* [Balance] Various Fixes
* Readjusted Legendary same-species eggs back to 10 candy
* Updated some passives
* Changed Chien Pao Passive
* Eevee passive final adjustment
* Chi Yu and Chien Pao changed again
* Arcto passives
Updated Pokemon.getLevelMoves()
Now enforces uniqueness AFTER filtering moves within the given range. This allows a pokemon to learn the same move at two different levels.
Updated pokemon-level-moves.ts
Changed Smeargle to learn Sketch at levels 11, 21, 31, ..., 91, instead of only at level 1.
* Fix daily run generated movesets
* add unit-tests for `fix-daily-run` (#3)
* add `daily` and `classic` helper. split `runToSummon`
there is now a `classicMode.runToSummon` which represents the old one used.
There is now a `dailyMode.runToSummon` too
* add daily_mode.test.ts
covers the occured issue
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Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Refactor protection moves
* Revert Protected move result change
* Fix typo in documentation
* Fix merge conflicts in integration tests
* Improve readability of apply function
* Fix effects applying through Protect
* Fix typos in `src/data/egg.ts` comments
* [Localization(it)] Added Honey Gather translation (#2301)
* Update ability.ts [Localization(it)]
* Update ability.ts [Localization(it)]
Fixed capitalization
* Hitting into protect now records a move as failed
* Add check for move success before applying additional effects (Stone Axe)
* `Overrides` should be capitalized
* Add fail conditions for `RechargeAttr` and Jaw Lock
* Update protect test
* Add check for protect in Glaive Rush
* Update tests to use new overrides helpers
* Account for Mat Block and add protect test for Glaive Rush
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Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
* Crafty Shield now blocks ALL protect-ignoring moves
* Crafty Shield test + Fix blocking ally-target moves
* ESLint
* Mat Block and Wide Guard integration tests
* Fix strict-null errors in integration tests
* Fix strict-null issue in arena-tag
* Fix strict-null in unrelated test :pikamad:
* Fix conflicting AbAttr
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
* Target Pokemon's held items flash with the Pokemon during target selection
* Fixed typedocs issues and adjusted animation
* removed .js from imports
* removed .js from imports
* Slowed down animation + fixed bug
* Implemented Torranx's fixes + slightly widened the range for alpha values
* Apply suggestions from code review
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
* Additional suggestions from code review
* Update src/battle-scene.ts
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
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Co-authored-by: Frutescens <info@laptop>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
* Implemented Stall
* Fixed implementation
* AbAttr Name Change
* Wrote test for Stall
* Update src/test/abilities/stall.test.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/data/ability.ts
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
* Updated ability variables and test
* Apply suggestions from code review
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
* eslint fixes
* Update src/test/abilities/stall.test.ts
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
* added documentation and implemented mycelium might
* added note on quick claw
* Documentation + Quick Claw implementation
* This is where I would test quick claw-stall/m.m. if i could override modifierstacks
* Forgot to add edits oops
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Co-authored-by: Frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
* Show arena trap/shadow tag dialog immediately instead of as a message phase
* remove flyout that opponent cannot switch out due to opposing arena trap
* change applyAbAttrsInternal signature
* fix bug (no messages appeared) due to prev commit
* fix typedoc docs error
* removed empty message after switching trapped pokemon
* revert empty string argument to null
modified files to adopt null argument
* renamed variable
* [Balance] Egg Adjustments
* Reduced Cost of Same-Species Eggs
* Update egg.ts
* check errors
* Candy per Species-Egg Adjusted
* Set egg cost back to 10 for 9/10 cost mons
* 8-10 Legendaries made to 8 cost Eggs
* Updated some Passive Costs and Cost Reductions
* Change HA rate of eggs to 192
Also clean up the if to make it more readable
* Changed HA Rate from Same-Species Eggs up 1/4 -> 1/8
* Rename "voucher*" variables to "gacha*"
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Included a check for move category in TypeImmunityAbAttr
* Failure 1
* Created new attribute for Levitate - blame Game Freak
* renamed abattr to more descriptive attacktypeimmunityabattr
* need caffeine
* the documentation
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Co-authored-by: Frutescens <info@laptop>
Technical issues made it so that my suggestions weren't added in the PR, added them here instead.
toxicSpikesActivateTrapPoison seems to have incorrect dialog in English as well. ( "[X] absorbed [Y]!" )
* Fix typos in `src/data/egg.ts` comments
* Refactor Disguise using Ice Face as a base
i18n {
Co-authored-by: Arxxer <javiptn7@gmail.com>
Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com>
Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>
}
Update tests
* Update jsdoc
* Make recoil damage a parameter
* Fix Ice Face i18n parameter name
* Add i18n placeholder strings for translation
* Update disguise test with override helper functions
* Move a form change from `battle-scene.ts` to `ability.ts`
* Remove a bit of obsolete code from the Disguise test
* Add some translations
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: returntoice <dieandbecome@gmail.com>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: Sonny Ding <93831983+sonnyding1@users.noreply.github.com>
* Add translation placeholder strings for Japanese and Catalan
* Update for strict-null
* Remove unused parameter from the `BattlerTag` class
* Remove species checks, fusion doesn't seem to be an issue (any more?)
* Move Ice Face weather-based code to a subclass
* Condense conditionals
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
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Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: returntoice <dieandbecome@gmail.com>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: Sonny Ding <93831983+sonnyding1@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
* update initial filter setting when not in challenge mode
* Modify the code with more consideration for future scalability.
* update initial setting in challenge mode also. no conditional setting!