add spectral thief
This commit is contained in:
parent
4f733796c5
commit
c54b3ef88d
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@ -1,5 +1,5 @@
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import { ChargeAnim, initMoveAnim, loadMoveAnimAssets, MoveChargeAnim } from "./battle-anims";
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import { ChargeAnim, initMoveAnim, loadMoveAnimAssets, MoveChargeAnim } from "./battle-anims";
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import { CommandedTag, EncoreTag, GulpMissileTag, HelpingHandTag, SemiInvulnerableTag, ShellTrapTag, StockpilingTag, SubstituteTag, TrappedTag, TypeBoostTag } from "./battler-tags";
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import { CommandedTag, EncoreTag, GulpMissileTag, HelpingHandTag, SemiInvulnerableTag, ShellTrapTag, StockpilingTag, SubstituteTag, TrappedTag, TypeBoostTag, TypeImmuneTag } from "./battler-tags";
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import { getPokemonNameWithAffix } from "../messages";
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import { getPokemonNameWithAffix } from "../messages";
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import Pokemon, { AttackMoveResult, EnemyPokemon, HitResult, MoveResult, PlayerPokemon, PokemonMove, TurnMove } from "../field/pokemon";
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import Pokemon, { AttackMoveResult, EnemyPokemon, HitResult, MoveResult, PlayerPokemon, PokemonMove, TurnMove } from "../field/pokemon";
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import { getNonVolatileStatusEffects, getStatusEffectHealText, isNonVolatileStatusEffect, StatusEffect } from "./status-effect";
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import { getNonVolatileStatusEffects, getStatusEffectHealText, isNonVolatileStatusEffect, StatusEffect } from "./status-effect";
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@ -7567,6 +7567,44 @@ export class ExposedMoveAttr extends AddBattlerTagAttr {
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}
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}
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}
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}
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export class StealPositiveAndResetStatsAttr extends MoveEffectAttr {
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getCondition(): MoveConditionFunc {
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return (user: Pokemon, target: Pokemon, move: Move) => {
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if (!this.canApply(user, target, move)) {
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return false;
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}
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const moveType = user.getMoveType(move);
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for (const type of target.getTypes()) {
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if (getTypeDamageMultiplier(moveType, type) === 0) {
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return false;
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}
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}
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const immuneTags = target.findTags(tag => tag instanceof TypeImmuneTag && tag.immuneType === moveType);
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console.log(immuneTags);
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for (const tag of immuneTags) {
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if (move && !move.getAttrs(HitsTagAttr).some(attr => attr.tagType === tag.tagType)) {
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return false;
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}
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}
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let messageTrigger = true;
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for (const s of BATTLE_STATS) {
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const targetStatStage = target.getStatStage(s);
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if (targetStatStage > 0) {
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if (messageTrigger) {
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user.scene.queueMessage(i18next.t("moveTriggers:stealPositiveStats", { pokemonName: getPokemonNameWithAffix(user) }));
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messageTrigger = false;
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}
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user.scene.unshiftPhase(new StatStageChangePhase(user.scene, user.getBattlerIndex(), true, [ s ], targetStatStage));
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target.setStatStage(s, 0);
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target.updateInfo();
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}
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}
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return true;
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};
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}
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}
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const unknownTypeCondition: MoveConditionFunc = (user, target, move) => !user.getTypes().includes(Type.UNKNOWN);
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const unknownTypeCondition: MoveConditionFunc = (user, target, move) => !user.getTypes().includes(Type.UNKNOWN);
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@ -9775,7 +9813,8 @@ export function initMoves() {
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.attr(RechargeAttr),
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.attr(RechargeAttr),
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new AttackMove(Moves.SPECTRAL_THIEF, Type.GHOST, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 7)
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new AttackMove(Moves.SPECTRAL_THIEF, Type.GHOST, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 7)
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.ignoresSubstitute()
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.ignoresSubstitute()
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.partial(), // Does not steal stats
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.attr(StealPositiveAndResetStatsAttr)
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.partial(), // Will still steal stats if the move misses
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new AttackMove(Moves.SUNSTEEL_STRIKE, Type.STEEL, MoveCategory.PHYSICAL, 100, 100, 5, -1, 0, 7)
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new AttackMove(Moves.SUNSTEEL_STRIKE, Type.STEEL, MoveCategory.PHYSICAL, 100, 100, 5, -1, 0, 7)
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.ignoresAbilities()
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.ignoresAbilities()
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.edgeCase(), // Should not ignore abilities when called virtually (metronome)
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.edgeCase(), // Should not ignore abilities when called virtually (metronome)
