297 Commits

Author SHA1 Message Date
DustinLin
8c9603ab19
[Bug] fix softlock/runtime error after roar in doubles (#2553)
* added undefined runtime safeguard checks

* adding documentation

* fixing typos and logic

* removing operator bc i forgor
2024-06-24 01:06:15 -04:00
innerthunder
905ecd6576
[Bug] Remove grounding moves' arbitrary turn limits (#2526)
* Remove grounding moves' arbitrary turn limits

* Added documentation for GroundedTag

* Rename GROUNDED tag + add tag check to isGrounded

* Fix remaining GROUNDED reference

* Clean up calls to getTag
2024-06-23 12:48:49 -04:00
innerthunder
86cc1018e3
[Bug] Fix Thousand Arrows not hitting Pokemon with Levitate (#2493) 2024-06-21 14:04:11 -04:00
Adrian T
28b2dd15c2
[Bug] fix pre defend power multiplier (#2416) 2024-06-21 11:10:49 -04:00
Xavion3
a14128aece
Fix Minimize AI and add NaN AI score safeguard (#2460) 2024-06-21 09:26:32 +10:00
Dmitriy K
74aa5a8005
Create Class constructor utility type. (#2162) 2024-06-19 12:00:26 -04:00
innerthunder
21f1e077fa
[Featrue] Add Dark-type immunity to Prankster (#2355) 2024-06-18 11:21:54 -04:00
Matthew
d70dd16f8c
[Refactor] I18n Cleaning (#2348)
* I18n Cleaning

* pr comments

* appease typedoc

* moved types into src
2024-06-17 17:05:33 -04:00
Adrian T
fd1baef244
[Ability] Implement Power Spot & Battery (#2268)
* add battery

* add power spot

* refactor

* remove FieldVariableMovePowerAbAttr

* remove showing ability bar

* document + cleanup

* add unit tests

* update test name

* update variable names

* update multiplier
2024-06-17 16:12:11 -04:00
Dmitriy K
eab8db7d29
[Bug]: fix dark aura and fairy aura not applying to moves (#2246)
* fix dark aura and fairy aura not applying to moves

* use Set to prevent duplicate aura abilities from triggering

* switch to different AbAttr class
2024-06-17 20:52:33 +01:00
Frisk17
89eba349c9
[Move] Implemented Magnet Rise (#2081)
* Partially implemented Magnet Rise

* Implemented Magnet Rise

* Changed pokemon.ts so all TypeImmune tags work instead of just
MagnetRisen

* Magnet Risen is now removed when Gravity is used.

* Magnet Rise is ignored by Thousand Arrows
and Smack Down.

* Fixed a bug where status ground type moves
would also be ignored by Magnet Rise

* Added a message when Magnet Rise is removed

* Inserted TypeImmuneTag check in
getAttackMoveEffectiveness() for the AI

* Created a magnetRiseCondition separately

* Created a test for Magnet Rise

* Bug Fix in Magnet Rise test

* Created Magnet Rise test with Gravity

* Shifted the code from getAttackMoveEffectiveness
and apply into getAttackTypeEffectiveness instead

* Replaced onNextPrompt with doAttack

* Removed redundant runFrom(Phase)

* Replaced magnetRiseCondition with
battlerTags.every anonymous function

* Fixed import errors

* Added an undefined check for summonData
for TypeImmuneTag in getAttackTypeEffectiveness

* Replaced undefined-check with optional chaining
2024-06-17 17:35:06 +02:00
innerthunder
01435ed0e0
[Ability] Implement Unseen Fist (#1776)
* Implement Unseen Fist

* Add unit tests for Unseen Fist

* Fix unit test imports
2024-06-15 22:14:49 -04:00
Matthew Olker
02d5654be4 Pride Update 2024-06-14 12:42:37 -04:00
Matthew
dc30dd33b2
[QoL] Reorganize Enum Locations (#2185)
* moving enums

* import updates

* fix tsconfig paths importing (#2184)

