* implement ice face ability
* remove showing ability bar
* fixes
* add documentations
* move code out of phases.ts
* add hardcoded eiscue check, localization
* add KO locale
* remove unnecessary constructor
* use && instead of || to specify ice form on eiscue
* move PlayerGender enum into src/data/enums/player-gender.ts
this is necessary to avoid circular dependencies which did crash tests in the past (in PRs)
* Update settings.ts
* Update game-data.ts
* Update summary-ui-handler.ts
* Update ui.ts
* move Passive & GameDataType enums into own files
* Update Cosplay Pikachu stats
* Give Partner Pikachu its signature moves in its learnset
* Added a "custom" note next to stats
* Spread out signatures per Brain Frog's request
* Updated champion teams
* Forgot Alder's legendary
* Give Alder Genesect
* Merge and update
* Update teams a bit more
* Red now leads with Pikachu, fixed Iris dialogue
* Add champ leads
* Add possibility to override whole user party
* Update species overriding
* Replace SPARTER_SPECIES_OVERRIDE with array
* Replace SPARTER_SPECIES_OVERRIDE with array
* Add possibility to override species forms
* Add possibility to override species forms
* Fix eslint styling
* Add possibility to override Abilities for party
* Override status, gender, moveset
* Add possibility to override shinies
* Fix CI
They do not have sprite differences currently, so they won't be able to be identified at a glance, but they do have the canon stat differences between "sizes".
* Fixing Liquid Ooze to turn move user and not one with the ability as well as converted strength sap to use same logic instead of making it a separate class
* Replaced "undefined" with "null"
* Updated based on feedback + fix file permissions
* Fixing file permission on battler-tags
* Adding localization for drain message
* Apparently this file is 755 unlike the others
* Removed ability for custom message in exchange for getting to pass Pokemon name
* Once again changing moves from 644 to 755 like it is in repo right now :)
* putting ability back to 755 (why are file permissions all over the place)
* add type inference to getAttrs methods and refactor accordingly
* Tests/infer types for get attrs methods (#1)
* #1633: add spec/tests for coverage
* move ability/move tests into /src/tests and rename to *.test.ts to match common naming patterns
* use None in test cases to remove ambiguity
* revert back to before test cases were merged
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Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Added Confusion to be healed with Full Heals and Full Restores
* Semi-Colon oversight
* Changed resetStatus to have a condition whether to include confusion or not, defaults to false so you manually have to add
* Fixed spacing and semicolon
* Refactored the Lum Berry case
* Fix berry conflicts
* Update {}
* Fix PP Conflict
* Build fix?
* Fix Modifier
* Build Fix
* Fix
* Fix StatuHeal from eslint
* Implement Poison Heal Ability
* Removed unneeded import
* Fix some comments, as well as make Poison Heal only notify when healing
* Eslint fix
* Revert Phases
* Pushing for sake of reviewing; PR IS NOT DONE IT NEEDS TO BE TESTED AND COMMENTED AGAIN
* Changed the way healing is done, through a heal phase instead of heal(); Also added better documentation
* Changed healing, as well as making abilityTriggers updated
* Transferring item does not kick out of transfer menu
* Select simultaneously the item to transfer and the quantity
* eslint fix
* eslint fix
* Reset quantity on scroll
* Documentation
* eslint fix
* Add unthaw to moves that are missing it
* Add unthaw to all damaging fire moves
* Add Status Effect overrides for easier testing
* clean up comments and readd status cure prefaint
* use helper instead of accessing attrs directly
* remove status overrides
Apparently its Meteor forms couldn't be selected if you caught it while it was in its Core form, so the change to this Pokémon specifically had to be reverted. It still immediately transforms back into Meteor form when starting a run, so this change should be harmless.
* Added Perish Body ability
* fix linting issues
* Documentation + Checking if either pokemon has perish song tag
* Fixed typo and improved TriggerMessage
This was initially intended to correct Minior's Core forms being selectable when they shouldn't have been ( #1594 ), but was expanded to marking all forms that should be selectable as such, even if an evolved Pokémon, just in case.
* Add @types/node to the package lock to resolve node_module errors
Devs will need to run npm install --save-dev @types/node on their end as well
* Final Various Fixes
* Implements Magnet Pull and lets Levitate/Flying Pokemon ignore Arena Trap
* using isGrounded() instead of checking for Flying/Levitate
* MR feedback to use condtions for trapping instead of having it in the class
* Making Shadow Tag Pokemon immune to Shadow Tag
* Updated to make sure Tera Stellar Pokemon are checked against their original type as well
* Implement Triple Kick/Triple Axel/Population Bomb
* Add maximum allowed base power increments
* Add documentation
* Fix Population Bomb, Account for Skill Link
* Change multi-hit power increment behavior
* Fix Typo
* Fixes Issue #993 by changing from base stats to include summonBattleStats
* Added TODO with Substitute
* Fix conflicts
* Unsure why true was put through for passive, probably just a mistake on my end
* !== fix
* Conflict fix
* Eslint Fix
* Implement Double Battle average to take in stats from both Pkmn
* Partially implement Cheek Pouch ability
* add cheek pouch trigger to EatBerryAttr class
* Partially implement Cheek Pouch ability
* add cheek pouch trigger to EatBerryAttr class
* add cheek pouch trigger to new berry phase, remove partial tag
* run auto formatter because I forgot
* hotfix berries triggering before status effects
* Revert "hotfix berries triggering before status effects"
This reverts commit 3fbbc9a165b5244325851a08c4daa8415337834b.
* add partial tags to abilities that would be blocked by Heal Block
* Implemented Zero-To-Hero
* Zero to Hero documentation and form reset on summon
* Zero to Hero: form reset on biome/trainer
* Updated documentation on PreSwitchOutFormChangeAbAttr apply
* Faint bypass on canApplyAbility
* revert zygarde
* zero to hero post-merge