ImperialSympathizer
03ae134174
Merge branch 'beta' of https://github.com/ben-lear/pokerogue into mystery-encounters
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pull latest from beta
2024-09-12 10:28:01 -04:00
ImperialSympathizer
ec6bf98acc
update flaky ME test
2024-09-12 10:27:54 -04:00
Lugiad
c294e0846d
[Localization] Catalan translation batch ( #4194 )
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* Update arena-flyout.json
* Update biome.json
* Update common.json
* Update menu.json
* Update nature.json
* Update pokemon-info.json
* Update pokemon-info.json
2024-09-12 10:22:30 -04:00
Chapybara-jp
d4d1788789
[Localisation] [JA] Translated modifier-type.json.json ( #4195 )
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* Update ability-trigger.json
* Update ability.json
* Update arena-flyout.json
* Update arena-tag.json
* Update battle.json
* Update fight-ui-handler.json
* Update berry.json
* Update menu.json
* Update party-ui-handler.json
* Update starter-select-ui-handler.json
* Update tutorial.json
* Update move.json
* Update battle.json
* Update arena-flyout.json
* Update arena-flyout.json
* Update arena-tag.json
* Update party-ui-handler.json
* Update settings.json
* Update move-trigger.json
* Translate modifier-type.json
* Update modifier-type.json
* Translated modifier-type.json
* Update move-trigger.json
* Update move-trigger.json
* Update move-trigger.json
* Update modifier-type.json
2024-09-12 10:16:45 -04:00
Leo Kim
b422239a82
[Localization(ko)] Update Korean translation ( #4196 )
2024-09-12 10:16:10 -04:00
cam
2f0a53ba46
[Sprite] Added default head spots to spinda ( #4188 )
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Spritesheets front & front shiny
2024-09-12 00:49:18 -04:00
AJ Fontaine
0af59bbb14
[Refactor] Fix linter issue ( #4191 )
2024-09-12 00:13:57 -04:00
ImperialSympathizer
2ca4581fc4
resolve conflicts with beta branch
2024-09-11 23:28:31 -04:00
Adrián T.
7ed7fec808
[BUG][UI/UX] Correction of errors when `` Save & Quit
` and
` Log out
`` ( #3105 )
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* Fixes confirmation issues in SAVE_AND_QUIT and LOG_OUT
* Added LOADING mode to prevent spamming from SAVE_AND_QUIT and LOG_OUT buttons, and added option to set black background for LOADING mode
* Fixed conditional statement to ensure robustness in live environments to avoid potential issues in production
* Good overlay position
2024-09-11 23:12:20 -04:00
schmidtc1
28012b8d85
[Bug] Fixes Freezy Frost visual bug when attacking ally, and Freezy Frost not applying effects when fainting a target ( #3753 )
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* Resolves bugs with freezy frost vs ally, and freezy frost fainting opp
* Adjusts unit tests, adds one more for doubles
* Refactor apply function to follow the async/await pattern
* Eslint fix attempt
* Update freezy_frost.test.ts
Remove js file extension
2024-09-11 22:20:24 -04:00
Madmadness65
6decd918e5
[Enhancement] Implement Tera-based form changes (Ogerpon and Terapagos) ( #4147 )
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* Add Tera-based form changes
* Make teraType property private
2024-09-11 21:47:41 -04:00
Lylian BALL
8195373824
[Move] Add Retaliate double damage condition ( #1831 )
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* Add retaliate double damage condition
* undo override changes
* add death history and bug fix where retaliate didn't work after 10 turns
* delete the unnecassary log
* optimization
* made some corrections
* add retaliate test as draft
* add retaliate test
* Update src/test/moves/retaliate.test.ts (delete log)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* remove submodule
* Update src/test/moves/retaliate.test.ts
Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com>
* update retaliate test
* Update src/test/moves/retaliate.test.ts
Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com>
* update unit test
* remove wide lens for retaliate test
* Update src/test/moves/retaliate.test.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/battle.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/test/moves/retaliate.test.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/test/moves/retaliate.test.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* optimization
* Fix indentation
* Use default values
* Add parentheses for clarity
* Update src/battle.ts
Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com>
* Update src/battle.ts
Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com>
* Update src/data/move.ts
Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com>
* Update src/phases/faint-phase.ts
Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com>
* Update src/phases/faint-phase.ts
Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com>
* bug on import
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-09-11 21:31:57 -04:00
NightKev
91d266ea74
[Bug] Burning Bulwark, King's Shield, Obstruct and Silk Trap no longer protect against status moves. ( #4106 )
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* Obstruct et al no longer protect against status moves
* Remove `.js` from import
Co-authored-by: ImperialSympathizer <110984302+ben-lear@users.noreply.github.com>
* Add tsdocs for new/modified classes
* List relevant moves in tsdocs
---------
Co-authored-by: ImperialSympathizer <110984302+ben-lear@users.noreply.github.com>
2024-09-11 21:31:38 -04:00
NightKev
951b568590
[Documentation] Add some tsdocs to move.ts
, mark rollout and iceball (P) ( #4099 )
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* Add some tsdocs to `move.ts`, some misc cleanup
* Mark Rollout and Ice Ball as partial
2024-09-11 21:05:43 -04:00
flx-sta
18dc1029b7
[Misc] Update issue/feature template ( #4148 )
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* simplify bug-report form. Add `Triage` label to bug & feature form
* Add repro textfield to bug form
* Fix typo
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-11 21:01:16 -04:00
Mumble
f294f034aa
[Bug] Run History displays Pokemon that have their natures changed during the run ( #4149 )
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* Nature mints... spaghetti...
