A basic abstract class to act as a holder and processor for UI elements.

Hierarchy (view full)

Constructors

Properties

active: boolean = false
awaitingActionInput: boolean
checkButtonContainer: Container
checkButtonWidth: number
cursor: number = 0
cursorObj: Image
lockRarityButtonContainer: Container
lockRarityButtonText: Text
mode: number
modifierContainer: Container
moveInfoOverlay: default
moveInfoOverlayActive: boolean = false
onActionInput: Function
options: ModifierOption[]
player: boolean
rerollButtonContainer: Container
rerollCost: number
rerollCostText: Text
rowCursor: number = 0
scene: default
shopOptionsRows: ModifierOption[][]
transferButtonContainer: Container
transferButtonWidth: number
tutorialActive: boolean = false

Methods