Lost at sea myster encounter MVP....

- filled some dialogue
- add placeholders for the pokemons that can help
- rename it to `Lost at Sea` (from Getting lost at the sea
- add damage calculation for 3rd option
This commit is contained in:
Felix Staud 2024-07-11 07:57:41 -07:00
parent 0f9c0c5d24
commit ef4222cbfa
12 changed files with 168 additions and 84 deletions

View File

@ -1,8 +1,8 @@
import MysteryEncounterDialogue from "#app/data/mystery-encounters/mystery-encounter-dialogue";
const namepsace = "mysteryEncounter:gettingLostAtTheSea";
const namepsace = "mysteryEncounter:lostAtSea";
export const GettingLostAtTheSeaDialogue: MysteryEncounterDialogue = {
export const LostAtSeaDialogue: MysteryEncounterDialogue = {
intro: [
{
text: `${namepsace}:intro`

View File

@ -1,45 +0,0 @@
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "../../../battle-scene";
import MysteryEncounter, {
MysteryEncounterBuilder,
MysteryEncounterTier,
} from "../mystery-encounter";
/**
* Getting lost at the sea encounter.
* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/9|GitHub Issue #9}
* @see {@linkcode MysteryEncounter|Dialogues}
* @see For biome requirements check [mysteryEncountersByBiome](../mystery-encounters.ts)
*/
export const GettingLostAtTheSeaEncounter: MysteryEncounter =
MysteryEncounterBuilder.withEncounterType(
MysteryEncounterType.GETTING_LOST_AT_THE_SEA
)
.withEncounterTier(MysteryEncounterTier.COMMON)
.withIntroSpriteConfigs([
{
fileRoot: "pokemon",
spriteKey: "130", // gyarados for now
hasShadow: false,
scale: 4,
y: 100,
x: 130,
tint: .25
},
])
.withSceneWaveRangeRequirement(11, 179)
.withOnInit((_scene: BattleScene) => {
console.log("GettingLostAtTheSeaEncounter OnInit");
return true;
})
.withOptionPhase(async (scene: BattleScene) => {
// OPTION 1
})
.withOptionPhase(async (scene: BattleScene) => {
// OPTION 2
})
.withOptionPhase(async (scene: BattleScene) => {
// OPTION 3
return true;
})
.build();

View File

@ -0,0 +1,102 @@
import { Type } from "#app/data/type.js";
import { Species } from "#app/enums/species.js";
import { PlayerPokemon } from "#app/field/pokemon.js";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "../../../battle-scene";
import MysteryEncounter, {
MysteryEncounterBuilder,
MysteryEncounterTier,
} from "../mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
import { leaveEncounterWithoutBattle } from "../mystery-encounter-utils";
const DAMAGE_PERCENTAGE: number = 30; // 0 - 100
/**
* Lost at sea encounter.
* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/9|GitHub Issue #9}
* @see For biome requirements check [mysteryEncountersByBiome](../mystery-encounters.ts)
*/
export const LostAtSeaEncounter: MysteryEncounter =
MysteryEncounterBuilder.withEncounterType(
MysteryEncounterType.LOST_AT_SEA
)
.withEncounterTier(MysteryEncounterTier.COMMON)
.withIntroSpriteConfigs([
{
fileRoot: "pokemon",
spriteKey: `${Species.GYARADOS}`,
hasShadow: false,
scale: 4,
y: 100,
x: 130,
tint: 0.75,
alpha: 0.25,
},
])
.withSceneWaveRangeRequirement(11, 179)
.withOnInit((scene: BattleScene) => {
const party = scene.getParty();
const { mysteryEncounter } = scene.currentBattle;
mysteryEncounter.setDialogueToken(
"damagePercentage",
String(DAMAGE_PERCENTAGE)
);
// check for water pokemon
const waterPkm = findPokemonByType(party, Type.WATER);
mysteryEncounter.setDialogueToken("waterPkm", waterPkm?.name ?? "<NONE>");
// check for flying pokemon
const flyingPkm = findPokemonByType(party, Type.FLYING);
mysteryEncounter.setDialogueToken(
"flyingPkm",
flyingPkm?.name ?? "<NONE>"
);
return true;
})
/**
* Option 1: Use a (non fainted) water pokemon to guide you back.
* Receives EXP similar to defeating a Lapras
*/
.withOption(
new MysteryEncounterOptionBuilder()
.withPokemonTypeRequirement(Type.WATER, true, 1)
.withOptionPhase(async (scene: BattleScene) => {
console.debug("Lost at sea: Option 1 - Water Pokemon");
leaveEncounterWithoutBattle(scene);
})
.build()
)
/**
* Option 2: Use a (non fainted) flying pokemon to guide you back.
* Receives EXP similar to defeating a Lapras
*/
.withOption(
new MysteryEncounterOptionBuilder()
.withPokemonTypeRequirement(Type.FLYING, true, 1)
.withOptionPhase(async (scene: BattleScene) => {
console.debug("Lost at sea: Option 2 - Flying Pokemon");
leaveEncounterWithoutBattle(scene);
})
.build()
)
/**
* Option 3: Wander aimlessly. All pokemons lose 30% of their HP (or KO on 0 HP).
*/
.withOptionPhase(async (scene: BattleScene) => {
const party = scene.getParty().filter((p) => !p.isFainted());
party.forEach((pkm) => {
const damage = Math.round(pkm.getMaxHp() / 3);
pkm.hp = Math.min(pkm.hp, damage);
});
leaveEncounterWithoutBattle(scene);
return true;
})
.build();
const findPokemonByType = (party: PlayerPokemon[], type: Type) => {
return party.find((p) => p.getTypes(true).includes(type));
};

