auto Hide Intro Visuals auto Hide Intro Visuals : boolean
catch Allowed catch Allowed : boolean
continuous Encounter continuous Encounter : boolean
dialogue Tokens dialogue Tokens : Record < string , string >
Optional
disallowed Challenges Optional
disallowed Game Modes Optional
do Continue Encounter do Continue Encounter ?: ( ( scene : default ) => Promise < void > ) Optional
do Encounter Exp do Encounter Exp ?: ( ( scene : default ) => boolean ) Optional
do Encounter Rewards do Encounter Rewards ?: ( ( scene : default ) => boolean ) Optional
encounter Animations enter Intro Visuals From Right enter Intro Visuals From Right : boolean
exclude Primary From Support Requirements exclude Primary From Support Requirements : boolean
exp Multiplier exp Multiplier : number
flee Allowed flee Allowed : boolean
has Battle Animations Without Targets has Battle Animations Without Targets : boolean
hide Battle Intro Message hide Battle Intro Message : boolean
max Allowed Encounters max Allowed Encounters : number
Optional
on Init on Init ?: ( ( scene : default ) => boolean ) Optional
on Visuals Start on Visuals Start ?: ( ( scene : default ) => boolean ) prevent Game Stats Updates prevent Game Stats Updates : boolean
primary Pokemon Requirements secondary Pokemon Requirements skip Enemy Battle Turns skip Enemy Battle Turns : boolean
skip To Fight Input skip To Fight Input : boolean
Used by
MysteryEncounterBuilder
class to define required/optional properties on theMysteryEncounter
class when building.Should ONLY contain properties that are necessary for
MysteryEncounter
construction. Post-construct and flag data properties are defined in theMysteryEncounter
class itself.