[Localization(zh-cn)] Fix linebreak in move.ts (#2948)

fix linebreak
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@ -107,7 +107,7 @@ export const move: MoveTranslationEntries = {
}, },
"rollingKick": { "rollingKick": {
name: "回旋踢", name: "回旋踢",
effect: "一边使身体快速旋转,\n一边踢飞对手进行攻击。有时会使对手畏缩", effect: "一边使身体快速旋转,\n一边踢飞对手进行攻击。\n有时会使对手畏缩",
}, },
"sandAttack": { "sandAttack": {
name: "泼沙", name: "泼沙",
@ -179,7 +179,7 @@ export const move: MoveTranslationEntries = {
}, },
"growl": { "growl": {
name: "叫声", name: "叫声",
effect: "让对手听可爱的叫声,\n引开注意力使其疏忽从而降低对手的攻击", effect: "让对手听可爱的叫声,\n引开注意力使其疏忽\n从而降低对手的攻击",
}, },
"roar": { "roar": {
name: "吼叫", name: "吼叫",
@ -399,7 +399,7 @@ export const move: MoveTranslationEntries = {
}, },
"teleport": { "teleport": {
name: "瞬间移动", name: "瞬间移动",
effect: "当有后备宝可梦时使用,\n就可以进行替换。野生的宝可梦使用则会逃走", effect: "当有后备宝可梦时使用,\n就可以进行替换。\n野生的宝可梦使用则会逃走",
}, },
"nightShade": { "nightShade": {
name: "黑夜魔影", name: "黑夜魔影",
@ -611,7 +611,7 @@ export const move: MoveTranslationEntries = {
}, },
"explosion": { "explosion": {
name: "大爆炸", name: "大爆炸",
effect: "引发大爆炸,攻击自己周围所有的宝可梦。\n使用后自己会陷入昏厥", effect: "引发大爆炸,\n攻击自己周围所有的宝可梦。\n使用后自己会陷入昏厥",
}, },
"furySwipes": { "furySwipes": {
name: "乱抓", name: "乱抓",
@ -643,7 +643,7 @@ export const move: MoveTranslationEntries = {
}, },
"triAttack": { "triAttack": {
name: "三重攻击", name: "三重攻击",
effect: "用3种光线进行攻击。\n有时会让对手陷入麻痹、灼伤或冰冻的状态", effect: "用3种光线进行攻击。\n有时会让对手陷入麻痹、\n灼伤或冰冻的状态",
}, },
"superFang": { "superFang": {
name: "愤怒门牙", name: "愤怒门牙",
@ -659,7 +659,7 @@ export const move: MoveTranslationEntries = {
}, },
"struggle": { "struggle": {
name: "挣扎", name: "挣扎",
effect: "当自己的PP耗尽时,\n努力挣扎攻击对手。自己也会受到少许伤害", effect: "当自己的PP耗尽时,\n努力挣扎攻击对手。\n自己也会受到少许伤害",
}, },
"sketch": { "sketch": {
name: "写生", name: "写生",
@ -775,7 +775,7 @@ export const move: MoveTranslationEntries = {
}, },
"destinyBond": { "destinyBond": {
name: "同命", name: "同命",
effect: "使出招式后,当受到对手攻击陷入昏厥时,\n对手也会一同昏厥。\n连续使出则会失败", effect: "使出招式后,当受到对手攻击\n陷入昏厥时,对手也会一同昏厥。\n连续使出则会失败",
}, },
"perishSong": { "perishSong": {
name: "终焉之歌", name: "终焉之歌",
@ -911,7 +911,7 @@ export const move: MoveTranslationEntries = {
}, },
"pursuit": { "pursuit": {
name: "追打", name: "追打",
effect: "当对手替换宝可梦上场时使出此招式的话,\n能够以倍的威力进行攻击", effect: "当对手替换宝可梦上场时\n使出此招式的话,\n能够以倍的威力进行攻击",
}, },
"rapidSpin": { "rapidSpin": {
name: "高速旋转", name: "高速旋转",
@ -959,7 +959,7 @@ export const move: MoveTranslationEntries = {
}, },
"rainDance": { "rainDance": {
name: "求雨", name: "求雨",
effect: "在5回合内一直降雨,\n从而提高水属性的招式威力。火属性的招式威\n力则降低", effect: "在5回合内一直降雨,\n从而提高水属性的招式威力。\n火属性的招式威力则降低",
}, },
"sunnyDay": { "sunnyDay": {
name: "大晴天", name: "大晴天",
@ -979,7 +979,7 @@ export const move: MoveTranslationEntries = {
}, },
"extremeSpeed": { "extremeSpeed": {
name: "神速", name: "神速",
effect: "以迅雷不及掩耳之势猛撞向对手进行攻击。\n必定能够先制攻击", effect: "以迅雷不及掩耳之势猛\n撞向对手进行攻击。\n必定能够先制攻击",
}, },
"ancientPower": { "ancientPower": {
name: "原始之力", name: "原始之力",
@ -1023,7 +1023,7 @@ export const move: MoveTranslationEntries = {
}, },
"swallow": { "swallow": {
name: "吞下", name: "吞下",
effect: "将积蓄的力量吞下,从而回复自己的HP。\n积蓄得越多回复越大", effect: "将积蓄的力量吞下,\n从而回复自己的HP。\n积蓄得越多回复越大",
}, },
"heatWave": { "heatWave": {
name: "热风", name: "热风",
@ -1031,7 +1031,7 @@ export const move: MoveTranslationEntries = {
}, },
"hail": { "hail": {
name: "冰雹", name: "冰雹",
effect: "在5回合内一直降冰雹,\n除冰属性的宝可梦以外给予全体宝可梦伤害", effect: "在5回合内一直降冰雹,\n除冰属性的宝可梦以外\n给予全体宝可梦伤害",
}, },
"torment": { "torment": {
