* Update `battle-scene.ts` and `data/field/pokemon.ts`
`battle-scene.ts` changes:
- `getParty()` renamed to `getPlayerParty()` for clarity
- `getNonSwitchedXPokemon()` consolidated into `getXPokemon()`
- Some tsdocs were added/updated for
`getXParty()`, `getXField()` and `getXPokemon()`;
and those functions were explicitly marked as `public`
- Helper function `getPokemonAllowedInBattle()` added
`pokemon.ts` changes:
- `isAllowed()` renamed to `isAllowedInChallenge()` for clarity
- A redundant check for an active scene is removed in `isActive()`
- Some tsdocs were added/updated for `isFainted()`,
`isAllowedInChallenge()`, `isAllowedInBattle()` and `isActive()`;
and those functions were explicitly marked as `public`
- `isFainted()` now checks for `hp <= 0` instead of `!hp`
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Backport eslint change to reduce merge conflicts
* Fix merge issues
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
* Make `OPP_MOVESET_OVERRIDE` fully override the enemy's moveset
* Update tests with new override behavior
* Fix tests
* Fix another test
* Move overrides no longer required to be arrays
* Remove `SPLASH_ONLY` test utility variable
* Update moveset override helper functions
* Missed some tests