Modifier used for party-wide or passive items that start an initial battleCount equal to maxBattles that, for every battle, decrements. Typically, when battleCount reaches 0, the modifier will be removed. If a modifier of the same type is to be added, it will reset battleCount back to maxBattles of the existing modifier instead of adding that modifier directly.

add

Hierarchy (view full)

Constructors

Properties

stackCount: number
virtualStackCount: number

Methods

  • Goes through existing modifiers for any that match the selected modifier, which will then either add it to the existing modifiers if none were found or, if one was found, it will refresh battleCount.

    Parameters

    Returns boolean

    true if the modifier was successfully added or applied, false otherwise

  • Lapses the battleCount by 1.

    Parameters

    • Rest..._args: unknown[]

      passed arguments (not in use here)

    Returns boolean

    true if the battleCount is greater than 0

  • Updates an existing modifier with a new maxBattles and battleCount.

    Parameters

    • count: number

    Returns void