[P2] Fix AI targeting allies with status effect moves (#4717)
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@ -2182,7 +2182,10 @@ export class StatusEffectAttr extends MoveEffectAttr {
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getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
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const moveChance = this.getMoveChance(user, target, move, this.selfTarget, false);
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return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true, false, user) ? Math.floor(moveChance * -0.1) : 0;
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const score = (moveChance < 0) ? -10 : Math.floor(moveChance * -0.1);
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const pokemon = this.selfTarget ? user : target;
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return !pokemon.status && pokemon.canSetStatus(this.effect, true, false, user) ? score : 0;
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}
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}
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@ -2202,7 +2205,10 @@ export class MultiStatusEffectAttr extends StatusEffectAttr {
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getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
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const moveChance = this.getMoveChance(user, target, move, this.selfTarget, false);
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return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true, false, user) ? Math.floor(moveChance * -0.1) : 0;
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const score = (moveChance < 0) ? -10 : Math.floor(moveChance * -0.1);
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const pokemon = this.selfTarget ? user : target;
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return !pokemon.status && pokemon.canSetStatus(this.effect, true, false, user) ? score : 0;
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}
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}
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@ -2233,7 +2239,7 @@ export class PsychoShiftEffectAttr extends MoveEffectAttr {
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}
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getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
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return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(user.status?.effect, true, false, user) ? Math.floor(move.chance * -0.1) : 0;
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return !target.status && target.canSetStatus(user.status?.effect, true, false, user) ? -10 : 0;
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}
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}
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/**
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