name: "无理取闹", name: "无理取闹",
@ -1059,7 +1059,7 @@ export const move: MoveTranslationEntries = {
}, },
"smellingSalts": { "smellingSalts": {
name: "清醒", name: "清醒",
effect: "对于麻痹状态下的对手,\n威力会变成倍。但相反对手的麻痹也会被治愈", effect: "对于麻痹状态下的对手,\n威力会变成倍。\n但相反对手的麻痹也会被治愈",
}, },
"followMe": { "followMe": {
name: "看我嘛", name: "看我嘛",
@ -1067,7 +1067,7 @@ export const move: MoveTranslationEntries = {
}, },
"naturePower": { "naturePower": {
name: "自然之力", name: "自然之力",
effect: "用自然之力进行攻击。\n根据所使用场所的不同使出的招式也会有所变化", effect: "用自然之力进行攻击。\n根据所使用场所的不同\n使出的招式也会有所变化",
}, },
"charge": { "charge": {
name: "充电", name: "充电",
@ -1111,7 +1111,7 @@ export const move: MoveTranslationEntries = {
}, },
"recycle": { "recycle": {
name: "回收利用", name: "回收利用",
effect: "使战斗中已经消耗掉的自己的持有物再生,\n并可以再次使用", effect: "使战斗中已经消耗掉的\n自己的持有物再生,\n并可以再次使用",
}, },
"revenge": { "revenge": {
name: "报复", name: "报复",
@ -1199,7 +1199,7 @@ export const move: MoveTranslationEntries = {
}, },
"mudSport": { "mudSport": {
name: "玩泥巴", name: "玩泥巴",
effect: "一旦使用此招式,周围就会弄得到处是泥。\n在回合内减弱电属性的招式", effect: "一旦使用此招式,\n周围就会弄得到处是泥。\n在回合内减弱电属性的招式",
}, },
"iceBall": { "iceBall": {
name: "冰球", name: "冰球",
@ -1259,7 +1259,7 @@ export const move: MoveTranslationEntries = {
}, },
"overheat": { "overheat": {
name: "过热", name: "过热",
effect: "使出全部力量攻击对手。\n使用之后会因为反作用力自己的特攻大幅降低", effect: "使出全部力量攻击对手。\n使用之后会因为反作用力\n自己的特攻大幅降低",
}, },
"odorSleuth": { "odorSleuth": {
name: "气味侦测", name: "气味侦测",
@ -1367,11 +1367,11 @@ export const move: MoveTranslationEntries = {
}, },
"poisonTail": { "poisonTail": {
name: "毒尾", name: "毒尾",
effect: "用尾巴拍打。有时会让对手陷入中毒状态,\n也容易击中要害", effect: "用尾巴拍打。\n有时会让对手陷入中毒状态,\n也容易击中要害",
}, },
"covet": { "covet": {
name: "渴望", name: "渴望",
effect: "一边可爱地撒娇,一边靠近对手进行攻击,\n还能夺取对手携带的道具", effect: "一边可爱地撒娇,\n一边靠近对手进行攻击,\n还能夺取对手携带的道具",
}, },
"voltTackle": { "voltTackle": {
name: "伏特攻击", name: "伏特攻击",
@ -1415,7 +1415,7 @@ export const move: MoveTranslationEntries = {
}, },
"psychoBoost": { "psychoBoost": {
name: "精神突进", name: "精神突进",
effect: "使出全部力量攻击对手。\n使用之后会因为反作用力自己的特攻大幅降低", effect: "使出全部力量攻击对手。\n使用之后会因为反作用力\n自己的特攻大幅降低",
}, },
"roost": { "roost": {
name: "羽栖", name: "羽栖",
@ -1527,11 +1527,11 @@ export const move: MoveTranslationEntries = {
}, },
"meFirst": { "meFirst": {
name: "抢先一步", name: "抢先一步",
effect: "提高威力,抢先使出对手想要使出的招式。\n如果不先使出则会失败", effect: "提高威力,\n抢先使出对手想要使出的招式。\n如果不先使出则会失败",
}, },
"copycat": { "copycat": {
name: "仿效", name: "仿效",
effect: "模仿对手刚才使出的招式,\n并使出相同招式。如果对手还没出招则会失败", effect: "模仿对手刚才使出的招式,\n并使出相同招式。\n如果对手还没出招则会失败",
}, },
"powerSwap": { "powerSwap": {
name: "力量互换", name: "力量互换",
@ -1715,7 +1715,7 @@ export const move: MoveTranslationEntries = {
}, },
"mirrorShot": { "mirrorShot": {
name: "镜光射击", name: "镜光射击",
effect: "抛光自己的身体,向对手释放出闪光之力。\n有时会降低对手的命中率", effect: "抛光自己的身体,\n向对手释放出闪光之力。\n有时会降低对手的命中率",
}, },
"flashCannon": { "flashCannon": {
name: "加农光炮", name: "加农光炮",
@ -1735,11 +1735,11 @@ export const move: MoveTranslationEntries = {
}, },
"dracoMeteor": { "dracoMeteor": {
name: "流星群", name: "流星群",
effect: "从天空中向对手落下陨石。\n使用之后因为反作用力自己的特攻会大幅降低", effect: "从天空中向对手落下陨石。\n使用之后因为反作用力\n自己的特攻会大幅降低",
}, },
"discharge": { "discharge": {
name: "放电", name: "放电",
effect: "用耀眼的电击攻击自己周围所有的宝可梦。\n有时会陷入麻痹状态", effect: "用耀眼的电击攻击\n自己周围所有的宝可梦。\n有时会陷入麻痹状态",
}, },
"lavaPlume": { "lavaPlume": {
name: "喷烟", name: "喷烟",
@ -1791,7 +1791,7 @@ export const move: MoveTranslationEntries = {
}, },
"chatter": { "chatter": {
name: "喋喋不休", name: "喋喋不休",
