Flashfyre
dff22c4cae
Add shiny indicator on summary screen
2024-04-08 10:12:06 -04:00
Flashfyre
fdcefbd5c1
Fix weather and terrain abilities not applying in endless mode on biome switch
2024-04-08 09:31:30 -04:00
Matthew Olker
b7130e28d9
Additional Move Change Fixes
2024-04-08 08:36:02 -04:00
Flashfyre
efb957cd4b
Fix crash with generating fused species name
2024-04-08 08:33:22 -04:00
Madmadness65
f16f4576fe
Temporarily mark Rotom as unable to change forms
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This was affecting its ability to appear as forms in the wild and should now be fixed. Nymble's initial value change was an overcorrection and has been lowered from 4 to 3.
2024-04-08 02:01:45 -05:00
musicman928
3e2d5527d0
Merge pull request #58 from pagefaultgames/type-change-abilities
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Add type change abilities
2024-04-07 22:36:53 -07:00
musicman928
b7368afa9e
Add type change abilities
2024-04-07 22:27:07 -07:00
Flashfyre
a0e2427974
Fix strong winds effect not working on moves
2024-04-07 23:18:04 -04:00
Matthew Olker
8b382dd42e
Fix Calyrex Rider uanble to change starter moves
2024-04-07 22:57:22 -04:00
Flashfyre
4531ef1ff2
Fix minor issue with fusion name generation
2024-04-07 22:56:22 -04:00
Flashfyre
87aae2ff1c
Nerf enemy evolution levels and first gym leader
2024-04-07 21:56:38 -04:00
Flashfyre
b767a90464
Fix adding unintended space to beginning of messages
2024-04-07 21:38:04 -04:00
Flashfyre
13167a3901
Fix line break issues with evolution screen
2024-04-07 21:18:52 -04:00
Flashfyre
0b773ee9c6
Moves by Pokemon not on field are cancelled (IE Future Sight)
2024-04-07 20:44:57 -04:00
Flashfyre
10f987cc5e
Fix not setting non initially visible party members as seen
2024-04-07 20:16:03 -04:00
Flashfyre
737499b1e9
Fix voucher screen crash
2024-04-07 20:12:45 -04:00
Flashfyre
89de4b511b
Fix mixed gender names for female guitarist
2024-04-07 19:50:15 -04:00
Flashfyre
9ef13e5f67
Fix crash related to null text
2024-04-07 19:11:34 -04:00
Flashfyre
07aac12a2b
Fix and re-implement improved text overflow logic
2024-04-07 18:58:19 -04:00
LaukkaE
fb9f5dad11
Properly implement Soul-Heart, Fix Opponent Stage boosts on faints ( #53 )
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* Properly implement Soul-Heart, Fix Opponent Stage boosts on faints
add phases.ts
remove unused import
spacing
fix
* simplify alivePlayField
2024-04-07 17:20:24 -04:00
Flashfyre
d41101083e
Halve fog accuracy reduction
2024-04-07 17:12:53 -04:00
Madmadness65
c9de57185e
Implement Sand Spit ability; Increase Nymble's starter cost
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The ability Sand Spit is now functional.
Unrelatedly, Nymble has now been doubled in starter cost from 2 to 4 (it's just too good to be too low).
