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[Refactor] Remove Promises from moves and abilities (#5283)
* Remove Promises from moves and abilities * Fix `PostSummonPhase` * Apply suggestions from Kev's review * More suggestions Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Cleaning up some updated functions * Remove Promise from `addEnemyModifier` + fixes to some extraneous `await`s * Test fixes * Fix missing import in revival blessing test Co-authored-by: innerthunder <brandonerickson98@gmail.com> * Add back applyPreLeaveFieldAttrs Attribute was removed due to absence in a cherry-pick * Make applyPostApplyEffects work * Fix move-effect-phase.ts applications Some applyX methods were missed in the cherry pick commit and were still returning functions instead of running the function themselves * Mock `BattleScene.addPokemonIcon` in tests * Revival Blessing condition and tests * Incorporate Despair-Games/poketernity/pull/48 * Break up imports * Remove enemy modifier chance dead code * Remove async from applyAbAttrsInternal Stray async leftover from merge * Remove docs and comments referencing promises * Add `user.setTempAbility` to transform phase --------- Co-authored-by: innerthunder <brandonerickson98@gmail.com> Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
This commit is contained in:
parent
97aeceab58
commit
e4ce822ce6
1787
src/battle-scene.ts
1787
src/battle-scene.ts
File diff suppressed because it is too large
Load Diff
1044
src/data/ability.ts
1044
src/data/ability.ts
File diff suppressed because it is too large
Load Diff
344
src/data/move.ts
344
src/data/move.ts
@ -1,5 +1,16 @@
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import { ChargeAnim, initMoveAnim, loadMoveAnimAssets, MoveChargeAnim } from "./battle-anims";
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import { ChargeAnim, MoveChargeAnim } from "./battle-anims";
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import { CommandedTag, EncoreTag, GulpMissileTag, HelpingHandTag, SemiInvulnerableTag, ShellTrapTag, StockpilingTag, SubstituteTag, TrappedTag, TypeBoostTag } from "./battler-tags";
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import {
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CommandedTag,
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EncoreTag,
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GulpMissileTag,
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HelpingHandTag,
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SemiInvulnerableTag,
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ShellTrapTag,
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StockpilingTag,
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SubstituteTag,
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TrappedTag,
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TypeBoostTag,
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} from "./battler-tags";
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import { getPokemonNameWithAffix } from "../messages";
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import { getPokemonNameWithAffix } from "../messages";
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import type { AttackMoveResult, TurnMove } from "../field/pokemon";
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import type { AttackMoveResult, TurnMove } from "../field/pokemon";
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import type Pokemon from "../field/pokemon";
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import type Pokemon from "../field/pokemon";
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@ -30,7 +41,7 @@ import { Biome } from "#enums/biome";
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import { Moves } from "#enums/moves";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { Species } from "#enums/species";
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import { MoveUsedEvent } from "#app/events/battle-scene";
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import { MoveUsedEvent } from "#app/events/battle-scene";
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import { BATTLE_STATS, type BattleStat, EFFECTIVE_STATS, type EffectiveStat, getStatKey, Stat } from "#app/enums/stat";
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import { BATTLE_STATS, type BattleStat, type EffectiveStat, getStatKey, Stat } from "#app/enums/stat";
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import { BattleEndPhase } from "#app/phases/battle-end-phase";
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import { BattleEndPhase } from "#app/phases/battle-end-phase";
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import { MoveEndPhase } from "#app/phases/move-end-phase";
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import { MoveEndPhase } from "#app/phases/move-end-phase";
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import { MovePhase } from "#app/phases/move-phase";
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import { MovePhase } from "#app/phases/move-phase";
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@ -46,6 +57,10 @@ import { applyChallenges, ChallengeType } from "./challenge";
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import { SwitchType } from "#enums/switch-type";
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import { SwitchType } from "#enums/switch-type";
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import { StatusEffect } from "#enums/status-effect";
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import { StatusEffect } from "#enums/status-effect";
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import { globalScene } from "#app/global-scene";
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import { globalScene } from "#app/global-scene";
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import { RevivalBlessingPhase } from "#app/phases/revival-blessing-phase";
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import { LoadMoveAnimPhase } from "#app/phases/load-move-anim-phase";
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import { PokemonTransformPhase } from "#app/phases/pokemon-transform-phase";
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import { MoveAnimPhase } from "#app/phases/move-anim-phase";
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export enum MoveCategory {
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export enum MoveCategory {
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PHYSICAL,
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PHYSICAL,
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@ -1057,7 +1072,7 @@ export abstract class MoveAttr {
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* @param args Set of unique arguments needed by this attribute
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* @param args Set of unique arguments needed by this attribute
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* @returns true if application of the ability succeeds
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* @returns true if application of the ability succeeds
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*/
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*/
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apply(user: Pokemon | null, target: Pokemon | null, move: Move, args: any[]): boolean | Promise<boolean> {
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apply(user: Pokemon | null, target: Pokemon | null, move: Move, args: any[]): boolean {
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return true;
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return true;
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}
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}
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@ -1200,7 +1215,7 @@ export class MoveEffectAttr extends MoveAttr {
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}
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}
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/** Applies move effects so long as they are able based on {@linkcode canApply} */
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/** Applies move effects so long as they are able based on {@linkcode canApply} */
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apply(user: Pokemon, target: Pokemon, move: Move, args?: any[]): boolean | Promise<boolean> {
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apply(user: Pokemon, target: Pokemon, move: Move, args?: any[]): boolean {
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return this.canApply(user, target, move, args);
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return this.canApply(user, target, move, args);
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}
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}
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@ -1866,7 +1881,7 @@ export class FlameBurstAttr extends MoveEffectAttr {
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* @param args - n/a
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* @param args - n/a
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* @returns A boolean indicating whether the effect was successfully applied.
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* @returns A boolean indicating whether the effect was successfully applied.
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*/
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const targetAlly = target.getAlly();
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const targetAlly = target.getAlly();
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const cancelled = new Utils.BooleanHolder(false);
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const cancelled = new Utils.BooleanHolder(false);
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@ -2406,32 +2421,27 @@ export class StealHeldItemChanceAttr extends MoveEffectAttr {
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this.chance = chance;
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this.chance = chance;
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}
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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return new Promise<boolean>(resolve => {
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if (move.hitsSubstitute(user, target)) {
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if (move.hitsSubstitute(user, target)) {
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return resolve(false);
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return false;
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}
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const rand = Phaser.Math.RND.realInRange(0, 1);
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if (rand >= this.chance) {
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return resolve(false);
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}
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const heldItems = this.getTargetHeldItems(target).filter(i => i.isTransferable);
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if (heldItems.length) {
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const poolType = target.isPlayer() ? ModifierPoolType.PLAYER : target.hasTrainer() ? ModifierPoolType.TRAINER : ModifierPoolType.WILD;
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const highestItemTier = heldItems.map(m => m.type.getOrInferTier(poolType)).reduce((highestTier, tier) => Math.max(tier!, highestTier), 0); // TODO: is the bang after tier correct?
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const tierHeldItems = heldItems.filter(m => m.type.getOrInferTier(poolType) === highestItemTier);
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const stolenItem = tierHeldItems[user.randSeedInt(tierHeldItems.length)];
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globalScene.tryTransferHeldItemModifier(stolenItem, user, false).then(success => {
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if (success) {
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globalScene.queueMessage(i18next.t("moveTriggers:stoleItem", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target), itemName: stolenItem.type.name }));
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}
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resolve(success);
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});
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return;
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}
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}
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resolve(false);
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const rand = Phaser.Math.RND.realInRange(0, 1);
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});
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if (rand >= this.chance) {
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return false;
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}
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const heldItems = this.getTargetHeldItems(target).filter((i) => i.isTransferable);
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if (heldItems.length) {
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const poolType = target.isPlayer() ? ModifierPoolType.PLAYER : target.hasTrainer() ? ModifierPoolType.TRAINER : ModifierPoolType.WILD;
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const highestItemTier = heldItems.map((m) => m.type.getOrInferTier(poolType)).reduce((highestTier, tier) => Math.max(tier!, highestTier), 0); // TODO: is the bang after tier correct?
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const tierHeldItems = heldItems.filter((m) => m.type.getOrInferTier(poolType) === highestItemTier);
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const stolenItem = tierHeldItems[user.randSeedInt(tierHeldItems.length)];
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if (globalScene.tryTransferHeldItemModifier(stolenItem, user, false)) {
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globalScene.queueMessage(i18next.t("moveTriggers:stoleItem", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target), itemName: stolenItem.type.name }));
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return true;
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}
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}
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return false;
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}
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}
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getTargetHeldItems(target: Pokemon): PokemonHeldItemModifier[] {
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getTargetHeldItems(target: Pokemon): PokemonHeldItemModifier[] {
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@ -2875,9 +2885,7 @@ export class WeatherInstantChargeAttr extends InstantChargeAttr {
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}
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}
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export class OverrideMoveEffectAttr extends MoveAttr {
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export class OverrideMoveEffectAttr extends MoveAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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//const overridden = args[0] as Utils.BooleanHolder;
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//const virtual = arg[1] as boolean;
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return true;
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return true;
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}
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}
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}
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}
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@ -2903,26 +2911,27 @@ export class DelayedAttackAttr extends OverrideMoveEffectAttr {
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this.chargeText = chargeText;
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this.chargeText = chargeText;
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}
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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// Edge case for the move applied on a pokemon that has fainted
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// Edge case for the move applied on a pokemon that has fainted
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if (!target) {
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if (!target) {
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return Promise.resolve(true);
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return true;
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}
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}
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const side = target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
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return new Promise(resolve => {
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const overridden = args[0] as Utils.BooleanHolder;
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if (args.length < 2 || !args[1]) {
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const virtual = args[1] as boolean;
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new MoveChargeAnim(this.chargeAnim, move.id, user).play(false, () => {
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(args[0] as Utils.BooleanHolder).value = true;
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if (!virtual) {
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overridden.value = true;
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globalScene.unshiftPhase(new MoveAnimPhase(new MoveChargeAnim(this.chargeAnim, move.id, user)));
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globalScene.queueMessage(this.chargeText.replace("{TARGET}", getPokemonNameWithAffix(target)).replace("{USER}", getPokemonNameWithAffix(user)));
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globalScene.queueMessage(this.chargeText.replace("{TARGET}", getPokemonNameWithAffix(target)).replace("{USER}", getPokemonNameWithAffix(user)));
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user.pushMoveHistory({ move: move.id, targets: [ target.getBattlerIndex() ], result: MoveResult.OTHER });
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user.pushMoveHistory({ move: move.id, targets: [ target.getBattlerIndex() ], result: MoveResult.OTHER });
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const side = target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
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globalScene.arena.addTag(this.tagType, 3, move.id, user.id, side, false, target.getBattlerIndex());
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globalScene.arena.addTag(this.tagType, 3, move.id, user.id, side, false, target.getBattlerIndex());
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resolve(true);
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});
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} else {
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} else {
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globalScene.ui.showText(i18next.t("moveTriggers:tookMoveAttack", { pokemonName: getPokemonNameWithAffix(globalScene.getPokemonById(target.id) ?? undefined), moveName: move.name }), null, () => resolve(true));
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globalScene.queueMessage(i18next.t("moveTriggers:tookMoveAttack", { pokemonName: getPokemonNameWithAffix(globalScene.getPokemonById(target.id) ?? undefined), moveName: move.name }));
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}
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}
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});
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return true;
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}
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}
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}
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}
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@ -3053,7 +3062,7 @@ export class StatStageChangeAttr extends MoveEffectAttr {
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* @param args unused
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* @param args unused
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* @returns whether stat stages were changed
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* @returns whether stat stages were changed
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*/
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args?: any[]): boolean | Promise<boolean> {
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apply(user: Pokemon, target: Pokemon, move: Move, args?: any[]): boolean {
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if (!super.apply(user, target, move, args) || (this.condition && !this.condition(user, target, move))) {
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if (!super.apply(user, target, move, args) || (this.condition && !this.condition(user, target, move))) {
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return false;
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return false;
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}
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}
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@ -3131,7 +3140,7 @@ export class SecretPowerAttr extends MoveEffectAttr {
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* Used to apply the secondary effect to the target Pokemon
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* Used to apply the secondary effect to the target Pokemon
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* @returns `true` if a secondary effect is successfully applied
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* @returns `true` if a secondary effect is successfully applied
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*/
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*/
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override apply(user: Pokemon, target: Pokemon, move: Move, args?: any[]): boolean | Promise<boolean> {
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override apply(user: Pokemon, target: Pokemon, move: Move, args?: any[]): boolean {
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if (!super.apply(user, target, move, args)) {
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if (!super.apply(user, target, move, args)) {
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return false;
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return false;
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}
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}
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@ -3286,8 +3295,8 @@ export class AcupressureStatStageChangeAttr extends MoveEffectAttr {
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super();
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super();
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}
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
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override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const randStats = BATTLE_STATS.filter(s => target.getStatStage(s) < 6);
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const randStats = BATTLE_STATS.filter((s) => target.getStatStage(s) < 6);
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if (randStats.length > 0) {
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if (randStats.length > 0) {
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const boostStat = [ randStats[user.randSeedInt(randStats.length)] ];
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const boostStat = [ randStats[user.randSeedInt(randStats.length)] ];
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globalScene.unshiftPhase(new StatStageChangePhase(target.getBattlerIndex(), this.selfTarget, boostStat, 2));
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globalScene.unshiftPhase(new StatStageChangePhase(target.getBattlerIndex(), this.selfTarget, boostStat, 2));
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@ -3324,17 +3333,14 @@ export class CutHpStatStageBoostAttr extends StatStageChangeAttr {
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this.messageCallback = messageCallback;
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this.messageCallback = messageCallback;
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}
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
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override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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return new Promise<boolean>(resolve => {
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user.damageAndUpdate(Utils.toDmgValue(user.getMaxHp() / this.cutRatio), HitResult.OTHER, false, true);
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user.damageAndUpdate(Utils.toDmgValue(user.getMaxHp() / this.cutRatio), HitResult.OTHER, false, true);
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user.updateInfo().then(() => {
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user.updateInfo();
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const ret = super.apply(user, target, move, args);
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const ret = super.apply(user, target, move, args);
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if (this.messageCallback) {
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if (this.messageCallback) {
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this.messageCallback(user);
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this.messageCallback(user);
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}
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}
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resolve(ret);
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return ret;
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});
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});
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}
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}
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getCondition(): MoveConditionFunc {
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getCondition(): MoveConditionFunc {
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@ -3426,28 +3432,27 @@ export class ResetStatsAttr extends MoveEffectAttr {
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super();
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super();
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this.targetAllPokemon = targetAllPokemon;
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this.targetAllPokemon = targetAllPokemon;
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}
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}
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async apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
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const promises: Promise<void>[] = [];
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override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (this.targetAllPokemon) { // Target all pokemon on the field when Freezy Frost or Haze are used
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if (this.targetAllPokemon) {
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// Target all pokemon on the field when Freezy Frost or Haze are used
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const activePokemon = globalScene.getField(true);
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const activePokemon = globalScene.getField(true);
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activePokemon.forEach(p => promises.push(this.resetStats(p)));
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activePokemon.forEach((p) => this.resetStats(p));
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globalScene.queueMessage(i18next.t("moveTriggers:statEliminated"));
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globalScene.queueMessage(i18next.t("moveTriggers:statEliminated"));
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} else { // Affects only the single target when Clear Smog is used
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} else { // Affects only the single target when Clear Smog is used
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if (!move.hitsSubstitute(user, target)) {
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if (!move.hitsSubstitute(user, target)) {
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promises.push(this.resetStats(target));
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this.resetStats(target);
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globalScene.queueMessage(i18next.t("moveTriggers:resetStats", { pokemonName: getPokemonNameWithAffix(target) }));
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globalScene.queueMessage(i18next.t("moveTriggers:resetStats", { pokemonName: getPokemonNameWithAffix(target) }));
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}
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}
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}
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}
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await Promise.all(promises);
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return true;
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return true;
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}
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}
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async resetStats(pokemon: Pokemon): Promise<void> {
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private resetStats(pokemon: Pokemon): void {
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for (const s of BATTLE_STATS) {
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for (const s of BATTLE_STATS) {
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pokemon.setStatStage(s, 0);
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pokemon.setStatStage(s, 0);
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}
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}
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return pokemon.updateInfo();
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pokemon.updateInfo();
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}
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}
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}
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}
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@ -3503,43 +3508,28 @@ export class SwapStatStagesAttr extends MoveEffectAttr {
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}
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}
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export class HpSplitAttr extends MoveEffectAttr {
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export class HpSplitAttr extends MoveEffectAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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return new Promise(resolve => {
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if (!super.apply(user, target, move, args)) {
|
if (!super.apply(user, target, move, args)) {
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return resolve(false);
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return false;
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}
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}
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const infoUpdates: Promise<void>[] = [];
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|
||||||
const hpValue = Math.floor((target.hp + user.hp) / 2);
|
const hpValue = Math.floor((target.hp + user.hp) / 2);
|
||||||
if (user.hp < hpValue) {
|
[ user, target ].forEach((p) => {
|
||||||
const healing = user.heal(hpValue - user.hp);
|
if (p.hp < hpValue) {
|
||||||
|
const healing = p.heal(hpValue - p.hp);
|
||||||
if (healing) {
|
if (healing) {
|
||||||
globalScene.damageNumberHandler.add(user, healing, HitResult.HEAL);
|
globalScene.damageNumberHandler.add(p, healing, HitResult.HEAL);
|
||||||
}
|
}
|
||||||
} else if (user.hp > hpValue) {
|
} else if (p.hp > hpValue) {
|
||||||
const damage = user.damage(user.hp - hpValue, true);
|
const damage = p.damage(p.hp - hpValue, true);
|
||||||
if (damage) {
|
if (damage) {
|
||||||
globalScene.damageNumberHandler.add(user, damage);
|
globalScene.damageNumberHandler.add(p, damage);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
infoUpdates.push(user.updateInfo());
|
p.updateInfo();
|
||||||
|
|
||||||
if (target.hp < hpValue) {
|
|
||||||
const healing = target.heal(hpValue - target.hp);
|
|
||||||
if (healing) {
|
|
||||||
globalScene.damageNumberHandler.add(user, healing, HitResult.HEAL);
|
|
||||||
}
|
|
||||||
} else if (target.hp > hpValue) {
|
|
||||||
const damage = target.damage(target.hp - hpValue, true);
|
|
||||||
if (damage) {
|
|
||||||
globalScene.damageNumberHandler.add(target, damage);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
infoUpdates.push(target.updateInfo());
|
|
||||||
|
|
||||||
return Promise.all(infoUpdates).then(() => resolve(true));
|
|
||||||
});
|
});
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -6024,22 +6014,17 @@ export class RevivalBlessingAttr extends MoveEffectAttr {
|
|||||||
* @param args N/A
|
* @param args N/A
|
||||||
* @returns Promise, true if function succeeds.
