Function doPokeballBounceAnim
- doPokeballBounceAnim(scene, pokeball, y1, y2, baseBounceDuration, callback, isCritical?): void
Parameters
- scene: default
- pokeball: Sprite
- y1: number
- y2: number
- baseBounceDuration: number
- callback: Function
- isCritical: boolean = false
Returns void