Hierarchy (view full)

Constructors

Properties

battlerIndex: number
fieldIndex: number
player: boolean
scene: default
targets: BattlerIndex[]

Methods

  • Resolves whether this phase's invoked move hits or misses the given target

    Parameters

    Returns boolean

    true if the move does not miss the target; false otherwise

  • Prevents subsequent strikes of this phase's invoked move from occurring

    Parameters

    • Optionaltarget: default

      Pokemon if defined, only stop subsequent strikes against this Pokemon

    Returns void