* creates table for tracking species egg tiers
* creates table for tracking species egg tiers
* rename EggTier enum values
* replace clamp util function with Phaser function
---------
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
* add .github/workflows/mystery-event.yml
* update mystery-event.yml
* mystery encounters: resolve review comments:
Lost at Sea:
-fix typo in handlePokemonGuidingYouPhase function
Mysterious Chest:
- remove obsolete commented code
mystery-encounter.ts
- remove unused `onDone` field from MysteryEncounterBuilder
* fix typo in CanLearnMoveRequirementOptions
* remove redundance from Pokemon.isAllowedInBattle()
* chore: jsdoc formatting
* fix lost-at-sea tests
* add fallback for biomeMysteryEncounters if empty
* lost-at-sea-encounter: fix and extend tests
* move "battle:fainted" into `koPlayerPokemon`
* add retries to quick-draw tests
* fix lost-at-sea-encounter tests
* clean up battle animation logic
* Update and rename mystery-event.yml to mystery-events.yml
* Update mystery-events.yml
* Fix typo
* Update mystery-events.yml
Fix debug runs
* clean up unit tests and utils
* attach github issues to all encounter jsdocs
* start dialogue refactor
* update sleeping snorlax encounter
* migrate encounters dialogue to new format
* cleanup and add jsdocs
* finish fiery fallout encounter
* fix unit test breaks
* add skeleton tests to fiery fallout
* commit latest test changes
* finish unit tests for fiery fallout
* bug fix for empty modifier shop
* stash working changes
* stash changes
* Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/test/utils/overridesHelper.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/test/utils/overridesHelper.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/test/utils/overridesHelper.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/test/utils/overridesHelper.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/data/battle-anims.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* nit updates and cleanup
* Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* add jsdocs and more cleanup
* add more jsdoc
* add the strong stuff encounter
* add the strong stuff encounter and more unit tests
* cleanup container length checks in ME ui
* add retries to tests
* add retries to tests
* fix trainer wave disable override
* add shuckle juice modifier
* add dialogue bug fixes
* add dialogue bug fixes
* add pokemon salesman encounter and affects pokedex UI display
* add unit tests for pokemon salesman
* temp stash
* add offer you can't refuse
* add unit tests for offer you can't refuse encounter
* remove unnecessary prompt handlers
* add tests for disabled encounter options
* add delibird-y encounter
* add delibird-y encounter
* add absolute avarice encounter
* finish absolute avarice encounter
* add unit tests and enhancements for item overrides in tests
* fix unit test
* cleanup absolute avarice PR
* small bug fixes with latest sync from main
* update visuals loading for safari and stat trainer visuals
* update visuals loading for safari and stat trainer visuals
* update a trainer's test encounter and add unit tests
* add Trash to Treasure encounter
* clean up trash to treasure encounter
* clean up trash to treasure encounter
* add berries abound encounter
* start clowning around encounter
* first implementation pass at clowning around
* add unit tests for clowning around
* add unit tests for clowning around
* clean up ME unit tests
* clean up unit tests
* update unit tests
* add part timer and dancing lessons encounters
* add unit tests for Dancing Lessons and Part-Timer
* reordered biome list and adjusted redirection for project and labels
* Add Weird Dream encounter and slight reworks to Berries Abound/Fight or Flight
* adjusting yml to match new labels
* fix yml whoopsie
* Expanded 'Weird Dream' banlist and fixed a bug with the BST bump range
* adds Winstrate Challenge mystery encounter
* small cleanup for winstrates
* add unit tests for Winstrate Challenge
* fix pokemon not returning after winstrate battle
* commit latest beta merge updates
* fix ME null checks and unit tests with beta update
* fix ME null checks and unit tests with beta update
* MEs to pokerogue beta branch
* test dialogue changes
* test patch fix
* test patch fix
* test patch fix
* adds teleporting hijinks encounter
* add unit tests for Teleporting Hijinks
* small change to teleporting hijinks dialogue
* migrate ME translations to json
* add retries to berries-abound.Option1: should reward the player with X berries based on wave
* add missing ME dialogue back in
* revert template changes
* add ME unique trainer dialogue to both dialogue jsons
* fix hanging comma in json
* fix broken imports
* resolve lint issues
* fix flaky test
* balance tweaks to a few MEs, updates to bug superfan
* add unit tests for Bug-Type Superfan and clean up dialogue
* Adds Fun and Games mystery encounter
* add unit tests for Fun and Games encounter
* update jsdoc
* small ME balance changes
* small ME balance changes
* Adds Uncommon Breed ME and misc. ME bug fixes
