* Update i18n.ts
* Update config.ts
* Update game-stats-ui-handler.ts
* Add files via upload
* Cleanup code
+ Modification of the interface to manage labels dynamically (without this, the language change was not reflected until the page was completely refreshed)
* Apply ESLint after rebase on upstream/main
* Remove useless initStatsKeys
* Adds german localization
+ Changes font size in german only (because otherwise it overflows :D)
* Adds an additional method of formatting large numbers to make it a little more pleasant to read
+ The other was a little too barbaric in what it truncated, but is still useful in certain cases
+ Use abbreviations from 10^0 to 10^33
* Use of the new 'formatFancyLargeNumber' method to display money owned in combat and the highest sum of money obtained in statistics
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Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
* Started Dialogue Loc. This is very much WIP
* Done with the trainer dialogue except the rival(s). And the special dialogue...
* Added Rival Dialogue
* Added final boss and ending dialogue
* Added Dialogue to all languages (just copied the english file). And updates the config.ts
* Added chinese splash
* Lint
* Added the new dialogue for the galar elite 4
* The dobule dialogue is now also localizable (also added dialogue localization files at all to chinese TW
* Added german dialouge for the named doubles
* Added Endboss translation for german
* Added rival dialogue in german (and yes i checked that every of them fits)
* Dialogue for trainer classes (As good as possible since the english text at some parts doesnt make a lot of sense)
* Start Gym Leaders
* Finished Kanto Gym Leaders
(Added missing dialogue to all other languages)
* Hoenn Gym Leaders
* Some more
* The Rest
* Marshal was missing something
* Partial French translation to dialogue.ts
* Added gender specific titles for elite 4, gym leaders and champs
* Readded import that was removed by a merge
* The dialogue can now be localized based on the players gender (male or female). unset uses the male dialogue. Can be easily adopted when we add non binary options later
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Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
* Fix incorrectly unselectable starter formes
* Fix linter issue that got merged upstream
* Remove battle-bond key from form key overrides based on feedback
* Fixes being able to select forms that shouldn't be startable
* Add Minior Cores as cycleable
* Remove unused code from previous implementation
* Fix incorrectly unselectable starter formes
* Fix linter issue that got merged upstream
* Remove battle-bond key from form key overrides based on feedback
This fixes an issue where this.baseY and this.y were not sync anymore, leading to unexpected behavior while using both values, especially during the selectTargetPhase, where the UI was not working for the first player pokemon.
* Changed the move Acrobatics so it doesn't include
non-held items on it's damage calculations
* Changed exception so it includes within_party
items, and updated the move description
* Small typo e_e'
* Change Description of Move
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Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
* Added a champion ribbon on enemy pokemon if they have a classic win.
* Refactored to check for other non-root starterDex entities.
* Check for caughtIcon, if false then move ribbon to the left.
* Fixed Merge.
* Bit of refactoring, added check for classic mode.
* Removed random newline and removed unused import.
* Removed overlapping ribbon.
* Update battle.ts
update some lines of translation
make some translation more official
* Update egg-list-ui-handler.ts
make text position more accurate
This change allows to move the box containing the battle info of the ennemy pokemons during double battle when the user has to choose a target. In addition to the pokemon opacity constantly changing, the battle info will also move up and down to indicate which Pokemon is targeted.
It exposes the BattleInfo object from the Pokemon object through an accessor method.
* eslint config + packages
* updated eslint config
* fix the issue eslint adding ;;;; at interfaces
* first round with eslint --fix .
* removed config for unused export
* Revert "first round with eslint --fix ."
This reverts commit 77a88e0895f7c3389cb223651b90d918af778fe9.
* removed config for camelCase
* for real this time, first round of eslint --fix .
* halfway to manual eslint fix
* eslint done
* added "how to setup" the hook to eslint --fix each new file before commit (if wanted)
* removed eslintrc config file duplicat
* fix human error + ignore build folder + merge overrides
* added curly brace style + eslint
* applied double quote linter rule
* added lefthook
* test precommit
* test precommit
* test precommit
* test precommit
* test precommit
* test precommit
* test precommit
* github action to run eslint
* added node_modules to ignore eslint
* different action for typescript
* no need for different glob (default src)
* node 20
* node 20
* removed no longer needed install file
* remove hooks part from README
* eslint fixes
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Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
* Drop Shadow Adjustments
Adding support for x,y axis on dropshadow and adjusting the values to be less bad
* Further Refined New Shadow Positons
- Reverted MOVE_INFO_CONTENT to the old default
- Slight adjustments to other values
* Fixed Broken Drop Shadows
Fixed a case where the dropshadow became worse
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Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
* Drop Shadow Adjustments
Adding support for x,y axis on dropshadow and adjusting the values to be less bad
* Further Refined New Shadow Positons
- Reverted MOVE_INFO_CONTENT to the old default
- Slight adjustments to other values
* Move Pokemon info screen when confirming
Prevents the yes/no confirm menu from getting in the way when the Pokemon Info screen is open when catching a new Pokemon
* Greatly sped up makeRoomForConfirmUi()
* Added splash messages literals for all languages
* Removed debug code + fixed function casing
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Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
* feat: added localisation for eggs and french translations
* fixes on french translations after review
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Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
* Added Gen names localizations in Starter Selection UI
* Added Gen names localizations in Starter Selection UI
* Added Gen names localizations in Starter Selection UI
* Added Gen names localizations in Starter Selection UI
* Added Gen names localizations in Starter Selection UI
* Added Gen names localizations in Starter Selection UI
* Added Gen names localizations in Starter Selection UI
* Added Gen names localizations in Starter Selection UI
* Added Gen names localizations in Starter Selection UI
* Added Gen names localizations in Starter Selection UI
* Added Gen names localizations in Starter Selection UI
* Update starter-select-ui-handler.ts
* Update starter-select-ui-handler.ts
* Added Gen names localizations in Starter Selection UI
* Added Gen names localizations in Starter Selection UI
* Updated with recent pt BR edits
* Fixes the ptBR text in starter menu popping out of the info box and added language personalization, changed some ptBR natures and ordered thw switch case in alphabetic order
* Small fix
* Implement client session and re-implement hybrid saving (WiP)
* Fixes for hybrid saving
* Add local data clears where applicable
* Include client session ID in system update
* Change save threshold from 5 waves to 10 waves or 5 minutes