|
* @returns Promise, true if function succeeds.
|
||||||
*/
|
*/
|
||||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
|
override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||||
return new Promise(resolve => {
|
|
||||||
// If user is player, checks if the user has fainted pokemon
|
// If user is player, checks if the user has fainted pokemon
|
||||||
if (user instanceof PlayerPokemon
|
if (user instanceof PlayerPokemon) {
|
||||||
&& globalScene.getPlayerParty().findIndex(p => p.isFainted()) > -1) {
|
globalScene.unshiftPhase(new RevivalBlessingPhase(user));
|
||||||
(user as PlayerPokemon).revivalBlessing().then(() => {
|
return true;
|
||||||
resolve(true);
|
} else if (user instanceof EnemyPokemon && user.hasTrainer() && globalScene.getEnemyParty().findIndex((p) => p.isFainted() && !p.isBoss()) > -1) {
|
||||||
});
|
// If used by an enemy trainer with at least one fainted non-boss Pokemon, this
|
||||||
// If user is enemy, checks that it is a trainer, and it has fainted non-boss pokemon in party
|
// revives one of said Pokemon selected at random.
|
||||||
} else if (user instanceof EnemyPokemon
|
const faintedPokemon = globalScene.getEnemyParty().filter((p) => p.isFainted() && !p.isBoss());
|
||||||
&& user.hasTrainer()
|
|
||||||
&& globalScene.getEnemyParty().findIndex(p => p.isFainted() && !p.isBoss()) > -1) {
|
|
||||||
// Selects a random fainted pokemon
|
|
||||||
const faintedPokemon = globalScene.getEnemyParty().filter(p => p.isFainted() && !p.isBoss());
|
|
||||||
const pokemon = faintedPokemon[user.randSeedInt(faintedPokemon.length)];
|
const pokemon = faintedPokemon[user.randSeedInt(faintedPokemon.length)];
|
||||||
const slotIndex = globalScene.getEnemyParty().findIndex(p => pokemon.id === p.id);
|
const slotIndex = globalScene.getEnemyParty().findIndex((p) => pokemon.id === p.id);
|
||||||
pokemon.resetStatus();
|
pokemon.resetStatus();
|
||||||
pokemon.heal(Math.min(Utils.toDmgValue(0.5 * pokemon.getMaxHp()), pokemon.getMaxHp()));
|
pokemon.heal(Math.min(Utils.toDmgValue(0.5 * pokemon.getMaxHp()), pokemon.getMaxHp()));
|
||||||
globalScene.queueMessage(i18next.t("moveTriggers:revivalBlessing", { pokemonName: getPokemonNameWithAffix(pokemon) }), 0, true);
|
globalScene.queueMessage(i18next.t("moveTriggers:revivalBlessing", { pokemonName: getPokemonNameWithAffix(pokemon) }), 0, true);
|
||||||
@ -6052,16 +6037,21 @@ export class RevivalBlessingAttr extends MoveEffectAttr {
|
|||||||
globalScene.unshiftPhase(new SwitchSummonPhase(SwitchType.SWITCH, allyPokemon.getFieldIndex(), slotIndex, false, false));
|
globalScene.unshiftPhase(new SwitchSummonPhase(SwitchType.SWITCH, allyPokemon.getFieldIndex(), slotIndex, false, false));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
resolve(true);
|
return true;
|
||||||
} else {
|
|
||||||
globalScene.queueMessage(i18next.t("battle:attackFailed"));
|
|
||||||
resolve(false);
|
|
||||||
}
|
}
|
||||||
});
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
|
getCondition(): MoveConditionFunc {
|
||||||
if (user.hasTrainer() && globalScene.getEnemyParty().findIndex(p => p.isFainted() && !p.isBoss()) > -1) {
|
return (user, target, move) =>
|
||||||
|
(user instanceof PlayerPokemon && globalScene.getPlayerParty().some((p) => p.isFainted())) ||
|
||||||
|
(user instanceof EnemyPokemon &&
|
||||||
|
user.hasTrainer() &&
|
||||||
|
globalScene.getEnemyParty().some((p) => p.isFainted() && !p.isBoss()));
|
||||||
|
}
|
||||||
|
|
||||||
|
override getUserBenefitScore(user: Pokemon, _target: Pokemon, _move: Move): number {
|
||||||
|
if (user.hasTrainer() && globalScene.getEnemyParty().some((p) => p.isFainted() && !p.isBoss())) {
|
||||||
return 20;
|
return 20;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -6579,7 +6569,7 @@ export class FirstMoveTypeAttr extends MoveEffectAttr {
|
|||||||
class CallMoveAttr extends OverrideMoveEffectAttr {
|
class CallMoveAttr extends OverrideMoveEffectAttr {
|
||||||
protected invalidMoves: Moves[];
|
protected invalidMoves: Moves[];
|
||||||
protected hasTarget: boolean;
|
protected hasTarget: boolean;
|
||||||
async apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
|
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||||
const replaceMoveTarget = move.moveTarget === MoveTarget.NEAR_OTHER ? MoveTarget.NEAR_ENEMY : undefined;
|
const replaceMoveTarget = move.moveTarget === MoveTarget.NEAR_OTHER ? MoveTarget.NEAR_ENEMY : undefined;
|
||||||
const moveTargets = getMoveTargets(user, move.id, replaceMoveTarget);
|
const moveTargets = getMoveTargets(user, move.id, replaceMoveTarget);
|
||||||
if (moveTargets.targets.length === 0) {
|
if (moveTargets.targets.length === 0) {
|
||||||
@ -6589,11 +6579,8 @@ class CallMoveAttr extends OverrideMoveEffectAttr {
|
|||||||
? moveTargets.targets
|
? moveTargets.targets
|
||||||
: [ this.hasTarget ? target.getBattlerIndex() : moveTargets.targets[user.randSeedInt(moveTargets.targets.length)] ]; // account for Mirror Move having a target already
|
: [ this.hasTarget ? target.getBattlerIndex() : moveTargets.targets[user.randSeedInt(moveTargets.targets.length)] ]; // account for Mirror Move having a target already
|
||||||
user.getMoveQueue().push({ move: move.id, targets: targets, virtual: true, ignorePP: true });
|
user.getMoveQueue().push({ move: move.id, targets: targets, virtual: true, ignorePP: true });
|
||||||
|
globalScene.unshiftPhase(new LoadMoveAnimPhase(move.id));
|
||||||
globalScene.unshiftPhase(new MovePhase(user, targets, new PokemonMove(move.id, 0, 0, true), true, true));
|
globalScene.unshiftPhase(new MovePhase(user, targets, new PokemonMove(move.id, 0, 0, true), true, true));
|
||||||
|
|
||||||
await Promise.resolve(initMoveAnim(move.id).then(() => {
|
|
||||||
loadMoveAnimAssets([ move.id ], true);
|
|
||||||
}));
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -6626,7 +6613,7 @@ export class RandomMoveAttr extends CallMoveAttr {
|
|||||||
* @param move Move being used
|
* @param move Move being used
|
||||||
* @param args Unused
|
* @param args Unused
|
||||||
*/
|
*/
|
||||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
|
override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||||
const moveIds = Utils.getEnumValues(Moves).map(m => !this.invalidMoves.includes(m) && !allMoves[m].name.endsWith(" (N)") ? m : Moves.NONE);
|
const moveIds = Utils.getEnumValues(Moves).map(m => !this.invalidMoves.includes(m) && !allMoves[m].name.endsWith(" (N)") ? m : Moves.NONE);
|
||||||
let moveId: Moves = Moves.NONE;
|
let moveId: Moves = Moves.NONE;
|
||||||
do {
|
do {
|
||||||
@ -6663,7 +6650,7 @@ export class RandomMovesetMoveAttr extends CallMoveAttr {
|
|||||||
* @param move Move being used
|
* @param move Move being used
|
||||||
* @param args Unused
|
* @param args Unused
|
||||||
*/
|
*/
|
||||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
|
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||||
return super.apply(user, target, allMoves[this.moveId], args);
|
return super.apply(user, target, allMoves[this.moveId], args);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -6965,8 +6952,7 @@ const invalidCopycatMoves = [
|
|||||||
];
|
];
|
||||||
|
|
||||||
export class NaturePowerAttr extends OverrideMoveEffectAttr {
|
export class NaturePowerAttr extends OverrideMoveEffectAttr {
|
||||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
|
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||||
return new Promise(resolve => {
|
|
||||||
let moveId;
|
let moveId;
|
||||||
switch (globalScene.arena.getTerrainType()) {
|
switch (globalScene.arena.getTerrainType()) {
|
||||||
// this allows terrains to 'override' the biome move
|
// this allows terrains to 'override' the biome move
|
||||||
@ -7098,12 +7084,9 @@ export class NaturePowerAttr extends OverrideMoveEffectAttr {
|
|||||||
}
|
}
|
||||||
|
|
||||||
user.getMoveQueue().push({ move: moveId, targets: [ target.getBattlerIndex() ], ignorePP: true });
|
user.getMoveQueue().push({ move: moveId, targets: [ target.getBattlerIndex() ], ignorePP: true });
|
||||||
|
globalScene.unshiftPhase(new LoadMoveAnimPhase(moveId));
|
||||||
globalScene.unshiftPhase(new MovePhase(user, [ target.getBattlerIndex() ], new PokemonMove(moveId, 0, 0, true), true));
|
globalScene.unshiftPhase(new MovePhase(user, [ target.getBattlerIndex() ], new PokemonMove(moveId, 0, 0, true), true));
|
||||||
initMoveAnim(moveId).then(() => {
|
return true;
|
||||||
loadMoveAnimAssets([ moveId ], true)
|
|
||||||
.then(() => resolve(true));
|
|
||||||
});
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -7121,7 +7104,7 @@ export class CopyMoveAttr extends CallMoveAttr {
|
|||||||
this.invalidMoves = invalidMoves;
|
this.invalidMoves = invalidMoves;
|
||||||
}
|
}
|
||||||
|
|
||||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
|
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||||
this.hasTarget = this.mirrorMove;
|
this.hasTarget = this.mirrorMove;
|
||||||
const lastMove = this.mirrorMove ? target.getLastXMoves()[0].move : globalScene.currentBattle.lastMove;
|
const lastMove = this.mirrorMove ? target.getLastXMoves()[0].move : globalScene.currentBattle.lastMove;
|
||||||
return super.apply(user, target, allMoves[lastMove], args);
|
return super.apply(user, target, allMoves[lastMove], args);
|
||||||
@ -7682,50 +7665,15 @@ export class SuppressAbilitiesIfActedAttr extends MoveEffectAttr {
|
|||||||
* Used by Transform
|
* Used by Transform
|
||||||
*/
|
*/
|
||||||
export class TransformAttr extends MoveEffectAttr {
|
export class TransformAttr extends MoveEffectAttr {
|
||||||
async apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
|
override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||||
if (!super.apply(user, target, move, args)) {
|
if (!super.apply(user, target, move, args)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
const promises: Promise<void>[] = [];
|
globalScene.unshiftPhase(new PokemonTransformPhase(user.getBattlerIndex(), target.getBattlerIndex()));
|
||||||
user.summonData.speciesForm = target.getSpeciesForm();
|
|
||||||
user.summonData.gender = target.getGender();
|
|
||||||
|
|
||||||
// Power Trick's effect will not preserved after using Transform
|
|
||||||
user.removeTag(BattlerTagType.POWER_TRICK);
|
|
||||||
|
|
||||||
// Copy all stats (except HP)
|
|
||||||
for (const s of EFFECTIVE_STATS) {
|
|
||||||
user.setStat(s, target.getStat(s, false), false);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Copy all stat stages
|
|
||||||
for (const s of BATTLE_STATS) {
|
|
||||||
user.setStatStage(s, target.getStatStage(s));
|
|
||||||
}
|
|
||||||
|
|
||||||
user.summonData.moveset = target.getMoveset().map((m) => {
|
|
||||||
if (m) {
|
|
||||||
// If PP value is less than 5, do nothing. If greater, we need to reduce the value to 5.