View File

@ -8,7 +8,7 @@ import { SleepingSnorlaxDialogue } from "./dialogue/sleeping-snorlax-dialogue";
import { DepartmentStoreSaleDialogue } from "#app/data/mystery-encounters/dialogue/department-store-sale-dialogue";
import { ShadyVitaminDealerDialogue } from "#app/data/mystery-encounters/dialogue/shady-vitamin-dealer";
import { TextStyle } from "#app/ui/text";
import { GettingLostAtTheSeaDialogue } from "./dialogue/getting-lost-at-the-sea-dialogue";
import { LostAtSeaDialogue } from "./dialogue/lost-at-sea-dialogue";
export class TextDisplay {
speaker?: TemplateStringsArray | `mysteryEncounter:${string}`;
@ -93,5 +93,5 @@ export function initMysteryEncounterDialogue() {
allMysteryEncounterDialogue[MysteryEncounterType.SLEEPING_SNORLAX] = SleepingSnorlaxDialogue;
allMysteryEncounterDialogue[MysteryEncounterType.DEPARTMENT_STORE_SALE] = DepartmentStoreSaleDialogue;
allMysteryEncounterDialogue[MysteryEncounterType.SHADY_VITAMIN_DEALER] = ShadyVitaminDealerDialogue;
allMysteryEncounterDialogue[MysteryEncounterType.GETTING_LOST_AT_THE_SEA] = GettingLostAtTheSeaDialogue;
allMysteryEncounterDialogue[MysteryEncounterType.LOST_AT_SEA] = LostAtSeaDialogue;
}

View File

@ -2,7 +2,8 @@ import { OptionTextDisplay } from "#app/data/mystery-encounters/mystery-encounte
import { PlayerPokemon } from "#app/field/pokemon";
import BattleScene from "../../battle-scene";
import * as Utils from "../../utils";
import { EncounterPokemonRequirement, EncounterSceneRequirement, MoneyRequirement } from "./mystery-encounter-requirements";
import { Type } from "../type";
import { EncounterPokemonRequirement, EncounterSceneRequirement, MoneyRequirement, TypeRequirement } from "./mystery-encounter-requirements";
export type OptionPhaseCallback = (scene: BattleScene) => Promise<void | boolean>;
@ -158,6 +159,20 @@ export class MysteryEncounterOptionBuilder implements Partial<MysteryEncounterOp
return Object.assign(this, { primaryPokemonRequirements: this.primaryPokemonRequirements });
}
/**
* Player is required to have certain type/s of pokemon in his party (with optional min number of pokemons with that type)
*
* @param type the required type/s
* @param excludeFainted whether to exclude fainted pokemon
* @param minNumberOfPokemon number of pokemons to have that type
* @param invertQuery
* @returns
*/
withPokemonTypeRequirement(type: Type | Type[], excludeFainted?: boolean, minNumberOfPokemon?: number, invertQuery?: boolean) {
const types = Array.isArray(type) ? type : [type];
return this.withPrimaryPokemonRequirement(new TypeRequirement(types, excludeFainted, minNumberOfPokemon, invertQuery));
}
withSecondaryPokemonRequirement(requirement: EncounterPokemonRequirement, excludePrimaryFromSecondaryRequirements?: boolean): this & Required<Pick<MysteryEncounterOption, "secondaryPokemonRequirements">> {
this.secondaryPokemonRequirements.push(requirement);
this.excludePrimaryFromSecondaryRequirements = excludePrimaryFromSecondaryRequirements;

