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Added difference between the "x want to fight" for double and single battle since in some languages it needs to be (like german) (#966)
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@ -3,6 +3,7 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const battle: SimpleTranslationEntries = {
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"bossAppeared": "{{bossName}} erscheint.",
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"trainerAppeared": "{{trainerName}}\nmöchte kämpfen!",
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"trainerAppearedDouble": "{{trainerName}}\nmöchten kämpfen!",
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"singleWildAppeared": "Ein wildes {{pokemonName}} erscheint!",
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"multiWildAppeared": "Ein wildes {{pokemonName1}}\nund {{pokemonName2}} erscheinen!",
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"playerComeBack": "Komm zurück, {{pokemonName}}!",
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@ -3,6 +3,7 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const battle: SimpleTranslationEntries = {
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"bossAppeared": "{{bossName}} appeared.",
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"trainerAppeared": "{{trainerName}}\nwould like to battle!",
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"trainerAppearedDouble": "{{trainerName}}\nwould like to battle!",
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"singleWildAppeared": "A wild {{pokemonName}} appeared!",
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"multiWildAppeared": "A wild {{pokemonName1}}\nand {{pokemonName2}} appeared!",
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"playerComeBack": "Come back, {{pokemonName}}!",
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@ -3,6 +3,7 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const battle: SimpleTranslationEntries = {
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"bossAppeared": "¡{{bossName}} te corta el paso!",
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"trainerAppeared": "¡{{trainerName}}\nte desafía!",
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"trainerAppearedDouble": "{{trainerName}}\nwould like to battle!",
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"singleWildAppeared": "¡Un {{pokemonName}} salvaje te corta el paso!",
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"multiWildAppeared": "¡Un {{pokemonName1}} y un {{pokemonName2}} salvajes\nte cortan el paso!",
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"playerComeBack": "¡{{pokemonName}}, ven aquí!",
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@ -3,6 +3,7 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const battle: SimpleTranslationEntries = {
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"bossAppeared": "Un {{bossName}} apparaît.",
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"trainerAppeared": "Un combat est lancé\npar {{trainerName}} !",
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"trainerAppearedDouble": "{{trainerName}}\nwould like to battle!",
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"singleWildAppeared": "Un {{pokemonName}} sauvage apparaît !",
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"multiWildAppeared": "Un {{pokemonName1}} et un {{pokemonName2}}\nsauvages apparaissent !",
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"playerComeBack": "{{pokemonName}}, on change !\nReviens !",
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@ -3,6 +3,7 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const battle: SimpleTranslationEntries = {
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"bossAppeared": "{{bossName}} è apparso.",
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"trainerAppeared": "{{trainerName}}\nvuole combattere!",
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"trainerAppearedDouble": "{{trainerName}}\nwould like to battle!",
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"singleWildAppeared": "Appare {{pokemonName}} selvatico!",
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"multiWildAppeared": "Appaiono {{pokemonName1}}\ne {{pokemonName2}} salvatici!",
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"playerComeBack": "Rientra, {{pokemonName}}!",
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@ -3,6 +3,7 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const battle: SimpleTranslationEntries = {
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"bossAppeared": "{{bossName}} apareceu.",
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"trainerAppeared": "{{trainerName}}\nquer batalhar!",
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"trainerAppearedDouble": "{{trainerName}}\nwould like to battle!",
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"singleWildAppeared": "Um {{pokemonName}} selvagem apareceu!",
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"multiWildAppeared": "Um {{pokemonName1}} e um {{pokemonName2}} selvagens\napareceram!",
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"playerComeBack": "{{pokemonName}}, retorne!",
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@ -3,6 +3,7 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const battle: SimpleTranslationEntries = {
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"bossAppeared": "{{bossName}} 出现了。",
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"trainerAppeared": "{{trainerName}}\n想要和你对战!",
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"trainerAppearedDouble": "{{trainerName}}\nwould like to battle!",
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"singleWildAppeared": "一只野生 {{pokemonName}} 出现了。!",
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"multiWildAppeared": "野生的 {{pokemonName1}}\n和 {{pokemonName2}} 出现了。!",
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"playerComeBack": "回来吧, {{pokemonName}}!",
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@ -841,8 +841,15 @@ export class EncounterPhase extends BattlePhase {
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if (this.scene.currentBattle.battleSpec === BattleSpec.FINAL_BOSS)
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return i18next.t('battle:bossAppeared', {bossName: enemyField[0].name});
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if (this.scene.currentBattle.battleType === BattleType.TRAINER)
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if (this.scene.currentBattle.battleType === BattleType.TRAINER) {
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if (this.scene.currentBattle.double) {
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return i18next.t('battle:trainerAppearedDouble', {trainerName: this.scene.currentBattle.trainer.getName(TrainerSlot.NONE, true)});
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}
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else {
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return i18next.t('battle:trainerAppeared', {trainerName: this.scene.currentBattle.trainer.getName(TrainerSlot.NONE, true)});
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}
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}
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return enemyField.length === 1
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? i18next.t('battle:singleWildAppeared', {pokemonName: enemyField[0].name})
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