|
|
||||||
return new PokemonMove(m.moveId, 0, 0, false, Math.min(m.getMove().pp, 5));
|
|
||||||
} else {
|
|
||||||
console.warn(`Transform: somehow iterating over a ${m} value when copying moveset!`);
|
|
||||||
return new PokemonMove(Moves.NONE);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
user.summonData.types = target.getTypes();
|
|
||||||
promises.push(user.updateInfo());
|
|
||||||
|
|
||||||
globalScene.queueMessage(i18next.t("moveTriggers:transformedIntoTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) }));
|
globalScene.queueMessage(i18next.t("moveTriggers:transformedIntoTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) }));
|
||||||
|
|
||||||
promises.push(user.loadAssets(false).then(() => {
|
|
||||||
user.playAnim();
|
|
||||||
user.updateInfo();
|
|
||||||
// If the new ability activates immediately, it needs to happen after all the transform animations
|
|
||||||
user.setTempAbility(target.getAbility());
|
|
||||||
}));
|
|
||||||
|
|
||||||
await Promise.all(promises);
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -8128,44 +8076,54 @@ const attackedByItemMessageFunc = (user: Pokemon, target: Pokemon, move: Move) =
|
|||||||
|
|
||||||
export type MoveAttrFilter = (attr: MoveAttr) => boolean;
|
export type MoveAttrFilter = (attr: MoveAttr) => boolean;
|
||||||
|
|
||||||
function applyMoveAttrsInternal(attrFilter: MoveAttrFilter, user: Pokemon | null, target: Pokemon | null, move: Move, args: any[]): Promise<void> {
|
function applyMoveAttrsInternal(
|
||||||
return new Promise(resolve => {
|
attrFilter: MoveAttrFilter,
|
||||||
const attrPromises: Promise<boolean>[] = [];
|
user: Pokemon | null,
|
||||||
const moveAttrs = move.attrs.filter(a => attrFilter(a));
|
target: Pokemon | null,
|
||||||
for (const attr of moveAttrs) {
|
move: Move,
|
||||||
const result = attr.apply(user, target, move, args);
|
args: any[],
|
||||||
if (result instanceof Promise) {
|
): void {
|
||||||
attrPromises.push(result);
|
move.attrs.filter((attr) => attrFilter(attr)).forEach((attr) => attr.apply(user, target, move, args));
|
||||||
}
|
|
||||||
}
|
|
||||||
Promise.allSettled(attrPromises).then(() => resolve());
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function applyMoveChargeAttrsInternal(attrFilter: MoveAttrFilter, user: Pokemon | null, target: Pokemon | null, move: ChargingMove, args: any[]): Promise<void> {
|
function applyMoveChargeAttrsInternal(
|
||||||
return new Promise(resolve => {
|
attrFilter: MoveAttrFilter,
|
||||||
const chargeAttrPromises: Promise<boolean>[] = [];
|
user: Pokemon | null,
|
||||||
const chargeMoveAttrs = move.chargeAttrs.filter(a => attrFilter(a));
|
target: Pokemon | null,
|
||||||
for (const attr of chargeMoveAttrs) {
|
move: ChargingMove,
|
||||||
const result = attr.apply(user, target, move, args);
|
args: any[],
|
||||||
if (result instanceof Promise) {
|
): void {
|
||||||
chargeAttrPromises.push(result);
|
move.chargeAttrs.filter((attr) => attrFilter(attr)).forEach((attr) => attr.apply(user, target, move, args));
|
||||||
}
|
|
||||||
}
|
|
||||||
Promise.allSettled(chargeAttrPromises).then(() => resolve());
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
export function applyMoveAttrs(attrType: Constructor<MoveAttr>, user: Pokemon | null, target: Pokemon | null, move: Move, ...args: any[]): Promise<void> {
|
export function applyMoveAttrs(
|
||||||
return applyMoveAttrsInternal((attr: MoveAttr) => attr instanceof attrType, user, target, move, args);
|
attrType: Constructor<MoveAttr>,
|
||||||
|
user: Pokemon | null,
|
||||||
|
target: Pokemon | null,
|
||||||
|
move: Move,
|
||||||
|
...args: any[]
|
||||||
|
): void {
|
||||||
|
applyMoveAttrsInternal((attr: MoveAttr) => attr instanceof attrType, user, target, move, args);
|
||||||
}
|
}
|
||||||
|
|
||||||
export function applyFilteredMoveAttrs(attrFilter: MoveAttrFilter, user: Pokemon, target: Pokemon | null, move: Move, ...args: any[]): Promise<void> {
|
export function applyFilteredMoveAttrs(
|
||||||
return applyMoveAttrsInternal(attrFilter, user, target, move, args);
|
attrFilter: MoveAttrFilter,
|
||||||
|
user: Pokemon,
|
||||||
|
target: Pokemon | null,
|
||||||
|
move: Move,
|
||||||
|
...args: any[]
|
||||||
|
): void {
|
||||||
|
applyMoveAttrsInternal(attrFilter, user, target, move, args);
|
||||||
}
|
}
|
||||||
|
|
||||||
export function applyMoveChargeAttrs(attrType: Constructor<MoveAttr>, user: Pokemon | null, target: Pokemon | null, move: ChargingMove, ...args: any[]): Promise<void> {
|
export function applyMoveChargeAttrs(
|
||||||
return applyMoveChargeAttrsInternal((attr: MoveAttr) => attr instanceof attrType, user, target, move, args);
|
attrType: Constructor<MoveAttr>,
|
||||||
|
user: Pokemon | null,
|
||||||
|
target: Pokemon | null,
|
||||||
|
move: ChargingMove,
|
||||||
|
...args: any[]
|
||||||
|
): void {
|
||||||
|
applyMoveChargeAttrsInternal((attr: MoveAttr) => attr instanceof attrType, user, target, move, args);
|
||||||
}
|
}
|
||||||
|
|
||||||
export class MoveCondition {
|
export class MoveCondition {
|
||||||
|
@ -151,7 +151,7 @@ async function spawnNextTrainerOrEndEncounter() {
|
|||||||
|
|
||||||
// Give 10x Voucher
|
// Give 10x Voucher
|
||||||
const newModifier = modifierTypes.VOUCHER_PREMIUM().newModifier();
|
const newModifier = modifierTypes.VOUCHER_PREMIUM().newModifier();
|
||||||
await globalScene.addModifier(newModifier);
|
globalScene.addModifier(newModifier);
|
||||||
globalScene.playSound("item_fanfare");
|
globalScene.playSound("item_fanfare");
|
||||||
await showEncounterText(i18next.t("battle:rewardGain", { modifierName: newModifier?.type.name }));
|
await showEncounterText(i18next.t("battle:rewardGain", { modifierName: newModifier?.type.name }));
|
||||||
|
|
||||||
|
@ -406,7 +406,7 @@ async function doNewTeamPostProcess(transformations: PokemonTransformation[]) {
|
|||||||
// Copy old items to new pokemon
|
// Copy old items to new pokemon
|
||||||
for (const item of transformation.heldItems) {
|
for (const item of transformation.heldItems) {
|
||||||
item.pokemonId = newPokemon.id;
|
item.pokemonId = newPokemon.id;
|
||||||
await globalScene.addModifier(item, false, false, false, true);
|
globalScene.addModifier(item, false, false, false, true);
|
||||||
}
|
}
|
||||||
// Any pokemon that is below 570 BST gets +20 permanent BST to 3 stats
|
// Any pokemon that is below 570 BST gets +20 permanent BST to 3 stats
|
||||||
if (shouldGetOldGateau(newPokemon)) {
|
if (shouldGetOldGateau(newPokemon)) {
|
||||||
@ -416,7 +416,7 @@ async function doNewTeamPostProcess(transformations: PokemonTransformation[]) {
|
|||||||
?.withIdFromFunc(modifierTypes.MYSTERY_ENCOUNTER_OLD_GATEAU);
|
?.withIdFromFunc(modifierTypes.MYSTERY_ENCOUNTER_OLD_GATEAU);
|
||||||
const modifier = modType?.newModifier(newPokemon);
|
const modifier = modType?.newModifier(newPokemon);
|
||||||
if (modifier) {
|
if (modifier) {
|
||||||
await globalScene.addModifier(modifier, false, false, false, true);
|
globalScene.addModifier(modifier, false, false, false, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -326,7 +326,7 @@ export async function modifyPlayerPokemonBST(pokemon: PlayerPokemon, value: numb
|
|||||||
?.withIdFromFunc(modifierTypes.MYSTERY_ENCOUNTER_SHUCKLE_JUICE);
|
?.withIdFromFunc(modifierTypes.MYSTERY_ENCOUNTER_SHUCKLE_JUICE);
|
||||||
const modifier = modType?.newModifier(pokemon);
|
const modifier = modType?.newModifier(pokemon);
|
||||||
if (modifier) {
|
if (modifier) {
|
||||||
await globalScene.addModifier(modifier, false, false, false, true);
|
globalScene.addModifier(modifier, false, false, false, true);
|
||||||
pokemon.calculateStats();
|
pokemon.calculateStats();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -359,7 +359,7 @@ export async function applyModifierTypeToPlayerPokemon(pokemon: PlayerPokemon, m
|
|||||||
return applyModifierTypeToPlayerPokemon(pokemon, fallbackModifierType);
|
return applyModifierTypeToPlayerPokemon(pokemon, fallbackModifierType);
|
||||||
}
|
}
|
||||||
|
|
||||||
await globalScene.addModifier(modifier, false, false, false, true);
|
globalScene.addModifier(modifier, false, false, false, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -104,7 +104,6 @@ import { MoveEndPhase } from "#app/phases/move-end-phase";
|
|||||||
import { ObtainStatusEffectPhase } from "#app/phases/obtain-status-effect-phase";
|
import { ObtainStatusEffectPhase } from "#app/phases/obtain-status-effect-phase";
|
||||||
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
|
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
|
||||||
import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
|
import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
|
||||||
import { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase";
|
|
||||||
import { Challenges } from "#enums/challenges";
|
import { Challenges } from "#enums/challenges";
|
||||||
import { PokemonAnimType } from "#enums/pokemon-anim-type";
|
import { PokemonAnimType } from "#enums/pokemon-anim-type";
|
||||||
import { PLAYER_PARTY_MAX_SIZE } from "#app/constants";
|
import { PLAYER_PARTY_MAX_SIZE } from "#app/constants";
|
||||||
@ -4510,43 +4509,6 @@ export class PlayerPokemon extends Pokemon {
|
|||||||
this.friendship = Math.max(this.friendship + friendship, 0);
|
this.friendship = Math.max(this.friendship + friendship, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
/**
|
|
||||||
* Handles Revival Blessing when used by player.
|
|
||||||
* @returns Promise to revive a pokemon.
