* Add Team Star (WIP)
Still missing dialogue for all new trainer types, team compositions will need refining, and Starmobile graphics still do not exist yet.
* Add dialogue for all Team Star trainers
Dialogue put together courtesy of @Blitz425
* Add additional Macro Grunt dialogue lines
As suggested to be included by @Blitz425
* Add dialogue entries in dialogue.ts
Forgot them with my last commit, whoops
* Add back Team Star trainer types
Latest merge of beta into this PR deleted them for some reason
* Update Team Star boss team compositions
Bunch up Eeveelutions more in first fight, move random Rotom form to first fight. Remove Espeon, Umbreon, and Rotom from second fight, add legendary beasts and paradox beasts in their place, remove Zacian chance from second fight.
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
* fix missing semicolon
* Guarantee Sylveon is always Terastallized
* Guarantee Starmobiles on admin's teams
Also resizing the Starmobiles by 1.5 like Gigantamax Pokémon (it is still just regular Revavroom visually for now).
* Adjust trainer pools for Grunts and Admins
* Add new custom sprites for Starmobiles
This adds front and shiny front sprites made by Kieran. Party icons and back sprites are still placeholders for now.
* Minor pool adjustments
Eevee moved to Uncommon on grunts, Varoom replaced with Hisui Qwilfish for Atticus, and Heracross replaced with Pawmi for Eri.
* Remove Leon's Zamazenta, rename Team Star Boss
As to not have overlap between the champion and Star boss teams.
Also doubled the weights of the Starmobile forms.
* Force movesets for Starmobiles
Also fix accidentally giving Mela a Venusaur instead of a Revavroom. (it was just a testing thing, I swear)
* Correct movesets
Didn't realize copied movesets were desired, ech
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Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
* [Sprite] Gives Disguised form explicit identifier
`null` defaults to `disguised`, as is desired.
* [Sprite] Renamed Disguised form has exp sprites
* [Sprite] Add Busted Mimikyu to masterlist
* Rename static non-shiny front 778.png to 778-disguised.png
* static non-shiny front
* exp non-shiny front
* static non-shiny back
* exp non-shiny front
* static non-shiny back
* static shiny front
* static shiny front
* non-shiny icon
* exp non-shiny back
* shiny icon
* static var front
* exp non-shiny back
* exp shiny front
* exp shiny front
* exp shiny back
* static shiny back
* exp var front
* static var back
* Delete public/images/pokemon/variant/exp/778_3.png
* Delete public/images/pokemon/variant/exp/778_3.json
* exp shiny back
* exp shiny back
* rare icon
* epic icon
* exp var back
* static var front BUSTED
* static var back BUSTED
* exp var front BUSTED
* exp var back BUSTED
* [Sprite] Static Mimikyu Busted sprite fix
Fixes eyeholes on torso
* [Sprite] Exp Mimikyu sprite fixes
Fixes eyeholes on torsos
* Trim static shiny front sprite size
Addresses issue #2683
* [Sprite] Match static shiny Disguised w non-shiny
Addresses issue #2683
This also necessitated giving them unique front & back sprites too, even if they are currently just duplicates of the normal forms. This change will help players identify when they are using/have encountered a Partner Pikachu or Eevee.
This adds Partner Eevee and Partner Pikachu, as well as all Cosplay Pikachu variants. Also included are some minor trainer-related formatting clean ups.
• Partner Pikachu and Eevee have their boosted base stats from the Let's Go games, but are otherwise identical in function and appearance to their regular variants.
• Cosplay Pikachus have their special moves as "evolution" moves and can be relearned if desired.
• Unlike the canon games, Partner Pikachu and Eevee are able to evolve like normal.
...But not all evolution sweets. This way, you can get all the differently colored Alcremies without there being like ~60 different forms.
There currently is an unintended side-effect with Gigantamaxing, where the Alcremie flavor will always switch to Vanilla Cream when reverting to normal, but aside from that, it works fine.
This adds Cut, Strength, Flash, Rock Smash, Rock Climb, and Defog as new potential TMs.
Also adds Spiky-eared Pichu into the game for implementation at a later time.
This implements Chilling Neigh, Grim Neigh, and both As One abilities.
Also separates the Embody Aspect ability into four for later when it's implemented, and adds the graphics for Ogerpon's Terastallized forms.
* First draft of usable G-Max forms
They are not fully usable yet, and still needs more work to reach that point.
* Fix Gigantamax on Pokémon with forms
Co-Authored-By: Samuel H <3542488+Flashfyre@users.noreply.github.com>
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Co-authored-by: Samuel H <3542488+Flashfyre@users.noreply.github.com>
Mostly implements Gouging Fire, Raging Bolt, Iron Boulder, and Iron Crown. They still require shiny sprites and cries, and have placeholders for now. Galarian Mr. Mime also removed as a starter (evolve Mime Jr. instead).
Add egg gacha system; remove certain mythical Pokemon from the wild pool as egg exclusive; add egg vouchers with UI; rework Shiny Charm odds; fix trainer Pokemon shiny odds not properly ignoring Shiny Charm modifier
Hydrapple and Archaludon are now able to be used. Dipplin also, as it was missing all it's graphics previously. Dragon Cheer is also in the TM pool now to accommodate this change.