.REGISTEEL:
case Species.REGIGIGAS:
case Species.REGIDRAGO:
case Species.REGIELEKI:
return "battle_legendary_regis_g6"; return "battle_legendary_regis_g6";
} case Species.GROUDON:
if (pokemon.species.speciesId === Species.GROUDON || pokemon.species.speciesId === Species.KYOGRE) { case Species.KYOGRE:
return "battle_legendary_gro_kyo"; return "battle_legendary_gro_kyo";
} case Species.RAYQUAZA:
if (pokemon.species.speciesId === Species.RAYQUAZA) {
return "battle_legendary_rayquaza"; return "battle_legendary_rayquaza";
} case Species.DEOXYS:
if (pokemon.species.speciesId === Species.DEOXYS) {
return "battle_legendary_deoxys"; return "battle_legendary_deoxys";
} case Species.UXIE:
if (pokemon.species.speciesId === Species.UXIE || pokemon.species.speciesId === Species.MESPRIT || pokemon.species.speciesId === Species.AZELF) { case Species.MESPRIT:
case Species.AZELF:
return "battle_legendary_lake_trio"; return "battle_legendary_lake_trio";
} case Species.HEATRAN:
if (pokemon.species.speciesId === Species.HEATRAN || pokemon.species.speciesId === Species.CRESSELIA || pokemon.species.speciesId === Species.DARKRAI || pokemon.species.speciesId === Species.SHAYMIN) { case Species.CRESSELIA:
case Species.DARKRAI:
case Species.SHAYMIN:
return "battle_legendary_sinnoh"; return "battle_legendary_sinnoh";
} case Species.DIALGA:
if (pokemon.species.speciesId === Species.DIALGA || pokemon.species.speciesId === Species.PALKIA) { case Species.PALKIA:
if (pokemon.getFormKey() === "") { if (pokemon.species.getFormSpriteKey(pokemon.formIndex) === SpeciesFormKey.ORIGIN) {
return "battle_legendary_dia_pal";
}
if (pokemon.getFormKey() === "origin") {
return "battle_legendary_origin_forme"; return "battle_legendary_origin_forme";
} }
} return "battle_legendary_dia_pal";
if (pokemon.species.speciesId === Species.GIRATINA) { case Species.GIRATINA:
return "battle_legendary_giratina"; return "battle_legendary_giratina";
} case Species.ARCEUS:
if (pokemon.species.speciesId === Species.ARCEUS) {
return "battle_legendary_arceus"; return "battle_legendary_arceus";
} case Species.COBALION:
if (pokemon.species.speciesId === Species.COBALION || pokemon.species.speciesId === Species.TERRAKION || pokemon.species.speciesId === Species.VIRIZION || pokemon.species.speciesId === Species.TORNADUS || pokemon.species.speciesId === Species.THUNDURUS || pokemon.species.speciesId === Species.LANDORUS || pokemon.species.speciesId === Species.KELDEO || pokemon.species.speciesId === Species.MELOETTA || pokemon.species.speciesId === Species.GENESECT) { case Species.TERRAKION:
case Species.VIRIZION:
case Species.KELDEO:
case Species.TORNADUS:
case Species.LANDORUS:
case Species.THUNDURUS:
case Species.MELOETTA:
case Species.GENESECT:
return "battle_legendary_unova"; return "battle_legendary_unova";
} case Species.KYUREM:
if (pokemon.species.speciesId === Species.KYUREM) {
return "battle_legendary_kyurem"; return "battle_legendary_kyurem";
} case Species.XERNEAS:
if (pokemon.species.speciesId === Species.XERNEAS || pokemon.species.speciesId === Species.YVELTAL || pokemon.species.speciesId === Species.ZYGARDE) { case Species.YVELTAL:
case Species.ZYGARDE:
return "battle_legendary_xern_yvel"; return "battle_legendary_xern_yvel";
} case Species.TAPU_KOKO:
if (pokemon.species.speciesId === Species.TAPU_KOKO || pokemon.species.speciesId === Species.TAPU_LELE || pokemon.species.speciesId === Species.TAPU_BULU || pokemon.species.speciesId === Species.TAPU_FINI) { case Species.TAPU_LELE:
case Species.TAPU_BULU:
case Species.TAPU_FINI:
return "battle_legendary_tapu"; return "battle_legendary_tapu";
} case Species.SOLGALEO:
if ([ Species.COSMOG, Species.COSMOEM, Species.SOLGALEO, Species.LUNALA ].includes(pokemon.species.speciesId)) { case Species.LUNALA:
return "battle_legendary_sol_lun"; return "battle_legendary_sol_lun";
} case Species.NECROZMA:
if (pokemon.species.speciesId === Species.NECROZMA) { switch (pokemon.getFormKey()) {
if (pokemon.getFormKey() === "") { case "dusk-mane":
return "battle_legendary_sol_lun"; case "dawn-wings":
}
if (pokemon.getFormKey() === "dusk-mane" || pokemon.getFormKey() === "dawn-wings") {
return "battle_legendary_dusk_dawn"; return "battle_legendary_dusk_dawn";
} case "ultra":
if (pokemon.getFormKey() === "ultra") {
return "battle_legendary_ultra_nec"; return "battle_legendary_ultra_nec";
default:
return "battle_legendary_sol_lun";
} }
} case Species.NIHILEGO:
if ([ Species.NIHILEGO, Species.BUZZWOLE, Species.PHEROMOSA, Species.XURKITREE, Species.CELESTEELA, Species.KARTANA, Species.GUZZLORD, Species.POIPOLE, Species.NAGANADEL, Species.STAKATAKA, Species.BLACEPHALON ].includes(pokemon.species.speciesId)) { case Species.PHEROMOSA:
case Species.BUZZWOLE:
case Species.XURKITREE:
case Species.CELESTEELA:
case Species.KARTANA:
case Species.GUZZLORD:
case Species.POIPOLE:
case Species.NAGANADEL:
case Species.STAKATAKA:
case Species.BLACEPHALON:
return "battle_legendary_ub"; return "battle_legendary_ub";
} case Species.ZACIAN:
if (pokemon.species.speciesId === Species.ZACIAN || pokemon.species.speciesId === Species.ZAMAZENTA) { case Species.ZAMAZENTA:
return "battle_legendary_zac_zam"; return "battle_legendary_zac_zam";
} case Species.GLASTRIER:
if (pokemon.species.speciesId === Species.GLASTRIER || pokemon.species.speciesId === Species.SPECTRIER) { case Species.SPECTRIER:
return "battle_legendary_glas_spec"; return "battle_legendary_glas_spec";
} case Species.CALYREX:
if (pokemon.species.speciesId === Species.CALYREX) {
if (pokemon.getFormKey() === "") {
return "battle_legendary_calyrex";
}
if (pokemon.getFormKey() === "ice" || pokemon.getFormKey() === "shadow") { if (pokemon.getFormKey() === "ice" || pokemon.getFormKey() === "shadow") {
return "battle_legendary_riders"; return "battle_legendary_riders";
} }
} return "battle_legendary_calyrex";
if (pokemon.species.speciesId === Species.GALAR_ARTICUNO || pokemon.species.speciesId === Species.GALAR_ZAPDOS || pokemon.species.speciesId === Species.GALAR_MOLTRES) { case Species.GALAR_ARTICUNO:
case Species.GALAR_ZAPDOS:
case Species.GALAR_MOLTRES:
return "battle_legendary_birds_galar"; return "battle_legendary_birds_galar";
} case Species.WO_CHIEN:
if (pokemon.species.speciesId === Species.WO_CHIEN || pokemon.species.speciesId === Species.CHIEN_PAO || pokemon.species.speciesId === Species.TING_LU || pokemon.species.speciesId === Species.CHI_YU) { case Species.CHIEN_PAO:
case Species.TING_LU:
case Species.CHI_YU:
return "battle_legendary_ruinous"; return "battle_legendary_ruinous";
} case Species.KORAIDON:
if (pokemon.species.speciesId === Species.KORAIDON || pokemon.species.speciesId === Species.MIRAIDON) { case Species.MIRAIDON:
return "battle_legendary_kor_mir"; return "battle_legendary_kor_mir";
} case Species.OKIDOGI:
if (pokemon.species.speciesId === Species.OKIDOGI || pokemon.species.speciesId === Species.MUNKIDORI || pokemon.species.speciesId === Species.FEZANDIPITI) { case Species.MUNKIDORI:
case Species.FEZANDIPITI:
return "battle_legendary_loyal_three"; return "battle_legendary_loyal_three";
} case Species.OGERPON:
if (pokemon.species.speciesId === Species.OGERPON) {
return "battle_legendary_ogerpon"; return "battle_legendary_ogerpon";
} case Species.TERAPAGOS:
if (pokemon.species.speciesId === Species.TERAPAGOS) {
return "battle_legendary_terapagos"; return "battle_legendary_terapagos";
} case Species.PECHARUNT:
if (pokemon.species.speciesId === Species.PECHARUNT) {
return "battle_legendary_pecharunt"; return "battle_legendary_pecharunt";
} default:
if (pokemon.species.legendary) { if (pokemon.species.legendary) {
return "battle_legendary_res_zek"; return "battle_legendary_res_zek";
} }
@ -373,6 +394,7 @@ export default class Battle {
} }
} }
} }
}
if (scene.gameMode.isClassic && this.waveIndex <= 4) { if (scene.gameMode.isClassic && this.waveIndex <= 4) {
return "battle_wild"; return "battle_wild";