effect: "用非常烦人的,喋喋不休的音波攻击对手。\n使对手混乱", effect: "用非常烦人的,\n喋喋不休的音波攻击对手。\n使对手混乱",
}, },
"judgment": { "judgment": {
name: "制裁光砾", name: "制裁光砾",
@ -1827,7 +1827,7 @@ export const move: MoveTranslationEntries = {
}, },
"headSmash": { "headSmash": {
name: "双刃头锤", name: "双刃头锤",
effect: "拼命使出浑身力气,向对手进行头锤攻击。\n自己也会受到非常大的伤害", effect: "拼命使出浑身力气,\n向对手进行头锤攻击。\n自己也会受到非常大的伤害",
}, },
"doubleHit": { "doubleHit": {
name: "二连击", name: "二连击",
@ -1943,7 +1943,7 @@ export const move: MoveTranslationEntries = {
}, },
"electroBall": { "electroBall": {
name: "电球", name: "电球",
effect: "用电气团撞向对手。自己比对手速度越快,\n威力越大", effect: "用电气团撞向对手。\n自己比对手速度越快,\n威力越大",
}, },
"soak": { "soak": {
name: "浸水", name: "浸水",
@ -1991,7 +1991,7 @@ export const move: MoveTranslationEntries = {
}, },
"chipAway": { "chipAway": {
name: "逐步击破", name: "逐步击破",
effect: "看准机会稳步攻击。无视对手的能力变化,\n直接给予伤害", effect: "看准机会稳步攻击。\n无视对手的能力变化,\n直接给予伤害",
}, },
"clearSmog": { "clearSmog": {
name: "清除之烟", name: "清除之烟",
@ -2007,7 +2007,7 @@ export const move: MoveTranslationEntries = {
}, },
"allySwitch": { "allySwitch": {
name: "交换场地", name: "交换场地",
effect: "用神奇的力量瞬间移动,\n互换自己和同伴所在的位置。连续使出则容易失败", effect: "用神奇的力量瞬间移动,\n互换自己和同伴所在的位置。\n连续使出则容易失败",
}, },
"scald": { "scald": {
name: "热水", name: "热水",
@ -2115,7 +2115,7 @@ export const move: MoveTranslationEntries = {
}, },
"drillRun": { "drillRun": {
name: "直冲钻", name: "直冲钻",
effect: "像钢钻一样,一边旋转身体一边撞击对手。\n容易击中要害", effect: "像钢钻一样,\n一边旋转身体一边撞击对手。\n容易击中要害",
}, },
"dualChop": { "dualChop": {
name: "二连劈", name: "二连劈",
@ -2199,11 +2199,11 @@ export const move: MoveTranslationEntries = {
}, },
"boltStrike": { "boltStrike": {
name: "雷击", name: "雷击",
effect: "让强大的电流覆盖全身,\n猛撞向对手进行攻击。有时会让对手陷入麻痹状态", effect: "让强大的电流覆盖全身,\n猛撞向对手进行攻击。\n有时会让对手陷入麻痹状态",
}, },
"blueFlare": { "blueFlare": {
name: "青焰", name: "青焰",
effect: "用美丽而激烈的青焰包裹住对手进行攻击。\n有时会让对手陷入灼伤状态", effect: "用美丽而激烈的青焰\n包裹住对手进行攻击。\n有时会让对手陷入灼伤状态",
}, },
"fieryDance": { "fieryDance": {
name: "火之舞", name: "火之舞",
@ -2211,7 +2211,7 @@ export const move: MoveTranslationEntries = {
}, },
"freezeShock": { "freezeShock": {
name: "冰冻伏特", name: "冰冻伏特",
effect: "用覆盖着电流的冰块,\n在第回合撞向对手。有时会让对手陷入麻痹状态", effect: "用覆盖着电流的冰块,\n在第回合撞向对手。\n有时会让对手陷入麻痹状态",
}, },
"iceBurn": { "iceBurn": {
name: "极寒冷焰", name: "极寒冷焰",
@ -2263,7 +2263,7 @@ export const move: MoveTranslationEntries = {
}, },
"phantomForce": { "phantomForce": {
name: "潜灵奇袭", name: "潜灵奇袭",
effect: "第1回合消失在某处,\n第回合攻击对手。可以无视守护进行攻击", effect: "第1回合消失在某处,\n第回合攻击对手。\n可以无视守护进行攻击",
}, },
"trickOrTreat": { "trickOrTreat": {
name: "万圣夜", name: "万圣夜",
@ -2295,7 +2295,7 @@ export const move: MoveTranslationEntries = {
}, },
"disarmingVoice": { "disarmingVoice": {
name: "魅惑之声", name: "魅惑之声",
effect: "发出魅惑的叫声,给予对手精神上的伤害。\n攻击必定会命中", effect: "发出魅惑的叫声,\n给予对手精神上的伤害。\n攻击必定会命中",
}, },
"partingShot": { "partingShot": {
name: "抛下狠话", name: "抛下狠话",
@ -2311,7 +2311,7 @@ export const move: MoveTranslationEntries = {
}, },
"craftyShield": { "craftyShield": {
name: "戏法防守", name: "戏法防守",
effect: "使用神奇的力量防住攻击我方的变化招式。\n但无法防住伤害招式的攻击", effect: "使用神奇的力量防住\n攻击我方的变化招式。\n但无法防住伤害招式的攻击",
}, },
"flowerShield": { "flowerShield": {
name: "鲜花防守", name: "鲜花防守",
@ -2351,7 +2351,7 @@ export const move: MoveTranslationEntries = {
}, },
"kingsShield": { "kingsShield": {
name: "王者盾牌", name: "王者盾牌",
effect: "防住对手攻击的同时,\n自己变为防御姿态。能够降低所接触到的对手的攻击", effect: "防住对手攻击的同时,\n自己变为防御姿态。\n能够降低所接触到的对手的攻击",
}, },
"playNice": { "playNice": {
name: "和睦相处", name: "和睦相处",