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@ -0,0 +1,237 @@
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import { Stat } from "#app/enums/stat";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Spectral Thief", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.SPLASH, Moves.SPECTRAL_THIEF ])
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.ability(Abilities.BALL_FETCH)
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.ENDURE);
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});
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it("should steal positive stat changes if any before dealing damage", async () => {
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await game.classicMode.startBattle([ Species.MARSHADOW ]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.setStatStage(Stat.ATK, -3);
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enemy.setStatStage(Stat.DEF, 3);
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enemy.setStatStage(Stat.SPDEF, 6);
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enemy.setStatStage(Stat.SPD, 1);
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game.move.select(Moves.SPECTRAL_THIEF);
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await game.phaseInterceptor.to("MoveEffectPhase");
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await game.phaseInterceptor.to("StatStageChangePhase");
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expect(player.getStatStage(Stat.ATK)).toBe(0);
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expect(enemy.getStatStage(Stat.ATK)).toBe(-3);
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expect(player.getStatStage(Stat.DEF)).toBe(3);
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expect(enemy.getStatStage(Stat.DEF)).toBe(0);
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await game.phaseInterceptor.to("StatStageChangePhase");
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expect(player.getStatStage(Stat.SPDEF)).toBe(6);
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expect(enemy.getStatStage(Stat.SPDEF)).toBe(0);
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await game.phaseInterceptor.to("StatStageChangePhase");
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expect(player.getStatStage(Stat.SPD)).toBe(1);
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expect(enemy.getStatStage(Stat.SPD)).toBe(0);
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expect(enemy.getHpRatio()).toBe(1);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.getHpRatio()).toBeLessThan(1);
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});
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it("should bypass substitute", async () => {
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game.override.enemyMoveset(Moves.SUBSTITUTE);
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await game.classicMode.startBattle([ Species.MARSHADOW ]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.setStatStage(Stat.ATK, 6);
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enemy.setStatStage(Stat.DEF, 6);
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enemy.setStatStage(Stat.SPATK, 6);
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enemy.setStatStage(Stat.SPDEF, 6);
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enemy.setStatStage(Stat.SPD, 6);
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player.setStatStage(Stat.ATK, 6);
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player.setStatStage(Stat.DEF, 6);
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player.setStatStage(Stat.SPATK, 6);
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player.setStatStage(Stat.SPDEF, 6);
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player.setStatStage(Stat.SPD, 6);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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await game.toNextTurn();
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game.move.select(Moves.SPECTRAL_THIEF);
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await game.phaseInterceptor.to("BerryPhase");
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expect(player.getStatStage(Stat.ATK)).toBe(6);
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expect(player.getStatStage(Stat.DEF)).toBe(6);
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expect(player.getStatStage(Stat.SPATK)).toBe(6);
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expect(player.getStatStage(Stat.SPDEF)).toBe(6);
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expect(player.getStatStage(Stat.SPD)).toBe(6);
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expect(enemy.getStatStage(Stat.ATK)).toBe(0);
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expect(enemy.getStatStage(Stat.DEF)).toBe(0);
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expect(enemy.getStatStage(Stat.SPATK)).toBe(0);
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expect(enemy.getStatStage(Stat.SPDEF)).toBe(0);
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expect(enemy.getStatStage(Stat.SPD)).toBe(0);
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expect(enemy.getHpRatio()).toBeLessThan(0.75);
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});
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it("should steal positive stat changes from pokemon with abilities that protect stat drops (clear body, white smoke)", async () => {
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game.override.enemyAbility(Abilities.CLEAR_BODY);
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await game.classicMode.startBattle([ Species.MARSHADOW ]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.setStatStage(Stat.ATK, -3);
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enemy.setStatStage(Stat.DEF, 3);
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enemy.setStatStage(Stat.SPDEF, 6);
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enemy.setStatStage(Stat.SPD, 1);
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game.move.select(Moves.SPECTRAL_THIEF);
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await game.phaseInterceptor.to("BerryPhase");
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expect(player.getStatStage(Stat.ATK)).toBe(0);
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expect(player.getStatStage(Stat.DEF)).toBe(3);
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expect(player.getStatStage(Stat.SPDEF)).toBe(6);
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expect(player.getStatStage(Stat.SPD)).toBe(1);
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expect(enemy.getStatStage(Stat.ATK)).toBe(-3);
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expect(enemy.getStatStage(Stat.DEF)).toBe(0);
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expect(enemy.getStatStage(Stat.SPDEF)).toBe(0);
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expect(enemy.getStatStage(Stat.SPD)).toBe(0);
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expect(enemy.getHpRatio()).toBeLessThan(1);
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});
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it("should drop stolen stat boosts when user has contrary", async () => {