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@ -313,8 +313,8 @@ export class ConditionalProtectTag extends ArenaTag {
* protection effect. * protection effect.
* @param arena {@linkcode Arena} The arena containing the protection effect * @param arena {@linkcode Arena} The arena containing the protection effect
* @param moveId {@linkcode Moves} The move to check against this condition * @param moveId {@linkcode Moves} The move to check against this condition
* @returns `true` if the incoming move's priority is greater than 0. This includes * @returns `true` if the incoming move's priority is greater than 0.
* moves with modified priorities from abilities (e.g. Prankster) * This includes moves with modified priorities from abilities (e.g. Prankster)
*/ */
const QuickGuardConditionFunc: ProtectConditionFunc = (arena, moveId) => { const QuickGuardConditionFunc: ProtectConditionFunc = (arena, moveId) => {
const move = allMoves[moveId]; const move = allMoves[moveId];
@ -322,10 +322,12 @@ const QuickGuardConditionFunc: ProtectConditionFunc = (arena, moveId) => {
const effectPhase = arena.scene.getCurrentPhase(); const effectPhase = arena.scene.getCurrentPhase();
if (effectPhase instanceof MoveEffectPhase) { if (effectPhase instanceof MoveEffectPhase) {
const attacker = effectPhase.getUserPokemon()!; const attacker = effectPhase.getUserPokemon();
applyMoveAttrs(IncrementMovePriorityAttr, attacker, null, move, priority); applyMoveAttrs(IncrementMovePriorityAttr, attacker, null, move, priority);
if (attacker) {
applyAbAttrs(ChangeMovePriorityAbAttr, attacker, null, false, move, priority); applyAbAttrs(ChangeMovePriorityAbAttr, attacker, null, false, move, priority);
} }
}
return priority.value > 0; return priority.value > 0;
}; };

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@ -2496,7 +2496,10 @@ export class SubstituteTag extends BattlerTag {
onHit(pokemon: Pokemon): void { onHit(pokemon: Pokemon): void {
const moveEffectPhase = pokemon.scene.getCurrentPhase(); const moveEffectPhase = pokemon.scene.getCurrentPhase();
if (moveEffectPhase instanceof MoveEffectPhase) { if (moveEffectPhase instanceof MoveEffectPhase) {
const attacker = moveEffectPhase.getUserPokemon()!; const attacker = moveEffectPhase.getUserPokemon();
if (!attacker) {
return;
}
const move = moveEffectPhase.move.getMove(); const move = moveEffectPhase.move.getMove();
const firstHit = (attacker.turnData.hitCount === attacker.turnData.hitsLeft); const firstHit = (attacker.turnData.hitCount === attacker.turnData.hitsLeft);

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@ -1,6 +1,7 @@
import { leaveEncounterWithoutBattle, selectPokemonForOption, setEncounterRewards } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import { leaveEncounterWithoutBattle, selectPokemonForOption, setEncounterRewards } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { TrainerSlot, } from "#app/data/trainer-config"; import { TrainerSlot, } from "#app/data/trainer-config";
import { ModifierTier } from "#app/modifier/modifier-tier"; import { ModifierTier } from "#app/modifier/modifier-tier";
import { MusicPreference } from "#app/system/settings/settings";
import { getPlayerModifierTypeOptions, ModifierPoolType, ModifierTypeOption, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type"; import { getPlayerModifierTypeOptions, ModifierPoolType, ModifierTypeOption, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
@ -105,7 +106,7 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
// Load bgm // Load bgm
let bgmKey: string; let bgmKey: string;
if (scene.musicPreference === 0) { if (scene.musicPreference === MusicPreference.CONSISTENT) {
bgmKey = "mystery_encounter_gen_5_gts"; bgmKey = "mystery_encounter_gen_5_gts";
scene.loadBgm(bgmKey, `${bgmKey}.mp3`); scene.loadBgm(bgmKey, `${bgmKey}.mp3`);
} else { } else {

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@ -460,7 +460,7 @@ export abstract class PokemonSpeciesForm {
break; break;
} }
} }
return ret; return `cry/${ret}`;
} }
validateStarterMoveset(moveset: StarterMoveset, eggMoves: number): boolean { validateStarterMoveset(moveset: StarterMoveset, eggMoves: number): boolean {
@ -488,7 +488,7 @@ export abstract class PokemonSpeciesForm {
return new Promise(resolve => { return new Promise(resolve => {
const spriteKey = this.getSpriteKey(female, formIndex, shiny, variant); const spriteKey = this.getSpriteKey(female, formIndex, shiny, variant);
scene.loadPokemonAtlas(spriteKey, this.getSpriteAtlasPath(female, formIndex, shiny, variant)); scene.loadPokemonAtlas(spriteKey, this.getSpriteAtlasPath(female, formIndex, shiny, variant));
scene.load.audio(`cry/${this.getCryKey(formIndex)}`, `audio/cry/${this.getCryKey(formIndex)}.m4a`); scene.load.audio(`${this.getCryKey(formIndex)}`, `audio/${this.getCryKey(formIndex)}.m4a`);
scene.load.once(Phaser.Loader.Events.COMPLETE, () => { scene.load.once(Phaser.Loader.Events.COMPLETE, () => {
const originalWarn = console.warn; const originalWarn = console.warn;
// Ignore warnings for missing frames, because there will be a lot // Ignore warnings for missing frames, because there will be a lot
@ -546,7 +546,7 @@ export abstract class PokemonSpeciesForm {
if (cry?.pendingRemove) { if (cry?.pendingRemove) {
cry = null; cry = null;
} }
cry = scene.playSound(`cry/${(cry ?? cryKey)}`, soundConfig); cry = scene.playSound(cry ?? cryKey, soundConfig);
if (ignorePlay) { if (ignorePlay) {
cry.stop(); cry.stop();
} }

