* update instruction for pad in run history UI
* move getGamepadType function to ui.ts
* Update src/ui/ui.ts
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
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Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
* Complete after you implementation (no localization)
* reset override changes
* Remove hardcoded English text, add tests
* Fix test
* Make sure phases occur in the correct order
* fix after-you issues
- fix i18n interpolation ot state "target name" and not "pokemon name" as the target takes the offer, not the user
- fix some tsdocs
- add override to apply
- update scene.findPhase to be able to use generic types. Add tsdocs
* add move-trigger.afterYou for DE
* fix after_you.test.ts
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Add ability and passive tooltips to starter select screen
* Remove explicit casts to BattleScene
* Increase tooltip size, reverse y when necessary, and always show passive tooltip
* Add ability name to tooltip title and persist tooltips between Pokemon
* Use vi function mocks
* Fixed Delta Stream remaining active when last mon dies to indirect damage
* Rebasing changes
* Linting fix
* Combined if statements
* Changed params to optional
* Added unit test
* Apply suggestions from code review
* Fix test and remove `.js` from import
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Make `OPP_MOVESET_OVERRIDE` fully override the enemy's moveset
* Update tests with new override behavior
* Fix tests
* Fix another test
* Move overrides no longer required to be arrays
* Remove `SPLASH_ONLY` test utility variable
* Update moveset override helper functions
* Missed some tests
* Learn Move Phase rewrite
* Typedocs
* messages with confirm do not need an extra button press no more
* Added Documentation
* This does not work
* so sad
* Some updates
* Eslint issues + clean up
* Additions to handle learning during evolution + test fixes
* some more checks
* Update src/overrides.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/test/phases/learn-move-phase.test.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Added new function and updated tests
* Fixed bracketing and added parameter types
* Added Sketch to the conditional
* Added some fixes. Weird stuff going on.
* Whoops
* async implementation done
* Update src/phases/learn-move-phase.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Made showText=> summary a promise
* adapt learn-move-phase to `async-await`
* await add
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Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* fix#762 by using slotIndex to add to party
for now the new pokemon was ALWAYS just pushed to the party array. Now it's put into the slot that was also previously selected as the mon to release
* add docs for `Pokemon.addToParty()`
* add simple tests for addToParty
* update `isBetween` docs. Remove `.js` imports