Commit Graph

171 Commits

Author SHA1 Message Date
Flashfyre
1f8e36575d Apply status tokens in a random order to prevent bias 2024-04-22 23:43:31 -04:00
Flashfyre
eeb547417f Endless biomes are short but connected 2024-04-22 20:30:46 -04:00
Flashfyre
26b1bb5f03 Don't increment seen shiny count for trainers 2024-04-22 11:28:13 -04:00
Flashfyre
f8f5b64469 Add One Hit KO accuracy and make damage 200 BP for bosses 2024-04-22 01:05:48 -04:00
Procyonae
fd8cb07c9b
Implement Liquid Ooze (#210)
Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-21 23:02:10 -04:00
Flashfyre
291f8570e9 Cap money at max safe integer 2024-04-21 21:17:07 -04:00
Kyle McGlynn
fdc5511356 Fixed bug where Solar Beam wouldn't display if it was sunny 2024-04-21 19:54:34 -04:00
Flashfyre
3d9f5fb157 Protect against cross-session overwrites 2024-04-21 16:19:11 -04:00
Xavion3
24c2e18ed7 Stop weather being regenerated on save load 2024-04-21 12:45:58 -04:00
Flashfyre
c8a9069e8b Add outdated session support and fix older migrations 2024-04-21 10:59:50 -04:00
Xavion3
5b34e7f873 Implement No Guard 2024-04-21 01:34:21 -04:00
LaukkaE
18de28c807 Fix Wide Lens
rm line
2024-04-20 15:02:03 +03:00
Flashfyre
0eff8cd81a Add Wide Lens item 2024-04-20 01:59:07 -04:00
Flashfyre
b5abdc0113 Fix error sound after selecting a biome 2024-04-19 18:56:45 -04:00
Flashfyre
c76f8c5e7e Add tiered shiny variants 2024-04-18 22:52:26 -04:00
Xavion3
453c5644aa Fix mold breaker + implement neutralising gas 2024-04-18 10:52:31 -04:00
Flashfyre
eab38a5ad4 Add more exp gains options 2024-04-18 00:50:04 -04:00
Hans Sorongon
0948295a98 Add option to hide exp gains after a battle 2024-04-18 00:50:04 -04:00
Flashfyre
8ab21b99fb Fix menu disabling 2024-04-18 00:24:57 -04:00
Flashfyre
d210e3878e Disable menu temporarily on receiving a voucher 2024-04-17 15:56:29 -04:00
Flashfyre
b116828b07 Convert biome select UI handler to option select 2024-04-16 15:58:02 -04:00
Flashfyre
dfe320e712 Minor changes to biome paths 2024-04-16 15:22:19 -04:00
Flashfyre
257e222b83 Fix being able to buy Sacred Ash without fainted party members 2024-04-16 12:04:52 -04:00
Flashfyre
6e59b4dd77 Prevent saving on an outdated client 2024-04-15 10:09:51 -04:00
Xavion3
6881246d17 Implement check functions for abilities 2024-04-15 01:11:27 -04:00
Matthew Ross
032ab95756 Additional check for can apply ability after move used 2024-04-14 22:40:26 -04:00
shayebeadling
90ef58d7a4
Defiant implementation (#128)
* Defiant works, but self inflicted stat changes still proc the stat raise.

* Prevents proc from self-targeted stat reductions, like superpower
2024-04-14 14:20:00 -04:00
Flashfyre
598e695348 Fixed damage moves are unaffected by the multi lens 2024-04-14 12:02:44 -04:00
Xavion3
cc20d24afa
Implement sucker punch (#121)
* Implement sucker punch

* Fix variable name
2024-04-14 11:54:46 -04:00
Xavion3
4078518c5f
Add support for ability changing effects (#113)
* Add support for ability changing effects

* Fix doodle with a fainted ally in doubles
2024-04-13 23:21:34 -04:00
Flashfyre
824a73ef71 Add candy system for passives and value reductions 2024-04-13 18:59:58 -04:00
neverblde
df949be2bd Refactor some string literals into i18next 2024-04-13 00:49:14 -04:00
kleekie
3d38ad14ca Add crash damage message + battle info update for missed/ineffective moves 2024-04-12 22:21:07 -04:00
James Lin
73c9625df1
Add i18next framework to enable further contributions (#96)
* prototype

* Update with comments and type safety
2024-04-11 23:47:03 -04:00
Flashfyre
a793aedd29 Don't transfer baton item if target is already holding one 2024-04-11 20:58:24 -04:00
Flashfyre
3961550f62 Fix fusion move learning bug and inaccurate HP in battle info 2024-04-11 20:40:16 -04:00
Flashfyre
49f2a5d3eb Unimplemented moves cannot be selected by the play 2024-04-11 18:53:03 -04:00
Flashfyre
af23bfc1f9 Fix post-summon abilities sometimes triggering twice on switch 2024-04-11 12:35:22 -04:00
Flashfyre
377dabdb27 Boss buffs ignore abilities 2024-04-11 12:11:55 -04:00
Flashfyre
c14c581248 Weather damage counts as neutral damage 2024-04-11 10:33:08 -04:00
Flashfyre
31050a5181 Add passive secondary abilities for bosses 2024-04-11 09:24:03 -04:00
Flashfyre
8dc96c0070 Fix triggering summon ability on load 2024-04-10 20:57:22 -04:00
Flashfyre
eb5bdb07a8 Add outage handling 2024-04-10 01:32:49 -04:00
kd8lvt
3e5a0d5c9c
Implement Aftermath (#71)
* Implement Aftermath

* Clean up unused imports & Consistency

* Minor changes

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-09 18:05:15 -04:00
Flashfyre
d9849c5e70 Ignore stat change animations when move animations are disabled 2024-04-09 15:17:42 -04:00
Flashfyre
fbec7b8823 Only apply Pressure effect when targeted 2024-04-08 11:06:06 -04:00
Flashfyre
fdcefbd5c1 Fix weather and terrain abilities not applying in endless mode on biome switch 2024-04-08 09:31:30 -04:00
Flashfyre
0b773ee9c6 Moves by Pokemon not on field are cancelled (IE Future Sight) 2024-04-07 20:44:57 -04:00
Flashfyre
10f987cc5e Fix not setting non initially visible party members as seen 2024-04-07 20:16:03 -04:00
LaukkaE
fb9f5dad11
Properly implement Soul-Heart, Fix Opponent Stage boosts on faints (#53)
* Properly implement Soul-Heart, Fix Opponent Stage boosts on faints

add phases.ts

remove unused import

spacing

fix

* simplify alivePlayField
2024-04-07 17:20:24 -04:00