View File

@ -230,7 +230,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
if (this.variant === undefined) { if (this.variant === undefined) {
this.variant = this.shiny ? this.generateVariant() : 0; this.variant = this.shiny ? this.generateShinyVariant() : 0;
} }
this.customPokemonData = new CustomPokemonData(); this.customPokemonData = new CustomPokemonData();
@ -1199,7 +1199,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @returns an array of {@linkcode Moves}, the length of which is determined * @returns an array of {@linkcode Moves}, the length of which is determined
* by how many learnable moves there are for the {@linkcode Pokemon}. * by how many learnable moves there are for the {@linkcode Pokemon}.
*/ */
getLearnableLevelMoves(): Moves[] { public getLearnableLevelMoves(): Moves[] {
let levelMoves = this.getLevelMoves(1, true, false, true).map(lm => lm[1]); let levelMoves = this.getLevelMoves(1, true, false, true).map(lm => lm[1]);
if (this.metBiome === -1 && !this.scene.gameMode.isFreshStartChallenge() && !this.scene.gameMode.isDaily) { if (this.metBiome === -1 && !this.scene.gameMode.isFreshStartChallenge() && !this.scene.gameMode.isDaily) {
levelMoves = this.getUnlockedEggMoves().concat(levelMoves); levelMoves = this.getUnlockedEggMoves().concat(levelMoves);
@ -1213,13 +1213,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
/** /**
* Gets the types of a pokemon * Gets the types of a pokemon
* @param includeTeraType boolean to include tera-formed type, default false * @param includeTeraType - `true` to include tera-formed type; Default: `false`
* @param forDefend boolean if the pokemon is defending from an attack * @param forDefend - `true` if the pokemon is defending from an attack; Default: `false`
* @param ignoreOverride boolean if true, ignore ability changing effects * @param ignoreOverride - If `true`, ignore ability changing effects; Default: `false`
* @returns array of {@linkcode Type} * @returns array of {@linkcode Type}
*/ */
getTypes(includeTeraType = false, forDefend: boolean = false, ignoreOverride?: boolean): Type[] { public getTypes(includeTeraType = false, forDefend: boolean = false, ignoreOverride: boolean = false): Type[] {
const types : Type[] = []; const types: Type[] = [];
if (includeTeraType) { if (includeTeraType) {
const teraType = this.getTeraType(); const teraType = this.getTeraType();
@ -1284,14 +1284,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
} }
// this.scene potentially can be undefined for a fainted pokemon in doubles // become UNKNOWN if no types are present
// use optional chaining to avoid runtime errors if (!types.length) {
if (!types.length) { // become UNKNOWN if no types are present
types.push(Type.UNKNOWN); types.push(Type.UNKNOWN);
} }
if (types.length > 1 && types.includes(Type.UNKNOWN)) { // remove UNKNOWN if other types are present // remove UNKNOWN if other types are present
if (types.length > 1 && types.includes(Type.UNKNOWN)) {
const index = types.indexOf(Type.UNKNOWN); const index = types.indexOf(Type.UNKNOWN);
if (index !== -1) { if (index !== -1) {
types.splice(index, 1); types.splice(index, 1);
@ -1311,19 +1310,27 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return types; return types;
} }
isOfType(type: Type, includeTeraType: boolean = true, forDefend: boolean = false, ignoreOverride?: boolean): boolean { /**
return !!this.getTypes(includeTeraType, forDefend, ignoreOverride).some(t => t === type); * Checks if the pokemon's typing includes the specified type
* @param type - {@linkcode Type} to check
* @param includeTeraType - `true` to include tera-formed type; Default: `true`
* @param forDefend - `true` if the pokemon is defending from an attack; Default: `false`
* @param ignoreOverride - If `true`, ignore ability changing effects; Default: `false`
* @returns `true` if the Pokemon's type matches
*/
public isOfType(type: Type, includeTeraType: boolean = true, forDefend: boolean = false, ignoreOverride: boolean = false): boolean {
return this.getTypes(includeTeraType, forDefend, ignoreOverride).some((t) => t === type);
} }
/** /**
* Gets the non-passive ability of the pokemon. This accounts for fusions and ability changing effects. * Gets the non-passive ability of the pokemon. This accounts for fusions and ability changing effects.
* This should rarely be called, most of the time {@link hasAbility} or {@link hasAbilityWithAttr} are better used as * This should rarely be called, most of the time {@linkcode hasAbility} or {@linkcode hasAbilityWithAttr} are better used as
* those check both the passive and non-passive abilities and account for ability suppression. * those check both the passive and non-passive abilities and account for ability suppression.
* @see {@link hasAbility} {@link hasAbilityWithAttr} Intended ways to check abilities in most cases * @see {@linkcode hasAbility} {@linkcode hasAbilityWithAttr} Intended ways to check abilities in most cases
* @param {boolean} ignoreOverride If true, ignore ability changing effects * @param ignoreOverride - If `true`, ignore ability changing effects; Default: `false`
* @returns {Ability} The non-passive ability of the pokemon * @returns The non-passive {@linkcode Ability} of the pokemon
*/ */
getAbility(ignoreOverride?: boolean): Ability { public getAbility(ignoreOverride: boolean = false): Ability {
if (!ignoreOverride && this.summonData?.ability) { if (!ignoreOverride && this.summonData?.ability) {
return allAbilities[this.summonData.ability]; return allAbilities[this.summonData.ability];
} }
@ -1352,12 +1359,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
/** /**
* Gets the passive ability of the pokemon. This should rarely be called, most of the time * Gets the passive ability of the pokemon. This should rarely be called, most of the time
* {@link hasAbility} or {@link hasAbilityWithAttr} are better used as those check both the passive and * {@linkcode hasAbility} or {@linkcode hasAbilityWithAttr} are better used as those check both the passive and
* non-passive abilities and account for ability suppression. * non-passive abilities and account for ability suppression.
* @see {@link hasAbility} {@link hasAbilityWithAttr} Intended ways to check abilities in most cases * @see {@linkcode hasAbility} {@linkcode hasAbilityWithAttr} Intended ways to check abilities in most cases
* @returns {Ability} The passive ability of the pokemon * @returns The passive {@linkcode Ability} of the pokemon
*/ */
getPassiveAbility(): Ability { public getPassiveAbility(): Ability {
if (Overrides.PASSIVE_ABILITY_OVERRIDE && this.isPlayer()) { if (Overrides.PASSIVE_ABILITY_OVERRIDE && this.isPlayer()) {
return allAbilities[Overrides.PASSIVE_ABILITY_OVERRIDE]; return allAbilities[Overrides.PASSIVE_ABILITY_OVERRIDE];
} }
@ -1379,12 +1386,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* Gets a list of all instances of a given ability attribute among abilities this pokemon has. * Gets a list of all instances of a given ability attribute among abilities this pokemon has.
* Accounts for all the various effects which can affect whether an ability will be present or * Accounts for all the various effects which can affect whether an ability will be present or
* in effect, and both passive and non-passive. * in effect, and both passive and non-passive.
* @param attrType {@linkcode AbAttr} The ability attribute to check for. * @param attrType - {@linkcode AbAttr} The ability attribute to check for.
* @param canApply {@linkcode Boolean} If false, it doesn't check whether the ability is currently active * @param canApply - If `false`, it doesn't check whether the ability is currently active; Default `true`
* @param ignoreOverride {@linkcode Boolean} If true, it ignores ability changing effects * @param ignoreOverride - If `true`, it ignores ability changing effects; Default `false`
* @returns A list of all the ability attributes on this ability. * @returns An array of all the ability attributes on this ability.
*/ */
getAbilityAttrs<T extends AbAttr = AbAttr>(attrType: { new(...args: any[]): T }, canApply: boolean = true, ignoreOverride?: boolean): T[] { public getAbilityAttrs<T extends AbAttr = AbAttr>(attrType: { new(...args: any[]): T }, canApply: boolean = true, ignoreOverride: boolean = false): T[] {
const abilityAttrs: T[] = []; const abilityAttrs: T[] = [];
if (!canApply || this.canApplyAbility()) { if (!canApply || this.canApplyAbility()) {
@ -1403,12 +1410,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* - bought with starter candy * - bought with starter candy
* - set by override * - set by override
* - is a boss pokemon * - is a boss pokemon
* @returns whether or not a pokemon should have a passive * @returns `true` if the Pokemon has a passive
*/ */
hasPassive(): boolean { public hasPassive(): boolean {
// returns override if valid for current case // returns override if valid for current case
if ((Overrides.PASSIVE_ABILITY_OVERRIDE !== Abilities.NONE && this.isPlayer()) || if ((Overrides.PASSIVE_ABILITY_OVERRIDE !== Abilities.NONE && this.isPlayer())
(Overrides.OPP_PASSIVE_ABILITY_OVERRIDE !== Abilities.NONE && !this.isPlayer())) { || (Overrides.OPP_PASSIVE_ABILITY_OVERRIDE !== Abilities.NONE && !this.isPlayer())) {
return true; return true;
} }
@ -1427,12 +1434,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
/** /**
* Checks whether an ability of a pokemon can be currently applied. This should rarely be * Checks whether an ability of a pokemon can be currently applied. This should rarely be
* directly called, as {@link hasAbility} and {@link hasAbilityWithAttr} already call this. * directly called, as {@linkcode hasAbility} and {@linkcode hasAbilityWithAttr} already call this.
* @see {@link hasAbility} {@link hasAbilityWithAttr} Intended ways to check abilities in most cases * @see {@linkcode hasAbility} {@linkcode hasAbilityWithAttr} Intended ways to check abilities in most cases
* @param {boolean} passive If true, check if passive can be applied instead of non-passive * @param passive If true, check if passive can be applied instead of non-passive
* @returns {Ability} The passive ability of the pokemon * @returns `true` if the ability can be applied
*/ */
canApplyAbility(passive: boolean = false): boolean { public canApplyAbility(passive: boolean = false): boolean {
if (passive && !this.hasPassive()) { if (passive && !this.hasPassive()) {
return false; return false;
} }
@ -1461,7 +1468,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return false; return false;
} }
} }
return (!!this.hp || ability.isBypassFaint) && !ability.conditions.find(condition => !condition(this)); return (this.hp > 0 || ability.isBypassFaint) && !ability.conditions.find(condition => !condition(this));
} }
/** /**
@ -1473,7 +1480,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @param {boolean} ignoreOverride If true, it ignores ability changing effects * @param {boolean} ignoreOverride If true, it ignores ability changing effects
* @returns {boolean} Whether the ability is present and active * @returns {boolean} Whether the ability is present and active
*/ */
hasAbility(ability: Abilities, canApply: boolean = true, ignoreOverride?: boolean): boolean { public hasAbility(ability: Abilities, canApply: boolean = true, ignoreOverride?: boolean): boolean {
