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Don't show level cap coloring for enemy Pokemon
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@ -311,7 +311,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
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this.levelNumbersContainer.removeAll(true);
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this.levelNumbersContainer.removeAll(true);
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const levelStr = level.toString();
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const levelStr = level.toString();
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for (let i = 0; i < levelStr.length; i++)
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for (let i = 0; i < levelStr.length; i++)
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this.levelNumbersContainer.add(this.scene.add.image(i * 8, 0, `numbers${isCapped ? '_red' : ''}`, levelStr[i]));
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this.levelNumbersContainer.add(this.scene.add.image(i * 8, 0, `numbers${isCapped && this.player ? '_red' : ''}`, levelStr[i]));
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this.levelContainer.setX((this.player ? -41 : -50) - 8 * Math.max(levelStr.length - 3, 0));
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this.levelContainer.setX((this.player ? -41 : -50) - 8 * Math.max(levelStr.length - 3, 0));
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}
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}
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