* Make `OPP_MOVESET_OVERRIDE` fully override the enemy's moveset
* Update tests with new override behavior
* Fix tests
* Fix another test
* Move overrides no longer required to be arrays
* Remove `SPLASH_ONLY` test utility variable
* Update moveset override helper functions
* Missed some tests
* Make type/category read-only
* Fix protean/libero tests
* Refactor Pokemon type effectiveness calculation
* Merge getMoveEffectiveness and getAttackMoveEffectiveness
* Move priority-blocking ability check
* Fix incorrect early stopping implementation in MultiHitAttr
* Fix Aerilate, etc. affecting variable-type moves
* Thunder Wave now respects Attack type immunities
* Use final move types for pre-defend abilities
* Steal some things from flx's PR hehe
* Fix Thousand Arrows + "No effect" messages
* Fix status type effectiveness check
* Another status move effectiveness update + some docs
* changing status logic again...
* Fix unnecessary "No Effect" message for Volt Absorb, etc
* Add type effectiveness unit test
* Add Galvanize integration tests
* Add multi-hit test to galvanize tests
* Add power check to first Galvanize test
* Add missing doc line
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
* Resolve torranx's nits
* Apply suggestions from Kev's code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* More suggestions I missed
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Optimize effectiveness test and make others more stylish (#3)
* Resolve Kev's remaining nits and some test issues
---------
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta
Co-authored-by: frutescens