* Update getFinalSessionData() to collect Mystery Encounter data
* adds GTS encounter
* various ME bug fixes and balance changes
* latest ME bug fixes
* clean up GTS Encounter and add unit tests
* small cleanup to MEs branch
* add BGM music names for ME music
* bug fixes and balance changes for MEs
* ME data schema updates
* balance changes and bug fixes to MEs
* balance changes and bug fixes to MEs
* update tests for MEs
* add jsdoc to party exp function
* dialogue updates and test fixes for MEs
* dialogue updates and test fixes for MEs
* PR suggestions and fixees
* stash PR feedback and bugfixes
* fix all tests for MEs and cleanup
* PR feedback
* update flaky ME test
* update tests, bug fix MEs, and sprite assets
* remove unintentional console log
* re-enable stubbed function for Phaser text styling
* handle undefined introVisuals properly
* PR feedback from NightKev
* disable Uncommon Breed tests
* locales updates and bug fixes for safari zone
* more PR feedback and update field trip with Rarer Candy
* fix unit test
* Change how reroll button gets disabled in Modifier Shop Phase
* update continue button text logic
* Update src/ui/modifier-select-ui-handler.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* fix money formatting and some nits
* more nits
* more nits
* update ME tsdocs with links
* update ME tsdocs with links
---------
Co-authored-by: Felix Staud <felix.staud@headwire.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
Co-authored-by: InnocentGameDev <asdargmng@gmail.com>
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
* [qol] add animated arrows in the Stats screen to show that the list is scrollable
* make legacy theme checks more explicit
* add some documentation + code cleanup
* IV scanner PR fix
Updated locales to have updated keys for IV scanner in menu
Updated legacy UI to work with IV scanner changes
Updated code to have player and enemy battle stats for ease of use
Updated logic to make the player side work exactly the same as previously since there should be no HP stat shown for players. Also updated the colours so there's no more grey option for unknown stats
Added HP, updated logic and colours. Need to undo changes to player pokemon to not be as squished because of no HP, and need to see what happens for trainers
Fixing up some git errors
Fixed a bug with double battles not updating the pokemon properly
Updated settings to allow for the ability to skip the IV scanning prompts
Adding functionality to IV scanner to skip prompt and see IVs mid battle
* Merged with latest + fixed bug with IV scanner vs pokemon info container getRootSpeciesId being different
* Updated as per merge comment
* Updating to fix comments
* Updated comments
* Update src/locales/fr/settings.ts
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
* Update src/locales/de/settings.ts
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
* Update src/locales/pt_BR/settings.ts
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
* Update src/locales/ko/settings.ts
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
* Update src/locales/zh_CN/settings.ts
Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>
* Update src/locales/zh_TW/settings.ts
Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>
* Updating text of IV scanner to be gold
* Updated text colour to use one of the existing golds instead of a custom gold
* Japanese locale
* Updating docs
---------
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>
* TS: enable strict-null
* fix battle-scene.ts
* fix voucher.ts
* adapt more files to strict-null
* adapt more files to strict-null ( 2)
* adapt ability.ts to strict-null
* adapt `arena.ts` to strict-null
* adapt TagAddedEvent constructor to strict-null
* adapt phases.ts.to strict-null
* adapt status-effect.ts to strict-null
* adapt `account.ts` to strict-null
* adapt `configHandler.ts` to strict-null
* adapt `ability.ts` to strict-null
* adapt `biomes.ts` to strict-null
* adapt `challenge.ts` to strict-null
* adapt `daily-run.ts` to strict-null
* adapt `nature.ts` to strict-null
* adapt `pokemon-forms.ts` to strict-null
* adapt `tainer-names.ts` to strict-null
* adapt `types.ts` to strict-null
* adapt `weather.ts` to strict-null
* adapt `egg-hatch-phase.ts` to strict-null
* adapt `evolution-phase.ts` to strict-null
* adapt `pokemon-sprite-sparkle-handler.ts` to strict-null
* adapt `evolution-phase.ts` to strict-null
* adapt `game-mode.ts` to strict-null
* adapt `utils.ts` to strict-null
* adapt `voucher-ui-handler.ts` to strict-null
* adapt `src/ui/unavailable-modal-ui-handler.ts` to strict-null
* adapt `src/ui/ui.ts` to strict-null
* adapt `src/ui/ui-theme.ts` to strict-null
* adapt `src/ui/title-ui-handler.ts` to strict-null
* adapt `src/ui/time-of-day-widget.ts` to strict-null
* adapt `src/ui/text.ts` to strict-null
* adapt `src/ui/target-select-ui-handler.ts` to strict-null
* adapt `src/ui/settings/settings-keyboard-ui-handler.ts` to strict-null
* adapt more files to strict-null (3)
* adapt more files to strict-null (4)
* adapt more files (mostly tests) to strict-null (5)
