add spectral thief

This commit is contained in:
muscode13 2024-11-07 14:35:14 -06:00
parent 4f733796c5
commit c54b3ef88d
2 changed files with 278 additions and 2 deletions

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@ -1,5 +1,5 @@
import { ChargeAnim, initMoveAnim, loadMoveAnimAssets, MoveChargeAnim } from "./battle-anims"; import { ChargeAnim, initMoveAnim, loadMoveAnimAssets, MoveChargeAnim } from "./battle-anims";
import { CommandedTag, EncoreTag, GulpMissileTag, HelpingHandTag, SemiInvulnerableTag, ShellTrapTag, StockpilingTag, SubstituteTag, TrappedTag, TypeBoostTag } from "./battler-tags"; import { CommandedTag, EncoreTag, GulpMissileTag, HelpingHandTag, SemiInvulnerableTag, ShellTrapTag, StockpilingTag, SubstituteTag, TrappedTag, TypeBoostTag, TypeImmuneTag } from "./battler-tags";
import { getPokemonNameWithAffix } from "../messages"; import { getPokemonNameWithAffix } from "../messages";
import Pokemon, { AttackMoveResult, EnemyPokemon, HitResult, MoveResult, PlayerPokemon, PokemonMove, TurnMove } from "../field/pokemon"; import Pokemon, { AttackMoveResult, EnemyPokemon, HitResult, MoveResult, PlayerPokemon, PokemonMove, TurnMove } from "../field/pokemon";
import { getNonVolatileStatusEffects, getStatusEffectHealText, isNonVolatileStatusEffect, StatusEffect } from "./status-effect"; import { getNonVolatileStatusEffects, getStatusEffectHealText, isNonVolatileStatusEffect, StatusEffect } from "./status-effect";
@ -7567,6 +7567,44 @@ export class ExposedMoveAttr extends AddBattlerTagAttr {
} }
} }
export class StealPositiveAndResetStatsAttr extends MoveEffectAttr {
getCondition(): MoveConditionFunc {
return (user: Pokemon, target: Pokemon, move: Move) => {
if (!this.canApply(user, target, move)) {
return false;
}
const moveType = user.getMoveType(move);
for (const type of target.getTypes()) {
if (getTypeDamageMultiplier(moveType, type) === 0) {
return false;
}
}
const immuneTags = target.findTags(tag => tag instanceof TypeImmuneTag && tag.immuneType === moveType);
console.log(immuneTags);
for (const tag of immuneTags) {
if (move && !move.getAttrs(HitsTagAttr).some(attr => attr.tagType === tag.tagType)) {
return false;
}
}
let messageTrigger = true;
for (const s of BATTLE_STATS) {
const targetStatStage = target.getStatStage(s);
if (targetStatStage > 0) {
if (messageTrigger) {
user.scene.queueMessage(i18next.t("moveTriggers:stealPositiveStats", { pokemonName: getPokemonNameWithAffix(user) }));
messageTrigger = false;
}
user.scene.unshiftPhase(new StatStageChangePhase(user.scene, user.getBattlerIndex(), true, [ s ], targetStatStage));
target.setStatStage(s, 0);
target.updateInfo();
}
}
return true;
};
}
}
const unknownTypeCondition: MoveConditionFunc = (user, target, move) => !user.getTypes().includes(Type.UNKNOWN); const unknownTypeCondition: MoveConditionFunc = (user, target, move) => !user.getTypes().includes(Type.UNKNOWN);
@ -9775,7 +9813,8 @@ export function initMoves() {
.attr(RechargeAttr), .attr(RechargeAttr),
new AttackMove(Moves.SPECTRAL_THIEF, Type.GHOST, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 7) new AttackMove(Moves.SPECTRAL_THIEF, Type.GHOST, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 7)
.ignoresSubstitute() .ignoresSubstitute()
.partial(), // Does not steal stats .attr(StealPositiveAndResetStatsAttr)
.partial(), // Will still steal stats if the move misses
new AttackMove(Moves.SUNSTEEL_STRIKE, Type.STEEL, MoveCategory.PHYSICAL, 100, 100, 5, -1, 0, 7) new AttackMove(Moves.SUNSTEEL_STRIKE, Type.STEEL, MoveCategory.PHYSICAL, 100, 100, 5, -1, 0, 7)
.ignoresAbilities() .ignoresAbilities()
