Commit Graph

28 Commits

Author SHA1 Message Date
Greenlamp2
bac6c22973
ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224)
* eslint config + packages

* updated eslint config

* fix the issue eslint adding ;;;; at interfaces

* first round with eslint --fix .

* removed config for unused export

* Revert "first round with eslint --fix ."

This reverts commit 77a88e0895.

* removed config for camelCase

* for real this time, first round of eslint --fix .

* halfway to manual eslint fix

* eslint done

* added "how to setup" the hook to eslint --fix each new file before commit (if wanted)

* removed eslintrc config file duplicat

* fix human error + ignore build folder + merge overrides

* added curly brace style + eslint

* applied double quote linter rule

* added lefthook

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* github action to run eslint

* added node_modules to ignore eslint

* different action for typescript

* no need for different glob (default src)

* node 20

* node 20

* removed no longer needed install file

* remove hooks part from README

* eslint fixes

---------

Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
2024-05-23 11:03:10 -04:00
Flashfyre
3c8d919ef8 Revert "Implemented Power Split and Guard Split (#699)"
This reverts commit 0b75a5210a.
2024-05-15 10:13:29 -04:00
Frederico Santos
0b75a5210a
Implemented Power Split and Guard Split (#699)
* Implemented Power Split and Guard Split

* Update changeStat method to use summonData for Pokemon stats

This commit modifies the `changeStat` method in the `Pokemon` class to use the `summonData` object for updating Pokemon stats instead of directly modifying the `stats` object. This change ensures that the updated stats are correctly reflected in the `summonData` object, which is used for battle calculations and other related operations.

Refactor the `getStat` method to check if `summonData` exists and return the corresponding stat value from `summonData.stats` if it does. Otherwise, return the stat value from the `stats` object.

This change improves the accuracy of stat calculations during battles and ensures consistency between the `stats` and `summonData` objects.

* Added documentation for Power Split and Guard Split + linting

* removed incorrect files

* Removed incorrect folder

* removed unnecessary import

* Added documentation for getStat and changeSummonStat methods

* New description for getStat()

* Adjusting function descriptions

* adjusted descriptions according to guideline

---------

Co-authored-by: Frederico Santos <frederico.santos@fivedegrees.nl>
2024-05-15 07:41:40 -05:00
Xavion3
e6ba60364e
Save battler tags (#516)
* Save battler tags

Also saves the rest of the summonData except for transform specific things.

* Add missing values for type boost tag.

* Add intellisense comments
2024-05-09 00:37:51 -05:00
Flashfyre
6b9542511f Add fusion luck as a separate field 2024-04-26 18:27:00 -04:00
Flashfyre
bf2a83993c Make luck independent from shininess and variant 2024-04-26 17:32:28 -04:00
Flashfyre
c76f8c5e7e Add tiered shiny variants 2024-04-18 22:52:26 -04:00
Flashfyre
824a73ef71 Add candy system for passives and value reductions 2024-04-13 18:59:58 -04:00
Flashfyre
84f6456972 Use nature override property instead of overwriting base nature 2024-04-02 23:00:56 -04:00
Flashfyre
4633ac2426 Add failsafe if moves fail to load 2024-03-25 14:47:41 -04:00
Flashfyre
efa8d4f3fc Fix summon data not being loaded in on session load 2024-03-25 10:16:29 -04:00
Flashfyre
7189258095 Actually fix single battle summoning issue 2024-03-21 12:34:19 -04:00
Flashfyre
a76f795cd5 Trainer updates including names and double battle pairs
Add dynamic trainer pairs; add trainer names with Bulbapedia scraping logic; add Hex Maniac trainer; make namebox stretch to fit name
2024-03-21 00:57:28 -04:00
Flashfyre
702ac190da Don't fail to load save if somehow a move is null 2024-03-02 09:46:08 -05:00
Flashfyre
f48464d48d Minor refactoring 2024-02-29 20:08:58 -05:00
Flashfyre
0917049fea Fix issues with out of bounds form indexes 2024-02-21 12:38:07 -05:00
Flashfyre
052564f902 Update final boss fight and restructure some files 2024-01-13 12:24:24 -05:00
Flashfyre
eedad7d678 Add boss health bars 2024-01-07 23:17:24 -05:00
Flashfyre
8cc1982859 Add natures 2024-01-05 22:31:13 -05:00
Flashfyre
6dc868272f Add summary memo text 2024-01-05 11:29:34 -05:00
Flashfyre
957b5d0fa7 Add friendship system in place of win count
Add friendship system in place of win count; add soothe bell item
2023-12-21 23:00:45 -05:00
Flashfyre
dad6401f67 Add evolution pausing and fix visual bug with evolution scene 2023-12-14 12:55:11 -05:00
Flashfyre
b4f2700a59 Rework dex system and add starter IVs 2023-11-12 23:47:04 -05:00
Flashfyre
e07339e3eb Add DNA splicers and Pokemon fusing 2023-11-04 00:32:12 -04:00
Flashfyre
ae6d4d0ea0 Don't boost enemy trainer shiny odds with shiny charm 2023-10-28 10:51:34 -04:00
Flashfyre
0ac853eba2 Add Pokerus and give only Golden EXP Charms until wave 40 2023-10-25 14:15:44 -04:00
Flashfyre
15cfd3bad4 Add color change ability, some moves, and fix mimic 2023-05-06 00:42:01 -04:00
Flashfyre
a2ecb4089d Add session save data 2023-04-28 15:03:42 -04:00