Optional
condition: AbAttrConditionPrivate
conditionPrivate
immunePokemon
the defending Pokemon
N/A
Pokemon
the attacking Pokemon
Move
the attacking move
N/A
[0] Utils.NumberHolder
gets set to 0 if move is immuned by an ability.
Rest
...args: any[]
Determines whether a Pokemon is immune to a move because of an ability.
See
applyPreDefend
getCondition