fix dialogue interface structure
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e37b278b4f
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@ -9,14 +9,14 @@ export interface TrainerTypeMessages {
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}
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export interface TrainerTypeDialogue {
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[key: integer]: TrainerTypeMessages | [TrainerTypeMessages, TrainerTypeMessages]
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[key: integer]: TrainerTypeMessages | Array<TrainerTypeMessages>
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}
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export function getTrainerTypeDialogue(): TrainerTypeDialogue {
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return trainerTypeDialogue;
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}
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export const trainerTypeDialogue = {
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export const trainerTypeDialogue: TrainerTypeDialogue = {
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[TrainerType.YOUNGSTER]: [
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{
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encounter: [
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@ -1635,13 +1635,13 @@ export const PGMdialogue: DialogueTranslationEntries = {
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"encounter": {
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1: `Ich habe mich entschieden, erneut meinen Hut in den Ring zu werfen.
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$Komm jetzt... Zeig mir die Früchte deines Trainings.`,
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"victory": {
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1: "Ich freue mich auf Neuigkeiten über all deine Erfolge!"
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},
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"defeat": {
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1: "Was ist los? Das ist doch nicht alles, oder?"
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}
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},
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"victory": {
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1: "Ich freue mich auf Neuigkeiten über all deine Erfolge!"
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},
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"defeat": {
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1: "Was ist los? Das ist doch nicht alles, oder?"
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}
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},
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"nemona": {
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"encounter": {
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@ -2337,7 +2337,7 @@ export const PGMdialogue: DialogueTranslationEntries = {
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};
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// Dialogue of the NPCs in the game when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMdialogue.
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export const PGFdialogue: SimpleTranslationEntries = PGMdialogue;
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export const PGFdialogue: DialogueTranslationEntries = PGMdialogue;
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// Dialogue of the endboss of the game when the player character is male (Or unset)
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export const PGMbattleSpecDialogue: SimpleTranslationEntries = {
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@ -1595,13 +1595,13 @@ export const PGMdialogue: DialogueTranslationEntries = {
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"encounter": {
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1: `I decided to throw my hat in the ring once more.
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$Come now… Show me the fruits of your training.`,
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"victory": {
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1: "I eagerly await news of all your achievements!"
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},
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"defeat": {
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1: "What's the matter? This isn't all, is it?"
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}
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},
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"victory": {
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1: "I eagerly await news of all your achievements!"
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},
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"defeat": {
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1: "What's the matter? This isn't all, is it?"
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}
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},
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"nemona": {
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"encounter": {
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@ -2278,7 +2278,7 @@ export const PGMdialogue: DialogueTranslationEntries = {
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// Dialogue of the NPCs in the game when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMdialogue.
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export const PGFdialogue: SimpleTranslationEntries = PGMdialogue;
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export const PGFdialogue: DialogueTranslationEntries = PGMdialogue;
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// Dialogue of the endboss of the game when the player character is male (Or unset)
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export const PGMbattleSpecDialogue: SimpleTranslationEntries = {
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@ -1595,13 +1595,13 @@ export const PGMdialogue: DialogueTranslationEntries = {
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"encounter": {
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1: `I decided to throw my hat in the ring once more.
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$Come now… Show me the fruits of your training.`,
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"victory": {
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1: "I eagerly await news of all your achievements!"
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},
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"defeat": {
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1: "What's the matter? This isn't all, is it?"
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}
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},
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"victory": {
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1: "I eagerly await news of all your achievements!"
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},
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"defeat": {
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1: "What's the matter? This isn't all, is it?"
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}
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},
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"nemona": {
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"encounter": {
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@ -2278,7 +2278,7 @@ export const PGMdialogue: DialogueTranslationEntries = {
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// Dialogue of the NPCs in the game when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMdialogue.
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export const PGFdialogue: SimpleTranslationEntries = PGMdialogue;
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export const PGFdialogue: DialogueTranslationEntries = PGMdialogue;
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// Dialogue of the endboss of the game when the player character is male (Or unset)
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export const PGMbattleSpecDialogue: SimpleTranslationEntries = {
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@ -1595,13 +1595,13 @@ export const PGMdialogue: DialogueTranslationEntries = {
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"encounter": {
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1: `I decided to throw my hat in the ring once more.
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$Come now… Show me the fruits of your training.`,
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"victory": {
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1: "I eagerly await news of all your achievements!"
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},
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"defeat": {
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1: "What's the matter? This isn't all, is it?"
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}
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},
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"victory": {
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1: "I eagerly await news of all your achievements!"
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},
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"defeat": {
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1: "What's the matter? This isn't all, is it?"
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}
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},
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"nemona": {
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"encounter": {
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@ -3873,13 +3873,13 @@ export const PGFdialogue: DialogueTranslationEntries = {
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"encounter": {
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1: `I decided to throw my hat in the ring once more.
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$Come now… Show me the fruits of your training.`,
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"victory": {
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1: "I eagerly await news of all your achievements!"
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},
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"defeat": {
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1: "What's the matter? This isn't all, is it?"
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}
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},
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"victory": {
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1: "I eagerly await news of all your achievements!"