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game.override.ability(Abilities.CONTRARY);
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await game.classicMode.startBattle([ Species.MARSHADOW ]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.setStatStage(Stat.ATK, -3);
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enemy.setStatStage(Stat.DEF, 3);
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enemy.setStatStage(Stat.SPDEF, 6);
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enemy.setStatStage(Stat.SPD, 1);
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game.move.select(Moves.SPECTRAL_THIEF);
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await game.phaseInterceptor.to("BerryPhase");
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expect(player.getStatStage(Stat.ATK)).toBe(0);
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expect(player.getStatStage(Stat.DEF)).toBe(-3);
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expect(player.getStatStage(Stat.SPDEF)).toBe(-6);
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expect(player.getStatStage(Stat.SPD)).toBe(-1);
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expect(enemy.getStatStage(Stat.ATK)).toBe(-3);
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expect(enemy.getStatStage(Stat.DEF)).toBe(0);
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expect(enemy.getStatStage(Stat.SPDEF)).toBe(0);
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expect(enemy.getStatStage(Stat.SPD)).toBe(0);
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expect(enemy.getHpRatio()).toBeLessThan(1);
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});
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it("should double stolen stat boosts when user has simple", async () => {
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game.override.ability(Abilities.SIMPLE);
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await game.classicMode.startBattle([ Species.MARSHADOW ]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.setStatStage(Stat.ATK, -3);
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enemy.setStatStage(Stat.DEF, 3);
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enemy.setStatStage(Stat.SPDEF, 6);
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enemy.setStatStage(Stat.SPD, 1);
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game.move.select(Moves.SPECTRAL_THIEF);
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await game.phaseInterceptor.to("BerryPhase");
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expect(player.getStatStage(Stat.ATK)).toBe(0);
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expect(player.getStatStage(Stat.DEF)).toBe(6);
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expect(player.getStatStage(Stat.SPDEF)).toBe(6);
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expect(player.getStatStage(Stat.SPD)).toBe(2);
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expect(enemy.getStatStage(Stat.ATK)).toBe(-3);
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expect(enemy.getStatStage(Stat.DEF)).toBe(0);
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expect(enemy.getStatStage(Stat.SPDEF)).toBe(0);
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expect(enemy.getStatStage(Stat.SPD)).toBe(0);
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expect(enemy.getHpRatio()).toBeLessThan(1);
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});
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it("should not steal stat boosts when target is immune", async () => {
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game.override.enemySpecies(Species.RATTATA);
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await game.classicMode.startBattle([ Species.MARSHADOW ]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.setStatStage(Stat.ATK, -3);
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enemy.setStatStage(Stat.DEF, 3);
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enemy.setStatStage(Stat.SPDEF, 6);
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enemy.setStatStage(Stat.SPD, 1);
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game.move.select(Moves.SPECTRAL_THIEF);
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await game.phaseInterceptor.to("BerryPhase");
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expect(player.getStatStage(Stat.ATK)).toBe(0);
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expect(player.getStatStage(Stat.DEF)).toBe(0);
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expect(player.getStatStage(Stat.SPDEF)).toBe(0);
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expect(player.getStatStage(Stat.SPD)).toBe(0);
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expect(enemy.getStatStage(Stat.ATK)).toBe(-3);
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expect(enemy.getStatStage(Stat.DEF)).toBe(3);
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expect(enemy.getStatStage(Stat.SPDEF)).toBe(6);
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expect(enemy.getStatStage(Stat.SPD)).toBe(1);
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expect(enemy.getHpRatio()).toBe(1);
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});
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it("should not steal stat boosts when target is protected", async () => {
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game.override.enemyMoveset(Moves.PROTECT);
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await game.classicMode.startBattle([ Species.MARSHADOW ]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.setStatStage(Stat.ATK, -3);
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enemy.setStatStage(Stat.DEF, 3);
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enemy.setStatStage(Stat.SPDEF, 6);
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enemy.setStatStage(Stat.SPD, 1);
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game.move.select(Moves.SPECTRAL_THIEF);
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await game.phaseInterceptor.to("BerryPhase");
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expect(player.getStatStage(Stat.ATK)).toBe(0);
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expect(player.getStatStage(Stat.DEF)).toBe(0);
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expect(player.getStatStage(Stat.SPDEF)).toBe(0);
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expect(player.getStatStage(Stat.SPD)).toBe(0);
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expect(enemy.getStatStage(Stat.ATK)).toBe(-3);
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expect(enemy.getStatStage(Stat.DEF)).toBe(3);
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expect(enemy.getStatStage(Stat.SPDEF)).toBe(6);
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expect(enemy.getStatStage(Stat.SPD)).toBe(1);
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expect(enemy.getHpRatio()).toBe(1);
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});
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});
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