if (this.getAbility(ignoreOverride).id === ability && (!canApply || this.canApplyAbility())) { if (this.getAbility(ignoreOverride).id === ability && (!canApply || this.canApplyAbility())) {
return true; return true;
} }
@ -1493,7 +1500,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @param {boolean} ignoreOverride If true, it ignores ability changing effects * @param {boolean} ignoreOverride If true, it ignores ability changing effects
* @returns {boolean} Whether an ability with that attribute is present and active * @returns {boolean} Whether an ability with that attribute is present and active
*/ */
hasAbilityWithAttr(attrType: Constructor<AbAttr>, canApply: boolean = true, ignoreOverride?: boolean): boolean { public hasAbilityWithAttr(attrType: Constructor<AbAttr>, canApply: boolean = true, ignoreOverride?: boolean): boolean {
if ((!canApply || this.canApplyAbility()) && this.getAbility(ignoreOverride).hasAttr(attrType)) { if ((!canApply || this.canApplyAbility()) && this.getAbility(ignoreOverride).hasAttr(attrType)) {
return true; return true;
} }
@ -1508,7 +1515,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* and then multiplicative modifiers happening after (Heavy Metal and Light Metal) * and then multiplicative modifiers happening after (Heavy Metal and Light Metal)
* @returns the kg of the Pokemon (minimum of 0.1) * @returns the kg of the Pokemon (minimum of 0.1)
*/ */
getWeight(): number { public getWeight(): number {
const autotomizedTag = this.getTag(AutotomizedTag); const autotomizedTag = this.getTag(AutotomizedTag);
let weightRemoved = 0; let weightRemoved = 0;
if (!Utils.isNullOrUndefined(autotomizedTag)) { if (!Utils.isNullOrUndefined(autotomizedTag)) {
@ -1523,10 +1530,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
/** /**
* Gets the tera-formed type of the pokemon, or UNKNOWN if not present * @returns The tera-formed type of the pokemon, or {@linkcode Type.UNKNOWN} if not present
* @returns the {@linkcode Type}
*/ */
getTeraType(): Type { public getTeraType(): Type {
// this.scene can be undefined for a fainted mon in doubles // this.scene can be undefined for a fainted mon in doubles
if (this.scene !== undefined) { if (this.scene !== undefined) {
const teraModifier = this.scene.findModifier(m => m instanceof TerastallizeModifier const teraModifier = this.scene.findModifier(m => m instanceof TerastallizeModifier
@ -1540,23 +1546,23 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return Type.UNKNOWN; return Type.UNKNOWN;
} }
isTerastallized(): boolean { public isTerastallized(): boolean {
return this.getTeraType() !== Type.UNKNOWN; return this.getTeraType() !== Type.UNKNOWN;
} }
isGrounded(): boolean { public isGrounded(): boolean {
return !!this.getTag(GroundedTag) || (!this.isOfType(Type.FLYING, true, true) && !this.hasAbility(Abilities.LEVITATE) && !this.getTag(BattlerTagType.FLOATING) && !this.getTag(SemiInvulnerableTag)); return !!this.getTag(GroundedTag) || (!this.isOfType(Type.FLYING, true, true) && !this.hasAbility(Abilities.LEVITATE) && !this.getTag(BattlerTagType.FLOATING) && !this.getTag(SemiInvulnerableTag));
} }
/** /**
* Determines whether this Pokemon is prevented from running or switching due * Determines whether this Pokemon is prevented from running or switching due
* to effects from moves and/or abilities. * to effects from moves and/or abilities.
* @param trappedAbMessages `string[]` If defined, ability trigger messages * @param trappedAbMessages - If defined, ability trigger messages
* (e.g. from Shadow Tag) are forwarded through this array. * (e.g. from Shadow Tag) are forwarded through this array.
* @param simulated `boolean` if `true`, applies abilities via simulated calls. * @param simulated - If `true`, applies abilities via simulated calls.
* @returns * @returns `true` if the pokemon is trapped
*/ */
isTrapped(trappedAbMessages: string[] = [], simulated: boolean = true): boolean { public isTrapped(trappedAbMessages: string[] = [], simulated: boolean = true): boolean {
if (this.isOfType(Type.GHOST)) { if (this.isOfType(Type.GHOST)) {
return false; return false;
} }
@ -1564,7 +1570,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const trappedByAbility = new Utils.BooleanHolder(false); const trappedByAbility = new Utils.BooleanHolder(false);
const opposingField = this.isPlayer() ? this.scene.getEnemyField() : this.scene.getPlayerField(); const opposingField = this.isPlayer() ? this.scene.getEnemyField() : this.scene.getPlayerField();
opposingField.forEach(opponent => opposingField.forEach((opponent) =>
applyCheckTrappedAbAttrs(CheckTrappedAbAttr, opponent, trappedByAbility, this, trappedAbMessages, simulated) applyCheckTrappedAbAttrs(CheckTrappedAbAttr, opponent, trappedByAbility, this, trappedAbMessages, simulated)
); );
@ -1575,11 +1581,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
/** /**
* Calculates the type of a move when used by this Pokemon after * Calculates the type of a move when used by this Pokemon after
* type-changing move and ability attributes have applied. * type-changing move and ability attributes have applied.
* @param move {@linkcode Move} The move being used. * @param move - {@linkcode Move} The move being used.
* @param simulated If `true`, prevents showing abilities applied in this calculation. * @param simulated - If `true`, prevents showing abilities applied in this calculation.
* @returns the {@linkcode Type} of the move after attributes are applied * @returns The {@linkcode Type} of the move after attributes are applied
*/ */
getMoveType(move: Move, simulated: boolean = true): Type { public getMoveType(move: Move, simulated: boolean = true): Type {
const moveTypeHolder = new Utils.NumberHolder(move.type); const moveTypeHolder = new Utils.NumberHolder(move.type);
applyMoveAttrs(VariableMoveTypeAttr, this, null, move, moveTypeHolder); applyMoveAttrs(VariableMoveTypeAttr, this, null, move, moveTypeHolder);
@ -1944,13 +1950,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* Function that tries to set a Pokemon shiny based on seed. * Function that tries to set a Pokemon shiny based on seed.
* For manual use only, usually to roll a Pokemon's shiny chance a second time. * For manual use only, usually to roll a Pokemon's shiny chance a second time.
* *
* The base shiny odds are {@linkcode BASE_SHINY_CHANCE} / 65536 * The base shiny odds are {@linkcode BASE_SHINY_CHANCE} / `65536`
* @param thresholdOverride number that is divided by 2^16 (65536) to get the shiny chance, overrides {@linkcode shinyThreshold} if set (bypassing shiny rate modifiers such as Shiny Charm) * @param thresholdOverride number that is divided by `2^16` (`65536`) to get the shiny chance, overrides {@linkcode shinyThreshold} if set (bypassing shiny rate modifiers such as Shiny Charm)
* @param applyModifiersToOverride If {@linkcode thresholdOverride} is set and this is true, will apply Shiny Charm and event modifiers to {@linkcode thresholdOverride} * @param applyModifiersToOverride If {@linkcode thresholdOverride} is set and this is true, will apply Shiny Charm and event modifiers to {@linkcode thresholdOverride}
* @returns true if the Pokemon has been set as a shiny, false otherwise * @returns `true` if the Pokemon has been set as a shiny, `false` otherwise
*/ */
trySetShinySeed(thresholdOverride?: integer, applyModifiersToOverride?: boolean): boolean { public trySetShinySeed(thresholdOverride?: number, applyModifiersToOverride?: boolean): boolean {
const shinyThreshold = new Utils.IntegerHolder(BASE_SHINY_CHANCE); const shinyThreshold = new Utils.NumberHolder(BASE_SHINY_CHANCE);
if (thresholdOverride === undefined || applyModifiersToOverride) { if (thresholdOverride === undefined || applyModifiersToOverride) {
if (thresholdOverride !== undefined && applyModifiersToOverride) { if (thresholdOverride !== undefined && applyModifiersToOverride) {
shinyThreshold.value = thresholdOverride; shinyThreshold.value = thresholdOverride;
@ -1975,13 +1981,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
/** /**
* Generates a variant * Generates a shiny variant
* Has a 10% of returning 2 (epic variant) * @returns `0-2`, with the following probabilities:
* And a 30% of returning 1 (rare variant) * - Has a 10% chance of returning `2` (epic variant)
* Returns 0 (basic shiny) if there is no variant or 60% of the time otherwise * - Has a 30% chance of returning `1` (rare variant)
* @returns the shiny variant * - Has a 60% chance of returning `0` (basic shiny)
*/ */
generateVariant(): Variant { protected generateShinyVariant(): Variant {
const formIndex: number = this.formIndex; const formIndex: number = this.formIndex;
let variantDataIndex: string | number = this.species.speciesId; let variantDataIndex: string | number = this.species.speciesId;
if (this.species.forms.length > 0) { if (this.species.forms.length > 0) {
@ -2007,8 +2013,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
} }
generateFusionSpecies(forStarter?: boolean): void { public generateFusionSpecies(forStarter?: boolean): void {
const hiddenAbilityChance = new Utils.IntegerHolder(BASE_HIDDEN_ABILITY_CHANCE); const hiddenAbilityChance = new Utils.NumberHolder(BASE_HIDDEN_ABILITY_CHANCE);
if (!this.hasTrainer()) { if (!this.hasTrainer()) {
this.scene.applyModifiers(HiddenAbilityRateBoosterModifier, true, hiddenAbilityChance); this.scene.applyModifiers(HiddenAbilityRateBoosterModifier, true, hiddenAbilityChance);
} }
@ -2057,7 +2063,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.generateName(); this.generateName();
} }
clearFusionSpecies(): void { public clearFusionSpecies(): void {
this.fusionSpecies = null; this.fusionSpecies = null;
this.fusionFormIndex = 0; this.fusionFormIndex = 0;
this.fusionAbilityIndex = 0; this.fusionAbilityIndex = 0;
@ -2071,12 +2077,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.calculateStats(); this.calculateStats();
} }
generateAndPopulateMoveset(): void { /** Generates a semi-random moveset for a Pokemon */
public generateAndPopulateMoveset(): void {
this.moveset = []; this.moveset = [];
let movePool: [Moves, number][] = []; let movePool: [Moves, number][] = [];
const allLevelMoves = this.getLevelMoves(1, true, true); const allLevelMoves = this.getLevelMoves(1, true, true);
if (!allLevelMoves) { if (!allLevelMoves) {
console.log(this.species.speciesId, "ERROR"); console.warn("Error encountered trying to generate moveset for:", this.species.name);
return; return;
} }
@ -2086,15 +2093,14 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
break; break;
} }
let weight = levelMove[0]; let weight = levelMove[0];
if (weight === 0) { // Evo Moves // Evolution Moves
if (weight === 0) {
weight = 50; weight = 50;
} }
if (weight === 1 && allMoves[levelMove[1]].power >= 80) { // Assume level 1 moves with 80+ BP are "move reminder" moves and bump their weight // Assume level 1 moves with 80+ BP are "move reminder" moves and bump their weight
if (weight === 1 && allMoves[levelMove[1]].power >= 80) {
weight = 40; weight = 40;
} }
if (allMoves[levelMove[1]].name.endsWith(" (N)")) {
weight /= 100;
} // Unimplemented level up moves are possible to generate, but 1% of their normal chance.
if (!movePool.some(m => m[0] === levelMove[1])) { if (!movePool.some(m => m[0] === levelMove[1])) {
movePool.push([ levelMove[1], weight ]); movePool.push([ levelMove[1], weight ]);
} }
@ -2127,7 +2133,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
