Update tsdoc in `overrides.ts`
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
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@ -175,8 +175,11 @@ class DefaultOverrides {
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// MYSTERY ENCOUNTER OVERRIDES
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// -------------------------
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/** 1 to 256, set to null to ignore */
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/** Requirements: STARTING_WAVE_OVERRIDE > 10 && STARTING_BIOME_OVERRIDE !== Biome.TOWN && MYSTERY_ENCOUNTER_RATE_OVERRIDE === 256 */
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/**
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* `1` (almost never) to `256` (always), set to `null` to disable the override
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*
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* Note: Make sure `STARTING_WAVE_OVERRIDE > 10`, otherwise MEs won't trigger
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*/
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readonly MYSTERY_ENCOUNTER_RATE_OVERRIDE: number | null = null;
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readonly MYSTERY_ENCOUNTER_TIER_OVERRIDE: MysteryEncounterTier | null = null;
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readonly MYSTERY_ENCOUNTER_OVERRIDE: MysteryEncounterType | null = null;
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@ -116,7 +116,6 @@ export class GameOverPhase extends BattlePhase {
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}
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}
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const fadeDuration = this.isVictory ? 10000 : 5000;
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this.scene.fadeOutBgm(fadeDuration, true);
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const activeBattlers = this.scene.getField().filter(p => p?.isActive(true));
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