|
|
||||||
* @see {@linkcode RevivalBlessingAttr}
|
|
||||||
*/
|
|
||||||
revivalBlessing(): Promise<void> {
|
|
||||||
return new Promise(resolve => {
|
|
||||||
globalScene.ui.setMode(Mode.PARTY, PartyUiMode.REVIVAL_BLESSING, this.getFieldIndex(), (slotIndex:number, option: PartyOption) => {
|
|
||||||
if (slotIndex >= 0 && slotIndex < 6) {
|
|
||||||
const pokemon = globalScene.getPlayerParty()[slotIndex];
|
|
||||||
if (!pokemon || !pokemon.isFainted()) {
|
|
||||||
resolve();
|
|
||||||
}
|
|
||||||
|
|
||||||
pokemon.resetTurnData();
|
|
||||||
pokemon.resetStatus();
|
|
||||||
pokemon.heal(Math.min(Utils.toDmgValue(0.5 * pokemon.getMaxHp()), pokemon.getMaxHp()));
|
|
||||||
globalScene.queueMessage(i18next.t("moveTriggers:revivalBlessing", { pokemonName: pokemon.name }), 0, true);
|
|
||||||
|
|
||||||
if (globalScene.currentBattle.double && globalScene.getPlayerParty().length > 1) {
|
|
||||||
const allyPokemon = this.getAlly();
|
|
||||||
if (slotIndex <= 1) {
|
|
||||||
// Revived ally pokemon
|
|
||||||
globalScene.unshiftPhase(new SwitchSummonPhase(SwitchType.SWITCH, pokemon.getFieldIndex(), slotIndex, false, true));
|
|
||||||
globalScene.unshiftPhase(new ToggleDoublePositionPhase(true));
|
|
||||||
} else if (allyPokemon.isFainted()) {
|
|
||||||
// Revived party pokemon, and ally pokemon is fainted
|
|
||||||
globalScene.unshiftPhase(new SwitchSummonPhase(SwitchType.SWITCH, allyPokemon.getFieldIndex(), slotIndex, false, true));
|
|
||||||
globalScene.unshiftPhase(new ToggleDoublePositionPhase(true));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
globalScene.ui.setMode(Mode.MESSAGE).then(() => resolve());
|
|
||||||
}, PartyUiHandler.FilterFainted);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
getPossibleEvolution(evolution: SpeciesFormEvolution | null): Promise<Pokemon> {
|
getPossibleEvolution(evolution: SpeciesFormEvolution | null): Promise<Pokemon> {
|
||||||
if (!evolution) {
|
if (!evolution) {
|
||||||
@ -4731,8 +4693,7 @@ export class PlayerPokemon extends Pokemon {
|
|||||||
* Returns a Promise to fuse two PlayerPokemon together
|
* Returns a Promise to fuse two PlayerPokemon together
|
||||||
* @param pokemon The PlayerPokemon to fuse to this one
|
* @param pokemon The PlayerPokemon to fuse to this one
|
||||||
*/
|
*/
|
||||||
fuse(pokemon: PlayerPokemon): Promise<void> {
|
fuse(pokemon: PlayerPokemon): void {
|
||||||
return new Promise(resolve => {
|
|
||||||
this.fusionSpecies = pokemon.species;
|
this.fusionSpecies = pokemon.species;
|
||||||
this.fusionFormIndex = pokemon.formIndex;
|
this.fusionFormIndex = pokemon.formIndex;
|
||||||
this.fusionAbilityIndex = pokemon.abilityIndex;
|
this.fusionAbilityIndex = pokemon.abilityIndex;
|
||||||
@ -4741,7 +4702,7 @@ export class PlayerPokemon extends Pokemon {
|
|||||||
this.fusionGender = pokemon.gender;
|
this.fusionGender = pokemon.gender;
|
||||||
this.fusionLuck = pokemon.luck;
|
this.fusionLuck = pokemon.luck;
|
||||||
this.fusionCustomPokemonData = pokemon.customPokemonData;
|
this.fusionCustomPokemonData = pokemon.customPokemonData;
|
||||||
if ((pokemon.pauseEvolutions) || (this.pauseEvolutions)) {
|
if (pokemon.pauseEvolutions || this.pauseEvolutions) {
|
||||||
this.pauseEvolutions = true;
|
this.pauseEvolutions = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -4750,7 +4711,7 @@ export class PlayerPokemon extends Pokemon {
|
|||||||
|
|
||||||
// Store the average HP% that each Pokemon has
|
// Store the average HP% that each Pokemon has
|
||||||
const maxHp = this.getMaxHp();
|
const maxHp = this.getMaxHp();
|
||||||
const newHpPercent = ((pokemon.hp / pokemon.getMaxHp()) + (this.hp / maxHp)) / 2;
|
const newHpPercent = (pokemon.hp / pokemon.getMaxHp() + this.hp / maxHp) / 2;
|
||||||
|
|
||||||
this.generateName();
|
this.generateName();
|
||||||
this.calculateStats();
|
this.calculateStats();
|
||||||
@ -4774,24 +4735,17 @@ export class PlayerPokemon extends Pokemon {
|
|||||||
if (partyMemberIndex > fusedPartyMemberIndex) {
|
if (partyMemberIndex > fusedPartyMemberIndex) {
|
||||||
partyMemberIndex--;
|
partyMemberIndex--;
|
||||||
}
|
}
|
||||||
const fusedPartyMemberHeldModifiers = globalScene.findModifiers(m => m instanceof PokemonHeldItemModifier
|
const fusedPartyMemberHeldModifiers = globalScene.findModifiers((m) => m instanceof PokemonHeldItemModifier && m.pokemonId === pokemon.id, true) as PokemonHeldItemModifier[];
|
||||||
&& m.pokemonId === pokemon.id, true) as PokemonHeldItemModifier[];
|
|
||||||
const transferModifiers: Promise<boolean>[] = [];
|
|
||||||
for (const modifier of fusedPartyMemberHeldModifiers) {
|
for (const modifier of fusedPartyMemberHeldModifiers) {
|
||||||
transferModifiers.push(globalScene.tryTransferHeldItemModifier(modifier, this, false, modifier.getStackCount(), true, true, false));
|
globalScene.tryTransferHeldItemModifier(modifier, this, false, modifier.getStackCount(), true, true, false);
|
||||||
}
|
}
|
||||||
Promise.allSettled(transferModifiers).then(() => {
|
globalScene.updateModifiers(true, true);
|
||||||
globalScene.updateModifiers(true, true).then(() => {
|
|
||||||
globalScene.removePartyMemberModifiers(fusedPartyMemberIndex);
|
globalScene.removePartyMemberModifiers(fusedPartyMemberIndex);
|
||||||
globalScene.getPlayerParty().splice(fusedPartyMemberIndex, 1)[0];
|
globalScene.getPlayerParty().splice(fusedPartyMemberIndex, 1)[0];
|
||||||
const newPartyMemberIndex = globalScene.getPlayerParty().indexOf(this);
|
const newPartyMemberIndex = globalScene.getPlayerParty().indexOf(this);
|
||||||
pokemon.getMoveset(true).map((m: PokemonMove) => globalScene.unshiftPhase(new LearnMovePhase(newPartyMemberIndex, m.getMove().id)));
|
pokemon.getMoveset(true).map((m: PokemonMove) => globalScene.unshiftPhase(new LearnMovePhase(newPartyMemberIndex, m.getMove().id)));
|
||||||
pokemon.destroy();
|
pokemon.destroy();
|
||||||
this.updateFusionPalette();
|
this.updateFusionPalette();
|
||||||
resolve();
|
|
||||||
});
|
|
||||||
});
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
unfuse(): Promise<void> {
|
unfuse(): Promise<void> {
|
||||||
|
@ -158,7 +158,7 @@ export abstract class Modifier {
|
|||||||
* Handles applying of {@linkcode Modifier}
|
* Handles applying of {@linkcode Modifier}
|
||||||
* @param args collection of all passed parameters
|
* @param args collection of all passed parameters
|
||||||
*/
|
*/
|
||||||
abstract apply(...args: unknown[]): boolean | Promise<boolean>;
|
abstract apply(...args: unknown[]): boolean;
|
||||||
}
|
}
|
||||||
|
|
||||||
export abstract class PersistentModifier extends Modifier {
|
export abstract class PersistentModifier extends Modifier {
|
||||||
@ -1949,7 +1949,7 @@ export abstract class ConsumablePokemonModifier extends ConsumableModifier {
|
|||||||
* @param playerPokemon The {@linkcode PlayerPokemon} that consumes the item
|
* @param playerPokemon The {@linkcode PlayerPokemon} that consumes the item
|
||||||
* @param args Additional arguments passed to {@linkcode ConsumablePokemonModifier.apply}
|
* @param args Additional arguments passed to {@linkcode ConsumablePokemonModifier.apply}
|
||||||
*/
|
*/
|
||||||
abstract override apply(playerPokemon: PlayerPokemon, ...args: unknown[]): boolean | Promise<boolean>;
|
abstract override apply(playerPokemon: PlayerPokemon, ...args: unknown[]): boolean;
|
||||||
|
|
||||||
getPokemon() {
|
getPokemon() {
|
||||||
return globalScene.getPlayerParty().find(p => p.id === this.pokemonId);
|
return globalScene.getPlayerParty().find(p => p.id === this.pokemonId);
|
||||||
@ -2288,8 +2288,8 @@ export class FusePokemonModifier extends ConsumablePokemonModifier {
|
|||||||
* @param playerPokemon2 {@linkcode PlayerPokemon} that should be fused with {@linkcode playerPokemon}
|
* @param playerPokemon2 {@linkcode PlayerPokemon} that should be fused with {@linkcode playerPokemon}
|
||||||
* @returns always Promise<true>
|
* @returns always Promise<true>
|
||||||
*/
|
*/
|
||||||
override async apply(playerPokemon: PlayerPokemon, playerPokemon2: PlayerPokemon): Promise<boolean> {
|
override apply(playerPokemon: PlayerPokemon, playerPokemon2: PlayerPokemon): boolean {
|
||||||
await playerPokemon.fuse(playerPokemon2);
|
playerPokemon.fuse(playerPokemon2);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -3136,8 +3136,6 @@ export abstract class HeldItemTransferModifier extends PokemonHeldItemModifier {
|
|||||||
let highestItemTier = itemModifiers.map(m => m.type.getOrInferTier(poolType)).reduce((highestTier, tier) => Math.max(tier!, highestTier), 0); // TODO: is this bang correct?
|
let highestItemTier = itemModifiers.map(m => m.type.getOrInferTier(poolType)).reduce((highestTier, tier) => Math.max(tier!, highestTier), 0); // TODO: is this bang correct?
|
||||||
let tierItemModifiers = itemModifiers.filter(m => m.type.getOrInferTier(poolType) === highestItemTier);
|
let tierItemModifiers = itemModifiers.filter(m => m.type.getOrInferTier(poolType) === highestItemTier);
|
||||||
|
|
||||||
const heldItemTransferPromises: Promise<void>[] = [];
|
|
||||||
|
|
||||||
for (let i = 0; i < transferredItemCount; i++) {
|
for (let i = 0; i < transferredItemCount; i++) {
|
||||||
if (!tierItemModifiers.length) {
|
if (!tierItemModifiers.length) {
|
||||||
while (highestItemTier-- && !tierItemModifiers.length) {
|
while (highestItemTier-- && !tierItemModifiers.length) {
|
||||||
@ -3149,19 +3147,15 @@ export abstract class HeldItemTransferModifier extends PokemonHeldItemModifier {
|
|||||||
}
|
}
|
||||||
const randItemIndex = pokemon.randSeedInt(itemModifiers.length);
|
const randItemIndex = pokemon.randSeedInt(itemModifiers.length);
|
||||||
const randItem = itemModifiers[randItemIndex];
|
const randItem = itemModifiers[randItemIndex];
|
||||||
heldItemTransferPromises.push(globalScene.tryTransferHeldItemModifier(randItem, pokemon, false).then(success => {
|
if (globalScene.tryTransferHeldItemModifier(randItem, pokemon, false)) {
|
||||||
if (success) {
|
|
||||||
transferredModifierTypes.push(randItem.type);
|
transferredModifierTypes.push(randItem.type);
|
||||||
itemModifiers.splice(randItemIndex, 1);
|
itemModifiers.splice(randItemIndex, 1);
|
||||||
}
|
}
|
||||||
}));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Promise.all(heldItemTransferPromises).then(() => {
|
|
||||||
for (const mt of transferredModifierTypes) {
|
for (const mt of transferredModifierTypes) {
|
||||||
globalScene.queueMessage(this.getTransferMessage(pokemon, targetPokemon, mt));
|
globalScene.queueMessage(this.getTransferMessage(pokemon, targetPokemon, mt));
|
||||||
}
|
}
|
||||||
});
|
|
||||||
|
|
||||||
return !!transferredModifierTypes.length;
|
return !!transferredModifierTypes.length;
|
||||||
}
|
}
|
||||||
|
@ -21,6 +21,7 @@ export class AddEnemyBuffModifierPhase extends Phase {
|
|||||||
for (let i = 0; i < count; i++) {
|
for (let i = 0; i < count; i++) {
|
||||||
globalScene.addEnemyModifier(getEnemyBuffModifierForWave(tier, globalScene.findModifiers(m => m instanceof EnemyPersistentModifier, false)), true, true);
|
globalScene.addEnemyModifier(getEnemyBuffModifierForWave(tier, globalScene.findModifiers(m => m instanceof EnemyPersistentModifier, false)), true, true);
|
||||||
}
|
}
|
||||||
globalScene.updateModifiers(false, true).then(() => this.end());
|
globalScene.updateModifiers(false, true);
|
||||||
|
this.end();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -63,6 +63,7 @@ export class BattleEndPhase extends BattlePhase {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
globalScene.updateModifiers().then(() => this.end());
|
globalScene.updateModifiers();
|
||||||
|
this.end();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -12,16 +12,22 @@ export class GameOverModifierRewardPhase extends ModifierRewardPhase {
|
|||||||
doReward(): Promise<void> {
|
doReward(): Promise<void> {
|
||||||
return new Promise<void>(resolve => {
|
return new Promise<void>(resolve => {
|
||||||
const newModifier = this.modifierType.newModifier();
|
const newModifier = this.modifierType.newModifier();
|
||||||
globalScene.addModifier(newModifier).then(() => {
|
globalScene.addModifier(newModifier);
|
||||||
// Sound loaded into game as is
|
// Sound loaded into game as is
|
||||||
globalScene.playSound("level_up_fanfare");
|
globalScene.playSound("level_up_fanfare");
|
||||||
globalScene.ui.setMode(Mode.MESSAGE);
|
globalScene.ui.setMode(Mode.MESSAGE);
|
||||||
globalScene.ui.fadeIn(250).then(() => {
|
globalScene.ui.fadeIn(250).then(() => {
|
||||||
globalScene.ui.showText(i18next.t("battle:rewardGain", { modifierName: newModifier?.type.name }), null, () => {
|
globalScene.ui.showText(
|
||||||
|
i18next.t("battle:rewardGain", { modifierName: newModifier?.type.name }),
|
||||||
|
null,
|
||||||
|
() => {
|
||||||
globalScene.time.delayedCall(1500, () => globalScene.arenaBg.setVisible(true));
|
globalScene.time.delayedCall(1500, () => globalScene.arenaBg.setVisible(true));
|
||||||
resolve();
|
resolve();
|
||||||
}, null, true, 1500);
|
},
|
||||||
});
|
null,
|
||||||
|
true,
|
||||||
|
1500,
|
||||||
|
);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
20
src/phases/load-move-anim-phase.ts
Normal file
20
src/phases/load-move-anim-phase.ts
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
import { initMoveAnim, loadMoveAnimAssets } from "#app/data/battle-anims";
|
||||||
|
import type { Moves } from "#enums/moves";
|
||||||
|
import { Phase } from "#app/phase";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Phase for synchronous move animation loading.
|
||||||
|
* Should be used when a move invokes another move that
|
||||||
|
* isn't already loaded (e.g. for Metronome)
|
||||||
|
*/
|
||||||
|
export class LoadMoveAnimPhase extends Phase {
|
||||||
|
constructor(protected moveId: Moves) {
|
||||||
|
super();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override start(): void {
|
||||||
|
initMoveAnim(this.moveId)
|
||||||
|
.then(() => loadMoveAnimAssets([ this.moveId ], true))
|
||||||
|
.then(() => this.end());
|
||||||
|
}
|
||||||
|
}
|
@ -22,10 +22,9 @@ export class ModifierRewardPhase extends BattlePhase {
|
|||||||
doReward(): Promise<void> {
|
doReward(): Promise<void> {
|
||||||
return new Promise<void>(resolve => {
|
return new Promise<void>(resolve => {
|
||||||
const newModifier = this.modifierType.newModifier();
|
const newModifier = this.modifierType.newModifier();
|
||||||
globalScene.addModifier(newModifier).then(() => {
|
globalScene.addModifier(newModifier);
|
||||||
globalScene.playSound("item_fanfare");
|
globalScene.playSound("item_fanfare");
|
||||||
globalScene.ui.showText(i18next.t("battle:rewardGain", { modifierName: newModifier?.type.name }), null, () => resolve(), null, true);
|
globalScene.ui.showText(i18next.t("battle:rewardGain", { modifierName: newModifier?.type.name }), null, () => resolve(), null, true);
|
||||||
});
|
});
|
||||||
});
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
20
src/phases/move-anim-phase.ts
Normal file
20
src/phases/move-anim-phase.ts
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
import type { MoveAnim } from "#app/data/battle-anims";
|
||||||
|
import { Phase } from "#app/phase";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Plays the given {@linkcode MoveAnim} sequentially.
