* add .github/workflows/mystery-event.yml
* update mystery-event.yml
* mystery encounters: resolve review comments:
Lost at Sea:
-fix typo in handlePokemonGuidingYouPhase function
Mysterious Chest:
- remove obsolete commented code
mystery-encounter.ts
- remove unused `onDone` field from MysteryEncounterBuilder
* fix typo in CanLearnMoveRequirementOptions
* remove redundance from Pokemon.isAllowedInBattle()
* chore: jsdoc formatting
* fix lost-at-sea tests
* add fallback for biomeMysteryEncounters if empty
* lost-at-sea-encounter: fix and extend tests
* move "battle:fainted" into `koPlayerPokemon`
* add retries to quick-draw tests
* fix lost-at-sea-encounter tests
* clean up battle animation logic
* Update and rename mystery-event.yml to mystery-events.yml
* Update mystery-events.yml
* Fix typo
* Update mystery-events.yml
Fix debug runs
* clean up unit tests and utils
* attach github issues to all encounter jsdocs
* start dialogue refactor
* update sleeping snorlax encounter
* migrate encounters dialogue to new format
* cleanup and add jsdocs
* finish fiery fallout encounter
* fix unit test breaks
* add skeleton tests to fiery fallout
* commit latest test changes
* finish unit tests for fiery fallout
* bug fix for empty modifier shop
* stash working changes
* stash changes
* Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/test/utils/overridesHelper.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/test/utils/overridesHelper.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/test/utils/overridesHelper.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/test/utils/overridesHelper.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/data/battle-anims.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* nit updates and cleanup
* Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* add jsdocs and more cleanup
* add more jsdoc
* add the strong stuff encounter
* add the strong stuff encounter and more unit tests
* cleanup container length checks in ME ui
* add retries to tests
* add retries to tests
* fix trainer wave disable override
* add shuckle juice modifier
* add dialogue bug fixes
* add dialogue bug fixes
* add pokemon salesman encounter and affects pokedex UI display
* add unit tests for pokemon salesman
* temp stash
* add offer you can't refuse
* add unit tests for offer you can't refuse encounter
* remove unnecessary prompt handlers
* add tests for disabled encounter options
* add delibird-y encounter
* add delibird-y encounter
* add absolute avarice encounter
* finish absolute avarice encounter
* add unit tests and enhancements for item overrides in tests
* fix unit test
* cleanup absolute avarice PR
* small bug fixes with latest sync from main
* update visuals loading for safari and stat trainer visuals
* update visuals loading for safari and stat trainer visuals
* update a trainer's test encounter and add unit tests
* add Trash to Treasure encounter
* clean up trash to treasure encounter
* clean up trash to treasure encounter
* add berries abound encounter
* start clowning around encounter
* first implementation pass at clowning around
* add unit tests for clowning around
* add unit tests for clowning around
* clean up ME unit tests
* clean up unit tests
* update unit tests
* add part timer and dancing lessons encounters
* add unit tests for Dancing Lessons and Part-Timer
* reordered biome list and adjusted redirection for project and labels
* Add Weird Dream encounter and slight reworks to Berries Abound/Fight or Flight
* adjusting yml to match new labels
* fix yml whoopsie
* Expanded 'Weird Dream' banlist and fixed a bug with the BST bump range
* adds Winstrate Challenge mystery encounter
* small cleanup for winstrates
* add unit tests for Winstrate Challenge
* fix pokemon not returning after winstrate battle
* commit latest beta merge updates
* fix ME null checks and unit tests with beta update
* fix ME null checks and unit tests with beta update
* MEs to pokerogue beta branch
* test dialogue changes
* test patch fix
* test patch fix
* test patch fix
* adds teleporting hijinks encounter
* add unit tests for Teleporting Hijinks
* small change to teleporting hijinks dialogue
* migrate ME translations to json
* add retries to berries-abound.Option1: should reward the player with X berries based on wave
* add missing ME dialogue back in
* revert template changes
* add ME unique trainer dialogue to both dialogue jsons
* fix hanging comma in json
* fix broken imports
* resolve lint issues
* fix flaky test
* balance tweaks to a few MEs, updates to bug superfan
* add unit tests for Bug-Type Superfan and clean up dialogue
* Adds Fun and Games mystery encounter
* add unit tests for Fun and Games encounter
* update jsdoc
* small ME balance changes
* small ME balance changes
* Adds Uncommon Breed ME and misc. ME bug fixes
* Update getFinalSessionData() to collect Mystery Encounter data
* adds GTS encounter
* various ME bug fixes and balance changes
* latest ME bug fixes
* clean up GTS Encounter and add unit tests
* small cleanup to MEs branch
* add BGM music names for ME music
* bug fixes and balance changes for MEs
* ME data schema updates
* balance changes and bug fixes to MEs
* balance changes and bug fixes to MEs
* update tests for MEs
* add jsdoc to party exp function
* dialogue updates and test fixes for MEs
* dialogue updates and test fixes for MEs
* PR suggestions and fixees
* stash PR feedback and bugfixes
* fix all tests for MEs and cleanup
* PR feedback
* update flaky ME test
* update tests, bug fix MEs, and sprite assets
* remove unintentional console log
* re-enable stubbed function for Phaser text styling
* handle undefined introVisuals properly
