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pokemon-rogue-battle
pokemon-rogue-battle
phases
ReturnPhase
Class ReturnPhase
Hierarchy (
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)
SwitchSummonPhase
ReturnPhase
Index
Constructors
constructor
Properties
field
Index
party
Member
Index
player
scene
Methods
end
execute
For
All
get
Order
get
Party
get
Pokemon
hide
Enemy
Trainer
on
End
pre
Summon
queue
Post
Summon
show
Enemy
Trainer
start
summon
switch
And
Summon
Constructors
constructor
new
Return
Phase
(
scene
,
fieldIndex
)
:
ReturnPhase
Parameters
scene
:
default
fieldIndex
:
number
Returns
ReturnPhase
Properties
Protected
field
Index
field
Index
:
number
Protected
party
Member
Index
party
Member
Index
:
number
Protected
player
player
:
boolean
Protected
scene
scene
:
default
Methods
end
end
(
)
:
void
Returns
void
execute
For
All
execute
For
All
(
func
)
:
void
Parameters
func
:
PokemonFunc
Returns
void
get
Order
get
Order
(
)
:
BattlerIndex
[]
Returns
BattlerIndex
[]
get
Party
get
Party
(
)
:
default
[]
Returns
default
[]
get
Pokemon
get
Pokemon
(
)
:
default
Returns
default
hide
Enemy
Trainer
hide
Enemy
Trainer
(
)
:
void
Returns
void
on
End
on
End
(
)
:
void
Returns
void
pre
Summon
pre
Summon
(
)
:
void
Sends out a Pokemon before the battle begins and shows the appropriate messages
Returns
void
queue
Post
Summon
queue
Post
Summon
(
)
:
void
Returns
void
show
Enemy
Trainer
show
Enemy
Trainer
(
trainerSlot
?
)
:
void
Parameters
trainerSlot
:
TrainerSlot
= TrainerSlot.NONE
Returns
void
start
start
(
)
:
void
Returns
void
summon
summon
(
)
:
void
Returns
void
switch
And
Summon
switch
And
Summon
(
)
:
void
Returns
void
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constructor
field
Index
party
Member
Index
player
scene
end
execute
For
All
get
Order
get
Party
get
Pokemon
hide
Enemy
Trainer
on
End
pre
Summon
queue
Post
Summon
show
Enemy
Trainer
start
summon
switch
And
Summon
pokemon-rogue-battle
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Sends out a Pokemon before the battle begins and shows the appropriate messages