|
||||||
|
*/
|
||||||
|
export class MoveAnimPhase<Anim extends MoveAnim> extends Phase {
|
||||||
|
constructor(
|
||||||
|
protected anim: Anim,
|
||||||
|
protected onSubstitute: boolean = false,
|
||||||
|
) {
|
||||||
|
super();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override start(): void {
|
||||||
|
super.start();
|
||||||
|
|
||||||
|
this.anim.play(this.onSubstitute, () => this.end());
|
||||||
|
}
|
||||||
|
}
|
@ -44,11 +44,10 @@ export class MoveChargePhase extends PokemonPhase {
|
|||||||
new MoveChargeAnim(move.chargeAnim, move.id, user).play(false, () => {
|
new MoveChargeAnim(move.chargeAnim, move.id, user).play(false, () => {
|
||||||
move.showChargeText(user, target);
|
move.showChargeText(user, target);
|
||||||
|
|
||||||
applyMoveChargeAttrs(MoveEffectAttr, user, target, move).then(() => {
|
applyMoveChargeAttrs(MoveEffectAttr, user, target, move);
|
||||||
user.addTag(BattlerTagType.CHARGING, 1, move.id, user.id);
|
user.addTag(BattlerTagType.CHARGING, 1, move.id, user.id);
|
||||||
this.end();
|
this.end();
|
||||||
});
|
});
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Checks the move's instant charge conditions, then ends this phase. */
|
/** Checks the move's instant charge conditions, then ends this phase. */
|
||||||
|
@ -61,7 +61,7 @@ import {
|
|||||||
PokemonMultiHitModifier,
|
PokemonMultiHitModifier,
|
||||||
} from "#app/modifier/modifier";
|
} from "#app/modifier/modifier";
|
||||||
import { PokemonPhase } from "#app/phases/pokemon-phase";
|
import { PokemonPhase } from "#app/phases/pokemon-phase";
|
||||||
import { BooleanHolder, executeIf, isNullOrUndefined, NumberHolder } from "#app/utils";
|
import { BooleanHolder, isNullOrUndefined, NumberHolder } from "#app/utils";
|
||||||
import { type nil } from "#app/utils";
|
import { type nil } from "#app/utils";
|
||||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||||
import type { Moves } from "#enums/moves";
|
import type { Moves } from "#enums/moves";
|
||||||
@ -143,7 +143,8 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||||||
const move = this.move.getMove();
|
const move = this.move.getMove();
|
||||||
|
|
||||||
// Assume single target for override
|
// Assume single target for override
|
||||||
applyMoveAttrs(OverrideMoveEffectAttr, user, this.getFirstTarget() ?? null, move, overridden, this.move.virtual).then(() => {
|
applyMoveAttrs(OverrideMoveEffectAttr, user, this.getFirstTarget() ?? null, move, overridden, this.move.virtual);
|
||||||
|
|
||||||
// If other effects were overriden, stop this phase before they can be applied
|
// If other effects were overriden, stop this phase before they can be applied
|
||||||
if (overridden.value) {
|
if (overridden.value) {
|
||||||
return this.end();
|
return this.end();
|
||||||
@ -217,12 +218,11 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||||||
return this.end();
|
return this.end();
|
||||||
}
|
}
|
||||||
|
|
||||||
/** All move effect attributes are chained together in this array to be applied asynchronously. */
|
|
||||||
const applyAttrs: Promise<void>[] = [];
|
|
||||||
|
|
||||||
const playOnEmptyField = globalScene.currentBattle?.mysteryEncounter?.hasBattleAnimationsWithoutTargets ?? false;
|
const playOnEmptyField = globalScene.currentBattle?.mysteryEncounter?.hasBattleAnimationsWithoutTargets ?? false;
|
||||||
// Move animation only needs one target
|
// Move animation only needs one target
|
||||||
new MoveAnim(move.id as Moves, user, this.getFirstTarget()!.getBattlerIndex(), playOnEmptyField).play(move.hitsSubstitute(user, this.getFirstTarget()!), () => {
|
new MoveAnim(move.id as Moves, user, this.getFirstTarget()!.getBattlerIndex(), playOnEmptyField).play(
|
||||||
|
move.hitsSubstitute(user, this.getFirstTarget()!),
|
||||||
|
() => {
|
||||||
/** Has the move successfully hit a target (for damage) yet? */
|
/** Has the move successfully hit a target (for damage) yet? */
|
||||||
let hasHit: boolean = false;
|
let hasHit: boolean = false;
|
||||||
|
|
||||||
@ -313,7 +313,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/** Does this phase represent the invoked move's first strike? */
|
/** Does this phase represent the invoked move's first strike? */
|
||||||
const firstHit = (user.turnData.hitsLeft === user.turnData.hitCount);
|
const firstHit = user.turnData.hitsLeft === user.turnData.hitCount;
|
||||||
|
|
||||||
// Only log the move's result on the first strike
|
// Only log the move's result on the first strike
|
||||||
if (firstHit) {
|
if (firstHit) {
|
||||||
@ -363,7 +363,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/** Does this phase represent the invoked move's last strike? */
|
/** Does this phase represent the invoked move's last strike? */
|
||||||
const lastHit = (user.turnData.hitsLeft === 1 || !this.getFirstTarget()?.isActive());
|
const lastHit = user.turnData.hitsLeft === 1 || !this.getFirstTarget()?.isActive();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* If the user can change forms by using the invoked move,
|
* If the user can change forms by using the invoked move,
|
||||||
@ -381,43 +381,29 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
applyFilteredMoveAttrs(
|
||||||
* Create a Promise that applies *all* effects from the invoked move's MoveEffectAttrs.
|
(attr: MoveAttr) =>
|
||||||
* These are ordered by trigger type (see {@linkcode MoveEffectTrigger}), and each trigger
|
attr instanceof MoveEffectAttr &&
|
||||||
* type requires different conditions to be met with respect to the move's hit result.
|
attr.trigger === MoveEffectTrigger.PRE_APPLY &&
|
||||||
*/
|
(!attr.firstHitOnly || firstHit) &&
|
||||||
const k = new Promise<void>((resolve) => {
|
(!attr.lastHitOnly || lastHit) &&
|
||||||
//Start promise chain and apply PRE_APPLY move attributes
|
hitResult !== HitResult.NO_EFFECT,
|
||||||
let promiseChain: Promise<void | null> = applyFilteredMoveAttrs((attr: MoveAttr) =>
|
user,
|
||||||
attr instanceof MoveEffectAttr
|
target,
|
||||||
&& attr.trigger === MoveEffectTrigger.PRE_APPLY
|
move,
|
||||||
&& (!attr.firstHitOnly || firstHit)
|
);
|
||||||
&& (!attr.lastHitOnly || lastHit)
|
|
||||||
&& hitResult !== HitResult.NO_EFFECT, user, target, move);
|
|
||||||
|
|
||||||
/** Don't complete if the move failed */
|
if (hitResult !== HitResult.FAIL) {
|
||||||
if (hitResult === HitResult.FAIL) {
|
this.applySelfTargetEffects(user, target, firstHit, lastHit);
|
||||||
return resolve();
|
|
||||||
}
|
|
||||||
|
|
||||||
/** Apply Move/Ability Effects in correct order */
|
|
||||||
promiseChain = promiseChain
|
|
||||||
.then(this.applySelfTargetEffects(user, target, firstHit, lastHit));
|
|
||||||
|
|
||||||
if (hitResult !== HitResult.NO_EFFECT) {
|
if (hitResult !== HitResult.NO_EFFECT) {
|
||||||
promiseChain
|
this.applyPostApplyEffects(user, target, firstHit, lastHit);
|
||||||
.then(this.applyPostApplyEffects(user, target, firstHit, lastHit))
|
this.applyHeldItemFlinchCheck(user, target, dealsDamage);
|
||||||
.then(this.applyHeldItemFlinchCheck(user, target, dealsDamage))
|
this.applySuccessfulAttackEffects(user, target, firstHit, lastHit, !!isProtected, hitResult, firstTarget);
|
||||||
.then(this.applySuccessfulAttackEffects(user, target, firstHit, lastHit, !!isProtected, hitResult, firstTarget))
|
|
||||||
.then(() => resolve());
|
|
||||||
} else {
|
} else {
|
||||||
promiseChain
|
applyMoveAttrs(NoEffectAttr, user, null, move);
|
||||||
.then(() => applyMoveAttrs(NoEffectAttr, user, null, move))
|
}
|
||||||
.then(resolve);
|
|
||||||
}
|
}
|
||||||
});
|
|
||||||
|
|
||||||
applyAttrs.push(k);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Apply queued phases
|
// Apply queued phases
|
||||||
@ -425,26 +411,21 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||||||
globalScene.appendToPhase(queuedPhases, MoveEndPhase);
|
globalScene.appendToPhase(queuedPhases, MoveEndPhase);
|
||||||
}
|
}
|
||||||
// Apply the move's POST_TARGET effects on the move's last hit, after all targeted effects have resolved
|
// Apply the move's POST_TARGET effects on the move's last hit, after all targeted effects have resolved
|
||||||
const postTarget = (user.turnData.hitsLeft === 1 || !this.getFirstTarget()?.isActive()) ?
|
if (user.turnData.hitsLeft === 1 || !this.getFirstTarget()?.isActive()) {
|
||||||
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.POST_TARGET, user, null, move) :
|
applyFilteredMoveAttrs(
|
||||||
null;
|
(attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.POST_TARGET,
|
||||||
|
user,
|
||||||
if (postTarget) {
|
null,
|
||||||
if (applyAttrs.length) { // If there is a pending asynchronous move effect, do this after
|
move,
|
||||||
applyAttrs[applyAttrs.length - 1].then(() => postTarget);
|
);
|
||||||
} else { // Otherwise, push a new asynchronous move effect
|
|
||||||
applyAttrs.push(postTarget);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Wait for all move effects to finish applying, then end this phase
|
|
||||||
Promise.allSettled(applyAttrs).then(() => {
|
|
||||||
/**
|
/**
|
||||||
* Remove the target's substitute (if it exists and has expired)
|
* Remove the target's substitute (if it exists and has expired)
|
||||||
* after all targeted effects have applied.
|
* after all targeted effects have applied.
|
||||||
* This prevents blocked effects from applying until after this hit resolves.
|
* This prevents blocked effects from applying until after this hit resolves.
|
||||||
*/
|
*/
|
||||||
targets.forEach(target => {
|
targets.forEach((target) => {
|
||||||
const substitute = target.getTag(SubstituteTag);
|
const substitute = target.getTag(SubstituteTag);
|
||||||
if (substitute && substitute.hp <= 0) {
|
if (substitute && substitute.hp <= 0) {
|
||||||
target.lapseTag(BattlerTagType.SUBSTITUTE);
|
target.lapseTag(BattlerTagType.SUBSTITUTE);
|
||||||
@ -457,9 +438,8 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||||||
}
|
}
|
||||||
|
|
||||||
this.end();
|
this.end();
|
||||||
});
|
},
|
||||||
});
|
);
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override end(): void {
|
public override end(): void {
|
||||||
@ -500,8 +480,8 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||||||
* @param lastHit - `true` if this is the last hit in a multi-hit attack
|
* @param lastHit - `true` if this is the last hit in a multi-hit attack
|
||||||
* @returns a function intended to be passed into a `then()` call.
|
* @returns a function intended to be passed into a `then()` call.
|
||||||
*/
|
*/
|
||||||
protected applySelfTargetEffects(user: Pokemon, target: Pokemon, firstHit: boolean, lastHit: boolean): () => Promise<void | null> {
|
protected applySelfTargetEffects(user: Pokemon, target: Pokemon, firstHit: boolean, lastHit: boolean): void {
|
||||||
return () => applyFilteredMoveAttrs((attr: MoveAttr) =>
|
applyFilteredMoveAttrs((attr: MoveAttr) =>
|
||||||
attr instanceof MoveEffectAttr
|
attr instanceof MoveEffectAttr
|
||||||
&& attr.trigger === MoveEffectTrigger.POST_APPLY
|
&& attr.trigger === MoveEffectTrigger.POST_APPLY
|
||||||
&& attr.selfTarget
|
&& attr.selfTarget
|
||||||
@ -518,8 +498,8 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||||||
* @param lastHit - `true` if this is the last hit in a multi-hit attack
|
* @param lastHit - `true` if this is the last hit in a multi-hit attack
|
||||||
* @returns a function intended to be passed into a `then()` call.
|
* @returns a function intended to be passed into a `then()` call.
|
||||||
*/
|
*/
|
||||||
protected applyPostApplyEffects(user: Pokemon, target: Pokemon, firstHit: boolean, lastHit: boolean): () => Promise<void | null> {
|
protected applyPostApplyEffects(user: Pokemon, target: Pokemon, firstHit: boolean, lastHit: boolean): void {
|
||||||
return () => applyFilteredMoveAttrs((attr: MoveAttr) =>
|
applyFilteredMoveAttrs((attr: MoveAttr) =>
|
||||||
attr instanceof MoveEffectAttr
|
attr instanceof MoveEffectAttr
|
||||||
&& attr.trigger === MoveEffectTrigger.POST_APPLY
|
&& attr.trigger === MoveEffectTrigger.POST_APPLY
|
||||||
&& !attr.selfTarget
|
&& !attr.selfTarget
|
||||||
@ -537,8 +517,8 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||||||
* @param firstTarget - `true` if {@linkcode target} is the first target hit by this strike of {@linkcode move}
|
* @param firstTarget - `true` if {@linkcode target} is the first target hit by this strike of {@linkcode move}
|
||||||
* @returns a function intended to be passed into a `then()` call.
|
* @returns a function intended to be passed into a `then()` call.
|
||||||
*/
|
*/
|
||||||
protected applyOnHitEffects(user: Pokemon, target: Pokemon, firstHit : boolean, lastHit: boolean, firstTarget: boolean): Promise<void> {
|
protected applyOnHitEffects(user: Pokemon, target: Pokemon, firstHit : boolean, lastHit: boolean, firstTarget: boolean): void {
|
||||||
return applyFilteredMoveAttrs((attr: MoveAttr) =>
|
applyFilteredMoveAttrs((attr: MoveAttr) =>
|
||||||
attr instanceof MoveEffectAttr
|
attr instanceof MoveEffectAttr
|
||||||
&& attr.trigger === MoveEffectTrigger.HIT
|
&& attr.trigger === MoveEffectTrigger.HIT
|
||||||
&& (!attr.firstHitOnly || firstHit)
|
&& (!attr.firstHitOnly || firstHit)
|
||||||
@ -554,10 +534,9 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||||||
* @param hitResult - The {@linkcode HitResult} of the attempted move
|
* @param hitResult - The {@linkcode HitResult} of the attempted move
|
||||||
* @returns a `Promise` intended to be passed into a `then()` call.
|
* @returns a `Promise` intended to be passed into a `then()` call.
