Update tsdoc in `overrides.ts`

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
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NightKev 2024-11-15 15:27:49 -08:00 committed by GitHub
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2 changed files with 5 additions and 3 deletions

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@ -175,8 +175,11 @@ class DefaultOverrides {
// MYSTERY ENCOUNTER OVERRIDES
// -------------------------
/** 1 to 256, set to null to ignore */
/** Requirements: STARTING_WAVE_OVERRIDE > 10 && STARTING_BIOME_OVERRIDE !== Biome.TOWN && MYSTERY_ENCOUNTER_RATE_OVERRIDE === 256 */
/**
* `1` (almost never) to `256` (always), set to `null` to disable the override
*
* Note: Make sure `STARTING_WAVE_OVERRIDE > 10`, otherwise MEs won't trigger
*/
readonly MYSTERY_ENCOUNTER_RATE_OVERRIDE: number | null = null;
readonly MYSTERY_ENCOUNTER_TIER_OVERRIDE: MysteryEncounterTier | null = null;
readonly MYSTERY_ENCOUNTER_OVERRIDE: MysteryEncounterType | null = null;

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@ -116,7 +116,6 @@ export class GameOverPhase extends BattlePhase {
}
}
const fadeDuration = this.isVictory ? 10000 : 5000;
this.scene.fadeOutBgm(fadeDuration, true);
const activeBattlers = this.scene.getField().filter(p => p?.isActive(true));