} }
if (this.level >= 60) { // No egg moves below level 60 // No egg moves below level 60
if (this.level >= 60) {
for (let i = 0; i < 3; i++) { for (let i = 0; i < 3; i++) {
const moveId = speciesEggMoves[this.species.getRootSpeciesId()][i]; const moveId = speciesEggMoves[this.species.getRootSpeciesId()][i];
if (!movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(" (N)")) { if (!movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(" (N)")) {
@ -2135,7 +2142,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
} }
const moveId = speciesEggMoves[this.species.getRootSpeciesId()][3]; const moveId = speciesEggMoves[this.species.getRootSpeciesId()][3];
if (this.level >= 170 && !movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(" (N)") && !this.isBoss()) { // No rare egg moves before e4 // No rare egg moves before e4
if (this.level >= 170 && !movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(" (N)") && !this.isBoss()) {
movePool.push([ moveId, 30 ]); movePool.push([ moveId, 30 ]);
} }
if (this.fusionSpecies) { if (this.fusionSpecies) {
@ -2146,14 +2154,16 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
} }
const moveId = speciesEggMoves[this.fusionSpecies.getRootSpeciesId()][3]; const moveId = speciesEggMoves[this.fusionSpecies.getRootSpeciesId()][3];
if (this.level >= 170 && !movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(" (N)") && !this.isBoss()) {// No rare egg moves before e4 // No rare egg moves before e4
if (this.level >= 170 && !movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(" (N)") && !this.isBoss()) {
movePool.push([ moveId, 30 ]); movePool.push([ moveId, 30 ]);
} }
} }
} }
} }
if (this.isBoss()) { // Bosses never get self ko moves // Bosses never get self ko moves
if (this.isBoss()) {
movePool = movePool.filter(m => !allMoves[m[0]].hasAttr(SacrificialAttr)); movePool = movePool.filter(m => !allMoves[m[0]].hasAttr(SacrificialAttr));
} }
movePool = movePool.filter(m => !allMoves[m[0]].hasAttr(SacrificialAttrOnHit)); movePool = movePool.filter(m => !allMoves[m[0]].hasAttr(SacrificialAttrOnHit));
@ -2182,7 +2192,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const statRatio = worseCategory === MoveCategory.PHYSICAL ? atk / spAtk : spAtk / atk; const statRatio = worseCategory === MoveCategory.PHYSICAL ? atk / spAtk : spAtk / atk;
movePool = movePool.map(m => [ m[0], m[1] * (allMoves[m[0]].category === worseCategory ? statRatio : 1) ]); movePool = movePool.map(m => [ m[0], m[1] * (allMoves[m[0]].category === worseCategory ? statRatio : 1) ]);
let weightMultiplier = 0.9; // The higher this is the more the game weights towards higher level moves. At 0 all moves are equal weight. /** The higher this is the more the game weights towards higher level moves. At `0` all moves are equal weight. */
let weightMultiplier = 0.9;
if (this.hasTrainer()) { if (this.hasTrainer()) {
weightMultiplier += 0.7; weightMultiplier += 0.7;
} }
@ -2191,7 +2202,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
const baseWeights: [Moves, number][] = movePool.map(m => [ m[0], Math.ceil(Math.pow(m[1], weightMultiplier) * 100) ]); const baseWeights: [Moves, number][] = movePool.map(m => [ m[0], Math.ceil(Math.pow(m[1], weightMultiplier) * 100) ]);
if (this.hasTrainer() || this.isBoss()) { // Trainers and bosses always force a stab move // Trainers and bosses always force a stab move
if (this.hasTrainer() || this.isBoss()) {
const stabMovePool = baseWeights.filter(m => allMoves[m[0]].category !== MoveCategory.STATUS && this.isOfType(allMoves[m[0]].type)); const stabMovePool = baseWeights.filter(m => allMoves[m[0]].category !== MoveCategory.STATUS && this.isOfType(allMoves[m[0]].type));
if (stabMovePool.length) { if (stabMovePool.length) {
@ -2221,8 +2233,19 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
// Sqrt the weight of any damaging moves with overlapping types. This is about a 0.05 - 0.1 multiplier. // Sqrt the weight of any damaging moves with overlapping types. This is about a 0.05 - 0.1 multiplier.
// Other damaging moves 2x weight if 0-1 damaging moves, 0.5x if 2, 0.125x if 3. These weights double if STAB. // Other damaging moves 2x weight if 0-1 damaging moves, 0.5x if 2, 0.125x if 3. These weights double if STAB.
// Status moves remain unchanged on weight, this encourages 1-2 // Status moves remain unchanged on weight, this encourages 1-2
movePool = baseWeights.filter(m => !this.moveset.some(mo => m[0] === mo?.moveId)).map(m => [ m[0], this.moveset.some(mo => mo?.getMove().category !== MoveCategory.STATUS && mo?.getMove().type === allMoves[m[0]].type) ? Math.ceil(Math.sqrt(m[1])) : allMoves[m[0]].category !== MoveCategory.STATUS ? Math.ceil(m[1] / Math.max(Math.pow(4, this.moveset.filter(mo => (mo?.getMove().power!) > 1).length) / 8, 0.5) * (this.isOfType(allMoves[m[0]].type) ? 2 : 1)) : m[1] ]); // TODO: is this bang correct? movePool = baseWeights.filter(m => !this.moveset.some(mo => m[0] === mo?.moveId)).map((m) => {
} else { // Non-trainer pokemon just use normal weights let ret: number;
if (this.moveset.some(mo => mo?.getMove().category !== MoveCategory.STATUS && mo?.getMove().type === allMoves[m[0]].type)) {
ret = Math.ceil(Math.sqrt(m[1]));
} else if (allMoves[m[0]].category !== MoveCategory.STATUS) {
ret = Math.ceil(m[1] / Math.max(Math.pow(4, this.moveset.filter(mo => (mo?.getMove().power ?? 0) > 1).length) / 8, 0.5) * (this.isOfType(allMoves[m[0]].type) ? 2 : 1));
} else {
ret = m[1];
}
return [ m[0], ret ];
});
} else {
// Non-trainer pokemon just use normal weights
movePool = baseWeights.filter(m => !this.moveset.some(mo => m[0] === mo?.moveId)); movePool = baseWeights.filter(m => !this.moveset.some(mo => m[0] === mo?.moveId));
} }
const totalWeight = movePool.reduce((v, m) => v + m[1], 0); const totalWeight = movePool.reduce((v, m) => v + m[1], 0);
@ -2240,11 +2263,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
} }
trySelectMove(moveIndex: integer, ignorePp?: boolean): boolean { public trySelectMove(moveIndex: integer, ignorePp?: boolean): boolean {
const move = this.getMoveset().length > moveIndex const move = this.getMoveset().length > moveIndex
? this.getMoveset()[moveIndex] ? this.getMoveset()[moveIndex]
: null; : null;
return move?.isUsable(this, ignorePp)!; // TODO: is this bang correct? return move?.isUsable(this, ignorePp) ?? false;
} }
showInfo(): void { showInfo(): void {
@ -3243,7 +3266,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
try { try {
SoundFade.fadeOut(scene, cry, Utils.fixedInt(Math.ceil(duration * 0.2))); SoundFade.fadeOut(scene, cry, Utils.fixedInt(Math.ceil(duration * 0.2)));
fusionCry = this.getFusionSpeciesForm().cry(scene, Object.assign({ seek: Math.max(fusionCry.totalDuration * 0.4, 0) }, soundConfig)); fusionCry = this.getFusionSpeciesForm().cry(scene, Object.assign({ seek: Math.max(fusionCry.totalDuration * 0.4, 0) }, soundConfig));
SoundFade.fadeIn(scene, fusionCry, Utils.fixedInt(Math.ceil(duration * 0.2)), scene.masterVolume * scene.seVolume, 0); SoundFade.fadeIn(scene, fusionCry, Utils.fixedInt(Math.ceil(duration * 0.2)), scene.masterVolume * scene.fieldVolume, 0);
} catch (err) { } catch (err) {
console.error(err); console.error(err);
} }
@ -3258,11 +3281,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return this.fusionFaintCry(callback); return this.fusionFaintCry(callback);
} }
const key = `cry/${this.species.getCryKey(this.formIndex)}`; const key = this.species.getCryKey(this.formIndex);
//eslint-disable-next-line @typescript-eslint/no-unused-vars
let i = 0;
let rate = 0.85; let rate = 0.85;
const cry = this.scene.playSound(key, { rate: rate }) as AnySound; const cry = this.scene.playSound(key, { rate: rate }) as AnySound;
if (!cry || this.scene.fieldVolume === 0) {
return callback();
}
const sprite = this.getSprite(); const sprite = this.getSprite();
const tintSprite = this.getTintSprite(); const tintSprite = this.getTintSprite();
const delay = Math.max(this.scene.sound.get(key).totalDuration * 50, 25); const delay = Math.max(this.scene.sound.get(key).totalDuration * 50, 25);
@ -3277,7 +3301,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
delay: Utils.fixedInt(delay), delay: Utils.fixedInt(delay),
repeat: -1, repeat: -1,
callback: () => { callback: () => {
++i;
frameThreshold = sprite.anims.msPerFrame / rate; frameThreshold = sprite.anims.msPerFrame / rate;
frameProgress += delay; frameProgress += delay;
while (frameProgress > frameThreshold) { while (frameProgress > frameThreshold) {
@ -3316,7 +3339,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
private fusionFaintCry(callback: Function): void { private fusionFaintCry(callback: Function): void {
const key = `cry/${this.species.getCryKey(this.formIndex)}`; const key = this.species.getCryKey(this.formIndex);
let i = 0; let i = 0;
let rate = 0.85; let rate = 0.85;
const cry = this.scene.playSound(key, { rate: rate }) as AnySound; const cry = this.scene.playSound(key, { rate: rate }) as AnySound;
@ -3324,12 +3347,14 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const tintSprite = this.getTintSprite(); const tintSprite = this.getTintSprite();
let duration = cry.totalDuration * 1000; let duration = cry.totalDuration * 1000;
const fusionCryKey = `cry/${this.fusionSpecies?.getCryKey(this.fusionFormIndex)}`; const fusionCryKey = this.fusionSpecies!.getCryKey(this.fusionFormIndex);
let fusionCry = this.scene.playSound(fusionCryKey, { rate: rate }) as AnySound; let fusionCry = this.scene.playSound(fusionCryKey, { rate: rate }) as AnySound;
if (!cry || !fusionCry || this.scene.fieldVolume === 0) {
return callback();
}
fusionCry.stop(); fusionCry.stop();
duration = Math.min(duration, fusionCry.totalDuration * 1000); duration = Math.min(duration, fusionCry.totalDuration * 1000);
fusionCry.destroy(); fusionCry.destroy();
const delay = Math.max(duration * 0.05, 25); const delay = Math.max(duration * 0.05, 25);
let transitionIndex = 0; let transitionIndex = 0;
@ -3367,10 +3392,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
frameProgress -= frameThreshold; frameProgress -= frameThreshold;
} }
if (i === transitionIndex) { if (i === transitionIndex && fusionCryKey) {
SoundFade.fadeOut(this.scene, cry, Utils.fixedInt(Math.ceil((duration / rate) * 0.2))); SoundFade.fadeOut(this.scene, cry, Utils.fixedInt(Math.ceil((duration / rate) * 0.2)));
fusionCry = this.scene.playSound(fusionCryKey, Object.assign({ seek: Math.max(fusionCry.totalDuration * 0.4, 0), rate: rate })); fusionCry = this.scene.playSound(fusionCryKey, Object.assign({ seek: Math.max(fusionCry.totalDuration * 0.4, 0), rate: rate }));
SoundFade.fadeIn(this.scene, fusionCry, Utils.fixedInt(Math.ceil((duration / rate) * 0.2)), this.scene.masterVolume * this.scene.seVolume, 0); SoundFade.fadeIn(this.scene, fusionCry, Utils.fixedInt(Math.ceil((duration / rate) * 0.2)), this.scene.masterVolume * this.scene.fieldVolume, 0);
} }
rate *= 0.99; rate *= 0.99;
if (cry && !cry.pendingRemove) { if (cry && !cry.pendingRemove) {
@ -4576,7 +4601,7 @@ export class EnemyPokemon extends Pokemon {
} }
if (this.shiny) { if (this.shiny) {
this.variant = this.generateVariant(); this.variant = this.generateShinyVariant();
if (Overrides.OPP_VARIANT_OVERRIDE !== null) { if (Overrides.OPP_VARIANT_OVERRIDE !== null) {
this.variant = Overrides.OPP_VARIANT_OVERRIDE; this.variant = Overrides.OPP_VARIANT_OVERRIDE;
} }

