* Create variant-tiers enum
* Added variant tier override property to the egg class
* Added hasVariants function to pokemon species
* Implement variant override logic to egg hatching phase
* Delete src/enums/variant-tiers
* Create variant-tiers enum
* Added egg shiny and variant overrides
* fixed egg comment in overrides.ts
* Added override logic to egg hatch phase
* Added species pool filter logic when global override is set
* Added global egg tier override logic
* Added global egg tier override
* Added global gacha pull count override logic
* Added global gacha pull count override
* Renamed egg hatch override
* Renamed egg hatch override
* Added gacha pull without voucher global override
* Renamed free gacha pull global override
* Added free gacha pull override logic
* Gacha pull count override name fix
* Bugfix
* restored defaults + savegame bugfix
* eggOptions added to parameterize eggs. Added option to buy eggs of the same species.
* Small Bugfix for same species egg generation
* Removed translation from translator
* Improved the isManaphyEgg() check
* Fixed manaphy egg hatch wave count
* Added comments to IEggOptions
* Added eggOptions for hidden ability and rare egg move override
* Merge Fix: Update egg-hatch-phase.ts
* Fixed manaphy rates back to 1/256 like in PR #2182
* Renamed override, same species egg unlocks after passive is bought. Added code as comment for custom shiny, HA and rare egg move rates.
* Merge fix. Moved enums.
* quick fix for the commented out code
* Fixed that you can't buy an egg over the 99 egg limit
* Fix that you can't buy eternatus
* Use already existing randSeedShuffle instead of my own function
* Eternatus buyable again. Changed overrides to be able to set common tier/variants. Moved getGuaranteedEggTierFromPullCount().
* Changed eggOption gachaType to sourceType. Replaced eggOption overrideRareEggMove with eggMoveIndex to exatly specify an egg move. Moved egg move unlock logic into the egg class. Simplified shiny calculation. Added same species egg type descriptor. Moved custom rates for same species egg code into egg.ts.
* Added 19 unit tests for eggs
* Changed unit test description
* Added higher rates for same species eggs
* Adjusted same species egg cost for 1-3 cost starters and HA rates
* Added legacy egg loading unit test. Fixed gachaType legacy value loaded from DB and legacy tier loading
* Legacy egg loading from server DB fixed
Implements AddArenaTrapTagHitAttr for moves like Stone Axe and Ceaseless Edge.
Fixes chance for selfstatus moves.
Added Comments For AddArenaTrapTagHitAttr
* Bug fixes for spite, creates class to extend spite for eerie spell
* Comments for clarity, creates class to extend ReducePpMoveAttr
* Resolve reference error with AttackReducePpMoveAttr
* Shows move failed in a clearer way with showMoveText
* Localization of pp reduction moves
* Fixes issue of eerie spell reducing pp when ratio is 0
* Removes unnecessary phase replacement
* Remove partial implementation from eerie spell
* Adds locale entry for ppReduced to other languages
* Partially implemented Magnet Rise
* Implemented Magnet Rise
* Changed pokemon.ts so all TypeImmune tags work instead of just
MagnetRisen
* Magnet Risen is now removed when Gravity is used.
* Magnet Rise is ignored by Thousand Arrows
and Smack Down.
* Fixed a bug where status ground type moves
would also be ignored by Magnet Rise
* Added a message when Magnet Rise is removed
* Inserted TypeImmuneTag check in
getAttackMoveEffectiveness() for the AI
* Created a magnetRiseCondition separately
* Created a test for Magnet Rise
* Bug Fix in Magnet Rise test
* Created Magnet Rise test with Gravity
* Shifted the code from getAttackMoveEffectiveness
and apply into getAttackTypeEffectiveness instead
* Replaced onNextPrompt with doAttack
* Removed redundant runFrom(Phase)
* Replaced magnetRiseCondition with
battlerTags.every anonymous function
* Fixed import errors
* Added an undefined check for summonData
for TypeImmuneTag in getAttackTypeEffectiveness
* Replaced undefined-check with optional chaining
* add dependency cruiser and fix all default errors
* create svg render of dependencies in command
* move configs to ts files, await font loading
* fix i18n
* fix dependencies...
* fix typedoc generation and tsconfig exclusions
* revert github-pages fix for another pr
* no-circular -> no-circular-at-runtime for type imports (future)
* [Localization] Modification some code about battle stat for localization.
* Corrections to failed generating typedoc docs.
* [Localization] Modification some code about battle stat for localization.
* Corrections to failed generating typedoc docs.
* Corrections to change localized key for battle stat and level change description.
* Deleted battle-stat.ts file in Deutsch locales.
* Fixed build failure
* Move unit test file into localisation folder from battle folder.
* Fixed localization key
* Fixed build failure
* Fix merge conflict
* Fix merge conflict again
---------
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
Co-authored-by: Temps Ray <temps.ray@gmail.com>