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},
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"defeat": {
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1: "What's the matter? This isn't all, is it?"
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}
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},
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"nemona": {
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"encounter": {
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@ -1595,13 +1595,13 @@ export const PGMdialogue: DialogueTranslationEntries = {
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"encounter": {
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1: `I decided to throw my hat in the ring once more.
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$Come now… Show me the fruits of your training.`,
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"victory": {
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1: "I eagerly await news of all your achievements!"
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},
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"defeat": {
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1: "What's the matter? This isn't all, is it?"
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}
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},
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"victory": {
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1: "I eagerly await news of all your achievements!"
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},
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"defeat": {
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1: "What's the matter? This isn't all, is it?"
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}
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},
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"nemona": {
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"encounter": {
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@ -2278,7 +2278,7 @@ export const PGMdialogue: DialogueTranslationEntries = {
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// Dialogue of the NPCs in the game when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMdialogue.
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export const PGFdialogue: SimpleTranslationEntries = PGMdialogue;
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export const PGFdialogue: DialogueTranslationEntries = PGMdialogue;
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// Dialogue of the endboss of the game when the player character is male (Or unset)
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export const PGMbattleSpecDialogue: SimpleTranslationEntries = {
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@ -1595,13 +1595,13 @@ export const PGMdialogue: DialogueTranslationEntries = {
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"encounter": {
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1: `I decided to throw my hat in the ring once more.
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$Come now… Show me the fruits of your training.`,
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"victory": {
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1: "I eagerly await news of all your achievements!"
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},
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"defeat": {
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1: "What's the matter? This isn't all, is it?"
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}
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},
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"victory": {
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1: "I eagerly await news of all your achievements!"
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},
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"defeat": {
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1: "What's the matter? This isn't all, is it?"
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}
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},
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"nemona": {
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"encounter": {
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@ -2278,7 +2278,7 @@ export const PGMdialogue: DialogueTranslationEntries = {
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// Dialogue of the NPCs in the game when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMdialogue.
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export const PGFdialogue: SimpleTranslationEntries = PGMdialogue;
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export const PGFdialogue: DialogueTranslationEntries = PGMdialogue;
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// Dialogue of the endboss of the game when the player character is male (Or unset)
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export const PGMbattleSpecDialogue: SimpleTranslationEntries = {
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@ -1595,13 +1595,13 @@ export const PGMdialogue: DialogueTranslationEntries = {
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"encounter": {
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1: `I decided to throw my hat in the ring once more.
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$Come now… Show me the fruits of your training.`,
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"victory": {
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1: "I eagerly await news of all your achievements!"
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},
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"defeat": {
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1: "What's the matter? This isn't all, is it?"
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}
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},
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"victory": {
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1: "I eagerly await news of all your achievements!"
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},
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"defeat": {
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1: "What's the matter? This isn't all, is it?"
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}
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},
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"nemona": {
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"encounter": {
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@ -2278,7 +2278,7 @@ export const PGMdialogue: DialogueTranslationEntries = {
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// Dialogue of the NPCs in the game when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMdialogue.
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export const PGFdialogue: SimpleTranslationEntries = PGMdialogue;
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export const PGFdialogue: DialogueTranslationEntries = PGMdialogue;
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// Dialogue of the endboss of the game when the player character is male (Or unset)
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export const PGMbattleSpecDialogue: SimpleTranslationEntries = {
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@ -1595,13 +1595,13 @@ export const PGMdialogue: DialogueTranslationEntries = {
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"encounter": {
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1: `I decided to throw my hat in the ring once more.
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$Come now… Show me the fruits of your training.`,
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"victory": {
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1: "I eagerly await news of all your achievements!"
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},
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"defeat": {
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1: "What's the matter? This isn't all, is it?"
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}
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},
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"victory": {
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1: "I eagerly await news of all your achievements!"
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},
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"defeat": {
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1: "What's the matter? This isn't all, is it?"
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}
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},
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"nemona": {
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"encounter": {
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@ -2278,7 +2278,7 @@ export const PGMdialogue: DialogueTranslationEntries = {
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// Dialogue of the NPCs in the game when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMdialogue.
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export const PGFdialogue: SimpleTranslationEntries = PGMdialogue;
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export const PGFdialogue: DialogueTranslationEntries = PGMdialogue;
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// Dialogue of the endboss of the game when the player character is male (Or unset)
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export const PGMbattleSpecDialogue: SimpleTranslationEntries = {
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@ -65,19 +65,14 @@ export interface DialogueTranslationEntry {
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}
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export interface DialogueTranslationCategory {
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encounter: DialogueTranslationEntry;
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victory: DialogueTranslationEntry;
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defeat?: DialogueTranslationEntry;
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}
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export interface DialogueTranslationTrainerClass {
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[key: string]: DialogueTranslationCategory;
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[category: string]: DialogueTranslationEntry;
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}
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export interface DialogueTranslationEntries {
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[key: string]: DialogueTranslationTrainerClass;
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[trainertype: string]: DialogueTranslationCategory;
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}
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export interface Localizable {
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localize(): void;
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}
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