Constructors

Properties

acted: boolean = false
attacksReceived: AttackMoveResult[] = []
currDamageDealt: number = 0
damageDealt: number = 0
damageTaken: number = 0
flinched: boolean = false
hitCount: number
hitsLeft: number
order: number
statStagesDecreased: boolean = false
statStagesIncreased: boolean = false