[P2] Obstruct/Kings Shield/etc no longer reduce stats through Clear Body/etc (#4627)
* bug fix * Add test --------- Co-authored-by: frutescens <info@laptop> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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@ -1376,7 +1376,7 @@ export class ContactStatStageChangeProtectedTag extends DamageProtectedTag {
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const effectPhase = pokemon.scene.getCurrentPhase();
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if (effectPhase instanceof MoveEffectPhase && effectPhase.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT)) {
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const attacker = effectPhase.getPokemon();
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pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, attacker.getBattlerIndex(), true, [ this.stat ], this.levels));
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pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, attacker.getBattlerIndex(), false, [ this.stat ], this.levels));
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}
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}
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@ -1,6 +1,7 @@
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import { Moves } from "#app/enums/moves";
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import { Stat } from "#app/enums/stat";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { Stat } from "#enums/stat";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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@ -22,13 +23,15 @@ describe("Moves - Obstruct", () => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.enemySpecies(Species.MAGIKARP)
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.enemyMoveset(Moves.TACKLE)
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.enemyAbility(Abilities.BALL_FETCH)
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.ability(Abilities.BALL_FETCH)
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.moveset([ Moves.OBSTRUCT ]);
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.moveset([ Moves.OBSTRUCT ])
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.starterSpecies(Species.FEEBAS);
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});
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it("protects from contact damaging moves and lowers the opponent's defense by 2 stages", async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.ICE_PUNCH));
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await game.classicMode.startBattle();
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game.move.select(Moves.OBSTRUCT);
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@ -42,7 +45,6 @@ describe("Moves - Obstruct", () => {
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});
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it("bypasses accuracy checks when applying protection and defense reduction", async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.ICE_PUNCH));
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await game.classicMode.startBattle();
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game.move.select(Moves.OBSTRUCT);
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@ -59,7 +61,7 @@ describe("Moves - Obstruct", () => {
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);
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it("protects from non-contact damaging moves and doesn't lower the opponent's defense by 2 stages", async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.WATER_GUN));
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game.override.enemyMoveset(Moves.WATER_GUN);
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await game.classicMode.startBattle();
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game.move.select(Moves.OBSTRUCT);
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@ -73,7 +75,7 @@ describe("Moves - Obstruct", () => {
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});
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it("doesn't protect from status moves", async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.GROWL));
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game.override.enemyMoveset(Moves.GROWL);
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await game.classicMode.startBattle();
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game.move.select(Moves.OBSTRUCT);
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@ -83,4 +85,14 @@ describe("Moves - Obstruct", () => {
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expect(player.getStatStage(Stat.ATK)).toBe(-1);
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});
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it("doesn't reduce the stats of an opponent with Clear Body/etc", async () => {
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game.override.enemyAbility(Abilities.CLEAR_BODY);
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await game.classicMode.startBattle();
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game.move.select(Moves.OBSTRUCT);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.DEF)).toBe(0);
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});
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});
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