@ -2395,7 +2395,7 @@ export const move: MoveTranslationEntries = {
}, },
"venomDrench": { "venomDrench": {
name: "毒液陷阱", name: "毒液陷阱",
effect: "将特殊的毒液泼向对手。\n对处于中毒状态的对手其攻击、特攻和速\n度都会降低", effect: "将特殊的毒液泼向对手。\n对处于中毒状态的对手其攻击、\n特攻和速度都会降低",
}, },
"powder": { "powder": {
name: "粉尘", name: "粉尘",
@ -2459,15 +2459,15 @@ export const move: MoveTranslationEntries = {
}, },
"thousandWaves": { "thousandWaves": {
name: "千波激荡", name: "千波激荡",
effect: "从地面掀起波浪进行攻击。\n被掀入波浪中的对手将无法从战斗中逃走", effect: "从地面掀起波浪进行攻击。\n被掀入波浪中的对手\n将无法从战斗中逃走",
}, },
"landsWrath": { "landsWrath": {
name: "大地神力", name: "大地神力",
effect: "聚集大地的力量,将此力量集中攻击对手,\n并给予伤害", effect: "聚集大地的力量,\n将此力量集中攻击对手,\n并给予伤害",
}, },
"lightOfRuin": { "lightOfRuin": {
name: "破灭之光", name: "破灭之光",
effect: "借用永恒之花的力量,\n发射出强力光线。自己也会受到非常大的伤害", effect: "借用永恒之花的力量,\n发射出强力光线。\n自己也会受到非常大的伤害",
}, },
"originPulse": { "originPulse": {
name: "根源波动", name: "根源波动",
@ -2495,43 +2495,43 @@ export const move: MoveTranslationEntries = {
}, },
"allOutPummelingPhysical": { "allOutPummelingPhysical": {
name: "格斗Z全力无双激烈拳", name: "格斗Z全力无双激烈拳",
effect: "通过Z力量制造出能量弹,\n全力撞向对手。威力会根据原来的招式而改变", effect: "通过Z力量制造出能量弹,\n全力撞向对手。\n威力会根据原来的招式而改变",
}, },
"allOutPummelingSpecial": { "allOutPummelingSpecial": {
name: "格斗Z全力无双激烈拳", name: "格斗Z全力无双激烈拳",
effect: "通过Z力量制造出能量弹,\n全力撞向对手。威力会根据原来的招式而改变", effect: "通过Z力量制造出能量弹,\n全力撞向对手。\n威力会根据原来的招式而改变",
}, },
"supersonicSkystrikePhysical": { "supersonicSkystrikePhysical": {
name: "飞行Z极速俯冲轰烈撞", name: "飞行Z极速俯冲轰烈撞",
effect: "通过Z力量猛烈地飞向天空,\n朝对手全力落下。威力会根据原来的招\n式而改变", effect: "通过Z力量猛烈地飞向天空,\n朝对手全力落下。\n威力会根据原来的招式而改变",
}, },
"supersonicSkystrikeSpecial": { "supersonicSkystrikeSpecial": {
name: "飞行Z极速俯冲轰烈撞", name: "飞行Z极速俯冲轰烈撞",
effect: "通过Z力量猛烈地飞向天空,\n朝对手全力落下。威力会根据原来的招\n式而改变", effect: "通过Z力量猛烈地飞向天空,\n朝对手全力落下。\n威力会根据原来的招式而改变",
}, },
"acidDownpourPhysical": { "acidDownpourPhysical": {
name: "毒Z强酸剧毒灭绝雨", name: "毒Z强酸剧毒灭绝雨",
effect: "通过Z力量使毒沼涌起,\n全力让对手沉下去。威力会根据原来的招式而改变", effect: "通过Z力量使毒沼涌起,\n全力让对手沉下去。\n威力会根据原来的招式而改变",
}, },
"acidDownpourSpecial": { "acidDownpourSpecial": {
name: "毒Z强酸剧毒灭绝雨", name: "毒Z强酸剧毒灭绝雨",
effect: "通过Z力量使毒沼涌起,\n全力让对手沉下去。威力会根据原来的招式而改变", effect: "通过Z力量使毒沼涌起,\n全力让对手沉下去。\n威力会根据原来的招式而改变",
}, },
"tectonicRagePhysical": { "tectonicRagePhysical": {
name: "地面Z地隆啸天大终结", name: "地面Z地隆啸天大终结",
effect: "通过Z力量潜入地里最深处,\n全力撞上对手。威力会根据原来的招式而改变", effect: "通过Z力量潜入地里最深处,\n全力撞上对手。\n威力会根据原来的招式而改变",
}, },
"tectonicRageSpecial": { "tectonicRageSpecial": {
name: "地面Z地隆啸天大终结", name: "地面Z地隆啸天大终结",
effect: "通过Z力量潜入地里最深处,\n全力撞上对手。威力会根据原来的招式而改变", effect: "通过Z力量潜入地里最深处,\n全力撞上对手。\n威力会根据原来的招式而改变",
}, },
"continentalCrushPhysical": { "continentalCrushPhysical": {
name: "岩石Z毁天灭地巨岩坠", name: "岩石Z毁天灭地巨岩坠",
effect: "通过Z力量召唤大大的岩山,\n全力撞向对手。威力会根据原来的招式而改变", effect: "通过Z力量召唤大大的岩山,\n全力撞向对手。\n威力会根据原来的招式而改变",
}, },
"continentalCrushSpecial": { "continentalCrushSpecial": {
name: "岩石Z毁天灭地巨岩坠", name: "岩石Z毁天灭地巨岩坠",
effect: "通过Z力量召唤大大的岩山,\n全力撞向对手。威力会根据原来的招式而改变", effect: "通过Z力量召唤大大的岩山,\n全力撞向对手。\n威力会根据原来的招式而改变",
}, },
"savageSpinOutPhysical": { "savageSpinOutPhysical": {
name: "虫Z绝对捕食回旋斩", name: "虫Z绝对捕食回旋斩",
@ -2543,43 +2543,43 @@ export const move: MoveTranslationEntries = {
}, },
"neverEndingNightmarePhysical": { "neverEndingNightmarePhysical": {
name: "幽灵Z无尽暗夜之诱惑", name: "幽灵Z无尽暗夜之诱惑",
effect: "通过Z力量召唤强烈的怨念,\n全力降临到对手身上。威力会根据原来\n的招式而改变", effect: "通过Z力量召唤强烈的怨念,\n全力降临到对手身上。\n威力会根据原来的招式而改变",
}, },
"neverEndingNightmareSpecial": { "neverEndingNightmareSpecial": {
name: "幽灵Z无尽暗夜之诱惑", name: "幽灵Z无尽暗夜之诱惑",
