Abstract
Optional
battleCount: numberOptional
stackCount: numberGoes through existing modifiers for any that match the selected modifier, which will then either add it to the existing modifiers if none were found or, if one was found, it will refresh battleCount.
PersistentModifier
array of the player's modifiers
N/A
true
if the modifier was successfully added or applied, false otherwise
Abstract
applyHandles applying of Modifier
Rest
...args: unknown[]collection of all passed parameters
Abstract
cloneOptional
_virtual: booleanOptional
_forThreshold: booleanChecks if Modifier
should be applied
Rest
..._args: unknown[]parameters passed to Modifier.apply
always true
by default
Modifier used for party-wide or passive items that start an initial battleCount equal to maxBattles that, for every battle, decrements. Typically, when battleCount reaches 0, the modifier will be removed. If a modifier of the same type is to be added, it will reset battleCount back to maxBattles of the existing modifier instead of adding that modifier directly.
Abstract
See
add