* adapt more files to strict-null (6)
* adapt more files to strict-null (7)
* Update `src/data/pokemon-evolutions.ts` for strict-null
Partial update `src/data/pokemon-species.ts` for strict-null
* adapt more files to strict-null (8)
* adapt more files to strict-null (9)
* Strict some more nulls (still a few errors remaining)
* adapt rest of the files to strict-null (9)
* fix tests (check for null instead of undefined)
* repalce a lot of `??` with bangs
And added TODO notice as usual
* fix more tests
* all tests pass now
* fix broken game-loop after trainer battle
add some console.warn for missing cases and falling back to default
* remove guessed fallback from utils.rgbHexToRgba
* add TODO for this.currentBattle = null
* adjust getPokemonById() return to include `null`
* fix compilation errors
* add test for pokemon.trySetStatus
* `chanceMultiplier` shouldn't be optional
* allow `null` for currentPhase
* adjust hasExpSprite logic for no keymatch found
* reduce bang usage in account.updateUserInfo()
* fix new strict-null issues after merge
* fix `strict-null` issues in dropdown.ts
and sand_spit.test.ts
* fix egg-gacha
* adapt gul_missile.test.ts to strict-null
* fix move.ts strict-null
* fix i18n.ts strict-null
* fix strict-null issues
* fix baton_pass test
after accidentially breaking it
* chore: fix compiler errors
* revert accidential changes in baton_pass.test.ts
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update fonts
* Add locales/ja files
* Add some more files
* Add more ui stuff
* Fix failing typescript doc being generated
* Add the 4 ui handlers
* Add i18n.ts
* Try something in text.ts
* Fix some more errors
* Add ja type icons
* Add missed message keys
* Update src/plugins/i18n.ts
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
* Update src/ui/text.ts
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
* Update src/plugins/i18n.ts
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
* Apply TLs from xsn34kzx
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
* Translate essential text (move, ability descriptions)
* Translate missed move/ability
* Translated battle.ts
- All phrases are taken from USUM script via Poké Corpus https://abcboy101.github.io/poke-corpus/
(I used the USUM script because it is in hiragana/katakana. If we decide to change these phrases to Kanji later, I will refer to the SV script to modify them again.)
-
* Update battle.ts
* Update battle.ts
* Update src/locales/ja/battle.ts
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
* Update battle.ts
---------
Co-authored-by: EnochG1 <enoch.jwsong@gmail.com>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
Co-authored-by: Chapybara-jp <charlie.beer@hotmail.com>
* Adds TextStyle for bgm-bar ui
* Makes the ui bgm-bar truly dynamic + cleans up unused code
+ Removes all hard-coded characters from the string to allow for different typographical rules in different languages
* Applies the necessary modifications to locales following the deletion of the hard-coded character to form strings
* Use same style as above + reduce shadow offset
* Creates and loads a resource for the bgm-bar ui
+ Can be redesigned by someone with more talent if needed, since it won't affect the ability bar
* Using the new resource in bgm-bar ui
* Use of more space by default following deletion of the 'noteText' text zone
* Change Rouge Text Color to green, add black shadow behind name text
* Also added shader to cost text
* Update src/ui/modifier-select-ui-handler.ts
* Changed colors that didnt fit the contrast scaling thanks to @dakurai on discord.
* Removed a useless line and added a comment
* Apply suggestions from code review
Co-authored-by: Dakurei <maxime.palanchini@gmail.com>
* Revert changes
* Change colors for better contrast score (makes reading easier)
+ Corrects colors that were totally white when they should have been f8f8f8 like the others
* Created a new overlay especially for the shop
+ This one is an almost black color with a higher opacity. This makes the shop elements easier to read, as they blend much less into the UI underneath
* Add a filter on modifiers displayed in the shop
+ Add a getModifierBar() getter to retrieve the battle-scene bar directly
+ Modified the updateModifiers() method to filter the items displayed (modifiers held by Pokémon can be hidden)
+ Shop overlay hidding transition lengthened to the same duration as its showing
* Apply suggestion from @bennybroseph
* Apply suggestion from @brain-frog
* Fix - Removal of a warning in the generation of the typedoc for which my modification is responsible
---------
Co-authored-by: Dakurei <maxime.palanchini@gmail.com>
+ Choose colors adapted to provide a contrast that facilitates reading (ratio of 3.0 or more)
Tool used: https://webaim.org/resources/contrastchecker/
+ Refactoring of the condition to avoid unnecessarily assigning variable several times depending on the contents of 'ppPercentLeft'
* Handle if the browser gives a long form of a language (like "de-DE") for cases where we only have the short form "de".
