This function is used in the context of a Pokémon battle game to calculate the actual integer damage value from a float result.
Many damage calculation formulas involve various parameters and result in float values.
The actual damage applied to a Pokémon's HP must be an integer.
This function helps in ensuring that by flooring the float value and enforcing a minimum damage value.
Parameters
value: number
The float value to convert.
minValue: number = 1
The minimum integer value to return. Defaults to 1.
This function is used in the context of a Pokémon battle game to calculate the actual integer damage value from a float result. Many damage calculation formulas involve various parameters and result in float values. The actual damage applied to a Pokémon's HP must be an integer. This function helps in ensuring that by flooring the float value and enforcing a minimum damage value.