|
||||||
*/
|
*/
|
||||||
protected applyOnGetHitAbEffects(user: Pokemon, target: Pokemon, hitResult: HitResult): Promise<void | null> {
|
protected applyOnGetHitAbEffects(user: Pokemon, target: Pokemon, hitResult: HitResult): void {
|
||||||
return executeIf(!target.isFainted() || target.canApplyAbility(), () =>
|
if (!target.isFainted() || target.canApplyAbility()) {
|
||||||
applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move.getMove(), hitResult)
|
applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move.getMove(), hitResult);
|
||||||
.then(() => {
|
|
||||||
|
|
||||||
if (!this.move.getMove().hitsSubstitute(user, target)) {
|
if (!this.move.getMove().hitsSubstitute(user, target)) {
|
||||||
if (!user.isPlayer() && this.move.getMove() instanceof AttackMove) {
|
if (!user.isPlayer() && this.move.getMove() instanceof AttackMove) {
|
||||||
@ -566,9 +545,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||||||
|
|
||||||
target.lapseTags(BattlerTagLapseType.AFTER_HIT);
|
target.lapseTags(BattlerTagLapseType.AFTER_HIT);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
})
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -583,17 +560,15 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||||||
* @param firstTarget - `true` if {@linkcode target} is the first target hit by this strike of {@linkcode move}
|
* @param firstTarget - `true` if {@linkcode target} is the first target hit by this strike of {@linkcode move}
|
||||||
* @returns a function intended to be passed into a `then()` call.
|
* @returns a function intended to be passed into a `then()` call.
|
||||||
*/
|
*/
|
||||||
protected applySuccessfulAttackEffects(user: Pokemon, target: Pokemon, firstHit : boolean, lastHit: boolean, isProtected : boolean, hitResult: HitResult, firstTarget: boolean) : () => Promise<void | null> {
|
protected applySuccessfulAttackEffects(user: Pokemon, target: Pokemon, firstHit: boolean, lastHit: boolean, isProtected: boolean, hitResult: HitResult, firstTarget: boolean): void {
|
||||||
return () => executeIf(!isProtected, () =>
|
if (!isProtected) {
|
||||||
this.applyOnHitEffects(user, target, firstHit, lastHit, firstTarget).then(() =>
|
this.applyOnHitEffects(user, target, firstHit, lastHit, firstTarget);
|
||||||
this.applyOnGetHitAbEffects(user, target, hitResult)).then(() =>
|
this.applyOnGetHitAbEffects(user, target, hitResult);
|
||||||
applyPostAttackAbAttrs(PostAttackAbAttr, user, target, this.move.getMove(), hitResult)).then(() => { // Item Stealing Effects
|
applyPostAttackAbAttrs(PostAttackAbAttr, user, target, this.move.getMove(), hitResult);
|
||||||
|
|
||||||
if (this.move.getMove() instanceof AttackMove) {
|
if (this.move.getMove() instanceof AttackMove) {
|
||||||
globalScene.applyModifiers(ContactHeldItemTransferChanceModifier, this.player, user, target);
|
globalScene.applyModifiers(ContactHeldItemTransferChanceModifier, this.player, user, target);
|
||||||
}
|
}
|
||||||
})
|
}
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -603,8 +578,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||||||
* @param dealsDamage - `true` if the attempted move successfully dealt damage
|
* @param dealsDamage - `true` if the attempted move successfully dealt damage
|
||||||
* @returns a function intended to be passed into a `then()` call.
|
* @returns a function intended to be passed into a `then()` call.
|
||||||
*/
|
*/
|
||||||
protected applyHeldItemFlinchCheck(user: Pokemon, target: Pokemon, dealsDamage: boolean) : () => void {
|
protected applyHeldItemFlinchCheck(user: Pokemon, target: Pokemon, dealsDamage: boolean) : void {
|
||||||
return () => {
|
|
||||||
if (this.move.getMove().hasAttr(FlinchAttr)) {
|
if (this.move.getMove().hasAttr(FlinchAttr)) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -616,7 +590,6 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||||||
target.addTag(BattlerTagType.FLINCHED, undefined, this.move.moveId, user.id);
|
target.addTag(BattlerTagType.FLINCHED, undefined, this.move.moveId, user.id);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -22,9 +22,8 @@ export class MoveHeaderPhase extends BattlePhase {
|
|||||||
super.start();
|
super.start();
|
||||||
|
|
||||||
if (this.canMove()) {
|
if (this.canMove()) {
|
||||||
applyMoveAttrs(MoveHeaderAttr, this.pokemon, null, this.move.getMove()).then(() => this.end());
|
applyMoveAttrs(MoveHeaderAttr, this.pokemon, null, this.move.getMove());
|
||||||
} else {
|
}
|
||||||
this.end();
|
this.end();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
77
src/phases/pokemon-transform-phase.ts
Normal file
77
src/phases/pokemon-transform-phase.ts
Normal file
@ -0,0 +1,77 @@
|
|||||||
|
import type { BattlerIndex } from "#app/battle";
|
||||||
|
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||||
|
import { Moves } from "#enums/moves";
|
||||||
|
import { EFFECTIVE_STATS, BATTLE_STATS } from "#enums/stat";
|
||||||
|
import { PokemonMove } from "#app/field/pokemon";
|
||||||
|
import { globalScene } from "#app/global-scene";
|
||||||
|
import { PokemonPhase } from "./pokemon-phase";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Transforms a Pokemon into another Pokemon on the field.
|
||||||
|
* Used for Transform (move) and Imposter (ability)
|
||||||
|
*/
|
||||||
|
export class PokemonTransformPhase extends PokemonPhase {
|
||||||
|
protected targetIndex: BattlerIndex;
|
||||||
|
private playSound: boolean;
|
||||||
|
|
||||||
|
constructor(userIndex: BattlerIndex, targetIndex: BattlerIndex, playSound: boolean = false) {
|
||||||
|
super(userIndex);
|
||||||
|
|
||||||
|
this.targetIndex = targetIndex;
|
||||||
|
this.playSound = playSound;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override start(): void {
|
||||||
|
const user = this.getPokemon();
|
||||||
|
const target = globalScene.getField(true).find((p) => p.getBattlerIndex() === this.targetIndex);
|
||||||
|
|
||||||
|
if (!target) {
|
||||||
|
return this.end();
|
||||||
|
}
|
||||||
|
|
||||||
|
user.summonData.speciesForm = target.getSpeciesForm();
|
||||||
|
user.summonData.ability = target.getAbility().id;
|
||||||
|
user.summonData.gender = target.getGender();
|
||||||
|
|
||||||
|
// Power Trick's effect is removed after using Transform
|
||||||
|
user.removeTag(BattlerTagType.POWER_TRICK);
|
||||||
|
|
||||||
|
// Copy all stats (except HP)
|
||||||
|
for (const s of EFFECTIVE_STATS) {
|
||||||
|
user.setStat(s, target.getStat(s, false), false);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Copy all stat stages
|
||||||
|
for (const s of BATTLE_STATS) {
|
||||||
|
user.setStatStage(s, target.getStatStage(s));
|
||||||
|
}
|
||||||
|
|
||||||
|
user.summonData.moveset = target.getMoveset().map((m) => {
|
||||||
|
if (m) {
|
||||||
|
// If PP value is less than 5, do nothing. If greater, we need to reduce the value to 5.
|
||||||
|
return new PokemonMove(m.moveId, 0, 0, false, Math.min(m.getMove().pp, 5));
|
||||||
|
} else {
|
||||||
|
console.warn(`Transform: somehow iterating over a ${m} value when copying moveset!`);
|
||||||
|
return new PokemonMove(Moves.NONE);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
user.summonData.types = target.getTypes();
|
||||||
|
|
||||||
|
const promises = [ user.updateInfo() ];
|
||||||
|
|
||||||
|
if (this.playSound) {
|
||||||
|
globalScene.playSound("battle_anims/PRSFX- Transform");
|
||||||
|
}
|
||||||
|
|
||||||
|
promises.push(
|
||||||
|
user.loadAssets(false).then(() => {
|
||||||
|
user.playAnim();
|
||||||
|
user.updateInfo();
|
||||||
|
// If the new ability activates immediately, it needs to happen after all the transform animations
|
||||||
|
user.setTempAbility(target.getAbility());
|
||||||
|
}),
|
||||||
|
);
|
||||||
|
|
||||||
|
Promise.allSettled(promises).then(() => this.end());
|
||||||
|
}
|
||||||
|
}
|
@ -27,12 +27,10 @@ export class PostSummonPhase extends PokemonPhase {
|
|||||||
pokemon.lapseTag(BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON);
|
pokemon.lapseTag(BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON);
|
||||||
}
|
}
|
||||||
|
|
||||||
applyPostSummonAbAttrs(PostSummonAbAttr, pokemon)
|
applyPostSummonAbAttrs(PostSummonAbAttr, pokemon);
|
||||||
.then(() => {
|
|
||||||
const field = pokemon.isPlayer() ? globalScene.getPlayerField() : globalScene.getEnemyField();
|
const field = pokemon.isPlayer() ? globalScene.getPlayerField() : globalScene.getEnemyField();
|
||||||
field.forEach((p) => applyAbAttrs(CommanderAbAttr, p, null, false));
|
field.forEach((p) => applyAbAttrs(CommanderAbAttr, p, null, false));
|
||||||
|
|
||||||
this.end();
|
this.end();
|
||||||
});
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
61
src/phases/revival-blessing-phase.ts
Normal file
61
src/phases/revival-blessing-phase.ts
Normal file
@ -0,0 +1,61 @@
|
|||||||
|
import { SwitchType } from "#enums/switch-type";
|
||||||
|
import { globalScene } from "#app/global-scene";
|
||||||
|
import type { PartyOption } from "#app/ui/party-ui-handler";
|
||||||
|
import PartyUiHandler, { PartyUiMode } from "#app/ui/party-ui-handler";
|
||||||
|
import { Mode } from "#app/ui/ui";
|
||||||
|
import i18next from "i18next";
|
||||||
|
import * as Utils from "#app/utils";
|
||||||
|
import { BattlePhase } from "#app/phases/battle-phase";
|
||||||
|
import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
|
||||||
|
import { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase";
|
||||||
|
import type { PlayerPokemon } from "#app/field/pokemon";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the Party UI and handles the effect of Revival Blessing
|
||||||
|
* when used by one of the player's Pokemon.
|
||||||
|
*/
|
||||||
|
export class RevivalBlessingPhase extends BattlePhase {
|
||||||
|
constructor(protected user: PlayerPokemon) {
|
||||||
|
super();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override start(): void {
|
||||||
|
globalScene.ui.setMode(
|
||||||
|
Mode.PARTY,
|
||||||
|
PartyUiMode.REVIVAL_BLESSING,
|
||||||
|
this.user.getFieldIndex(),
|
||||||
|
(slotIndex: integer, option: PartyOption) => {
|
||||||
|
if (slotIndex >= 0 && slotIndex < 6) {
|
||||||
|
const pokemon = globalScene.getPlayerParty()[slotIndex];
|
||||||
|
if (!pokemon || !pokemon.isFainted()) {
|
||||||
|
return this.end();
|
||||||
|
}
|
||||||
|
|
||||||
|
pokemon.resetTurnData();
|
||||||
|
pokemon.resetStatus();
|
||||||
|
pokemon.heal(Math.min(Utils.toDmgValue(0.5 * pokemon.getMaxHp()), pokemon.getMaxHp()));
|
||||||
|
globalScene.queueMessage(i18next.t("moveTriggers:revivalBlessing", { pokemonName: pokemon.name }), 0, true);
|
||||||
|
|
||||||
|
if (globalScene.currentBattle.double && globalScene.getPlayerParty().length > 1) {
|
||||||
|
const allyPokemon = this.user.getAlly();
|
||||||
|
if (slotIndex <= 1) {
|
||||||
|
// Revived ally pokemon
|
||||||
|
globalScene.unshiftPhase(
|
||||||
|
new SwitchSummonPhase(SwitchType.SWITCH, pokemon.getFieldIndex(), slotIndex, false, true),
|
||||||
|
);
|
||||||
|
globalScene.unshiftPhase(new ToggleDoublePositionPhase(true));
|
||||||
|
} else if (allyPokemon.isFainted()) {
|
||||||
|
// Revived party pokemon, and ally pokemon is fainted
|
||||||
|
globalScene.unshiftPhase(
|
||||||
|
new SwitchSummonPhase(SwitchType.SWITCH, allyPokemon.getFieldIndex(), slotIndex, false, true),
|
||||||
|
);
|
||||||
|
globalScene.unshiftPhase(new ToggleDoublePositionPhase(true));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
globalScene.ui.setMode(Mode.MESSAGE).then(() => this.end());
|
||||||
|
},
|
||||||
|
PartyUiHandler.FilterFainted,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
@ -17,17 +17,16 @@ export class RibbonModifierRewardPhase extends ModifierRewardPhase {
|
|||||||
doReward(): Promise<void> {
|
doReward(): Promise<void> {
|
||||||
return new Promise<void>(resolve => {
|
return new Promise<void>(resolve => {
|
||||||
const newModifier = this.modifierType.newModifier();
|
const newModifier = this.modifierType.newModifier();
|
||||||
globalScene.addModifier(newModifier).then(() => {
|
globalScene.addModifier(newModifier);
|
||||||
globalScene.playSound("level_up_fanfare");
|
globalScene.playSound("level_up_fanfare");
|
||||||
globalScene.ui.setMode(Mode.MESSAGE);
|
globalScene.ui.setMode(Mode.MESSAGE);
|
||||||
globalScene.ui.showText(i18next.t("battle:beatModeFirstTime", {
|
globalScene.ui.showText(i18next.t("battle:beatModeFirstTime", {
|
||||||
speciesName: this.species.name,
|
speciesName: this.species.name,
|
||||||
gameMode: globalScene.gameMode.getName(),
|
gameMode: globalScene.gameMode.getName(),
|
||||||
newModifier: newModifier?.type.name
|
newModifier: newModifier?.type.name,
|
||||||
}), null, () => {
|
}), null, () => {
|
||||||
resolve();
|
resolve();
|
||||||
}, null, true, 1500);
|
}, null, true, 1500);
|
||||||
});
|
});
|
||||||
});
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -171,8 +171,7 @@ export class SelectModifierPhase extends BattlePhase {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (cost && !(modifier.type instanceof RememberMoveModifierType)) {
|
if (cost && !(modifier.type instanceof RememberMoveModifierType)) {
|
||||||
result.then(success => {
|
if (result) {
|
||||||
if (success) {
|
|
||||||
if (!Overrides.WAIVE_ROLL_FEE_OVERRIDE) {
|
if (!Overrides.WAIVE_ROLL_FEE_OVERRIDE) {
|
||||||
globalScene.money -= cost;
|
globalScene.money -= cost;
|
||||||
globalScene.updateMoneyText();
|
globalScene.updateMoneyText();
|
||||||