.edgeCase(), // Should not ignore abilities when called virtually (metronome) .edgeCase(), // Should not ignore abilities when called virtually (metronome)

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@ -0,0 +1,237 @@
import { Stat } from "#app/enums/stat";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Spectral Thief", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.SPLASH, Moves.SPECTRAL_THIEF ])
.ability(Abilities.BALL_FETCH)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.ENDURE);
});
it("should steal positive stat changes if any before dealing damage", async () => {
await game.classicMode.startBattle([ Species.MARSHADOW ]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
enemy.setStatStage(Stat.ATK, -3);
enemy.setStatStage(Stat.DEF, 3);
enemy.setStatStage(Stat.SPDEF, 6);
enemy.setStatStage(Stat.SPD, 1);
game.move.select(Moves.SPECTRAL_THIEF);
await game.phaseInterceptor.to("MoveEffectPhase");
await game.phaseInterceptor.to("StatStageChangePhase");
expect(player.getStatStage(Stat.ATK)).toBe(0);
expect(enemy.getStatStage(Stat.ATK)).toBe(-3);
expect(player.getStatStage(Stat.DEF)).toBe(3);
expect(enemy.getStatStage(Stat.DEF)).toBe(0);
await game.phaseInterceptor.to("StatStageChangePhase");
expect(player.getStatStage(Stat.SPDEF)).toBe(6);
expect(enemy.getStatStage(Stat.SPDEF)).toBe(0);
await game.phaseInterceptor.to("StatStageChangePhase");
expect(player.getStatStage(Stat.SPD)).toBe(1);
expect(enemy.getStatStage(Stat.SPD)).toBe(0);
expect(enemy.getHpRatio()).toBe(1);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.getHpRatio()).toBeLessThan(1);
});
it("should bypass substitute", async () => {
game.override.enemyMoveset(Moves.SUBSTITUTE);
await game.classicMode.startBattle([ Species.MARSHADOW ]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
enemy.setStatStage(Stat.ATK, 6);
enemy.setStatStage(Stat.DEF, 6);
enemy.setStatStage(Stat.SPATK, 6);
enemy.setStatStage(Stat.SPDEF, 6);
enemy.setStatStage(Stat.SPD, 6);
player.setStatStage(Stat.ATK, 6);
player.setStatStage(Stat.DEF, 6);
player.setStatStage(Stat.SPATK, 6);
player.setStatStage(Stat.SPDEF, 6);
player.setStatStage(Stat.SPD, 6);
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
await game.toNextTurn();
game.move.select(Moves.SPECTRAL_THIEF);
await game.phaseInterceptor.to("BerryPhase");
expect(player.getStatStage(Stat.ATK)).toBe(6);
expect(player.getStatStage(Stat.DEF)).toBe(6);
expect(player.getStatStage(Stat.SPATK)).toBe(6);
expect(player.getStatStage(Stat.SPDEF)).toBe(6);
expect(player.getStatStage(Stat.SPD)).toBe(6);
expect(enemy.getStatStage(Stat.ATK)).toBe(0);
expect(enemy.getStatStage(Stat.DEF)).toBe(0);
expect(enemy.getStatStage(Stat.SPATK)).toBe(0);
expect(enemy.getStatStage(Stat.SPDEF)).toBe(0);
expect(enemy.getStatStage(Stat.SPD)).toBe(0);
expect(enemy.getHpRatio()).toBeLessThan(0.75);
});
it("should steal positive stat changes from pokemon with abilities that protect stat drops (clear body, white smoke)", async () => {
game.override.enemyAbility(Abilities.CLEAR_BODY);
await game.classicMode.startBattle([ Species.MARSHADOW ]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
enemy.setStatStage(Stat.ATK, -3);
enemy.setStatStage(Stat.DEF, 3);
enemy.setStatStage(Stat.SPDEF, 6);
enemy.setStatStage(Stat.SPD, 1);
game.move.select(Moves.SPECTRAL_THIEF);
await game.phaseInterceptor.to("BerryPhase");
expect(player.getStatStage(Stat.ATK)).toBe(0);
expect(player.getStatStage(Stat.DEF)).toBe(3);
expect(player.getStatStage(Stat.SPDEF)).toBe(6);
expect(player.getStatStage(Stat.SPD)).toBe(1);
expect(enemy.getStatStage(Stat.ATK)).toBe(-3);
expect(enemy.getStatStage(Stat.DEF)).toBe(0);