* PR feedback from NightKev
* disable Uncommon Breed tests
* locales updates and bug fixes for safari zone
* more PR feedback and update field trip with Rarer Candy
* fix unit test
* Change how reroll button gets disabled in Modifier Shop Phase
* update continue button text logic
* Update src/ui/modifier-select-ui-handler.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* fix money formatting and some nits
* more nits
* more nits
* update ME tsdocs with links
* update ME tsdocs with links
---------
Co-authored-by: Felix Staud <felix.staud@headwire.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
Co-authored-by: InnocentGameDev <asdargmng@gmail.com>
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
* Add ability and passive tooltips to starter select screen
* Remove explicit casts to BattleScene
* Increase tooltip size, reverse y when necessary, and always show passive tooltip
* Add ability name to tooltip title and persist tooltips between Pokemon
* Use vi function mocks
* Make `OPP_MOVESET_OVERRIDE` fully override the enemy's moveset
* Update tests with new override behavior
* Fix tests
* Fix another test
* Move overrides no longer required to be arrays
* Remove `SPLASH_ONLY` test utility variable
* Update moveset override helper functions
* Missed some tests
* Learn Move Phase rewrite
* Typedocs
* messages with confirm do not need an extra button press no more
* Added Documentation
* This does not work
* so sad
* Some updates
* Eslint issues + clean up
* Additions to handle learning during evolution + test fixes
* some more checks
* Update src/overrides.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/test/phases/learn-move-phase.test.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Added new function and updated tests
* Fixed bracketing and added parameter types
* Added Sketch to the conditional
* Added some fixes. Weird stuff going on.
* Whoops
* async implementation done
* Update src/phases/learn-move-phase.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Made showText=> summary a promise
* adapt learn-move-phase to `async-await`
* await add
---------
Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
- remove any `.js` extension imports
- remove unncessary dynamic imports of `modifier.ts` file. The file was being imported statically & dynamically. Made it pure static
- increase vite chunk-size warning limit
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
* fix username-finder issues & refactor `login-form-ui-handler`
- reduce redundancy
- add hover effect for interactable game objects
- add error handler for "No save files found!"
- Make user finder errors support i18n
* add `disableInteractive` to mockContainer
* Fix off-by-one error in some random number calls
* Fix mock RNG function used by tests
Also remove unnecessary extra RNG mock from Glaive Rush test
* Just some github UI manipulation don't mind me
* Update Glaive Rush test
* Remove unnecessary `Math.floor()`
* Remove resolved comment
* Add tsdocs to various functions
* Remove `src/rng.md` file
* Update tsdoc
* [Bug] Fix reloads causing RNG inconsistencies
* Minor revisions
* Allow reload helper to directly access getSessionSaveData()
* Changed Moody and Acupressure to use seeded RNG
* Fix broken unit test
* Create Getters, Setters, and Types
* Work on `pokemon.ts`
* Adjust Types, Refactor `White Herb` Modifier
* Migrate `TempBattleStat` Usage
* Refactor `PokemonBaseStatModifier` Slightly
* Remove `BattleStat`, Use "Stat Stages" & New Names
* Address Phase `integers`
* Finalize `BattleStat` Removal
* Address Minor Manual NITs
* Apply Own Review Suggestions
* Fix Syntax Error
* Add Docs
* Overhaul X Items
* Implement Guard and Power Split with Unit Tests
* Add Several Unit Tests and Fixes
* Implement Speed Swap with Unit Tests
* Fix Keys in Summary Menu
* Fix Starf Berry Raising EVA and ACC
* Fix Contrary & Simple, Verify with Unit Tests
* Implement Power & Guard Swap with Unit Tests
* Add Move Effect Message to Speed Swap
* Add Move Effect Message to Power & Guard Split
* Add Localization Entries
* Adjust Last X Item Unit Test
* Overhaul X Items Unit Tests
* Finish Missing Docs
* Revamp Crit-Based Unit Tests & Dire Hit
* Address Initial NITs
* Apply NIT Batch
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Fix Moody Test
* Address Multiple Messages for `ProtectStatAbAttr`
* Change `ignoreOverride` to `bypassSummonData`
* Adjust Italian Localization
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
* Fix Moody
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
* implement test for final boss encounter phase switch
* Update Eternatus tests & helper function
* fix endless_boss test following GameManager update
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Don't recalculate stats that already exist
* add test to cover hp update after evo (#4)
- add evolution phase to phase interceptor
- add mock for video game object
- add returning video mock on add.video()
* add test to make sure pkm are not healed on evolve
* Stop on `EndEvolutionPhase` to prevent game state leak in tests
* Fix imports
* Remove `.js` from import
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Add docs to mock class
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* i18n: prepare female DE achievments
and copy keys in base language: en
* adapt gender context for achv
* add a TODO about an odd `this` usage
* remove debugging leftover code
whops
* add `playerGender` to settings helper
* fix test runs
And revert some changes
* Fixed issue with falsy issue within condition to get a stat for IV scanner
* add fix setting code to prevent form/variant bug when default form/variant setting is wrong.