@ -183,18 +182,10 @@ export class SelectModifierPhase extends BattlePhase {
|
|||||||
} else {
|
} else {
|
||||||
globalScene.ui.playError();
|
globalScene.ui.playError();
|
||||||
}
|
}
|
||||||
});
|
|
||||||
} else {
|
} else {
|
||||||
const doEnd = () => {
|
|
||||||
globalScene.ui.clearText();
|
globalScene.ui.clearText();
|
||||||
globalScene.ui.setMode(Mode.MESSAGE);
|
globalScene.ui.setMode(Mode.MESSAGE);
|
||||||
super.end();
|
super.end();
|
||||||
};
|
|
||||||
if (result instanceof Promise) {
|
|
||||||
result.then(() => doEnd());
|
|
||||||
} else {
|
|
||||||
doEnd();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -304,7 +295,7 @@ export class SelectModifierPhase extends BattlePhase {
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
addModifier(modifier: Modifier): Promise<boolean> {
|
addModifier(modifier: Modifier): boolean {
|
||||||
return globalScene.addModifier(modifier, false, true);
|
return globalScene.addModifier(modifier, false, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -391,7 +391,7 @@ describe("Abilities - Unburden", () => {
|
|||||||
await game.forceEnemyMove(Moves.THIEF, BattlerIndex.PLAYER);
|
await game.forceEnemyMove(Moves.THIEF, BattlerIndex.PLAYER);
|
||||||
await game.forceEnemyMove(Moves.SPLASH);
|
await game.forceEnemyMove(Moves.SPLASH);
|
||||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2 ]);
|
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2 ]);
|
||||||
game.doSelectPartyPokemon(0, "MoveEffectPhase");
|
game.doSelectPartyPokemon(0, "RevivalBlessingPhase");
|
||||||
await game.toNextTurn();
|
await game.toNextTurn();
|
||||||
|
|
||||||
expect(game.scene.getPlayerField()[0]).toBe(treecko);
|
expect(game.scene.getPlayerField()[0]).toBe(treecko);
|
||||||
|
117
src/test/moves/revival_blessing.test.ts
Normal file
117
src/test/moves/revival_blessing.test.ts
Normal file
@ -0,0 +1,117 @@
|
|||||||
|
import { BattlerIndex } from "#app/battle";
|
||||||
|
import { MoveResult } from "#app/field/pokemon";
|
||||||
|
import { toDmgValue } from "#app/utils";
|
||||||
|
import { Abilities } from "#enums/abilities";
|
||||||
|
import { Moves } from "#enums/moves";
|
||||||
|
import { Species } from "#enums/species";
|
||||||
|
import GameManager from "#test/utils/gameManager";
|
||||||
|
import Phaser from "phaser";
|
||||||
|
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||||
|
|
||||||
|
describe("Moves - Revival Blessing", () => {
|
||||||
|
let phaserGame: Phaser.Game;
|
||||||
|
let game: GameManager;
|
||||||
|
|
||||||
|
beforeAll(() => {
|
||||||
|
phaserGame = new Phaser.Game({
|
||||||
|
type: Phaser.HEADLESS,
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
afterEach(() => {
|
||||||
|
game.phaseInterceptor.restoreOg();
|
||||||
|
});
|
||||||
|
|
||||||
|
beforeEach(() => {
|
||||||
|
game = new GameManager(phaserGame);
|
||||||
|
game.override
|
||||||
|
.moveset([ Moves.SPLASH, Moves.REVIVAL_BLESSING, Moves.MEMENTO ])
|
||||||
|
.ability(Abilities.BALL_FETCH)
|
||||||
|
.battleType("single")
|
||||||
|
.disableCrits()
|
||||||
|
.enemySpecies(Species.MAGIKARP)
|
||||||
|
.enemyAbility(Abilities.BALL_FETCH)
|
||||||
|
.enemyMoveset(Moves.SPLASH);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should revive a selected fainted Pokemon when used by the player", async () => {
|
||||||
|
await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]);
|
||||||
|
|
||||||
|
game.move.select(Moves.MEMENTO);
|
||||||
|
game.doSelectPartyPokemon(1, "SwitchPhase");
|
||||||
|
await game.toNextTurn();
|
||||||
|
|
||||||
|
const player = game.scene.getPlayerPokemon()!;
|
||||||
|
|
||||||
|
expect(player.species.speciesId).toBe(Species.MAGIKARP);
|
||||||
|
game.move.select(Moves.REVIVAL_BLESSING);
|
||||||
|
|
||||||
|
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||||
|
game.doSelectPartyPokemon(1, "RevivalBlessingPhase");
|
||||||
|
|
||||||
|
await game.phaseInterceptor.to("MoveEndPhase", false);
|
||||||
|
|
||||||
|
const revivedPokemon = game.scene.getPlayerParty()[1];
|
||||||
|
expect(revivedPokemon.status?.effect).toBeFalsy();
|
||||||
|
expect(revivedPokemon.hp).toBe(Math.floor(revivedPokemon.getMaxHp() / 2));
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should revive a random fainted enemy when used by an enemy Trainer", async () => {
|
||||||
|
game.override.enemyMoveset(Moves.REVIVAL_BLESSING).startingWave(8);
|
||||||
|
|
||||||
|
await game.classicMode.startBattle([ Species.MAGIKARP ]);
|
||||||
|
|
||||||
|
game.move.select(Moves.SPLASH);
|
||||||
|
await game.doKillOpponents();
|
||||||
|
|
||||||
|
await game.toNextTurn();
|
||||||
|
game.move.select(Moves.SPLASH);
|
||||||
|
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
|
||||||
|
|
||||||
|
await game.phaseInterceptor.to("MoveEndPhase", false);
|
||||||
|
|
||||||
|
const revivedPokemon = game.scene.getEnemyParty()[1];
|
||||||
|
expect(revivedPokemon.status?.effect).toBeFalsy();
|
||||||
|
expect(revivedPokemon.hp).toBe(Math.floor(revivedPokemon.getMaxHp() / 2));
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should fail when there are no fainted Pokemon to target", async () => {
|
||||||
|
await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]);
|
||||||
|
|
||||||
|
game.move.select(Moves.REVIVAL_BLESSING);
|
||||||
|
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||||
|
await game.phaseInterceptor.to("MoveEndPhase", false);
|
||||||
|
|
||||||
|
const player = game.scene.getPlayerPokemon()!;
|
||||||
|
expect(player.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should revive a player pokemon and immediately send it back out if used in the same turn it fainted in doubles", async () => {
|
||||||
|
game.override
|
||||||
|
.battleType("double")
|
||||||
|
.enemyMoveset([ Moves.SPLASH, Moves.FISSURE ])
|
||||||
|
.enemyAbility(Abilities.NO_GUARD)
|
||||||
|
.enemyLevel(100);
|
||||||
|
await game.classicMode.startBattle([ Species.FEEBAS, Species.MILOTIC, Species.GYARADOS ]);
|
||||||
|
|
||||||
|
const feebas = game.scene.getPlayerField()[0];
|
||||||
|
|
||||||
|
game.move.select(Moves.SPLASH);
|
||||||
|
game.move.select(Moves.REVIVAL_BLESSING, 1);
|
||||||
|
await game.forceEnemyMove(Moves.FISSURE, BattlerIndex.PLAYER);
|
||||||
|
await game.forceEnemyMove(Moves.SPLASH);
|
||||||
|
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2 ]);
|
||||||
|
|
||||||
|
await game.phaseInterceptor.to("MoveEndPhase");
|
||||||
|
await game.phaseInterceptor.to("MoveEndPhase");
|
||||||
|
|
||||||
|
expect(feebas.isFainted()).toBe(true);
|
||||||
|
|
||||||
|
game.doSelectPartyPokemon(0, "RevivalBlessingPhase");
|
||||||
|
await game.toNextTurn();
|
||||||
|
|
||||||
|
expect(feebas.isFainted()).toBe(false);
|
||||||
|
expect(feebas.hp).toBe(toDmgValue(0.5 * feebas.getMaxHp()));
|
||||||
|
expect(game.scene.getPlayerField()[0]).toBe(feebas);
|
||||||
|
});
|
||||||
|
});
|
@ -375,6 +375,6 @@ describe("Clowning Around - Mystery Encounter", () => {
|
|||||||
async function addItemToPokemon(scene: BattleScene, pokemon: Pokemon, stackCount: number, itemType: PokemonHeldItemModifierType) {
|
async function addItemToPokemon(scene: BattleScene, pokemon: Pokemon, stackCount: number, itemType: PokemonHeldItemModifierType) {
|
||||||
const itemMod = itemType.newModifier(pokemon) as PokemonHeldItemModifier;
|
const itemMod = itemType.newModifier(pokemon) as PokemonHeldItemModifier;
|
||||||
itemMod.stackCount = stackCount;
|
itemMod.stackCount = stackCount;
|
||||||
await scene.addModifier(itemMod, true, false, false, true);
|
scene.addModifier(itemMod, true, false, false, true);
|
||||||
await scene.updateModifiers(true);
|
await scene.updateModifiers(true);
|
||||||
}
|
}
|
||||||
|
@ -123,8 +123,6 @@ describe("Dancing Lessons - Mystery Encounter", () => {
|
|||||||
partyLead.level = 1000;
|
partyLead.level = 1000;
|
||||||
partyLead.calculateStats();
|
partyLead.calculateStats();
|
||||||
await runMysteryEncounterToEnd(game, 1, undefined, true);
|
await runMysteryEncounterToEnd(game, 1, undefined, true);
|
||||||
// For some reason updateModifiers breaks in this test and does not resolve promise
|
|
||||||
vi.spyOn(game.scene, "updateModifiers").mockImplementation(() => new Promise(resolve => resolve()));
|
|
||||||
await skipBattleRunMysteryEncounterRewardsPhase(game);
|
await skipBattleRunMysteryEncounterRewardsPhase(game);
|
||||||
await game.phaseInterceptor.to(SelectModifierPhase, false);
|
await game.phaseInterceptor.to(SelectModifierPhase, false);
|
||||||
expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||||
|
@ -123,7 +123,7 @@ describe("Delibird-y - Mystery Encounter", () => {
|
|||||||
scene.modifiers = [];
|
scene.modifiers = [];
|
||||||
const amuletCoin = generateModifierType(modifierTypes.AMULET_COIN)!.newModifier() as MoneyMultiplierModifier;
|
const amuletCoin = generateModifierType(modifierTypes.AMULET_COIN)!.newModifier() as MoneyMultiplierModifier;
|
||||||
amuletCoin.stackCount = 5;
|
amuletCoin.stackCount = 5;
|
||||||
await scene.addModifier(amuletCoin, true, false, false, true);
|
scene.addModifier(amuletCoin, true, false, false, true);
|
||||||
await scene.updateModifiers(true);
|
await scene.updateModifiers(true);
|
||||||
|
|
||||||
await runMysteryEncounterToEnd(game, 1);
|
await runMysteryEncounterToEnd(game, 1);
|
||||||
@ -193,7 +193,7 @@ describe("Delibird-y - Mystery Encounter", () => {
|
|||||||
const sitrus = generateModifierType(modifierTypes.BERRY, [ BerryType.SITRUS ])!;
|
const sitrus = generateModifierType(modifierTypes.BERRY, [ BerryType.SITRUS ])!;
|
||||||
const sitrusMod = sitrus.newModifier(scene.getPlayerParty()[0]) as BerryModifier;
|
const sitrusMod = sitrus.newModifier(scene.getPlayerParty()[0]) as BerryModifier;
|
||||||
sitrusMod.stackCount = 2;
|
sitrusMod.stackCount = 2;
|
||||||
await scene.addModifier(sitrusMod, true, false, false, true);
|
scene.addModifier(sitrusMod, true, false, false, true);
|
||||||
await scene.updateModifiers(true);
|
await scene.updateModifiers(true);
|
||||||
|
|
||||||
await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1, optionNo: 1 });
|
await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1, optionNo: 1 });
|
||||||
@ -214,7 +214,7 @@ describe("Delibird-y - Mystery Encounter", () => {
|
|||||||
const revSeed = generateModifierType(modifierTypes.REVIVER_SEED)!;
|
const revSeed = generateModifierType(modifierTypes.REVIVER_SEED)!;
|
||||||
const modifier = revSeed.newModifier(scene.getPlayerParty()[0]) as PokemonInstantReviveModifier;
|
const modifier = revSeed.newModifier(scene.getPlayerParty()[0]) as PokemonInstantReviveModifier;
|
||||||
modifier.stackCount = 1;
|
modifier.stackCount = 1;
|
||||||
await scene.addModifier(modifier, true, false, false, true);
|
scene.addModifier(modifier, true, false, false, true);
|
||||||
await scene.updateModifiers(true);
|
await scene.updateModifiers(true);
|
||||||
|
|
||||||
await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1, optionNo: 1 });
|
await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1, optionNo: 1 });
|
||||||
@ -234,13 +234,13 @@ describe("Delibird-y - Mystery Encounter", () => {
|
|||||||
scene.modifiers = [];
|
scene.modifiers = [];
|
||||||
const candyJar = generateModifierType(modifierTypes.CANDY_JAR)!.newModifier() as LevelIncrementBoosterModifier;
|
const candyJar = generateModifierType(modifierTypes.CANDY_JAR)!.newModifier() as LevelIncrementBoosterModifier;
|
||||||
candyJar.stackCount = 99;
|
candyJar.stackCount = 99;
|
||||||
await scene.addModifier(candyJar, true, false, false, true);
|
scene.addModifier(candyJar, true, false, false, true);
|
||||||
const sitrus = generateModifierType(modifierTypes.BERRY, [ BerryType.SITRUS ])!;
|
const sitrus = generateModifierType(modifierTypes.BERRY, [ BerryType.SITRUS ])!;
|
||||||
|
|
||||||
// Sitrus berries on party
|
// Sitrus berries on party
|
||||||
const sitrusMod = sitrus.newModifier(scene.getPlayerParty()[0]) as BerryModifier;
|
const sitrusMod = sitrus.newModifier(scene.getPlayerParty()[0]) as BerryModifier;
|
||||||
sitrusMod.stackCount = 2;
|
sitrusMod.stackCount = 2;
|
||||||
await scene.addModifier(sitrusMod, true, false, false, true);
|
scene.addModifier(sitrusMod, true, false, false, true);
|
||||||
await scene.updateModifiers(true);
|
await scene.updateModifiers(true);
|
||||||
|
|
||||||
await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1, optionNo: 1 });
|
await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1, optionNo: 1 });
|
||||||
@ -263,13 +263,13 @@ describe("Delibird-y - Mystery Encounter", () => {
|
|||||||
scene.modifiers = [];
|
scene.modifiers = [];
|
||||||
const healingCharm = generateModifierType(modifierTypes.BERRY_POUCH)!.newModifier() as PreserveBerryModifier;
|
const healingCharm = generateModifierType(modifierTypes.BERRY_POUCH)!.newModifier() as PreserveBerryModifier;
|
||||||
healingCharm.stackCount = 3;
|
healingCharm.stackCount = 3;
|
||||||
await scene.addModifier(healingCharm, true, false, false, true);
|
scene.addModifier(healingCharm, true, false, false, true);
|
||||||
|
|
||||||
// Set 1 Reviver Seed on party lead
|
// Set 1 Reviver Seed on party lead
|
||||||
const revSeed = generateModifierType(modifierTypes.REVIVER_SEED)!;
|
const revSeed = generateModifierType(modifierTypes.REVIVER_SEED)!;
|
||||||
const modifier = revSeed.newModifier(scene.getPlayerParty()[0]) as PokemonInstantReviveModifier;
|
const modifier = revSeed.newModifier(scene.getPlayerParty()[0]) as PokemonInstantReviveModifier;