* Changed it so that now resolved Language is now used anywhere. This is basically what i orignally did manually but provided from i18next directly
* organizing, translations and achv localization
* localized for all languages
* minor fix
* minor fix 2
* minor fix 3
* Fixed Achivment Localization, Added german localization and fixes some issues with german localization at other parts
* fix pickup description
* Update French achv.ts
* French typo correction achv.ts
* eslint fixes
* added zhTW
* minor fix
* Achivment Bar is localized and gets bigger when using german
* Changed some things to make it not as Big
* The Achivment Bar now grows with the context
* Updated Achivment Names in german
* Update French achv.ts
* Vouchers now will show the correct descrption again
* minor fix
* minor fixes
* "sub" to "semi"
* minor fix
* fixes warning and organizes some files
* forgot about english
* korean translations
* test fix
---------
Co-authored-by: Jannik Tappert <tappertjannik@googlemail.com>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
* squased merge rebind_menu
* azerty to qwerty
* add a check to preven a crash in firefox
* reset navigation menu on quit
* removed dual lock mekanism
* navigation display update icons on new bind
* added submit binding
* removed attribute no longer used
* change protected to abstract
* remove last bind protection since action and cancel are protected + renamed default controller to controller
* removed default alt qwerty keys in config
* fix some errors for doc
* fix tests
* fix some more errors for docs
* fix some more errors for docs final ?
* added alt bind for menu navigation + update icons on delete/home
* Add @types/node to the package lock to resolve node_module errors
Devs will need to run npm install --save-dev @types/node on their end as well
* Final Various Fixes
* Update i18n.ts
* Update config.ts
* Update game-stats-ui-handler.ts
* Add files via upload
* Cleanup code
+ Modification of the interface to manage labels dynamically (without this, the language change was not reflected until the page was completely refreshed)
* Apply ESLint after rebase on upstream/main
* Remove useless initStatsKeys
* Adds german localization
+ Changes font size in german only (because otherwise it overflows :D)
* Adds an additional method of formatting large numbers to make it a little more pleasant to read
+ The other was a little too barbaric in what it truncated, but is still useful in certain cases
+ Use abbreviations from 10^0 to 10^33
* Use of the new 'formatFancyLargeNumber' method to display money owned in combat and the highest sum of money obtained in statistics
---------
Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
* eslint config + packages
* updated eslint config
* fix the issue eslint adding ;;;; at interfaces
* first round with eslint --fix .
* removed config for unused export
* Revert "first round with eslint --fix ."
This reverts commit 77a88e0895f7c3389cb223651b90d918af778fe9.
* removed config for camelCase
* for real this time, first round of eslint --fix .
* halfway to manual eslint fix
* eslint done
* added "how to setup" the hook to eslint --fix each new file before commit (if wanted)
* removed eslintrc config file duplicat
* fix human error + ignore build folder + merge overrides
* added curly brace style + eslint
* applied double quote linter rule
* added lefthook
* test precommit
* test precommit
* test precommit
* test precommit
* test precommit
* test precommit
* test precommit
* github action to run eslint
* added node_modules to ignore eslint
* different action for typescript
* no need for different glob (default src)
* node 20
* node 20
* removed no longer needed install file
* remove hooks part from README
* eslint fixes
---------
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
* Drop Shadow Adjustments
Adding support for x,y axis on dropshadow and adjusting the values to be less bad
* Further Refined New Shadow Positons
- Reverted MOVE_INFO_CONTENT to the old default
- Slight adjustments to other values
* Fixed Broken Drop Shadows
Fixed a case where the dropshadow became worse
---------
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
* Drop Shadow Adjustments
Adding support for x,y axis on dropshadow and adjusting the values to be less bad
* Further Refined New Shadow Positons
- Reverted MOVE_INFO_CONTENT to the old default
- Slight adjustments to other values
* Add color for the IV scanner
add a new color SUMMARY_GREEN in text.js, add the green color if the iv of the pokemon is better than the iv on the starter of that pokemon
Co-authored-by: EmoUsedHM01 <131687820+emousedhm01@users.noreply.github.com>
* fix battle-message-ui-handler.ts formatting
* fix missing similicon battle-message-ui-handler.ts
* modified so it take a boolean instead of doing lot of else if battle-message-ui-handler.ts
---------
Co-authored-by: EmoUsedHM01 <131687820+emousedhm01@users.noreply.github.com>
Add egg gacha system; remove certain mythical Pokemon from the wild pool as egg exclusive; add egg vouchers with UI; rework Shiny Charm odds; fix trainer Pokemon shiny odds not properly ignoring Shiny Charm modifier