View File

@ -232,7 +232,7 @@ export class LoadingScene extends SceneBase {
// Get current lang and load the types atlas for it. English will only load types while all other languages will load types and types_<lang> // Get current lang and load the types atlas for it. English will only load types while all other languages will load types and types_<lang>
const lang = i18next.resolvedLanguage; const lang = i18next.resolvedLanguage;
if (lang !== "en") { if (lang !== "en") {
if (Utils.verifyLang(lang)) { if (Utils.hasAllLocalizedSprites(lang)) {
this.loadAtlas(`statuses_${lang}`, ""); this.loadAtlas(`statuses_${lang}`, "");
this.loadAtlas(`types_${lang}`, ""); this.loadAtlas(`types_${lang}`, "");
} else { } else {

View File

@ -1,20 +1,20 @@
import { type PokeballCounts } from "#app/battle-scene";
import { Gender } from "#app/data/gender";
import { Variant } from "#app/data/variant";
import { type ModifierOverride } from "#app/modifier/modifier-type";
import { Unlockables } from "#app/system/unlockables";
import { Abilities } from "#enums/abilities"; import { Abilities } from "#enums/abilities";
import { Biome } from "#enums/biome"; import { Biome } from "#enums/biome";
import { EggTier } from "#enums/egg-type"; import { EggTier } from "#enums/egg-type";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { PokeballType } from "#enums/pokeball"; import { PokeballType } from "#enums/pokeball";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect"; import { StatusEffect } from "#enums/status-effect";
import { TimeOfDay } from "#enums/time-of-day"; import { TimeOfDay } from "#enums/time-of-day";
import { VariantTier } from "#enums/variant-tier"; import { VariantTier } from "#enums/variant-tier";
import { WeatherType } from "#enums/weather-type"; import { WeatherType } from "#enums/weather-type";
import { type PokeballCounts } from "./battle-scene";
import { Gender } from "./data/gender";
import { Variant } from "./data/variant";
import { type ModifierOverride } from "./modifier/modifier-type";
import { Unlockables } from "./system/unlockables";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
/** /**
* Overrides that are using when testing different in game situations * Overrides that are using when testing different in game situations