2024-04-07 14:01:48 -05:00
Madmadness65
6c94e1f07e
Merge pull request #55 from Potattiummm/main
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Implement Ice Scales
2024-04-07 13:51:06 -05:00
Potattiummm
0597d04784
Added Ice Scales
2024-04-07 19:36:56 +01:00
Flashfyre
2ee2535df4
Comment out text overflow change
2024-04-07 10:56:09 -04:00
Flashfyre
689d4700c1
Add 2 second confirmation delay when overwriting save
2024-04-07 10:28:23 -04:00
Flashfyre
5437d315c0
Uncap damage reduction tokens past wave 2000
2024-04-07 09:13:16 -04:00
neverblde
6decbec6a9
Fix pokemon applying burn reduction
2024-04-07 08:49:46 -04:00
Flashfyre
fae5b642f6
Improve fusion names with a space present
2024-04-07 00:28:37 -04:00
Flashfyre
39667f3398
Fix freezing after pressing new game without endless unlocked
2024-04-07 00:06:44 -04:00
Madmadness65
90f6005603
Update Gen 3 egg moves
2024-04-06 23:00:53 -05:00
Flashfyre
e747fa2ecd
Increase endless mode limit to 15
2024-04-06 23:50:26 -04:00
Jason Halvorson
9449de4854
Fix battle stat booster text to match effect again
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Battle stat boosters were changed to 5 turns in
e5ffc1e2db
2024-04-06 23:25:39 -04:00
Madmadness65
0cb008adb0
Implement Gooey and Tangling Hair abilities
2024-04-06 22:18:12 -05:00
Flashfyre
cc98d9da7d
Validate full shiny party achievement on initial encounter
2024-04-06 23:14:13 -04:00
Flashfyre
70a4d54ec9
Predetermine overflow line breaks
2024-04-06 23:03:20 -04:00
Madmadness65
af3d9cb34c
Implement Steam Engine ability
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Have fun fusing this ability into something wacky.
2024-04-06 22:01:08 -05:00
Madmadness65
8446130728
Fully implement Spiky Shield move
2024-04-06 21:50:17 -05:00
Flashfyre
570f10345b
Add missing weather effects for fog and strong winds
2024-04-06 22:10:38 -04:00
Flashfyre
9ee9a0a86b
Fix egg hatch screen issues
2024-04-06 21:48:48 -04:00
kd8lvt
70ce649eec
Implement contact-damage abilities ( #49 )
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* Fix checking the wrong Pokemon for statuses when determining if abilities such as Static should activate.
* Implement Rough Skin
* Implement Iron Barbs and make Rough Skin code reusable for other abilities
* Remove unused import
* Changes for consistency
* Add missing ceiling function to damage
---------
Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-06 21:04:40 -04:00
Madmadness65
d1accabada
Add missing shiny white-striped Basculin icon
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Also a minor rarity swap of a couple evolution items.
2024-04-06 19:50:28 -05:00
Flashfyre
59cb4daa52
Fix gendered form evolutions always assigning male
2024-04-06 20:48:58 -04:00
Flashfyre
e5ffc1e2db
Re-nerf battle stat boosters to 5 turns and move Dire Hit to great tier
2024-04-06 20:15:19 -04:00
Flashfyre
6821404023
Filter out sacrificial moves from boss movesets
2024-04-06 19:41:12 -04:00
JackSmith5202
b7913e2a82
Implement Sticky Web
2024-04-06 19:08:47 -04:00
Flashfyre
f762cf1eb3
Add extra weight to battle count splash message
2024-04-06 18:32:24 -04:00
Flashfyre
0d2f3e0388
Add battle count splash
2024-04-06 18:29:17 -04:00
LaukkaE
4377596f46
Implement Multiscale, Solid Rock, Filter, Justified, Water Compaction, Soul-Heart, Shadow Shield, Prism Armor ( #46 )
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* Implement Multiscale, Solid Rock, Filter, Justified, Water Compaction, Soul-Heart, Shadow Shield, Prism Armor
fix
fix
* Update src/data/ability.ts
---------
Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-06 15:39:55 -04:00
Stophles
a17a9160b3
Checking Flinch before Confusion/Infatuation ( #47 )
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* Recharge checked earlier, Move Tags not checked if move cancelled
Recharge is now checked at the start of doMove to determine if other Tags need to be checked or if the pokemon is recharging. If the move is already cancelled, Move lapse tags are no longer checked (To account for Sleep/Paralyze happening before hand, so confusion would never trigger)
* PRE_MOVE Lapse added for Recharge, Recharge now cancels
Added a PRE_MOVE Identifier for Recharge specifically, which now cancels the move and shifts the move queue (since this will no longer occur in doMove. This prevents Confusion/Infatuation from also being triggered after a Pokemon is recharging.
* Changed spacing
* Added Flinch to PRE_MOVE Lapse
Added Flinch to PRE_MOVE Lapse tag like recharge so that confusion and infatuation aren't checked if the mon is already flinched
2024-04-06 15:32:54 -04:00