effect: "通过Z力量召唤强烈的怨念,\n全力降临到对手身上。威力会根据原来\n的招式而改变", effect: "通过Z力量召唤强烈的怨念,\n全力降临到对手身上。\n威力会根据原来的招式而改变",
}, },
"corkscrewCrashPhysical": { "corkscrewCrashPhysical": {
name: "钢Z超绝螺旋连击", name: "钢Z超绝螺旋连击",
effect: "通过Z力量进行高速旋转,\n全力撞上对手。威力会根据原来的招式而改变", effect: "通过Z力量进行高速旋转,\n全力撞上对手。\n威力会根据原来的招式而改变",
}, },
"corkscrewCrashSpecial": { "corkscrewCrashSpecial": {
name: "钢Z超绝螺旋连击", name: "钢Z超绝螺旋连击",
effect: "通过Z力量进行高速旋转,\n全力撞上对手。威力会根据原来的招式而改变", effect: "通过Z力量进行高速旋转,\n全力撞上对手。\n威力会根据原来的招式而改变",
}, },
"infernoOverdrivePhysical": { "infernoOverdrivePhysical": {
name: "火Z超强极限爆焰弹", name: "火Z超强极限爆焰弹",
effect: "通过Z力量喷出熊熊烈火,\n全力撞向对手。威力会根据原来的招式而改变", effect: "通过Z力量喷出熊熊烈火,\n全力撞向对手。\n威力会根据原来的招式而改变",
}, },
"infernoOverdriveSpecial": { "infernoOverdriveSpecial": {
name: "火Z超强极限爆焰弹", name: "火Z超强极限爆焰弹",
effect: "通过Z力量喷出熊熊烈火,\n全力撞向对手。威力会根据原来的招式而改变", effect: "通过Z力量喷出熊熊烈火,\n全力撞向对手。\n威力会根据原来的招式而改变",
}, },
"hydroVortexPhysical": { "hydroVortexPhysical": {
name: "水Z超级水流大漩涡", name: "水Z超级水流大漩涡",
effect: "通过Z力量制造大大的潮旋,\n全力吞没对手。威力会根据原来的招式而改变", effect: "通过Z力量制造大大的潮旋,\n全力吞没对手。\n威力会根据原来的招式而改变",
}, },
"hydroVortexSpecial": { "hydroVortexSpecial": {
name: "水Z超级水流大漩涡", name: "水Z超级水流大漩涡",
effect: "通过Z力量制造大大的潮旋,\n全力吞没对手。威力会根据原来的招式而改变", effect: "通过Z力量制造大大的潮旋,\n全力吞没对手。\n威力会根据原来的招式而改变",
}, },
"bloomDoomPhysical": { "bloomDoomPhysical": {
name: "草Z绚烂缤纷花怒放", name: "草Z绚烂缤纷花怒放",
effect: "通过Z力量借助花草的能量,\n全力攻击对手。威力会根据原来的招式而改变", effect: "通过Z力量借助花草的能量,\n全力攻击对手。\n威力会根据原来的招式而改变",
}, },
"bloomDoomSpecial": { "bloomDoomSpecial": {
name: "草Z绚烂缤纷花怒放", name: "草Z绚烂缤纷花怒放",
effect: "通过Z力量借助花草的能量,\n全力攻击对手。威力会根据原来的招式而改变", effect: "通过Z力量借助花草的能量,\n全力攻击对手。\n威力会根据原来的招式而改变",
}, },
"gigavoltHavocPhysical": { "gigavoltHavocPhysical": {
name: "电Z终极伏特狂雷闪", name: "电Z终极伏特狂雷闪",
@ -2591,43 +2591,43 @@ export const move: MoveTranslationEntries = {
}, },
"shatteredPsychePhysical": { "shatteredPsychePhysical": {
name: "超能力Z至高精神破坏波", name: "超能力Z至高精神破坏波",
effect: "通过Z力量操纵对手,\n全力使其感受到痛苦。威力会根据原来的招式而改变", effect: "通过Z力量操纵对手,\n全力使其感受到痛苦。\n威力会根据原来的招式而改变",
}, },
"shatteredPsycheSpecial": { "shatteredPsycheSpecial": {
name: "超能力Z至高精神破坏波", name: "超能力Z至高精神破坏波",
effect: "通过Z力量操纵对手,\n全力使其感受到痛苦。威力会根据原来的招式而改变", effect: "通过Z力量操纵对手,\n全力使其感受到痛苦。\n威力会根据原来的招式而改变",
}, },
"subzeroSlammerPhysical": { "subzeroSlammerPhysical": {
name: "冰Z激狂大地万里冰", name: "冰Z激狂大地万里冰",
effect: "通过Z力量急剧降低气温,\n全力冰冻对手。威力会根据原来的招式而改变", effect: "通过Z力量急剧降低气温,\n全力冰冻对手。\n威力会根据原来的招式而改变",
}, },
"subzeroSlammerSpecial": { "subzeroSlammerSpecial": {
name: "冰Z激狂大地万里冰", name: "冰Z激狂大地万里冰",
effect: "通过Z力量急剧降低气温,\n全力冰冻对手。威力会根据原来的招式而改变", effect: "通过Z力量急剧降低气温,\n全力冰冻对手。\n威力会根据原来的招式而改变",
}, },
"devastatingDrakePhysical": { "devastatingDrakePhysical": {
name: "龙Z究极巨龙震天地", name: "龙Z究极巨龙震天地",
effect: "通过Z力量将气场实体化,\n向对手全力发动袭击。威力会根据原来的\n招式而改变", effect: "通过Z力量将气场实体化,\n向对手全力发动袭击。\n威力会根据原来的招式而改变",
}, },
"devastatingDrakeSpecial": { "devastatingDrakeSpecial": {
name: "龙Z究极巨龙震天地", name: "龙Z究极巨龙震天地",
effect: "通过Z力量将气场实体化,\n向对手全力发动袭击。威力会根据原来的\n招式而改变", effect: "通过Z力量将气场实体化,\n向对手全力发动袭击。\n威力会根据原来的招式而改变",
}, },
"blackHoleEclipsePhysical": { "blackHoleEclipsePhysical": {
name: "恶Z黑洞吞噬万物灭", name: "恶Z黑洞吞噬万物灭",
effect: "通过Z力量收集恶能量,\n全力将对手吸入。威力会根据原来的招式而改变", effect: "通过Z力量收集恶能量,\n全力将对手吸入。\n威力会根据原来的招式而改变",
}, },
"blackHoleEclipseSpecial": { "blackHoleEclipseSpecial": {
name: "恶Z黑洞吞噬万物灭", name: "恶Z黑洞吞噬万物灭",
effect: "通过Z力量收集恶能量,\n全力将对手吸入。威力会根据原来的招式而改变", effect: "通过Z力量收集恶能量,\n全力将对手吸入。\n威力会根据原来的招式而改变",
}, },