* reverse index.ts addition

---------

Co-authored-by: Devin Korb <meepdarknessmeep@gmail.com>
2024-06-13 18:44:23 -04:00
Matthew Olker
e6c24dceab Revert "[QoL] Reorganize Enum Locations (#2142)"
This reverts commit cf06ff3b8d3bca1195150533b9f72f46271b167f.
2024-06-13 11:30:47 -04:00
Matthew
cf06ff3b8d
[QoL] Reorganize Enum Locations (#2142)
* moving enums
2024-06-13 11:11:12 -04:00
Dmitriy K
819fe9b4a1
[Ability] Implement Protean and Libero abilities (#1309)
* Add generic to util holders to reduce manual type casting

* implement protean and libero abilities

* remove use only once per turn trigger

* Revert Attack Attribute Conditions back to requiring unused vars

* Remove conditional before invoking type change ability

* update protean to properly trigger and skip certain moves

* remove some dangerous typecasts

* revert autoformatting changes

* not all autoformatting changes were reverted

* Revert "Add generic to util holders to reduce manual type casting"

This reverts commit 3ee7f1d5ff0a3d37a41db87e151eeab2ab4ab543.

* change some variable names

* remove incorrect comment

* update abilities so they use gen 9 logic

* fix typescript error from missing Terrain type

* update gameManager switchPokemon to match other menu utilities

* add test cases for protean and libero
2024-06-13 10:54:23 -04:00
Dmitriy K
0970c2cd4e
[Refactor] Replace forceBypass with bypassFaint flag (#1839)
* replace forceBypass with bypassFaint flag

* add another path alias for src/test

* make form override work for the whole party instead of the first pokemon

* add tests for all abilities that are touched by this change

* remove unnecessary overrides from tests

* move SpeciesFormChangeTimeOfDayTrigger outside arena reset logic

* remove alll resetMock calls, rename it to test
2024-06-13 11:36:12 +02:00
Ei
589d06c15e
[Bug] Fixed reviving while transformed not resetting the sprite (#2152)
* Fixed reviving while transformed not resetting the sprite

* Made reload assets in resetStatus optional
2024-06-12 18:08:15 -04:00
Adrian T
8e8b006c49
[Bug] add condition before applying IgnoreTypeImmunityAbAttr (#2150) 2024-06-12 16:02:28 -04:00
Adrian T
fe7ed72afa
[Enhancement] add revealed ability flag (#2105) 2024-06-12 13:30:10 -04:00
DustinLin
e5d9cfd10f
[Bug] Fixing Baton Pass passing (#2058)
* skip yawn and infatuation for baton pass, and some docs along the way

* update yawn condition readability
2024-06-12 10:19:50 -04:00
innerthunder
670ea01cb4
[Ability] Implement Treasures of Ruin Abilities (#1637)
* Implement Treasures of Ruin abilities

* Reformat documentation

---------

Co-authored-by: Temps Ray <temps.ray@gmail.com>
2024-06-11 09:37:10 -04:00
Adrian T
bcfeaf0639
[Bug] add move effectiveness text color check to ignore ability (#2042) 2024-06-10 13:40:00 -04:00
Ei
c77508aef3
[Bug] Fixed getAttackMoveEffectiveness (#2006) 2024-06-09 12:37:50 -04:00
Xavion3
07f0a67c78
Make getTypes ignore transform when ignoring overrides (#1976) 2024-06-08 21:08:30 -04:00
Yentis
3f9eaf4a5d
Add setting for showing type effectiveness hints (#1061)
* type hints

* fix overwritten change

* don't set color to white, just leave it unchanged

* remove unrelated code

* don't show hints if no opponents, use type effectiveness instead of move effectiveness

* fix color not going back to white when new opponent is sent

* move effectiveness to move info container

* add effectiveness overlay, partial hints only show move effectiveness, improve colors

* lint

* docs

* remove full hints, move container to right of enemy info box

* hide effectiveness while flyout is visible

* move setting to display, use default style color instead of white
2024-06-08 15:33:13 -04:00
Xavion3
696ff6eae3
Add Challenges (#1459)
* Initial challenge framework

* Add type localisation

* Change how challenges are tracked

Also fixes the difficulty total text

* MVP

Renames challenge types, temporarily hides difficulty, and implements challenge saving.