* Update src/ui/run-info-ui-handler.ts
Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>
* No effect when no items
---------
Co-authored-by: frutescens <info@laptop>
Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>
2024-09-11 21:00:26 -04:00
NightKev
fec218b747
[Refactor] setTypeIcons
explicitly handles null
, mark it as such ( #4155 )
2024-09-11 20:59:57 -04:00
NightKev
d4cd74c8b7
[P2 Bug] Baddy Bad shouldn't activate Reflect if the target uses Protect, make gravity and water/mud sport ignore protect( #4180 )
2024-09-11 20:58:21 -04:00
Amani H.
a6d5fc66f2
[Balance] Disable Eviolite for G-Max Pokémon ( #4184 )
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* [Balance] Disable Eviolite for G-Max Pokémon
* Add Documentation
2024-09-11 20:56:58 -04:00
ImperialSympathizer
9f30a2af19
Merge pull request #4187 from ben-lear/mystery-encounters
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PR feedback on MEs
2024-09-11 19:56:50 -04:00
chaosgrimmon
50a7500561
[Sprite] Fix animated Cursola ( #4186 )
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* [Sprite] Index Cursola exp
* [Sprite] Index shiny Cursola exp
* [Sprite] Update exp Cursola variant palette
2024-09-11 19:46:38 -04:00
ImperialSympathizer
0c454c95ed
PR feedback
2024-09-11 18:29:51 -04:00
ImperialSympathizer
863180cf56
Merge pull request #4185 from ben-lear/mystery-encounters
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update MEs with latest from beta and bug fixes
2024-09-11 18:02:39 -04:00
ImperialSympathizer
983c3f0040
fix all tests for MEs and cleanup
2024-09-11 18:00:15 -04:00
ImperialSympathizer
899a5a5c4a
pull latest from beta
2024-09-11 16:58:30 -04:00
Jannik Tappert
b33d86a1db
[BUG] Make Tate & Liza have seeded randomness #4175
2024-09-11 13:55:13 -07:00
NightKev
ce9a75f074
Replace vi.fn()
with () => null
whenenver possible ( #4182 )
2024-09-11 13:54:42 -07:00
Lugiad
89dac46dfc
[Localization] Localization batch - [Not meant to be merged until last minute] ( #4127 )
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Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>
Co-authored-by: José Ricardo <josefleury@discente.ufg.br>
Co-authored-by: Chapybara-jp <charlie.beer@hotmail.com>
Co-authored-by: Asdar <asdargmng@gmail.com>
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: DanStevensonx <114961842+DanStevensonx@users.noreply.github.com>
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
Co-authored-by: SangaraSorama <100420976+SangaraSorama@users.noreply.github.com>
2024-09-11 13:46:26 -07:00
ImperialSympathizer
a30523c2e4
Merge pull request #4170 from ben-lear/mystery-encounters-feedback
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Mystery encounters feedback
2024-09-11 12:37:49 -04:00
ImperialSympathizer
2816062d90
merge latest from beta
2024-09-11 12:26:38 -04:00
ImperialSympathizer
c9d6995f58
stash PR feedback and bugfixes
2024-09-11 12:26:00 -04:00
Frederico Santos
abb133e253
Merge pull request #4167 from DayKev/beta
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Synchronize beta with main
2024-09-11 15:38:23 +01:00
NightKev
9f82d796d3
Merge branch 'main' into beta
2024-09-11 07:29:18 -07:00
Leo Kim
e657322294
[Enhancement] Update instruction for gamepad in run history UI ( #4053 )
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* update instruction for pad in run history UI
* move getGamepadType function to ui.ts
* Update src/ui/ui.ts
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
---------
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
2024-09-10 23:45:53 -04:00
Amani H.
4808c07cf9
[Hotfix] Fix System Data Conversion Failure 2 ( #4159 )
2024-09-10 23:05:48 +01:00
flx-sta
e17bf592c2
[Bug] Use silent mode during tests (unless debugging!) + test workflow optimization ( #4154 )
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* add :silent to all tests
but disable it if the runner is in debug mode!