"twinkleTacklePhysical": { "twinkleTacklePhysical": {
name: "妖精Z可爱星星飞天撞", name: "妖精Z可爱星星飞天撞",
effect: "通过Z力量制造魅惑空间,\n全力捉弄对手。威力会根据原来的招式而改变", effect: "通过Z力量制造魅惑空间,\n全力捉弄对手。\n威力会根据原来的招式而改变",
}, },
"twinkleTackleSpecial": { "twinkleTackleSpecial": {
name: "妖精Z可爱星星飞天撞", name: "妖精Z可爱星星飞天撞",
effect: "通过Z力量制造魅惑空间,\n全力捉弄对手。威力会根据原来的招式而改变", effect: "通过Z力量制造魅惑空间,\n全力捉弄对手。\n威力会根据原来的招式而改变",
}, },
"catastropika": { "catastropika": {
name: "皮卡丘Z皮卡皮卡必杀击", name: "皮卡丘Z皮卡皮卡必杀击",
@ -2651,7 +2651,7 @@ export const move: MoveTranslationEntries = {
}, },
"darkestLariat": { "darkestLariat": {
name: "DD金勾臂", name: "DD金勾臂",
effect: "旋转双臂打向对手。无视对手的能力变化,\n直接给予伤害", effect: "旋转双臂打向对手。\n无视对手的能力变化,\n直接给予伤害",
}, },
"sparklingAria": { "sparklingAria": {
name: "泡影的咏叹调", name: "泡影的咏叹调",
@ -2671,7 +2671,7 @@ export const move: MoveTranslationEntries = {
}, },
"strengthSap": { "strengthSap": {
name: "吸取力量", name: "吸取力量",
effect: "给自己回复和对手攻击力相同数值的HP,\n然后降低对手的攻击", effect: "给自己回复和对手攻击力\n相同数值的HP,\n然后降低对手的攻击",
}, },
"solarBlade": { "solarBlade": {
name: "日光刃", name: "日光刃",
@ -2727,7 +2727,7 @@ export const move: MoveTranslationEntries = {
}, },
"burnUp": { "burnUp": {
name: "燃尽", name: "燃尽",
effect: "将自己全身燃烧起火焰来,\n给予对手大大的伤害。自己的火属性将会消失", effect: "将自己全身燃烧起火焰来,\n给予对手大大的伤害。\n自己的火属性将会消失",
}, },
"speedSwap": { "speedSwap": {
name: "速度互换", name: "速度互换",
@ -2763,7 +2763,7 @@ export const move: MoveTranslationEntries = {
}, },
"clangingScales": { "clangingScales": {
name: "鳞片噪音", name: "鳞片噪音",
effect: "摩擦全身鳞片,发出响亮的声音进行攻击。\n攻击后自己的防御会降低", effect: "摩擦全身鳞片,\n发出响亮的声音进行攻击。\n攻击后自己的防御会降低",
}, },
"dragonHammer": { "dragonHammer": {
name: "龙锤", name: "龙锤",
@ -2827,7 +2827,7 @@ export const move: MoveTranslationEntries = {
}, },
"stompingTantrum": { "stompingTantrum": {
name: "跺脚", name: "跺脚",
effect: "化悔恨为力量进行攻击。\n如果上一回合招式没有打中威力就会翻倍", effect: "化悔恨为力量进行攻击。\n如果上一回合招式没有打中\n威力就会翻倍",
}, },
"shadowBone": { "shadowBone": {
name: "暗影之骨", name: "暗影之骨",
@ -2871,7 +2871,7 @@ export const move: MoveTranslationEntries = {
}, },
"multiAttack": { "multiAttack": {
name: "多属性攻击", name: "多属性攻击",
effect: "一边覆盖高能量,一边撞向对手进行攻击。\n根据存储碟不同\n属性会改变", effect: "一边覆盖高能量,\n一边撞向对手进行攻击。\n根据存储碟不同\n属性会改变",
}, },
"tenMillionVoltThunderbolt": { "tenMillionVoltThunderbolt": {
name: "智皮卡Z千万伏特", name: "智皮卡Z千万伏特",
@ -2895,7 +2895,7 @@ export const move: MoveTranslationEntries = {
}, },
"searingSunrazeSmash": { "searingSunrazeSmash": {
name: "索尔迦雷欧Z日光回旋下苍穹", name: "索尔迦雷欧Z日光回旋下苍穹",
effect: "得到Z力量的索尔迦雷欧将全力进行攻击。\n可以无视对手的特性效果", effect: "得到Z力量的索尔迦雷欧\n将全力进行攻击。\n可以无视对手的特性效果",
}, },
"menacingMoonrazeMaelstrom": { "menacingMoonrazeMaelstrom": {
name: "露奈雅拉Z月华飞溅落灵霄", name: "露奈雅拉Z月华飞溅落灵霄",
@ -2911,7 +2911,7 @@ export const move: MoveTranslationEntries = {
}, },
"clangorousSoulblaze": { "clangorousSoulblaze": {
name: "杖尾鳞甲龙Z炽魂热舞烈音爆", name: "杖尾鳞甲龙Z炽魂热舞烈音爆",
effect: "得到Z力量的杖尾鳞甲龙将全力攻击对手。\n并且自己的能力会提高", effect: "得到Z力量的杖尾鳞甲龙\n将全力攻击对手。\n并且自己的能力会提高",
}, },
"zippyZap": { "zippyZap": {
name: "电电加速", name: "电电加速",
@ -2983,7 +2983,7 @@ export const move: MoveTranslationEntries = {
}, },
"jawLock": { "jawLock": {
name: "紧咬不放", name: "紧咬不放",
effect: "使双方直到一方昏厥为止无法替换宝可梦。\n其中一方退场则可以解除效果", effect: "使双方直到一方昏厥为止\n无法替换宝可梦。\n其中一方退场则可以解除效果",
}, },
"stuffCheeks": { "stuffCheeks": {
name: "大快朵颐", name: "大快朵颐",
@ -3015,11 +3015,11 @@ export const move: MoveTranslationEntries = {
}, },
"boltBeak": { "boltBeak": {
name: "电喙", name: "电喙",
effect: "用带电的喙啄刺对手。\n如果比对手先出手攻击招式的威力会变成2倍", effect: "用带电的喙啄刺对手。\n如果比对手先出手攻击\n招式的威力会变成2倍",