|
||||||
modifier.stackCount = 1;
|
modifier.stackCount = 1;
|
||||||
await scene.addModifier(modifier, true, false, false, true);
|
scene.addModifier(modifier, true, false, false, true);
|
||||||
await scene.updateModifiers(true);
|
await scene.updateModifiers(true);
|
||||||
|
|
||||||
await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1, optionNo: 1 });
|
await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1, optionNo: 1 });
|
||||||
@ -292,7 +292,7 @@ describe("Delibird-y - Mystery Encounter", () => {
|
|||||||
scene.modifiers = [];
|
scene.modifiers = [];
|
||||||
const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!;
|
const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!;
|
||||||
const modifier = soulDew.newModifier(scene.getPlayerParty()[0]);
|
const modifier = soulDew.newModifier(scene.getPlayerParty()[0]);
|
||||||
await scene.addModifier(modifier, true, false, false, true);
|
scene.addModifier(modifier, true, false, false, true);
|
||||||
await scene.updateModifiers(true);
|
await scene.updateModifiers(true);
|
||||||
|
|
||||||
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
|
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
|
||||||
@ -321,7 +321,7 @@ describe("Delibird-y - Mystery Encounter", () => {
|
|||||||
const revSeed = generateModifierType(modifierTypes.REVIVER_SEED)!;
|
const revSeed = generateModifierType(modifierTypes.REVIVER_SEED)!;
|
||||||
const modifier = revSeed.newModifier(scene.getPlayerParty()[0]) as PokemonInstantReviveModifier;
|
const modifier = revSeed.newModifier(scene.getPlayerParty()[0]) as PokemonInstantReviveModifier;
|
||||||
modifier.stackCount = 1;
|
modifier.stackCount = 1;
|
||||||
await scene.addModifier(modifier, true, false, false, true);
|
scene.addModifier(modifier, true, false, false, true);
|
||||||
await scene.updateModifiers(true);
|
await scene.updateModifiers(true);
|
||||||
|
|
||||||
await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1, optionNo: 1 });
|
await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1, optionNo: 1 });
|
||||||
@ -355,7 +355,7 @@ describe("Delibird-y - Mystery Encounter", () => {
|
|||||||
const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!;
|
const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!;
|
||||||
const modifier = soulDew.newModifier(scene.getPlayerParty()[0]) as PokemonNatureWeightModifier;
|
const modifier = soulDew.newModifier(scene.getPlayerParty()[0]) as PokemonNatureWeightModifier;
|
||||||
modifier.stackCount = 2;
|
modifier.stackCount = 2;
|
||||||
await scene.addModifier(modifier, true, false, false, true);
|
scene.addModifier(modifier, true, false, false, true);
|
||||||
await scene.updateModifiers(true);
|
await scene.updateModifiers(true);
|
||||||
|
|
||||||
await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 });
|
await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 });
|
||||||
@ -376,7 +376,7 @@ describe("Delibird-y - Mystery Encounter", () => {
|
|||||||
const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!;
|
const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!;
|
||||||
const modifier = soulDew.newModifier(scene.getPlayerParty()[0]) as PokemonNatureWeightModifier;
|
const modifier = soulDew.newModifier(scene.getPlayerParty()[0]) as PokemonNatureWeightModifier;
|
||||||
modifier.stackCount = 1;
|
modifier.stackCount = 1;
|
||||||
await scene.addModifier(modifier, true, false, false, true);
|
scene.addModifier(modifier, true, false, false, true);
|
||||||
await scene.updateModifiers(true);
|
await scene.updateModifiers(true);
|
||||||
|
|
||||||
await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 });
|
await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 });
|
||||||
@ -396,13 +396,13 @@ describe("Delibird-y - Mystery Encounter", () => {
|
|||||||
scene.modifiers = [];
|
scene.modifiers = [];
|
||||||
const healingCharm = generateModifierType(modifierTypes.HEALING_CHARM)!.newModifier() as HealingBoosterModifier;
|
const healingCharm = generateModifierType(modifierTypes.HEALING_CHARM)!.newModifier() as HealingBoosterModifier;
|
||||||
healingCharm.stackCount = 5;
|
healingCharm.stackCount = 5;
|
||||||
await scene.addModifier(healingCharm, true, false, false, true);
|
scene.addModifier(healingCharm, true, false, false, true);
|
||||||
|
|
||||||
// Set 1 Soul Dew on party lead
|
// Set 1 Soul Dew on party lead
|
||||||
const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!;
|
const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!;
|
||||||
const modifier = soulDew.newModifier(scene.getPlayerParty()[0]) as PokemonNatureWeightModifier;
|
const modifier = soulDew.newModifier(scene.getPlayerParty()[0]) as PokemonNatureWeightModifier;
|
||||||
modifier.stackCount = 1;
|
modifier.stackCount = 1;
|
||||||
await scene.addModifier(modifier, true, false, false, true);
|
scene.addModifier(modifier, true, false, false, true);
|
||||||
await scene.updateModifiers(true);
|
await scene.updateModifiers(true);
|
||||||
|
|
||||||
await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 });
|
await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 });
|
||||||
@ -425,7 +425,7 @@ describe("Delibird-y - Mystery Encounter", () => {
|
|||||||
scene.modifiers = [];
|
scene.modifiers = [];
|
||||||
const revSeed = generateModifierType(modifierTypes.REVIVER_SEED)!;
|
const revSeed = generateModifierType(modifierTypes.REVIVER_SEED)!;
|
||||||
const modifier = revSeed.newModifier(scene.getPlayerParty()[0]);
|
const modifier = revSeed.newModifier(scene.getPlayerParty()[0]);
|
||||||
await scene.addModifier(modifier, true, false, false, true);
|
scene.addModifier(modifier, true, false, false, true);
|
||||||
await scene.updateModifiers(true);
|
await scene.updateModifiers(true);
|
||||||
|
|
||||||
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
|
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
|
||||||
@ -455,7 +455,7 @@ describe("Delibird-y - Mystery Encounter", () => {
|
|||||||
const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!;
|
const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!;
|
||||||
const modifier = soulDew.newModifier(scene.getPlayerParty()[0]) as PokemonNatureWeightModifier;
|
const modifier = soulDew.newModifier(scene.getPlayerParty()[0]) as PokemonNatureWeightModifier;
|
||||||
modifier.stackCount = 1;
|
modifier.stackCount = 1;
|
||||||
await scene.addModifier(modifier, true, false, false, true);
|
scene.addModifier(modifier, true, false, false, true);
|
||||||
await scene.updateModifiers(true);
|
await scene.updateModifiers(true);
|
||||||
|
|
||||||
await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 });
|
await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 });
|
||||||
|
@ -224,7 +224,7 @@ describe("Global Trade System - Mystery Encounter", () => {
|
|||||||
const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!;
|
const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!;
|
||||||
const modifier = soulDew.newModifier(scene.getPlayerParty()[0]) as PokemonNatureWeightModifier;
|
const modifier = soulDew.newModifier(scene.getPlayerParty()[0]) as PokemonNatureWeightModifier;
|
||||||
modifier.stackCount = 2;
|
modifier.stackCount = 2;
|
||||||
await scene.addModifier(modifier, true, false, false, true);
|
scene.addModifier(modifier, true, false, false, true);
|
||||||
await scene.updateModifiers(true);
|
await scene.updateModifiers(true);
|
||||||
|
|
||||||
await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 });
|
await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 });
|
||||||
@ -249,7 +249,7 @@ describe("Global Trade System - Mystery Encounter", () => {
|
|||||||
const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!;
|
const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!;
|
||||||
const modifier = soulDew.newModifier(scene.getPlayerParty()[0]) as PokemonNatureWeightModifier;
|
const modifier = soulDew.newModifier(scene.getPlayerParty()[0]) as PokemonNatureWeightModifier;
|
||||||
modifier.stackCount = 1;
|
modifier.stackCount = 1;
|
||||||
await scene.addModifier(modifier, true, false, false, true);
|
scene.addModifier(modifier, true, false, false, true);
|
||||||
await scene.updateModifiers(true);
|
await scene.updateModifiers(true);
|
||||||
|
|
||||||
await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 });
|
await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 });
|
||||||
|
@ -216,11 +216,11 @@ describe("Uncommon Breed - Mystery Encounter", () => {
|
|||||||
const sitrus = generateModifierType(modifierTypes.BERRY, [ BerryType.SITRUS ])!;
|
const sitrus = generateModifierType(modifierTypes.BERRY, [ BerryType.SITRUS ])!;
|
||||||
const sitrusMod = sitrus.newModifier(scene.getPlayerParty()[0]) as BerryModifier;
|
const sitrusMod = sitrus.newModifier(scene.getPlayerParty()[0]) as BerryModifier;
|
||||||
sitrusMod.stackCount = 2;
|
sitrusMod.stackCount = 2;
|
||||||
await scene.addModifier(sitrusMod, true, false, false, true);
|
scene.addModifier(sitrusMod, true, false, false, true);
|
||||||
const ganlon = generateModifierType(modifierTypes.BERRY, [ BerryType.GANLON ])!;
|
const ganlon = generateModifierType(modifierTypes.BERRY, [ BerryType.GANLON ])!;
|
||||||
const ganlonMod = ganlon.newModifier(scene.getPlayerParty()[0]) as BerryModifier;
|
const ganlonMod = ganlon.newModifier(scene.getPlayerParty()[0]) as BerryModifier;
|
||||||
ganlonMod.stackCount = 3;
|
ganlonMod.stackCount = 3;
|
||||||
await scene.addModifier(ganlonMod, true, false, false, true);
|
scene.addModifier(ganlonMod, true, false, false, true);
|
||||||
await scene.updateModifiers(true);
|
await scene.updateModifiers(true);
|
||||||
|
|
||||||
await runMysteryEncounterToEnd(game, 2);
|
await runMysteryEncounterToEnd(game, 2);
|
||||||
|
@ -91,6 +91,7 @@ export default class GameWrapper {
|
|||||||
Pokemon.prototype.updateFusionPalette = () => null;
|
Pokemon.prototype.updateFusionPalette = () => null;
|
||||||
Pokemon.prototype.cry = () => null;
|
Pokemon.prototype.cry = () => null;
|
||||||
Pokemon.prototype.faintCry = (cb) => { if (cb) cb(); };
|
Pokemon.prototype.faintCry = (cb) => { if (cb) cb(); };
|
||||||
|
BattleScene.prototype.addPokemonIcon = () => new Phaser.GameObjects.Container(this.scene);
|
||||||
}
|
}
|
||||||
|
|
||||||
setScene(scene: BattleScene) {
|
setScene(scene: BattleScene) {
|
||||||
|
@ -60,6 +60,7 @@ import { RibbonModifierRewardPhase } from "#app/phases/ribbon-modifier-reward-ph
|
|||||||
import { GameOverModifierRewardPhase } from "#app/phases/game-over-modifier-reward-phase";
|
import { GameOverModifierRewardPhase } from "#app/phases/game-over-modifier-reward-phase";
|
||||||
import { UnlockPhase } from "#app/phases/unlock-phase";
|
import { UnlockPhase } from "#app/phases/unlock-phase";
|
||||||
import { PostGameOverPhase } from "#app/phases/post-game-over-phase";
|
import { PostGameOverPhase } from "#app/phases/post-game-over-phase";
|
||||||
|
import { RevivalBlessingPhase } from "#app/phases/revival-blessing-phase";
|
||||||
|
|
||||||
export interface PromptHandler {
|
export interface PromptHandler {
|
||||||
phaseTarget?: string;
|
phaseTarget?: string;
|
||||||
@ -126,7 +127,8 @@ type PhaseClass =
|
|||||||
| typeof EncounterPhase
|
| typeof EncounterPhase
|
||||||
| typeof GameOverPhase
|
| typeof GameOverPhase
|
||||||
| typeof UnlockPhase
|
| typeof UnlockPhase
|
||||||
| typeof PostGameOverPhase;
|
| typeof PostGameOverPhase
|
||||||
|
| typeof RevivalBlessingPhase;
|
||||||
|
|
||||||
type PhaseString =
|
type PhaseString =
|
||||||
| "LoginPhase"
|
| "LoginPhase"
|
||||||
@ -185,7 +187,8 @@ type PhaseString =
|
|||||||
| "EncounterPhase"
|
| "EncounterPhase"
|
||||||
| "GameOverPhase"
|
| "GameOverPhase"
|
||||||
| "UnlockPhase"
|
| "UnlockPhase"
|
||||||
| "PostGameOverPhase";
|
| "PostGameOverPhase"
|
||||||
|
| "RevivalBlessingPhase";
|
||||||
|
|
||||||
type PhaseInterceptorPhase = PhaseClass | PhaseString;
|
type PhaseInterceptorPhase = PhaseClass | PhaseString;
|
||||||
|
|
||||||
@ -269,6 +272,7 @@ export default class PhaseInterceptor {
|
|||||||
[ GameOverPhase, this.startPhase ],
|
[ GameOverPhase, this.startPhase ],
|
||||||
[ UnlockPhase, this.startPhase ],
|
[ UnlockPhase, this.startPhase ],
|
||||||
[ PostGameOverPhase, this.startPhase ],
|
[ PostGameOverPhase, this.startPhase ],
|
||||||
|
[ RevivalBlessingPhase, this.startPhase ],
|
||||||
];
|
];
|
||||||
|
|
||||||
private endBySetMode = [
|
private endBySetMode = [
|
||||||
@ -511,11 +515,11 @@ export default class PhaseInterceptor {
|
|||||||
if (expireFn) {
|
if (expireFn) {
|
||||||
this.prompts.shift();
|
this.prompts.shift();
|
||||||
} else if (
|
} else if (
|
||||||
currentMode === actionForNextPrompt.mode
|
currentMode === actionForNextPrompt.mode &&
|
||||||
&& currentPhase === actionForNextPrompt.phaseTarget
|
currentPhase === actionForNextPrompt.phaseTarget &&
|
||||||
&& currentHandler.active
|
currentHandler.active &&
|
||||||
&& (!actionForNextPrompt.awaitingActionInput
|
(!actionForNextPrompt.awaitingActionInput ||
|
||||||
|| (actionForNextPrompt.awaitingActionInput && currentHandler.awaitingActionInput))
|
(actionForNextPrompt.awaitingActionInput && currentHandler.awaitingActionInput))
|
||||||
) {
|
) {
|
||||||
const prompt = this.prompts.shift();
|
const prompt = this.prompts.shift();
|
||||||
if (prompt?.callback) {
|
if (prompt?.callback) {
|
||||||
|
Loading…
x
Reference in New Issue
Block a user