* Attempt to fix one legal pokemon in a double battle

* Make monotype ignore type changing effects

* Make isOfType correctly detect normal types

* Try to fix double battles again

* Make challenge function more like classic

* Add helper function for fainted or not allowed

* Add framework for fresh start challenge and improve comments

* Try to fix evolution issues

* Make form changing items only usable from rewards screen

* Update localisation

* Additional localisation change

* Add achievements for completing challenges

* Fix initialisation bug with challenge achievements

* Add support for gamemode specific fixed battles

Also make monogen challenges face the e4 of their generation

* Add better support for mobile in challenges

* Localise illegal evolution/form change message

* Update achievement names

* Make alternate forms count for monogen

* Update monotype achievement icons

* Add more comments

* Improve comments

* Fix mid battle form changes

* Reorder mode list

* Remove currently unused localisation entry

* Add type overrides for monotype challenges

Meloetta always counts for psychic and castform always counts for normal

* Change how form changes are handled

Now attempts a switch at the start of each turn instead of immediately

* Add start button to challenge select screen

* Make starter select back out to challenge screen if using challenges

* Fix daily runs

* Update tests to new game mode logic
2024-06-08 01:07:23 -04:00
Greenlamp2
1a149bfa04
[Testing] Flexible Testing Wrapper for Phaser-Based Battle-Scenes (#1908)
* refactor executed code while importing and initializing all of these in loading-scene

* reset to main

* fix server url

* added rule no-trailing-spaces

* made progress

* test somme data from a session save is working

* trying to launch a battle

* added fetch wrapper to load data locally

* trying to mockAllSettled

* pushPhase & shiftPhase

* check integrity of exported session

* set toke + loggedInUser in tests

* progress on starting new battle

* tring to test phase but it's async

* mocking fetch

* working mock fetch

* need to handle pile of data

* attempt to use real phaser classes

* reorder overrides

* refactored to use some real classes from phaser

* removed useless things

* started to work on some container mock

* finished the mockContainer time to add some logic

* some more mock containers

* removed addMethods since there is the mock classes now

* commented issues

* attempt to create mockTextureManager

* fix tests

* mockSprite & mockText

* yes but not really

* yes but not really

* fix tutorial callback

* reached mode title

* added achievement tests

* fix test achievements with current state of mock

* correct sequence loading for BattleScene with mockLoader !

* deep dive into next step

* working wait until starter selection screen

* added newGame method into wrapper

* expect to save_slot

* trying to manage pokemon sprite for getAll without success yet

* added test for egg output

* fixed egg test for June

* fix tests + locate next issue to fix

* we are in battle baby

* added new game in one-line

* export is working but export only what's in the fetch

* fix start game as guest

* refactored how we start a battle + cleanup

* overrided mewtwo but issue with currentBattle

* refactor: rename InitAchievements to initAchievements

* added missing mock method

* override level and pokemon forms working as intended

* bringToTop Obj

* remove launch battle in achivement test

* fix getIndex when same pokemon

* can run all tests

* first attack, faint, and shop modifiers, MockClock

* on method for container

* added doAttack one-liner

* one-line export data

* removed throw error

* feat: Make `scenes` property of `GameWrapper` class public

The `scenes` property of the `GameWrapper` class was changed from private to public. This change allows external access to the `scenes` map, which is used to store Phaser scenes. This modification was made to enable easier manipulation and interaction with the scenes in the game.

* correction

* removed CanvasRenderer

* added a param to remove console.log and added a param to preven scene create call

* fix encounter wave 30 when it's a trainer

* test double-battle

* test fight without KO

* test double fight no ko

* fix crashing texture + added Text wrapper to log fight

* fix tests on boss - trainer - rival

* chore: Refactor BattleScene initialization and add new phases

Refactor the BattleScene initialization code to remove unnecessary delay and improve performance. Also, add new phases for the title and unavailable states to enhance the game experience.

