Halve fog accuracy reduction

This commit is contained in:
Flashfyre 2024-04-07 17:12:53 -04:00
parent c9de57185e
commit d41101083e
1 changed files with 1 additions and 1 deletions

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@ -2362,7 +2362,7 @@ export class MoveEffectPhase extends PokemonPhase {
return true; return true;
if (this.scene.arena.weather?.weatherType === WeatherType.FOG) if (this.scene.arena.weather?.weatherType === WeatherType.FOG)
moveAccuracy.value = Math.floor(moveAccuracy.value * 0.8); moveAccuracy.value = Math.floor(moveAccuracy.value * 0.9);
if (!this.move.getMove().getAttrs(OneHitKOAttr).length && this.scene.arena.getTag(ArenaTagType.GRAVITY)) if (!this.move.getMove().getAttrs(OneHitKOAttr).length && this.scene.arena.getTag(ArenaTagType.GRAVITY))
moveAccuracy.value = Math.floor(moveAccuracy.value * 1.67); moveAccuracy.value = Math.floor(moveAccuracy.value * 1.67);