}, },
"fishiousRend": { "fishiousRend": {
name: "鳃咬", name: "鳃咬",
effect: "用坚硬的腮咬住对手。\n如果比对手先出手攻击招式的威力会变成2倍", effect: "用坚硬的腮咬住对手。\n如果比对手先出手攻击\n招式的威力会变成2倍",
}, },
"courtChange": { "courtChange": {
name: "换场", name: "换场",
@ -3179,7 +3179,7 @@ export const move: MoveTranslationEntries = {
}, },
"eternabeam": { "eternabeam": {
name: "无极光束", name: "无极光束",
effect: "无极汰那变回原来的样子后,\n发动的最强攻击。下一回合自己将无法动弹", effect: "无极汰那变回原来的样子后,\n发动的最强攻击。\n下一回合自己将无法动弹",
}, },
"steelBeam": { "steelBeam": {
name: "铁蹄光线", name: "铁蹄光线",
@ -3227,7 +3227,7 @@ export const move: MoveTranslationEntries = {
}, },
"burningJealousy": { "burningJealousy": {
name: "妒火", name: "妒火",
effect: "用嫉妒的能量攻击对手。\n会让在该回合内能力有所提高的宝可梦陷入\n灼伤状态", effect: "用嫉妒的能量攻击对手。\n会让在该回合内能力有所提高\n的宝可梦陷入灼伤状态",
}, },
"lashOut": { "lashOut": {
name: "泄愤", name: "泄愤",
@ -3291,7 +3291,7 @@ export const move: MoveTranslationEntries = {
}, },
"thunderousKick": { "thunderousKick": {
name: "雷鸣蹴击", name: "雷鸣蹴击",
effect: "以雷电般的动作戏耍对手的同时使出脚踢。\n可降低对手的防御", effect: "以雷电般的动作\n戏耍对手的同时使出脚踢。\n可降低对手的防御",
}, },
"glacialLance": { "glacialLance": {
name: "雪矛", name: "雪矛",
@ -3307,7 +3307,7 @@ export const move: MoveTranslationEntries = {
}, },
"direClaw": { "direClaw": {
name: "克命爪", name: "克命爪",
effect: "以破灭之爪进行攻击。\n有时还会让对手陷入中毒、麻痹、睡眠之中的\n一种状态", effect: "以破灭之爪进行攻击。\n有时还会让对手陷入中毒、麻痹、\n睡眠之中的一种状态",
}, },
"psyshieldBash": { "psyshieldBash": {
name: "屏障猛攻", name: "屏障猛攻",
@ -3323,7 +3323,7 @@ export const move: MoveTranslationEntries = {
}, },
"springtideStorm": { "springtideStorm": {
name: "阳春风暴", name: "阳春风暴",
effect: "用交织着爱与恨的烈风席卷对手进行攻击。\n有时会降低对手的攻击", effect: "用交织着爱与恨的烈风席卷对手\n进行攻击。有时会降低对手的攻击",
}, },
"mysticalPower": { "mysticalPower": {
name: "神秘之力", name: "神秘之力",
@ -3355,7 +3355,7 @@ export const move: MoveTranslationEntries = {
}, },
"barbBarrage": { "barbBarrage": {
name: "毒千针", name: "毒千针",
effect: "用无数的毒针进行攻击。\n有时还会让对手陷入中毒状态。\n攻击处于中毒状态的对手时威力会变成2倍", effect: "用无数的毒针进行攻击。\n有时还会让对手陷入中毒状态。\n攻击处于中毒状态的对手时\n威力会变成2倍",
}, },
"esperWing": { "esperWing": {
name: "气场之翼", name: "气场之翼",
@ -3375,11 +3375,11 @@ export const move: MoveTranslationEntries = {
}, },
"infernalParade": { "infernalParade": {
name: "群魔乱舞", name: "群魔乱舞",
effect: "用无数的火球进行攻击。\n有时会让对手陷入灼伤状态。攻击处于异常\n状态的对手时,威力会变成2倍", effect: "用无数的火球进行攻击。有时会让对手陷\n入灼伤状态。攻击处于异常状态\n的对手时威力会变成倍",
}, },
"ceaselessEdge": { "ceaselessEdge": {
name: "秘剑・千重涛", name: "秘剑・千重涛",
effect: "用贝壳之剑进行攻击。\n散落的贝壳碎片会散落在对手脚下成为撒菱", effect: "用贝壳之剑进行攻击。\n散落的贝壳碎片会散落\n在对手脚下成为撒菱",
}, },
"bleakwindStorm": { "bleakwindStorm": {
name: "枯叶风暴", name: "枯叶风暴",
@ -3487,7 +3487,7 @@ export const move: MoveTranslationEntries = {
}, },
"gMaxSmite": { "gMaxSmite": {
name: "超极巨天谴雷诛", name: "超极巨天谴雷诛",
effect: "超极巨化的布莉姆温使出的妖精属性攻击。\n会让对手陷入混乱状态", effect: "超极巨化的布莉姆温使出的\n妖精属性攻击。\n会让对手陷入混乱状态",
}, },
"gMaxSteelsurge": { "gMaxSteelsurge": {
name: "超极巨钢铁阵法", name: "超极巨钢铁阵法",
@ -3515,7 +3515,7 @@ export const move: MoveTranslationEntries = {
}, },
"gMaxDrumSolo": { "gMaxDrumSolo": {
name: "超极巨狂擂乱打", name: "超极巨狂擂乱打",
effect: "超极巨化的轰擂金刚猩使出的草属性攻击。\n不会受到对手特性的干扰", effect: "超极巨化的轰擂金刚猩使出的\n草属性攻击。\n不会受到对手特性的干扰",
}, },
"gMaxFireball": { "gMaxFireball": {
name: "超极巨破阵火球", name: "超极巨破阵火球",
@ -3567,11 +3567,11 @@ export const move: MoveTranslationEntries = {
}, },
"spinOut": { "spinOut": {
name: "疾速转轮", name: "疾速转轮",
effect: "通过往腿上增加负荷,\n以激烈的旋转给予对手伤害。自己的速度会大幅降低", effect: "通过往腿上增加负荷,\n以激烈的旋转给予对手伤害。\n自己的速度会大幅降低",
}, },