in addition, that fix code include gender fix, so i revert old gender fix.
update wrong log message.
* [Hotfix] Fix Memory Mushroom not showing relearner moves (#3619)
* Fix Memory Mushroom not showing relearner moves
* Fix rollout test
* Rewrite player faint logic in FaintPhase (#3614)
* 867 runerigus sprite (#3629)
cropped static frames, fixed cropped sprite
set runerigus exp to use the shiny exp's animation
verified all hex colors are unchanged
- fixed ultra necrozma exp front variant swapped arrays.
- xatu female eye color fix
* [Bug] Preventing the MBH from being stolen in Endless (#3630)
* Endless MBH Fix
* add import
* Revert "add import"
This reverts commit 814a4059c2830e972c348d698259535e117850bf.
* Revert "Endless MBH Fix"
This reverts commit 8eb448130132ff9eed614a2ec576926814008df0.
* removed newline
---------
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: frutescens <info@laptop>
* [Bug] Fix type-hints for immunity (#3620)
* enable mock containers to be found by name
* enable mock text to be found by name
* add test coverage for type-hints
Only for "immunity" and "status moves"
* fix wrong message key of curse(ghost type) (#3631)
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
* [Hotfix] Steal-able Mini Black Hole Pt 2 (#3632)
* Still have no idea where Eternatus is given the MBH....
* typedocs
---------
Co-authored-by: frutescens <info@laptop>
* [Hotfix] Abilities that prevent ATK drops no longer stop other stat drops (#3624)
* Abilities that prevent ATK drops no longer stop other stat drops
* Apply suggestions from code review
Co-authored-by: Mumble <kimjoanne@protonmail.com>
* Add `isNullOrUndefined()` utility function
---------
* Grip Claw now shows the proper pokemon nickname (#3634)
Co-authored-by: frutescens <info@laptop>
---------
Co-authored-by: Opaque02 <66582645+Opaque02@users.noreply.github.com>
Co-authored-by: KimJeongSun <leo@atlaslabs.ai>
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: cam <lrlrliwoo@gmail.com>
Co-authored-by: Mumble <kimjoanne@protonmail.com>
Co-authored-by: frutescens <info@laptop>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
* Fix daily run generated movesets
* add unit-tests for `fix-daily-run` (#3)
* add `daily` and `classic` helper. split `runToSummon`
there is now a `classicMode.runToSummon` which represents the old one used.