View File

@ -331,11 +331,13 @@ export class NatureRequirement extends EncounterPokemonRequirement {
export class TypeRequirement extends EncounterPokemonRequirement {
requiredType: Type[];
excludeFainted: boolean;
minNumberOfPokemon: number;
invertQuery: boolean;
constructor(type: Type | Type[], minNumberOfPokemon: number = 1, invertQuery: boolean = false) {
constructor(type: Type | Type[], excludeFainted: boolean = true, minNumberOfPokemon: number = 1, invertQuery: boolean = false) {
super();
this.excludeFainted = excludeFainted;
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
if (type instanceof Array) {
@ -347,10 +349,16 @@ export class TypeRequirement extends EncounterPokemonRequirement {
}
meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getParty();
let partyPokemon = scene.getParty();
if (isNullOrUndefined(partyPokemon) || this?.requiredType?.length < 0) {
return false;
}
if (!this.excludeFainted) {
partyPokemon = partyPokemon.filter((pokemon) => !pokemon.isFainted());
}
return this.queryParty(partyPokemon).length >= this.minNumberOfPokemon;
}

View File

@ -9,7 +9,7 @@ import { SleepingSnorlaxEncounter } from "./encounters/sleeping-snorlax";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { DepartmentStoreSaleEncounter } from "#app/data/mystery-encounters/encounters/department-store-sale";
import { ShadyVitaminDealerEncounter } from "#app/data/mystery-encounters/encounters/shady-vitamin-dealer";
import { GettingLostAtTheSeaEncounter } from "./encounters/getting-lost-at-the-sea-encounter";
import { LostAtSeaEncounter } from "./encounters/lost-at-sea-encounter";
// Spawn chance: (BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT + WIGHT_INCREMENT_ON_SPAWN_MISS * <number of missed spawns>) / 256
export const BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT = 1;
@ -42,7 +42,7 @@ export const mysteryEncountersByBiome = new Map<Biome, MysteryEncounterType[]>([
]],
[Biome.SEA, [
MysteryEncounterType.GETTING_LOST_AT_THE_SEA
MysteryEncounterType.LOST_AT_SEA
]],
[Biome.SWAMP, []],
[Biome.BEACH, [
@ -98,7 +98,7 @@ export function initMysteryEncounters() {
allMysteryEncounters[MysteryEncounterType.SLEEPING_SNORLAX] = SleepingSnorlaxEncounter;
allMysteryEncounters[MysteryEncounterType.DEPARTMENT_STORE_SALE] = DepartmentStoreSaleEncounter;
allMysteryEncounters[MysteryEncounterType.SHADY_VITAMIN_DEALER] = ShadyVitaminDealerEncounter;
allMysteryEncounters[MysteryEncounterType.GETTING_LOST_AT_THE_SEA] = GettingLostAtTheSeaEncounter;
allMysteryEncounters[MysteryEncounterType.LOST_AT_SEA] = LostAtSeaEncounter;
// Append encounters that can occur in any biome to biome map
const anyBiomeEncounters: MysteryEncounterType[] = Object.keys(MysteryEncounterType).filter(e => !isNaN(Number(e))).map(k => Number(k) as MysteryEncounterType);