View File

@ -1,12 +1,12 @@
import SoundFade from "phaser3-rex-plugins/plugins/soundfade"; import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
import { Phase } from "#app/phase"; import { Phase } from "#app/phase";
import BattleScene from "#app/battle-scene"; import BattleScene, { AnySound } from "#app/battle-scene";
import { SpeciesFormEvolution } from "#app/data/balance/pokemon-evolutions"; import { SpeciesFormEvolution } from "#app/data/balance/pokemon-evolutions";
import EvolutionSceneHandler from "#app/ui/evolution-scene-handler"; import EvolutionSceneHandler from "#app/ui/evolution-scene-handler";
import * as Utils from "#app/utils"; import * as Utils from "#app/utils";
import { Mode } from "#app/ui/ui"; import { Mode } from "#app/ui/ui";
import { cos, sin } from "#app/field/anims"; import { cos, sin } from "#app/field/anims";
import { PlayerPokemon } from "#app/field/pokemon"; import Pokemon, { PlayerPokemon } from "#app/field/pokemon";
import { getTypeRgb } from "#app/data/type"; import { getTypeRgb } from "#app/data/type";
import i18next from "i18next"; import i18next from "i18next";
import { getPokemonNameWithAffix } from "#app/messages"; import { getPokemonNameWithAffix } from "#app/messages";
@ -17,7 +17,11 @@ export class EvolutionPhase extends Phase {
protected pokemon: PlayerPokemon; protected pokemon: PlayerPokemon;
protected lastLevel: integer; protected lastLevel: integer;
private preEvolvedPokemonName: string;
private evolution: SpeciesFormEvolution | null; private evolution: SpeciesFormEvolution | null;
private evolutionBgm: AnySound;
private evolutionHandler: EvolutionSceneHandler;
protected evolutionContainer: Phaser.GameObjects.Container; protected evolutionContainer: Phaser.GameObjects.Container;
protected evolutionBaseBg: Phaser.GameObjects.Image; protected evolutionBaseBg: Phaser.GameObjects.Image;
@ -35,6 +39,8 @@ export class EvolutionPhase extends Phase {
this.pokemon = pokemon; this.pokemon = pokemon;
this.evolution = evolution; this.evolution = evolution;
this.lastLevel = lastLevel; this.lastLevel = lastLevel;
this.evolutionBgm = this.scene.playSoundWithoutBgm("evolution");
this.preEvolvedPokemonName = getPokemonNameWithAffix(this.pokemon);
} }
validate(): boolean { validate(): boolean {
@ -117,10 +123,9 @@ export class EvolutionPhase extends Phase {
} }
doEvolution(): void { doEvolution(): void {
const evolutionHandler = this.scene.ui.getHandler() as EvolutionSceneHandler; this.evolutionHandler = this.scene.ui.getHandler() as EvolutionSceneHandler;
const preName = getPokemonNameWithAffix(this.pokemon);
this.scene.ui.showText(i18next.t("menu:evolving", { pokemonName: preName }), null, () => { this.scene.ui.showText(i18next.t("menu:evolving", { pokemonName: this.preEvolvedPokemonName }), null, () => {
this.pokemon.cry(); this.pokemon.cry();
this.pokemon.getPossibleEvolution(this.evolution).then(evolvedPokemon => { this.pokemon.getPossibleEvolution(this.evolution).then(evolvedPokemon => {
@ -140,7 +145,6 @@ export class EvolutionPhase extends Phase {
}); });
this.scene.time.delayedCall(1000, () => { this.scene.time.delayedCall(1000, () => {
const evolutionBgm = this.scene.playSoundWithoutBgm("evolution");
this.scene.tweens.add({ this.scene.tweens.add({
targets: this.evolutionBgOverlay, targets: this.evolutionBgOverlay,
alpha: 1, alpha: 1,
@ -174,10 +178,30 @@ export class EvolutionPhase extends Phase {
this.scene.time.delayedCall(1500, () => { this.scene.time.delayedCall(1500, () => {
this.pokemonEvoTintSprite.setScale(0.25); this.pokemonEvoTintSprite.setScale(0.25);
this.pokemonEvoTintSprite.setVisible(true); this.pokemonEvoTintSprite.setVisible(true);
evolutionHandler.canCancel = true; this.evolutionHandler.canCancel = true;
this.doCycle(1).then(success => { this.doCycle(1).then(success => {
if (!success) { if (success) {
this.handleSuccessEvolution(evolvedPokemon);
} else {
this.handleFailedEvolution(evolvedPokemon);
}
});
});
});
}
});
}
});
});
});
}, 1000);
}
/**
* Handles a failed/stopped evolution
* @param evolvedPokemon - The evolved Pokemon
*/
private handleFailedEvolution(evolvedPokemon: Pokemon): void {
this.pokemonSprite.setVisible(true); this.pokemonSprite.setVisible(true);
this.pokemonTintSprite.setScale(1); this.pokemonTintSprite.setScale(1);
this.scene.tweens.add({ this.scene.tweens.add({
@ -189,12 +213,12 @@ export class EvolutionPhase extends Phase {
} }
}); });
SoundFade.fadeOut(this.scene, evolutionBgm, 100); SoundFade.fadeOut(this.scene, this.evolutionBgm, 100);
this.scene.unshiftPhase(new EndEvolutionPhase(this.scene)); this.scene.unshiftPhase(new EndEvolutionPhase(this.scene));
this.scene.ui.showText(i18next.t("menu:stoppedEvolving", { pokemonName: preName }), null, () => { this.scene.ui.showText(i18next.t("menu:stoppedEvolving", { pokemonName: this.preEvolvedPokemonName }), null, () => {
this.scene.ui.showText(i18next.t("menu:pauseEvolutionsQuestion", { pokemonName: preName }), null, () => { this.scene.ui.showText(i18next.t("menu:pauseEvolutionsQuestion", { pokemonName: this.preEvolvedPokemonName }), null, () => {
const end = () => { const end = () => {
this.scene.ui.showText("", 0); this.scene.ui.showText("", 0);
this.scene.playBgm(); this.scene.playBgm();
@ -204,21 +228,40 @@ export class EvolutionPhase extends Phase {
this.scene.ui.setOverlayMode(Mode.CONFIRM, () => { this.scene.ui.setOverlayMode(Mode.CONFIRM, () => {
this.scene.ui.revertMode(); this.scene.ui.revertMode();
this.pokemon.pauseEvolutions = true; this.pokemon.pauseEvolutions = true;
this.scene.ui.showText(i18next.t("menu:evolutionsPaused", { pokemonName: preName }), null, end, 3000); this.scene.ui.showText(i18next.t("menu:evolutionsPaused", { pokemonName: this.preEvolvedPokemonName }), null, end, 3000);
}, () => { }, () => {
this.scene.ui.revertMode(); this.scene.ui.revertMode();
this.scene.time.delayedCall(3000, end); this.scene.time.delayedCall(3000, end);
}); });
}); });
}, null, true); }, null, true);
return;
} }
/**
* Handles a successful evolution
* @param evolvedPokemon - The evolved Pokemon
*/
private handleSuccessEvolution(evolvedPokemon: Pokemon): void {
this.scene.playSound("se/sparkle"); this.scene.playSound("se/sparkle");
this.pokemonEvoSprite.setVisible(true); this.pokemonEvoSprite.setVisible(true);
this.doCircleInward(); this.doCircleInward();
const onEvolutionComplete = () => {
SoundFade.fadeOut(this.scene, this.evolutionBgm, 100);
this.scene.time.delayedCall(250, () => {
this.pokemon.cry();
this.scene.time.delayedCall(1250, () => {
this.scene.playSoundWithoutBgm("evolution_fanfare");
evolvedPokemon.destroy();
this.scene.ui.showText(i18next.t("menu:evolutionDone", { pokemonName: this.preEvolvedPokemonName, evolvedPokemonName: this.pokemon.name }), null, () => this.end(), null, true, Utils.fixedInt(4000));
this.scene.time.delayedCall(Utils.fixedInt(4250), () => this.scene.playBgm());
});
});
};
this.scene.time.delayedCall(900, () => { this.scene.time.delayedCall(900, () => {
evolutionHandler.canCancel = false; this.evolutionHandler.canCancel = false;
this.pokemon.evolve(this.evolution, this.pokemon.species).then(() => { this.pokemon.evolve(this.evolution, this.pokemon.species).then(() => {
const levelMoves = this.pokemon.getLevelMoves(this.lastLevel + 1, true); const levelMoves = this.pokemon.getLevelMoves(this.lastLevel + 1, true);
@ -248,28 +291,7 @@ export class EvolutionPhase extends Phase {
targets: this.evolutionBgOverlay, targets: this.evolutionBgOverlay,
alpha: 0, alpha: 0,
duration: 250, duration: 250,
onComplete: () => { onComplete: onEvolutionComplete
SoundFade.fadeOut(this.scene, evolutionBgm, 100);
this.scene.time.delayedCall(250, () => {
this.pokemon.cry();
this.scene.time.delayedCall(1250, () => {
this.scene.playSoundWithoutBgm("evolution_fanfare");
evolvedPokemon.destroy();
this.scene.ui.showText(i18next.t("menu:evolutionDone", { pokemonName: preName, evolvedPokemonName: this.pokemon.name }), null, () => this.end(), null, true, Utils.fixedInt(4000));
this.scene.time.delayedCall(Utils.fixedInt(4250), () => this.scene.playBgm());
});
});
}
});
}
});
}
});
});
});
});
});
}); });
} }
}); });
@ -277,7 +299,6 @@ export class EvolutionPhase extends Phase {
}); });
}); });
}); });
}, 1000);
} }
doSpiralUpward() { doSpiralUpward() {
@ -320,7 +341,6 @@ export class EvolutionPhase extends Phase {
doCycle(l: number, lastCycle: integer = 15): Promise<boolean> { doCycle(l: number, lastCycle: integer = 15): Promise<boolean> {
return new Promise(resolve => { return new Promise(resolve => {
const evolutionHandler = this.scene.ui.getHandler() as EvolutionSceneHandler;
const isLastCycle = l === lastCycle; const isLastCycle = l === lastCycle;
this.scene.tweens.add({ this.scene.tweens.add({
targets: this.pokemonTintSprite, targets: this.pokemonTintSprite,
@ -336,7 +356,7 @@ export class EvolutionPhase extends Phase {
duration: 500 / l, duration: 500 / l,
yoyo: !isLastCycle, yoyo: !isLastCycle,
onComplete: () => { onComplete: () => {
if (evolutionHandler.cancelled) { if (this.evolutionHandler.cancelled) {
return resolve(false); return resolve(false);
} }
if (l < lastCycle) { if (l < lastCycle) {