There is now a `dailyMode.runToSummon` too
* add daily_mode.test.ts
covers the occured issue
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* TS: enable strict-null
* fix battle-scene.ts
* fix voucher.ts
* adapt more files to strict-null
* adapt more files to strict-null ( 2)
* adapt ability.ts to strict-null
* adapt `arena.ts` to strict-null
* adapt TagAddedEvent constructor to strict-null
* adapt phases.ts.to strict-null
* adapt status-effect.ts to strict-null
* adapt `account.ts` to strict-null
* adapt `configHandler.ts` to strict-null
* adapt `ability.ts` to strict-null
* adapt `biomes.ts` to strict-null
* adapt `challenge.ts` to strict-null
* adapt `daily-run.ts` to strict-null
* adapt `nature.ts` to strict-null
* adapt `pokemon-forms.ts` to strict-null
* adapt `tainer-names.ts` to strict-null
* adapt `types.ts` to strict-null
* adapt `weather.ts` to strict-null
* adapt `egg-hatch-phase.ts` to strict-null
* adapt `evolution-phase.ts` to strict-null
* adapt `pokemon-sprite-sparkle-handler.ts` to strict-null
* adapt `evolution-phase.ts` to strict-null
* adapt `game-mode.ts` to strict-null
* adapt `utils.ts` to strict-null
* adapt `voucher-ui-handler.ts` to strict-null
* adapt `src/ui/unavailable-modal-ui-handler.ts` to strict-null
* adapt `src/ui/ui.ts` to strict-null
* adapt `src/ui/ui-theme.ts` to strict-null
* adapt `src/ui/title-ui-handler.ts` to strict-null
* adapt `src/ui/time-of-day-widget.ts` to strict-null
* adapt `src/ui/text.ts` to strict-null
* adapt `src/ui/target-select-ui-handler.ts` to strict-null
* adapt `src/ui/settings/settings-keyboard-ui-handler.ts` to strict-null
* adapt more files to strict-null (3)
* adapt more files to strict-null (4)
* adapt more files (mostly tests) to strict-null (5)
* adapt more files to strict-null (6)
* adapt more files to strict-null (7)
* Update `src/data/pokemon-evolutions.ts` for strict-null
Partial update `src/data/pokemon-species.ts` for strict-null
* adapt more files to strict-null (8)
* adapt more files to strict-null (9)
* Strict some more nulls (still a few errors remaining)
* adapt rest of the files to strict-null (9)
* fix tests (check for null instead of undefined)
* repalce a lot of `??` with bangs
And added TODO notice as usual
* fix more tests
* all tests pass now
* fix broken game-loop after trainer battle
add some console.warn for missing cases and falling back to default
* remove guessed fallback from utils.rgbHexToRgba
* add TODO for this.currentBattle = null
* adjust getPokemonById() return to include `null`
* fix compilation errors
* add test for pokemon.trySetStatus
* `chanceMultiplier` shouldn't be optional
* allow `null` for currentPhase
* adjust hasExpSprite logic for no keymatch found
* reduce bang usage in account.updateUserInfo()
* fix new strict-null issues after merge
* fix `strict-null` issues in dropdown.ts
and sand_spit.test.ts
* fix egg-gacha
* adapt gul_missile.test.ts to strict-null
* fix move.ts strict-null
* fix i18n.ts strict-null
* fix strict-null issues
* fix baton_pass test
after accidentially breaking it
* chore: fix compiler errors
* revert accidential changes in baton_pass.test.ts
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Add helper function to modify the turn order for tests
* Replace manual speed modification with new helper function
* Replace `vi.spyOn()` instances with helper function
* prevent double-application of status contact abilities and switch out abilities
* use SwitchPhase for ForceSwitchOutAbAttr instead of switchOut()
* add tests for baton pass/uturn
* PR comments
* Update src/test/moves/baton_pass.test.ts
* add test for forced switch after mutual KO + revive
* tweak condition to fix uturn/baton pass
* improve docs
* style/typo nits from CR
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* CR feedback
* use doSelectPartyPokemon + rename
* int -> number
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
* added revive function in gamaManager & a double-battle test
* extended timeout of double battle test referencing to battle test
* less code, deleted unused param, clearer description of test
* add back dbond to move in test
* more straight forward testing
* reverse back override
* polish double battle test a bit
* destroy loading-scene when done
- unused event listeners are shut off
- children are removed
- `loading_bg` will be removed after transition is finished
- Added some simple types for `rex` plugins
* fix tests
* fix pokemonSprite.test.ts
on local runs it would include hidden dirs like `.DS_store`. Any files starting with `.` is now excluded
* add `mockGameObjectCreator` and use in `gameWrapper`
* add battle-scene.test.ts
add test to verify that LoadingScene is being removed on `BatleScene.create()` call
* update types usage for phaser3-rex-plugins
* remove phaser-extensions.d.ts
fk you typedoc...
* fix final-boss phase change on status-effect dmg
- move final-boss 2nd phase check into battle-scene.
- call method at the end of damage phase
- call method at the end of PostTurnStatusEffect phase
* improve ui.getHandler types
* WIP: final_boss.test.ts
* add "should spawn Eternatus on wave 200 in END biome" test
* add more final_boss tests
couldn't cover the form change due to lack of support from current test framework