* rework of Game tests

* skipFn is working

* added onNextPrompt and restore Og Start

* better newGame

* added skipFN in remove

* not yet working test but updated interceptors

* do attack work but not on PostSummonPhase phase when there is mention of silcoon and wurmple

* error located, it's just a double fight, i was not there yet

* single OHKO & double no OHKO

* added expirationFn into next prompt

* all tests are passing

* working test on non damaging move from opponent

* cleaned a bit

* removed phaser initialisation on every tests

* renamed test file

* added load system data

* added some ability support

* added onKill & onSummon abilities test

* removed useless test + cleanup

* removed useless test + cleanup

* fixed tests after merge main

* added itemHeld endTurn trigger test (toxic orb)

* added runFrom..To

* added mustRun to assert currentPhase

* added no-miss move to test things

* cleaner restore mock

* fix test

* fix moxie test + game speed

* improve test speed

* added onOurself and onOpponent mvoe test

* added onDamage test for tackle

* removed timeout in intervals to run tests faster

* cleanup

* added never crit override + separate file per test + remove randomness in randBattleSeedInt

* move folders

* better org

* renamed itemHeld folder to items

* fix deploy.yml

* cleanup

* simplified the gameManager start battle and allow single pokemon in party

* remove the need of mode development

* added input handler to test inputs + remove time from phaser into inputController

* added keyboard support

* added fakeMobile support

* added details

* removed a console.log + added logUp

* move test to folder

* fixed canvas issue

* added starter select tests

* added some more test on starter-select

* added battle-order tests

* added battle-order tests

* fixing Phaser RNG

* ordering stats for better reading

* fix tests for main

* adapt battle-order test to be more readable

* fix merge

* fix some errors and silent all errors from gameWrapper since it's not possible to avoid them

* fix mocks to manage childs & stuffs

* added some docs

* fix achievement test

* removed an unused file

* separate misc tests to clean battle.test file

* added a basic french lokalization test

* added i18n where it needs to be used only

* revers extracted method

* removed unused method

* removed handler fetch since we do not test anything server related

* fix test with handlers removed

* added intrepid sword test

* fix enum exp party

---------

Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
2024-06-07 18:33:45 -04:00
td76099
0a17c2495a
Bugfix: Abilities check final move type instead of default move type (#1440)
* Added check for move changing type before determining if defending is immune to it because of an ability

* Remove duplicate Ability change class and added getType() function under a move

* Reworking how moves get passed into hit calc

* Fixing exceptions and overreaching changes

* reverting forwarn and dancing move back to original since they are not being changed

* fixing some small move related bugs

* Fixing file permissions after testing

* Fixing move type not resetting after individual MoveEffectPhase

* Fixing move.ts permissions (again)

* Addressing some MR feedback and adding some documentation for PokemonMove class
2024-06-07 16:57:57 -04:00
Corrade
c177f3c1fb
[Bug] Ignored strong winds for stealth rock and anticipation (#1682) 2024-06-07 15:15:24 -04:00
Tempoanon
ac8ae6c724
Thunderclap should not let the AI read your inputs (#1884) 2024-06-06 12:59:22 -05:00
Dmitriy K
223d8a731d
[Feature] Implement Full Heal/Lum/Full Restore to heal Confusion #1658 (#1876)
* Added Confusion to be healed with Full Heals and Full Restores

* Semi-Colon oversight

* Changed resetStatus to have a condition whether to include confusion or not, defaults to false so you manually have to add

* Fixed spacing and semicolon

* Refactored the Lum Berry case

* Fix berry conflicts

* Update {}

* Fix PP Conflict

* Build fix?

* Fix Modifier

* Build Fix

* Fix

* Fix StatuHeal from eslint

* Fix revive (will show testing through everything again)

* Update documentation

---------

Co-authored-by: Ethan <hensley.ethan64@gmail.com>
Co-authored-by: Ethan <71776311+EvasiveAce@users.noreply.github.com>
2024-06-06 12:04:16 -04:00
c4vv
e0401a93aa
[Bug] Fix generateVariant to account for forms (#1783)
* Add form check to generateVaraint

* Add index check

* Fix for typedoc
2024-06-06 10:55:50 -04:00
Matthew
c5689dfc96
dont make api calls when no server is connected in local (#1847)
* dont make api calls in local without a server connected and fix fusionLuck not set by default
2024-06-05 21:24:47 -04:00
NightKev
395fa6e33d
[Bug] Allow second mon of a fusion to learn/remember on-evo moves (#1778)
Fixes #520
2024-06-05 10:36:42 -04:00
Benjamin Odom
6dbf99cc72
[Bug] Fix Circular Dependency with BerryType (#1802)
* Fix Potential Circular Dependency with BerryType