View File

@ -52,11 +52,11 @@ import {
HitHealModifier, HitHealModifier,
PokemonMultiHitModifier, PokemonMultiHitModifier,
} from "#app/modifier/modifier"; } from "#app/modifier/modifier";
import { PokemonPhase } from "#app/phases/pokemon-phase";
import { BooleanHolder, executeIf, NumberHolder } from "#app/utils"; import { BooleanHolder, executeIf, NumberHolder } from "#app/utils";
import { BattlerTagType } from "#enums/battler-tag-type"; import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import i18next from "i18next"; import i18next from "i18next";
import { PokemonPhase } from "./pokemon-phase";
export class MoveEffectPhase extends PokemonPhase { export class MoveEffectPhase extends PokemonPhase {
public move: PokemonMove; public move: PokemonMove;
@ -517,7 +517,11 @@ export class MoveEffectPhase extends PokemonPhase {
return true; return true;
} }
const user = this.getUserPokemon()!; // TODO: is this bang correct? const user = this.getUserPokemon();
if (!user) {
return false;
}
// Hit check only calculated on first hit for multi-hit moves unless flag is set to check all hits. // Hit check only calculated on first hit for multi-hit moves unless flag is set to check all hits.
// However, if an ability with the MaxMultiHitAbAttr, namely Skill Link, is present, act as a normal // However, if an ability with the MaxMultiHitAbAttr, namely Skill Link, is present, act as a normal
@ -566,9 +570,9 @@ export class MoveEffectPhase extends PokemonPhase {
} }
/** @returns The {@linkcode Pokemon} using this phase's invoked move */ /** @returns The {@linkcode Pokemon} using this phase's invoked move */
public getUserPokemon(): Pokemon | undefined { public getUserPokemon(): Pokemon | null {
if (this.battlerIndex > BattlerIndex.ENEMY_2) { if (this.battlerIndex > BattlerIndex.ENEMY_2) {
return this.scene.getPokemonById(this.battlerIndex) ?? undefined; return this.scene.getPokemonById(this.battlerIndex);
} }
return (this.player ? this.scene.getPlayerField() : this.scene.getEnemyField())[this.fieldIndex]; return (this.player ? this.scene.getPlayerField() : this.scene.getEnemyField())[this.fieldIndex];
} }
@ -596,8 +600,7 @@ export class MoveEffectPhase extends PokemonPhase {
/** /**
* Prevents subsequent strikes of this phase's invoked move from occurring * Prevents subsequent strikes of this phase's invoked move from occurring
* @param target {@linkcode Pokemon} if defined, only stop subsequent * @param target - If defined, only stop subsequent strikes against this {@linkcode Pokemon}
* strikes against this Pokemon
*/ */
public stopMultiHit(target?: Pokemon): void { public stopMultiHit(target?: Pokemon): void {
// If given a specific target, remove the target from subsequent strikes // If given a specific target, remove the target from subsequent strikes

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@ -163,6 +163,11 @@ export const SettingKeys = {
Shop_Overlay_Opacity: "SHOP_OVERLAY_OPACITY" Shop_Overlay_Opacity: "SHOP_OVERLAY_OPACITY"
}; };
export enum MusicPreference {
CONSISTENT,
MIXED
}
/** /**
* All Settings not related to controls * All Settings not related to controls
*/ */
@ -634,7 +639,7 @@ export const Setting: Array<Setting> = [
label: i18next.t("settings:mixed") label: i18next.t("settings:mixed")
} }
], ],
default: 0, default: MusicPreference.MIXED,
type: SettingType.AUDIO, type: SettingType.AUDIO,
requireReload: true requireReload: true
}, },

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@ -216,7 +216,7 @@ describe("Abilities - Unburden", () => {
.moveset([ Moves.SPLASH ]); .moveset([ Moves.SPLASH ]);
await game.classicMode.startBattle([ Species.TREECKO, Species.MEOWTH, Species.WEEZING ]); await game.classicMode.startBattle([ Species.TREECKO, Species.MEOWTH, Species.WEEZING ]);
const playerPokemon = game.scene.getParty(); const playerPokemon = game.scene.getPlayerParty();
const treecko = playerPokemon[0]; const treecko = playerPokemon[0];
const weezing = playerPokemon[2]; const weezing = playerPokemon[2];
treecko.abilityIndex = 2; treecko.abilityIndex = 2;

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@ -156,6 +156,7 @@ export default class GameManager {
this.scene.enableTutorials = false; this.scene.enableTutorials = false;
this.scene.gameData.gender = PlayerGender.MALE; // set initial player gender this.scene.gameData.gender = PlayerGender.MALE; // set initial player gender
this.scene.battleStyle = this.settings.battleStyle; this.scene.battleStyle = this.settings.battleStyle;
this.scene.fieldVolume = 0;
} }
/** /**

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@ -121,18 +121,6 @@ export function randSeedWeightedItem<T>(items: T[]): T {
: Phaser.Math.RND.weightedPick(items); : Phaser.Math.RND.weightedPick(items);
} }
export function randSeedEasedWeightedItem<T>(items: T[], easingFunction: string = "Sine.easeIn"): T | null {
if (!items.length) {
return null;
}
if (items.length === 1) {
return items[0];
}
const value = Phaser.Math.RND.realInRange(0, 1);
const easedValue = Phaser.Tweens.Builders.GetEaseFunction(easingFunction)(value);
return items[Math.floor(easedValue * items.length)];
}
/** /**
* Shuffle a list using the seeded rng. Utilises the Fisher-Yates algorithm. * Shuffle a list using the seeded rng. Utilises the Fisher-Yates algorithm.
* @param {Array} items An array of items. * @param {Array} items An array of items.
@ -380,18 +368,21 @@ export class NumberHolder {
} }
} }
/** @deprecated Use {@linkcode NumberHolder} */
export class IntegerHolder extends NumberHolder { export class IntegerHolder extends NumberHolder {
constructor(value: integer) { constructor(value: integer) {
super(value); super(value);
} }
} }
/** @deprecated Use {@linkcode NumberHolder}*/
export class FixedInt extends IntegerHolder { export class FixedInt extends IntegerHolder {
constructor(value: integer) { constructor(value: integer) {
super(value); super(value);
} }
} }
/** @deprecated */
export function fixedInt(value: integer): integer { export function fixedInt(value: integer): integer {
return new FixedInt(value) as unknown as integer; return new FixedInt(value) as unknown as integer;
} }
@ -474,14 +465,15 @@ export function hslToHex(h: number, s: number, l: number): string {
return `#${f(0)}${f(8)}${f(4)}`; return `#${f(0)}${f(8)}${f(4)}`;
} }
/*This function returns true if the current lang is available for some functions /**
If the lang is not in the function, it usually means that lang is going to use the default english version * This function returns `true` if all localized images used by the game have been added for the given language.
This function is used in: *
- summary-ui-handler.ts: If the lang is not available, it'll use types.json (english) * If the lang is not in the function, it usually means that lang is going to use the default english version
English itself counts as not available *
* English itself counts as not available
*/ */
export function verifyLang(lang?: string): boolean { export function hasAllLocalizedSprites(lang?: string): boolean {
//IMPORTANT - ONLY ADD YOUR LANG HERE IF YOU'VE ALREADY ADDED ALL THE NECESSARY IMAGES // IMPORTANT - ONLY ADD YOUR LANG HERE IF YOU'VE ALREADY ADDED ALL THE NECESSARY IMAGES
if (!lang) { if (!lang) {
lang = i18next.resolvedLanguage; lang = i18next.resolvedLanguage;
} }
@ -503,7 +495,7 @@ export function verifyLang(lang?: string): boolean {
} }
/** /**
* Prints the type and name of all game objects in a container for debuggin purposes * Prints the type and name of all game objects in a container for debugging purposes
* @param container container with game objects inside it * @param container container with game objects inside it
*/ */
export function printContainerList(container: Phaser.GameObjects.Container): void { export function printContainerList(container: Phaser.GameObjects.Container): void {
@ -578,17 +570,12 @@ export function capitalizeString(str: string, sep: string, lowerFirstChar: boole
return null; return null;
} }
/**
* Returns if an object is null or undefined
* @param object
*/
export function isNullOrUndefined(object: any): object is undefined | null { export function isNullOrUndefined(object: any): object is undefined | null {
return null === object || undefined === object; return null === object || undefined === object;
} }
/** /**
* Capitalizes the first letter of a string * Capitalizes the first letter of a string
* @param str
*/ */
export function capitalizeFirstLetter(str: string) { export function capitalizeFirstLetter(str: string) {
return str.charAt(0).toUpperCase() + str.slice(1); return str.charAt(0).toUpperCase() + str.slice(1);
@ -614,7 +601,7 @@ export function toDmgValue(value: number, minValue: number = 1) {
* @returns the localized sprite key * @returns the localized sprite key
*/ */
export function getLocalizedSpriteKey(baseKey: string) { export function getLocalizedSpriteKey(baseKey: string) {
return `${baseKey}${verifyLang(i18next.resolvedLanguage) ? `_${i18next.resolvedLanguage}` : ""}`; return `${baseKey}${hasAllLocalizedSprites(i18next.resolvedLanguage) ? `_${i18next.resolvedLanguage}` : ""}`;
} }
/** /**
@ -622,7 +609,7 @@ export function getLocalizedSpriteKey(baseKey: string) {
* @param num the number to check * @param num the number to check
* @param min the minimum value (included) * @param min the minimum value (included)
* @param max the maximum value (included) * @param max the maximum value (included)
* @returns true if number is **inclusive** between min and max * @returns `true` if number is **inclusive** between min and max
*/ */
export function isBetween(num: number, min: number, max: number): boolean { export function isBetween(num: number, min: number, max: number): boolean {
return num >= min && num <= max; return num >= min && num <= max;