* fix: use `--silent` instead of `:silent`
Cause the previous was npm scrpt specific (whops)
* remove env and replace with logic in each call
* reduce redundancy by checking out once
* move pre-test into `needs` after `checkout`
* use cache approach in pre-test
* add node.js install step to `setup` job
* WIP: setup -> pre-test -> all other tests
with using cache
* use matrix approach for tests
* fix matrix approach for tests
* fix wrong use of env var in `run-test-template.yml`
* test: out-comment `run-tests` to see whats wrong
* test: see if this works
* let's try using matrix again...
* make `node-version` input a string
* remove `node-version` input for now
* test: without a matrix fornow
* change usage of reuseable workflow call
* fix call of matrix.project
* try using working-dir
* try setup for pre-tests
* remove `runs-on` from run-tests
* fix some identations for run-tests
* add pre-test as requirement for running tests
* use `1` instead of `'1'` to check `runner.debug`
* add `options` input. Possible fix for debug = not silent
* try again...
* not as an ENV but inside
* move 2nd ${{ !runner.debug && '--silent' }} check into test-template
* fix printing `false` instead of empty-string on runner-debug check
* try a yml array approach
* test running with file include path
* make `project` always `main` for now
* remove all extra vitest workspaces
* adopt `shards` workflow in vitest
* fix workflow reference in tests.yml
* add missing `$` in test-shard-template.yml`
* chore: fix vitest.config.ts after merge
man.. cant trust these machines
* make `project` a variable. try to use inputs on job names
* adjust `test-shard-template` job name
2024-09-10 22:13:42 +01:00
flx-sta
14ace40634
[Misc] eslint rule to prevent .js
imports ( #4160 )
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* add `eslint-plugin-import-x` module
* add import eslint rules
* remove .js extensions
* rename account.spec to account.test
* move fontFace.setup into `setupFiles`
instead of importing it in `vitest.setup.ts`
2024-09-10 22:34:50 +02:00
MokaStitcher
d1b058fe3e
[UI] fix candy upgrade icon not updating after purchasing eggs ( #4153 )
2024-09-10 14:00:50 -04:00
AJ Fontaine
150ab3d1b2
[UI/UX] Make "CH-CHING!" sound when unlocking passive ( #4151 )
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* Make "CH-CHING!" sound when unlocking passive
* Remove unused parameters in line above sound
2024-09-10 11:54:23 -04:00
Amani H.
bd4729b4c5
[Hotfix] Fix Lapsing Modifiers Not Rolling ( #4152 )
2024-09-10 16:53:40 +01:00
PigeonBar
5bf21a4f75
[Bug] Fix rare egg move and species rates for Manaphy eggs ( #4125 )
2024-09-10 10:15:07 -04:00
Madmadness65
4b8083211a
[P3 Bug] Fix Transform SFX not playing on quiet form changes ( #4144 )
2024-09-10 10:13:16 -04:00
MokaStitcher
9c4c19b5fb
[UI Bug] Fix HA icon not always showing in egg summary screen ( #4150 )
2024-09-10 10:12:17 -04:00
James Diefenbach
7dd1832072
[Hotfix] fix UI transition causing unusual freezes after egg summary shown ( #4126 )
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* console logs n stuff
* fix bad ui transition for egg summary freeze bug (logs included)
* cleanup egg lapse phase
* touchup
* add back removed whitespace
* remove console logs
---------
Co-authored-by: James Diefenbach <z5421232@ad.unsw.edu.au>
2024-09-10 14:23:13 +01:00
Amani H.
ebb09dda34
[Hotfix] Fix Lures Refreshing on Reload ( #4146 )
2024-09-10 10:37:23 +01:00
Raidette
a919b9c0af
[Move] Implement After You ( #1789 )
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* Complete after you implementation (no localization)
* reset override changes
* Remove hardcoded English text, add tests
* Fix test
* Make sure phases occur in the correct order
* fix after-you issues
- fix i18n interpolation ot state "target name" and not "pokemon name" as the target takes the offer, not the user
- fix some tsdocs
- add override to apply
- update scene.findPhase to be able to use generic types. Add tsdocs
* add move-trigger.afterYou for DE
* fix after_you.test.ts
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-09-09 14:35:04 -07:00
ImperialSympathizer
08e023e220
Merge pull request #4142 from ben-lear/mystery-encounters-feedback
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Mystery encounters feedback
2024-09-09 17:22:03 -04:00
ImperialSympathizer
e950386987
pull latest from beta
2024-09-09 17:21:28 -04:00
ImperialSympathizer
d77ec7bcd4
PR suggestions and fixees
2024-09-09 17:20:09 -04:00
ImperialSympathizer
b25a0966ea
Merge pull request #4141 from ben-lear/mystery-encounters-feedback
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dialogue updates and test fixes for MEs
2024-09-09 17:06:55 -04:00