* remove .js
2024-06-04 19:03:02 +01:00
Tempoanon
1c73b3b084
Revert "[Feature] Add possibility to override whole user party (#1643)" (#1796)
This reverts commit ef8b6aa4f9fee580d178b8e5333b41286825d19c.
2024-06-04 16:39:02 +01:00
hayuna
ef8b6aa4f9
[Feature] Add possibility to override whole user party (#1643)
* Add possibility to override whole user party

* Update species overriding

* Replace SPARTER_SPECIES_OVERRIDE with array

* Replace SPARTER_SPECIES_OVERRIDE with array

* Add possibility to override species forms

* Add possibility to override species forms

* Fix eslint styling

* Add possibility to override Abilities for party

* Override status, gender, moveset

* Add possibility to override shinies

* Fix CI
2024-06-04 11:29:38 -04:00
Dmitriy K
d052d444b6
[QoL] Add type inference to getAttrs methods and refactor accordingly (#1633)
* add type inference to getAttrs methods and refactor accordingly

* Tests/infer types for get attrs methods (#1)

* #1633: add spec/tests for coverage

* move ability/move tests into /src/tests and rename to *.test.ts to match common naming patterns

* use None in test cases to remove ambiguity

* revert back to before test cases were merged

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-05-31 19:50:30 -05:00
innerthunder
2dff35c407
Fix Neutralizing Gas self-suppression (#1662) 2024-05-31 16:35:52 -05:00
Tempoanon
0c862839d3
Revert "[Bug] Full Heals and Full Restore cure confusion (#1112)" (#1653)
This reverts commit 6c4b60a2faca4f52fd83808e1bd6c331aa98a2c3.
2024-05-31 15:56:39 +01:00
Ethan
6c4b60a2fa
[Bug] Full Heals and Full Restore cure confusion (#1112)
* Added Confusion to be healed with Full Heals and Full Restores

* Semi-Colon oversight

* Changed resetStatus to have a condition whether to include confusion or not, defaults to false so you manually have to add

* Fixed spacing and semicolon

* Refactored the Lum Berry case

* Fix berry conflicts

* Update {}

* Fix PP Conflict

* Build fix?

* Fix Modifier

* Build Fix

* Fix

* Fix StatuHeal from eslint
2024-05-31 10:31:15 -04:00
dielle000
bda3013c19
Allow selection of item quantity when transferring items (fixes #723) (#1394)
* Transferring item does not kick out of transfer menu

* Select simultaneously the item to transfer and the quantity

* eslint fix

* eslint fix

* Reset quantity on scroll

* Documentation

* eslint fix
2024-05-30 16:58:10 -05:00
Tempoanon
cb6a0b9973
Fix bug with variant rate (#1613) 2024-05-30 22:25:53 +01:00
Tempoanon
3e932ce2d0
Shinylock uncatchable Pokemon in endless mode (#1252)
* Shinylock uncatchable Pokemon

* Fix typos

* Pass the linter vibe check

* Remove 2 shinylock cases

* refactor
2024-05-30 16:20:27 -04:00
Dmitriy K
b1c208cd86
[Feature] Add status override (#1602) 2024-05-30 12:49:57 -04:00
Benjamin Odom
9b5c1cdadb
Adds a Small Flyout Panel to the Battle Info Object (#1377)
* Initial Commit

* Update pbinfo_enemy_boss_stats.png

* Move to Separate Key

* Add Separate Mobile Control for Flyout

* Add Setting to Enable/Disable

* Add to the Tutorial

* Change to BUTTON.V
2024-05-29 20:29:59 -04:00
Frederico Santos
89f58961cb
Implement Zero to hero (#1131)
* Implemented Zero-To-Hero

* Zero to Hero documentation and form reset on summon

* Zero to Hero: form reset on biome/trainer

* Updated documentation on PreSwitchOutFormChangeAbAttr apply

* Faint bypass on canApplyAbility

* revert zygarde

* zero to hero post-merge
2024-05-28 06:11:04 -05:00
innerthunder
4ffff8e1ee
Implement Quick Guard and other conditional team protection moves (#1275)
* Implement conditional protection arena tag

Affected moves:
- Quick Guard
- Wide Guard
- Mat Block
- Crafty Shield
- Feint (updated)

* Add support for moves that ignore Protect to conditional protection moves

* Comments for protect arena tags

* ESLint

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-25 06:22:10 -05:00