"populationBomb": { "populationBomb": {
name: "鼠数儿", name: "鼠数儿",
effect: "伙伴们会纷纷赶来集合,\n以群体行动给予对手攻击。连续命中1~10次", effect: "伙伴们会纷纷赶来集合,\n以群体行动给予对手攻击。\n连续命中1~10次",
}, },
"iceSpinner": { "iceSpinner": {
name: "冰旋", name: "冰旋",
@ -3583,11 +3583,11 @@ export const move: MoveTranslationEntries = {
}, },
"revivalBlessing": { "revivalBlessing": {
name: "复生祈祷", name: "复生祈祷",
effect: "通过以慈爱之心祈祷,\n让陷入昏厥的后备宝可梦以回复一半HP的状态复活", effect: "通过以慈爱之心祈祷,\n让陷入昏厥的后备宝可梦\n以回复一半HP的状态复活",
}, },
"saltCure": { "saltCure": {
name: "盐腌", name: "盐腌",
effect: "使对手陷入盐腌状态,\n每回合给予对手伤害。对手为钢或水属性时会更痛苦", effect: "使对手陷入盐腌状态,\n每回合给予对手伤害。\n对手为钢或水属性时会更痛苦",
}, },
"tripleDive": { "tripleDive": {
name: "三连钻", name: "三连钻",
@ -3599,7 +3599,7 @@ export const move: MoveTranslationEntries = {
}, },
"doodle": { "doodle": {
name: "描绘", name: "描绘",
effect: "把握并映射出对手的本质,\n让自己和同伴宝可梦的特性变得和对手相同", effect: "把握并映射出对手的本质,\n让自己和同伴宝可梦的特性\n变得和对手相同",
}, },
"filletAway": { "filletAway": {
name: "甩肉", name: "甩肉",
@ -3615,7 +3615,7 @@ export const move: MoveTranslationEntries = {
}, },
"torchSong": { "torchSong": {
name: "闪焰高歌", name: "闪焰高歌",
effect: "如唱歌一样喷出熊熊燃烧的火焰烧焦对手。\n会提高自己的特攻", effect: "如唱歌一样喷出熊熊燃烧的火焰\n烧焦对手。会提高自己的特攻",
}, },
"aquaStep": { "aquaStep": {
name: "流水旋舞", name: "流水旋舞",
@ -3623,7 +3623,7 @@ export const move: MoveTranslationEntries = {
}, },
"ragingBull": { "ragingBull": {
name: "怒牛", name: "怒牛",
effect: "狂怒暴牛的猛烈冲撞。\n招式的属性随形态改变光墙和反射壁等招式\n也能破坏", effect: "狂怒暴牛的猛烈冲撞。\n招式的属性随形态改变\n光墙和反射壁等招式也能破坏",
}, },
"makeItRain": { "makeItRain": {
name: "淘金潮", name: "淘金潮",
@ -3631,7 +3631,7 @@ export const move: MoveTranslationEntries = {
}, },
"psyblade": { "psyblade": {
name: "精神剑", name: "精神剑",
effect: "用无形的利刃劈开对手。\n处于电气场地时招式威力会变成1.5倍", effect: "用无形的利刃劈开对手。\n处于电气场地时\n招式威力会变成1.5倍",
}, },
"hydroSteam": { "hydroSteam": {
name: "水蒸气", name: "水蒸气",
@ -3655,7 +3655,7 @@ export const move: MoveTranslationEntries = {
}, },
"chillyReception": { "chillyReception": {
name: "冷笑话", name: "冷笑话",
effect: "留下冷场的冷笑话后,\n和后备宝可梦进行替换。在5回合内会下雪", effect: "留下冷场的冷笑话后,\n和后备宝可梦进行替换。\n在5回合内会下雪",
}, },
"tidyUp": { "tidyUp": {
name: "大扫除", name: "大扫除",
@ -3691,7 +3691,7 @@ export const move: MoveTranslationEntries = {
}, },
"armorCannon": { "armorCannon": {
name: "铠农炮", name: "铠农炮",
effect: "熊熊燃烧自己的铠甲,\n将其做成炮弹射出攻击。自己的防御和特防会降低", effect: "熊熊燃烧自己的铠甲,\n将其做成炮弹射出攻击。\n自己的防御和特防会降低",
}, },
"bitterBlade": { "bitterBlade": {
name: "悔念剑", name: "悔念剑",
@ -3699,7 +3699,7 @@ export const move: MoveTranslationEntries = {
}, },
"doubleShock": { "doubleShock": {
name: "电光双击", name: "电光双击",
effect: "将全身所有的电力放出,\n给予对手大大的伤害。自己的电属性将会消失", effect: "将全身所有的电力放出,\n给予对手大大的伤害。\n自己的电属性将会消失",
}, },
"gigatonHammer": { "gigatonHammer": {
name: "巨力锤", name: "巨力锤",
@ -3743,11 +3743,11 @@ export const move: MoveTranslationEntries = {
}, },
"syrupBomb": { "syrupBomb": {
name: "糖浆炸弹", name: "糖浆炸弹",
effect: "使粘稠的麦芽糖浆爆炸,\n让对手陷入满身糖状态在3回合内持续降\n低其速度", effect: "使粘稠的麦芽糖浆爆炸,\n让对手陷入满身糖状态\n在3回合内持续降\n低其速度",
}, },
"ivyCudgel": { "ivyCudgel": {
name: "棘藤棒", name: "棘藤棒",
effect: "用缠有藤蔓的棍棒殴打。\n属性会随所戴的面具而改变。容易击中要害", effect: "用缠有藤蔓的棍棒殴打。\n属性会随所戴的面具而改变。\n容易击中要害",
}, },
"electroShot": { "electroShot": {
name: "电光束", name: "电光束",
@ -3787,7 +3787,7 @@ export const move: MoveTranslationEntries = {
}, },
"alluringVoice": { "alluringVoice": {
name: "魅诱之声", name: "魅诱之声",
effect: "用天使般的歌声攻击对手。\n会让此回合内能力有提高的宝可梦陷入混乱状态", effect: "用天使般的歌声攻击对手。\n会让此回合内能力有提高的\n宝可梦陷入混乱状态",
}, },
"temperFlare": { "temperFlare": {
name: "豁出去", name: "豁出去",