View File

@ -7,5 +7,5 @@ export enum MysteryEncounterType {
TRAINING_SESSION,
DEPARTMENT_STORE_SALE,
SHADY_VITAMIN_DEALER,
GETTING_LOST_AT_THE_SEA //might be generalized later on
LOST_AT_SEA //might be generalized later on
}

View File

@ -1,4 +1,4 @@
import { gettingLostAtTheSea } from "./mystery-encounters/getting-lost-at-the-sea";
import { lostAtSea } from "./mystery-encounters/lost-at-sea";
/**
* Patterns that can be used:
@ -181,5 +181,5 @@ export const mysteryEncounter = {
"sleeping_snorlax_option_3_good_result": "Your @ec{option3PrimaryName} uses @ec{option3PrimaryMove}! @s{item_fanfare}It steals Leftovers off the sleeping Snorlax and you make out like bandits!",
// "sleeping_snorlax_outro_win": "The mysterious challengers were defeated!",
gettingLostAtTheSea,
lostAtSea,
} as const;

View File

@ -1,25 +0,0 @@
export const gettingLostAtTheSea = {
intro: "TBA: INTRO MESSAGE",
"title": "Getting lost at the sea",
"description": "You get lost. Certain Pokémons can help you get back on track unharmed.",
"query": "What will you do?",
option: {
1: {
label: "Let (Water type) guide you back", //TODO: replace (Water type) with pokemon in team
tooltip: "Needs a Water type in the party. That PKMN earns EXP as if having defeated a Lapras.",
selected: "TBA: OPTION 1 SELECTED TEXT "
},
2: {
label: " Let (Flying type) guide you back", //TODO: replace (Flying type) with pokemon in team
tooltip: "Needs a Flying type in the party. That PKMN earns EXP as if having defeated a Lapras.",
selected: "TBA: OPTION 2 SELECTED TEXT "
},
3: {
label: "Wander aimlessly until you're back",
tooltip: "All your Pokémon lose 30% of their HP. Any below that are KO'd.",
selected: "TBA: OPTION 3 SELECTED TEXT "
}
},
"outro": "TBA GETTING LOST AT SEA OUTRO MESSAGE",
};

View File

@ -0,0 +1,29 @@
export const lostAtSea = {
intro: "You are halucinating and starting to loose your bearings.",
title: "Lost at sea",
description:
"You get lost at sea. All you \"sea\" is water everywhere and the sun is burning bright. Certain Pokémons can help you get back on track unharmed.",
query: "What will you do?",
option: {
1: {
label: "Use @ec{waterPkm}", // pkm has to be of type water
tooltip:
"Use @ec{waterPkm} to guide you back. @ec{waterPkm} earns EXP as if having defeated a Lapras.",
selected: "@ec{waterPkm} guides you back and earns EXP.",
},
2: {
label: "Use @ec{flyingPkm}", // pkm has to be of type water
tooltip:
"Use @ec{flyingPkm} to guide you back. @ec{flyingPkm} earns EXP as if having defeated a Lapras.",
selected: "@ec{flyingPkm} guides you back and earns EXP.",
},
3: {
label: "Wander aimlessly",
tooltip:
"Wander aimlessly until you're back. All your Pokémon lose @ec{damagePercentage}% of their HP. Any below that are KO'd.",
selected:
"You wander aimlessly around. After hours of wandering, you find your way back. You and your team take the toll.",
},
},
// outro: "TBA: OUTRO MESSAGE",
};

View File

@ -120,7 +120,7 @@ export const EGG_GACHA_PULL_COUNT_OVERRIDE: number = 0;
// 1 to 256, set to null to ignore
export const MYSTERY_ENCOUNTER_RATE_OVERRIDE: number = 100000;
export const MYSTERY_ENCOUNTER_TIER_OVERRIDE: MysteryEncounterTier = null;
export const MYSTERY_ENCOUNTER_OVERRIDE: MysteryEncounterType = MysteryEncounterType.GETTING_LOST_AT_THE_SEA;
export const MYSTERY_ENCOUNTER_OVERRIDE: MysteryEncounterType = MysteryEncounterType.LOST_AT_SEA;
/**
* MODIFIER / ITEM OVERRIDES