expect(enemy.getStatStage(Stat.SPDEF)).toBe(0);
expect(enemy.getStatStage(Stat.SPD)).toBe(0);
expect(enemy.getHpRatio()).toBeLessThan(1);
});
it("should drop stolen stat boosts when user has contrary", async () => {
game.override.ability(Abilities.CONTRARY);
await game.classicMode.startBattle([ Species.MARSHADOW ]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
enemy.setStatStage(Stat.ATK, -3);
enemy.setStatStage(Stat.DEF, 3);
enemy.setStatStage(Stat.SPDEF, 6);
enemy.setStatStage(Stat.SPD, 1);
game.move.select(Moves.SPECTRAL_THIEF);
await game.phaseInterceptor.to("BerryPhase");
expect(player.getStatStage(Stat.ATK)).toBe(0);
expect(player.getStatStage(Stat.DEF)).toBe(-3);
expect(player.getStatStage(Stat.SPDEF)).toBe(-6);
expect(player.getStatStage(Stat.SPD)).toBe(-1);
expect(enemy.getStatStage(Stat.ATK)).toBe(-3);
expect(enemy.getStatStage(Stat.DEF)).toBe(0);
expect(enemy.getStatStage(Stat.SPDEF)).toBe(0);
expect(enemy.getStatStage(Stat.SPD)).toBe(0);
expect(enemy.getHpRatio()).toBeLessThan(1);
});
it("should double stolen stat boosts when user has simple", async () => {
game.override.ability(Abilities.SIMPLE);
await game.classicMode.startBattle([ Species.MARSHADOW ]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
enemy.setStatStage(Stat.ATK, -3);
enemy.setStatStage(Stat.DEF, 3);
enemy.setStatStage(Stat.SPDEF, 6);
enemy.setStatStage(Stat.SPD, 1);
game.move.select(Moves.SPECTRAL_THIEF);
await game.phaseInterceptor.to("BerryPhase");
expect(player.getStatStage(Stat.ATK)).toBe(0);
expect(player.getStatStage(Stat.DEF)).toBe(6);
expect(player.getStatStage(Stat.SPDEF)).toBe(6);
expect(player.getStatStage(Stat.SPD)).toBe(2);
expect(enemy.getStatStage(Stat.ATK)).toBe(-3);
expect(enemy.getStatStage(Stat.DEF)).toBe(0);
expect(enemy.getStatStage(Stat.SPDEF)).toBe(0);
expect(enemy.getStatStage(Stat.SPD)).toBe(0);
expect(enemy.getHpRatio()).toBeLessThan(1);
});
it("should not steal stat boosts when target is immune", async () => {
game.override.enemySpecies(Species.RATTATA);
await game.classicMode.startBattle([ Species.MARSHADOW ]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
enemy.setStatStage(Stat.ATK, -3);
enemy.setStatStage(Stat.DEF, 3);
enemy.setStatStage(Stat.SPDEF, 6);
enemy.setStatStage(Stat.SPD, 1);
game.move.select(Moves.SPECTRAL_THIEF);
await game.phaseInterceptor.to("BerryPhase");
expect(player.getStatStage(Stat.ATK)).toBe(0);
expect(player.getStatStage(Stat.DEF)).toBe(0);
expect(player.getStatStage(Stat.SPDEF)).toBe(0);
expect(player.getStatStage(Stat.SPD)).toBe(0);
expect(enemy.getStatStage(Stat.ATK)).toBe(-3);
expect(enemy.getStatStage(Stat.DEF)).toBe(3);
expect(enemy.getStatStage(Stat.SPDEF)).toBe(6);
expect(enemy.getStatStage(Stat.SPD)).toBe(1);
expect(enemy.getHpRatio()).toBe(1);
});
it("should not steal stat boosts when target is protected", async () => {
game.override.enemyMoveset(Moves.PROTECT);
await game.classicMode.startBattle([ Species.MARSHADOW ]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
enemy.setStatStage(Stat.ATK, -3);
enemy.setStatStage(Stat.DEF, 3);
enemy.setStatStage(Stat.SPDEF, 6);
enemy.setStatStage(Stat.SPD, 1);
game.move.select(Moves.SPECTRAL_THIEF);
await game.phaseInterceptor.to("BerryPhase");
expect(player.getStatStage(Stat.ATK)).toBe(0);
expect(player.getStatStage(Stat.DEF)).toBe(0);
expect(player.getStatStage(Stat.SPDEF)).toBe(0);
expect(player.getStatStage(Stat.SPD)).toBe(0);
expect(enemy.getStatStage(Stat.ATK)).toBe(-3);
expect(enemy.getStatStage(Stat.DEF)).toBe(3);
expect(enemy.getStatStage(Stat.SPDEF)).toBe(6);
expect(enemy.getStatStage(Stat.SPD)).toBe(1);
expect(enemy.getHpRatio()).toBe(1);
});
});